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Patch v1.1.5 - 24.7.2015

Additions:
Gameplay
Respawn penalty has been applied for situations where a pilot would intentionally destroy the ship to either reload missiles or prevent another player from getting a kill
Reworked the server, instance, and matchmaking service from the ground up
Lobby system and game servers now talk to each other about the teams that a client is on in the lobby and in game
Lobby system will now remove players from a lobby if the instance system crashes rather than letting a group remain in a broken lobby
Game Instances are able to transition from completed matches to hosting a new match more quickly
Ships
Vanduul Scythe is hangar and combat ready (shows as captured vanduul fighter in lobby)
P52-Merlin is hangar and combat ready
Due to being a snub fighter, the Merlin does not have intakes. As such, it does not replenish fuel while flying. In the PU, it would do this by docking with a Constellation
Accounts that have constellation variants that come with a snub fighter will be given a Merlin loaner ship to use in Arena Commander
Like other loaner ships, loaner Merlin’s cannot be placed in the hangar
Placing a Constellation Andromeda in the hangar will also spawn a Merlin
Components
Added support for spray patterns to weapons based on weapon mount type
Added new attenuation for missiles explosions
Added weapon names to Vanduul armaments
Added blade extension for captured Vanduul Scythe. It is activated by turning the item on in the weapon UI
Human engineers have increased the weapon lethality for the ship for the captured version of the scythe
User Interface
Added a HUD effect to the Vanduul Scythe where the alien ship HUD will appear in some situations
Electronic Access button has replaced the Arena Commander button in the main menu to help with indicating that Arena Commander and Star Marine and simulations within the game fiction
Arena Commander and Star Marine icons have been added for each game module
Game module icons will be grayed out for accounts that do not have access to them (Star Marine is grayed out for all accounts)
Game modes and maps will have a red overlay for accounts that are invited to lobbies which contain game modes they can’t play
Lobby host will receive an error if a player in a lobby doesn’t have access to the selected game mode
Match ID’s have been put back into the game to make it easier for players to report issues with specific instances
Match ID length and complexity has been increased to ensure that they’re always unique
Environment
Transitioned the audio system for all game content over to new cross-platform sound engine
Added additional ambiance to the VFG Industrial hangar
Added new splash screens when initially logging into the game
Balance/Tweaks:
Gameplay
Battle Royale and Squadron Battle have had their maximum player count increased to 16
Updated how ships calculate their mass when in the hangar
Points that are earned for doing damage to ship hulls has been adjusted due to the changes in ship health
Tweaked REC rewards due to changed in ship score values
Increased amount of REC rewarded from Capture the Core to better incentivize the game mode
Rebalanced Vanduul Swarm to be in line with desired difficulty due to the balance changes made to ships
Vanduul are much more aggressive and will keep the player under pressure
Vanduul are more than likely going to tail you when they can
Speed for all types of Vanduul have been reduced to prevent them flying away from the player as quick
The difficulty of the first boss on wave 3 has been reduced
Ships
Boost consumption has been rebalanced so that it involves more decision making for when to use it and involves less attrition
300-series hull health increased x2
Aurora hull health increased x3
Aurora top speed increased to 175
Avenger hull health increased x2
Avenger wings upsized from size 1 to size 2
Gladiator hull health increased x2
Gladiator adjusted to drift more when turning so that it handles appropriately for its size and role.
Gladius hull health increased x2
Hornet family hull health increased x2
Hornet rotational velocity increased
Hornet rotational acceleration decreased (not as much as the first PTU build)
Tightened up Hornet lateral strafe
M50 hull health increased x3
Mustang hull health increased x3
Restricted missile hardpoint sizes from size 1-3 to size 3 only to restrict possible missile racks on the Hornet Series
Old Merlin models have been removed from the constellations
Cutlass hull health increased x3
Decreased Cutlass boost angular velocity from 3x normal to 2x normal
Components
Weapon damage increased by about 25%
The weapon damage disparity between sizes increased to 75%. Helps to make fixed weapons vs gimbaled weapons a more valuable decision.
Weapon accuracy for gatling weapons decreases/spread increases over longer sustained rate of fire
Decreased spool up time
Gatling weapons can now fire while weapons are spooling up
Increased range and velocity of ballistic weapons
Omnisky velocity reduced
Omnisky power consumption increased
Increased Suckerpunch range
Weapon mount and gimbal slew rates are now set based by size
Adjusted weapon mounts so that their IM and EM signature generation scales with mount size
Increasing cooling flow for weapons due to higher health and shield values
Chaff counter measures will now fire in bursts of 4 across a 120 degree horizontal arc, chaff counter measure ammo box sizes have been quadrupled to match the burst
Size and potency of chaff reduced
Missile damage raised x1.5 for all missiles to help compensate the increased ship/shield health and the raised Shield absorb for splash damage
Added distortion damage to missiles
Increased missile range
Tempest II reduced explosion radius and overall damage
Stalker V reduced explosion radius and overall damage
Shield values have been doubled
Shield splash damage absorb factor increased from 1 to 1.25 as a baseline. SECO-Splash shields raised to 1.5 and SECO-Drop shields raised from 0.8 to 1
Shield recharge rates have been reduced
Shield regen delay increased across the board for all sizes. Shortest delay is 9.5s for Size 1 and 19.5s at Size 4
Reduced amount of ballistic weapon damage that Shields absorb before applying damage to hull through the shields
Reduced armor energy absorption to make it less effective vs energy weapons
Environment
Rotated the holotables and moved most of them next to a wall
Improved load times for ragdolls
Fixes:
(PTU) – denotes an issue from the PTU that was fixed
Gameplay
As a temporary fix to some instant cockpit kill issues, we’ve made the character invincible when sitting in the cockpit
Client and server performance for when ships are destroyed and respawn has been greatly improved
Clients that enter a team game mode from the same ranked lobby will now be on the same team
Fixed a server crash that was causing large amounts of players to disconnect (PTU)
Fixed an issue where game instances were turning into bottomless pits for specific game types and ate all the matchmaking requests without spinning the instance up (PTU)
Fixed one of the issues that was causing clients to get kicked back to hangar due to entering a state that would allow the client to connect to a match, but never finish the connection process (PTU)
Hard coded team values into the Generic Instance Manger to prevent a client from trying to connect to a match with a team size of 0 (PTU)
Spectator cameras are more stable when observing another ship (PTU)
Characters rolling while prone is now seen by other clients
Characters no longer spawn in as a pair of eyes
Fixed a few issues that were causing characters to spawn in a pilot seat standing up (some still exist)
Fixed an issue causing ships to sometimes sink into landing platforms in Multiplayer Free Flight when using automatic landing
Fixed a crash that would occasionally occur when landing in Multiplayer Free Flight
Fixed a crash that would occur when using the pistol after landing in Free Flight
Fixed several issues that would prevent tutorial completion (PTU)
Fixed several issues that were caused by reloading the tutorial (PTU)
Ships
Fixed an issue where the ship name would appear as debug text for the tutorial Gladius’ ship AI
Front panels on the Mustang now animate when used
Fixed some thruster issues with the Merlin that would cause it to jerk around when boosting (PTU)
Fixed an issue where the Andromeda loaner Merlin wouldn’t be accessible unless the Andromeda was in the hangar (PTU)
Fixed an issue where the loaner Merlin granted by the Andromeda would get stuck on a permanent load screen (PTU)
Mustangs no longer float in the air after landing with damaged or destroyed wings
Fixed the mustang turret showing debug text in the holotable
Fixed an issue where swapping turrets in a constellation would cause character animations to malfunction
Killing a Cutlass now gives proper credit
Components
Delta Rocket pods no longer display their name as debug text
User Interface
Fixed an issue that caused cross-hairs and reticule to sometimes go missing upon respawn
Thrusters can now be deactivated in power management
Holding tab will no longer cause the score board to default to on
Toggling comstab wasn’t working for the first (PTU) version and has been fixed
Environment
Large invisible collision blocks have been removed from the Aeroview hangar (PTU)
Murray Cup poster now appears in the VFG Industrial Hangar (PTU)
Cloud in race maps are no longer popping in and out
Fixed a crash that was being cause by the social module elevators in the hangar (PTU)
Fixed an issue that was causing some of the platform numbers in Free Flight to look like bubbles hovering over the landing pads (PTU)
Fixed some missing texturs that were causing red ‘replace me’ squares are under the ships in the tutorial (PTU)
Known Issues:

These are not representative of all known issues in the build. The following issues are bugs that were introduced with this version of the game that we feel are most impactful to play experience.

Gameplay
REC will sometimes not be awarded at the end of a match due to some server side issues
Error code 8 will happen occasionally when connecting to a multiplayer match which results in the client kicking back to the hangar after a load screen
Matchmaking isn’t differentiating clients based on map selection for race modes
Ships are rarely unable to respawn after being destroyed
The ability to send invites doesn’t recover if the Generic Instance Manager goes down due to the friends server not knowing when to rebroadcast its information
Respawning will rarely cause blood to appear on the characters visor
Missiles can fail to track their target in the third chapter of the tutorial and prevent the tutorial from being completed
Ships
The Mustang Delta is loading in with the Mustang Alpha geometry, causing it to lose its rocket pods
Interior of the Freelancer variants are pitch black due to missing textures and lighting
Sections of some Constellations are pitch black due to missing textures and lighting
Central seat of the Constellation cannot be sat in
Retaliator bomb bay floor is missing collision
Components

Motion blurr for some ship components is set too high, causing ships to often times appear more blurry than they should

User Interface
There is no respawn timer for respawn penalties
Error code 8 isn’t displayed to a client when it’s kicked back to hangar. Sometimes it shows up if the client completely backs out of the lobby UI
Gladius is missing its HUD in the tutorial
The HUD for the P-52 Merlin cannot be interacted with
Client will black screen if the lobby service is not able to communicate with the instance manager
Force closing the client while readied up will break the accounts ability to ready up (workaround: become a host of a lobby and the accounts ready state will be flushed)
Environment
Multiple kinds of audio will drop out in matches with large amounts of ships


Patch v1.1.4 - 7.7.2015

Happy Tuesday everyone! It has been several weeks since we’ve had a release. Today’s 1.1.4 patch is fairly small and includes flair only.

Additions:

Environment:
2014 Gamescom Trophy
2015 Gamescom Trophy
Special Version of the Gamescom Trophy for Subscribers


Patch v1.1.1 - 11.04.2015

Additions:

Gameplay
Added the ability to toggle ‘target focus’ mode (Hotkey: L) after a ship is given permission to land
Added version control support to the custom control bindings in order to prevent control conflicts
Players can now solve issues where their characters get stuck by opening the console (~), typing in stuck, and hitting enter to respawn the character
Added server side improvements to help with some causes of the infinite loading screens
Added backend support to allow for adjusting REC totals differently for each game mode
Added [Left Alt] keybinding to toggle turret control between two modes (Turret Head Tracking On/Off)
Ships
Implemented Ejection Audio for the 300i
Implemented Ejection Audio for the Hornet
Added basic Multiplayer turret functionality to Super Hornet F7C-M
Implemented Ejection Audio for the M50
Gladiator is now flight ready
Added basic Multiplayer turret functionality to Gladiator
Added basic Multiplayer turret functionality to Cutlass
User Interface
Added landing mode activation and score board viewing to the default controls images for the gamepad
Added a custom keybinding option for ESP toggle
Added a custom keybinding option to allow toggling between Lag Pips and Lead Indicators
Balance/Tweaks:
Gameplay
Tweaked Vanduul Swarm Coop REC amount per wave
Pilots with lower score relative to the average contribute less to the REC pool
Added audio for Vanduul dropping out of warp
Ships
Adjusted Aegis ship AI collision warning based on community feedback
Adjusted Avenger health to correct phantom health issue
Adjusted power plant explosion color to match thruster color for Gladius
Added ladder animation updates for the Retaliator
Adjusted rotational thrust on the Mustang Delta and Mustang Beta
Updated Weapon Hard-points on Aurora to reflect brochure specs (2x S1 and 2x S2 guns)
Components
Balance pass on Sledge 2: Reduced ROF from 125 to 60. Increased Power and Heat pershot to 50. Adjusted Power Regen and Cooling to 25
Updated Shields on Gladius to reflect brochure specs (S2 to S3 max shield)
Reduced overall Sledge Rail ammo damage from 140 to 70
User Interface
Updated the color of the leaderboard so that it can be seen more easily against bright backgrounds
Updated controller and joystick images to include landing prompts
Environment
Updated lighting in Revel & York hangar
Camera is now forced into first person mode when using the Holotable
Adjusted spawn position for some of the flair ship models in all hangars

Fixes:

(PTU) – Denotes an issue from the PTU that was fixed
Gameplay
Fix to allow the ability to adjust virtual joystick curves and relative mode sensitivity
Fix for the public-facing “pp_rebindKeys export” command
Fixed an issue where the Warthog HOTAS had conflicting keybindings for landing mode and strafe right
Fixed an issue where the throttle would reset itself if a ship boosted before throttling up
Fixed an issue where the spectator camera would rapidly jump around if a dead character was the last client left in a match
Fixed an issue where strafing would break while traveling at max speed
Fixed an issue where Matchmaker would match more clients into a game mode than the instance allows
Fixed an issue where the game may crash when loading into a Multiplayer Game Mode
Fixed an issue where a combination of sprinting and shaking the mouse can cause the character to clip through a number of game objects
Fixed an issue where sprinting and jumping into walls will sometimes cause the character to fall out of the game world
Fixed an issue where players were prevented from connecting to a server
Fix for cockpit audio continuing to play after self destructing
Fixed an issue that could cause G-Force simulation to get out of sync with Black-Out/Red-Out visual effects
Fixed an issue where a client crash occurred after kicking a player from the lobby (PTU)
Fixed an issue where a client crash occurred when exiting to the hangar while in an Arena ** Commander game mode (PTU)
Fixed an issue where crosshair elements of the HUD became stuck based on your starting position upon initialization (PTU)
Ships
Standardized look pose range of motion across all ships
Fixed missing audio for various ship HUD elements
Fixed an issue that caused the 300 series ships to drop out and back in when ejecting
Avenger can no longer equip the Tigerstreik to its wingslot hard-points
Fix for entering the back seat of the Gladiator playing the animation for entering the front seat
Fixed animations for entering the Gladiator (PTU)
Fixed Gladiator damage states detaching clean sections of the ship rather than showing damaged innards (PTU)
Fix for Gladiator’s landing gear remaining deployed while in flight (PTU)
Fix for inability to look up to aim in the Gladiator’s Co-pilot Turret (PTU)
Fixed an issue where of the Gladiator’s primary thrusters will fail upon respawn (PTU)
Fixed an issue where the pilot retained control in the Gladiator when another player entered the manned turret (PTU)
Fix for the stuttering sound that played and persisted through respawn after ejecting from a Gladiator (PTU)
Fixed an issue where a Gladiator Co-pilot lacks functionality and can become stuck if the pilot ejects from the ship (PTU)
Fixed Gladius Ship Status Hologram from displaying corrupt textures
Gladius can no longer equip the Scorpion to its wingslot hard-points
Fix for inability to lock onto targets in the F7C-M Super Hornet’s Co-pilot Turret (PTU)
Fixed an issue where a Super Hornet F7C-M’s co-pilot was able to shoot and kill the pilot from the co-pilot/turret seat (PTU)
Fix for the stuttering sound that played and persisted through respawn after ejecting from a Super Hornet F7C-M (PTU)
Fixed an issue where seats in the back of the Cutlass were not animating when activated
Fixed an issue where the Cutlass pilot chair stayed centered after landing (PTU)
Cutlass landing gear is retracted while in the hangar (PTU)
Fixed an issue where the beds in the Retaliator could not be interacted with in the crew quarters
Components
Fixed countermeasure active dialogue being fired on ship respawn
Fixed an issue where turrets could not be re-equipped after being removed from a ship
Fixed an issue where Tigerstreik bullet impacts were not causing bullet hole effects
User Interface
Fixed an issue where the ping value was not updating in DFM modes
Fixed an issue where score bar UI elements were displayed in Multiplayer Free Flight
Fixed redundant message spam after player death
Fixed an issue where the scoreboard REC column only appeared for Aurora pilots after death
Fixed an issue where a control profile could not be exported a second time
Fixed an issue where multiple exports with the same name could exist in the Control Profiles list
Power Throttle is now functional and can be modified using the +/- keys on the numpad, or by holding down the left mouse button after pressing [Home]
Fixed an issue where the scoreboard could not be opened when in spectator mode
Fixed an issue where the contact name text field could not be edited more than once (PTU)
Fixed an issue where the Contact List did not refresh with updated adds or removes until the game was reloaded (PTU)
Environment
Fixed crate clipping through column in Self Land central hangar bay
Control panel in Self Land connecting doors between bays now renders properly
Fix for geometry issue on support column in Self Land
Fixed flickering passcode pad in Self Land hangar
Fixed minor flair graphical and placement issues in the Asteroid hangar
Fixed wall flickering issue in Aeroview
Fixed minor graphical issues with the Sim Pod
Fixed an issue where the character’s left hand would be flipped when driving the buggy
Fixed some issues that were causing interacting with the Holotable to be difficult when standing in specific locations
M50 holotable model now displays the main thrusters in the correct location
Fixed missing wall collision in the upper level of the Revel & York hangar (PTU)

Known Issues:

Gameplay
Gameplay divergence can cause situations where it appears like a ship is being hit but not taking damage, when the shots are actually missing the ship
Weapons fire can appear offset from weapon muzzle when fired while moving
Combustion Pistol cannot be equipped
Entering or exiting a ship will cause other clients to see the character T-pose
Characters rolling while prone is not seen by other clients
Characters will sometimes fail to animate correctly when exiting the pilot seat after
Decoupled mode is sometimes not disabled when taking off from a landing pad preventing ship movement (press [Caps Lock] to disable it)
landing
Character will occasionally spawn in as a pair of eyes
Client crash may occur when pressing ‘x’ to respawn after the pilot is killed by flying into an asteroid
Interacting with various elements of a lobby has a chance of causing a client crash for invited players
Unable to exit the cockpit if one of a ship’s landing gear is missing
Inverted controls do not work in default turret camera view
Ships
All ships aside from the Hornet are missing ship trails when carrying a Core
Multiple ships will sometimes tilt back when landing on landing platforms
Weapons impacting shields playing incorrect impact audio
300i does not have boost VFX for its main thrusters
Ladder causes the 300i to wobble once landed
Aurora intakes are not displaying paint
Equipping Longswords on an Aurora’s bottom hardpoints will cause the ship to wobble once landed due to excess collision on the weapons
Missile racks are not appearing in the holotable when an Aurora is selected
Avenger has some doors that cannot be opened in multiplayer
Gladiator Look Reticle/Crosshair is sometimes missing upon respawn, cycling camera views will usually correct this
Gladius damage states are detaching clean sections of the ship rather than showing damaged innards
All Hornets are missing a pipe on the main thruster
The M50’s starboard wheel briefly detaches itself from its strut when being deployed during landing
Cutlass isn’t attaching its Trireme thrusters for its default loadout
Cutlass Trireme thrusters are not able to be attached in the holotable (this will be left this way until they are ready for use)
Character is sunk into the seat when sitting in the Cutlass Blue and Red
Cutlass Blue’s top turret is missing
There will sometimes be an invisible block of collision in the cargo area of the Cutlass after landing the ship
Killing a Cutlass will sometimes not award kill credit on the scoreboard
Cutlass shots fired are not in sync when there is a player in the pilot seat and the turret seat
Freelancer loading ramp has no collision
Freelancer Main Thrusters are missing
Character can get stuck inside a Freelancer’s hull above its right landing gear
Multiple objects in the Retaliator are missing use prompts
Retaliator maneuvering thrusters are not in landing mode when in the hangar
Components
User folder issues can cause weapon ammunition to go missing as well as other ship component malfunctions
Rattler Cluster missile second stage rockets will all use the same trajectory
Missiles aren’t inheriting velocity from the ship that launches them
Seal Corporation shield generators will not be visible when equipped to Hornets
Weapon trail trajectories are inconsistent for targets that aren’t being looked at resulting in game divergence
Thrusters cannot be deactivated in power management
User Interface
Lag pips will drop out with increased distance depending on how quickly a ship is approaching their target (only happens within a few hundred meters)
Shield hardpoint in the holotable is too small for Mustangs and 300 series
Missiles have a small portion of the ship targeting UI on them after being launched
Multiple in game items and ships are missing text and are displaying their internal names
Paint objects in the holotable are placeholders
Loading back into a lobby will reset the ship selection to its default (sometimes this doesn’t happen visually but still happens on the backend)
Holding tab while ship’s HUD initializes causes the HUD’s score screen to default ‘On’
Environment
There are several locations in the hangars where the character can fall out of the world
Thorshu Grey space crab does not have animations


Patch v1.1 - 20.03.2015

Additions:

Gameplay
Added Free Flight Multiplayer
Added backend functionality for IFCS to turn off when a ship lands
Added Landing/Docking mode to Free Flight (engaged using N)
Added ability for ships to request landing permission in Free Flight (engaged using middle mouse button while Landing/Docking is active)
Added Automatic Approach landing mode to Free Flight (engaged using M when in range of a landing zone after having been given permission to land)
Added groundwork tech for new ship damage state system
Added the Rental Equipment Credits system. Our community team have a walkthrough here
Added a system for ships to generate turbulence when using their thrusters to hover over something
Ships
Gladius is now combat ready
Added new ship damage state system to the Gladius
Retaliator is now hangar ready
Components
Added Aurora SXSW paint skin
Redesigned ballistic weapons so they have their own loadouts which will allow them to automatically be attached with ammunition
User Interface
Added a visual overheat warning to the HUD to accompany the auditory warning
Added identifier numbers to the end of non-unique Vanduul in Vanduul swarm
Added HUD element to display status of ESP toggle (no keybinding option yet but it can be turned on and off in the Main Menu)
Added HUD element to display when landing gear is deploying and deployed
Added an altimeter for Landing/Docking mode to show ships how far away from the platform the ship is
Added Rental Equipment Credits to scoreboard (the total value of credits earned is not calculated until the match is over)
Added ping value to scoreboard (currently doesn’t work)
Added custom sensitivity curves to control options
Added backend support to allow the creation of subgroups within subgroups in control options
Environment
Added Simpod to hangar (replaces ship cockpit arena commander menu)
Added Xian ship miniature
Added Khartu-Al ship miniature
Balance/Tweaks:
Gameplay
Increased number of landing platforms in Free Flight to 8
Changed friendly fire system – Pilots now receive “Infractions” for doing an amount of friendly fire damage in a short space of time. Too many of these causes them to be kicked from the game
Comstab is less aggressive in how quickly it decelerates the ship which will lead to some drift
Scoreboard is now bound to the tab key
Freelook is now bound right ctrl+tab
Crouch is now bound to ctrl
G-safe now limits based on ship velocities rather than set points
Ships
Adjusted handling for multiple ship families
Updated lighting system for 300 series
300 series have had their wing mount size changed to the correct value of size 2
Aurora headlights system updated to use multiple light sources
Hornets have had their ball turret weapon mount size changed to the correct value of size 2
Hornets now fold their wings back while landing
The Cutlass have had their turret weapon mount size changed to the correct value of size 2
M50 can now mount size 2 weapons on its wings if it is not using gimbals
Mustang nose turret adjusted to hold size 1 weapons
Components
Replaced Mass Driver Cannon fire sound with something more appropriate for a 60mm Ballistic (was laser)
Gimbaled weapon mounts have been adjusted so that they now hold weapons that are one size smaller than the mount
Fixed mounts are now a part of the ship and allow weapons equal to the slot size to be attached to the ship without the need of an additional equipment
Adjusted damage and heat per shot for Sledge II to normalize it vs other size 1 weapons
Adjusted missile mass to a more realistic value
Rattler second stage rockets are slightly faster and have better acceleration
User Interface
Removed Arena Commander UI from all ship cockpits (available through Simpod and escape menu)
Removed landing pads from ship radar sphere unless ship is in landing mode
G-safe light deactivates when boost is held down
Self-destruct is now a customizable binding
Holotable now sorts items based on type, subtype (where applicable) and name
Holotable can now be interacted with after pressing F (no longer need to press tab)
Changed importing custom control setups so that it allows the entire default profile to be overridden based on forum feedback
Fixes:
(PTU) – Denotes an issue from PTU that was fixed
Gameplay
REC now reports to the website(PTU)
Ships are now able to take off if a pilot reenters a seat after they land using automatic approach(PTU)
Fixed multiple issues where landing a ship would prevent it from being able to take off(PTU)
Fixed issue where using AMD crossfire would cause the new damage state system to display incorrectly(PTU)
Fixed an issue that was causing AI pilots to misjudge the position of a ship they were trying to avoid
Fixed final kill alert sound playing any time a ships is destroyed after a pilot reaches 13000 points in battle royale
Fixed a bug where calculated torque was occasionally incorrect causing instability in the ship
Fixed issue that was causing thrusters to twitch back and forth
Fixed Vanduul missiles skipping their flight phase in Coop Vanduul Swarm
Enemy and friendly NPC ships are now spawning correctly in Dying Star Vanduul Swarm(PTU)
Fixed an issue that was causing time played to be reported incorrectly
Fixed an issue where opening the holotable after equipping certain weapons would cause the game to crash(PTU)
Increased distance that ships will deploy their landing gear to prevent them from pushing themselves off the landing platform(PTU)
Fixed an issue where passengers entering a ship while the pilot is still sitting in the cockpit will cause the pilot to go through the same animations(PTU)
Characters should now die when hitting collision at high speed instead of going through it(PTU)
Fixed an issue where using HOMAS or TrackIR whilst using Target Focus causes the players head to shake and move uncontrollably
Fixed issue where character will sometimes spawn with the helmet on backwards
Ships
300 series have their starboard cooling components back
350r now respawns without damaging its components
350r center of mass was in the wrong location and has been corrected*
Mustang Beta will no longer have one of the doors in the cabin float above it if it’s used
Mustang variant ships were using the incorrect thrusters(PTU)
Retaliator now appears in the hangar(PTU)
Components
Fixed several shield generators having visible one sided geometry in the holotable
Adjusted weapon tech setup that was preventing the 9-Series Longsword from animating when fired
MaxOx NN-13 Neutron Cannon has had its name corrected
Tigerstriek is no longer missing collision
User Interface
Fixed an issue that was causing the game client to steal mouse focus when loading into the hangar
Fixed an issue that was causing the scoreboard to appear when modifier keys were pressed with the tab button
Known Issues:
Gameplay
Network divergence can cause situations where it appears like a ship is not taking damage when the shots are actually missing
A combination of sprinting and shaking the mouse can cause the character to clip through a number of game objects
Sprinting and jumping into walls will sometimes cause the character to fall out of the game world
Weapons fire can appear offset from weapon muzzle when fired while moving
Entering or exiting a ship will cause other clients to see the character T-pose
Characters rolling while prone is not seen by other clients
Characters will sometimes fail to animate correctly when exiting the pilot seat after landing
Lateral G-Force head animation is too fast which causes the camera to jerk around while strafing
Ships
All ships aside from the Hornet are missing ship trails when carrying a Core
Multiple ships will sometimes tilt back when landing on landing platforms
300i jitters after having landed on a landing pad
Aurora intakes aren’t displaying paint
Aurora are not showing lateral G-force animations for the character
Avenger has some doors that cannot be opened in multiplayer
Entering the back seat of the Gladiator plays the animation for entering the front seat.
Freelancer loading ramp has no collision
Cutlass isn’t attaching its Trireme thrusters for its default loadout
Cutlass Trireme thrusters are not able to be attached in the holotable (this will be left this way until they are ready for use)
Character is sunk into the seat when sitting in the Cutlass Blue and Red
There will sometimes be an invisible block of collision in the cargo area of the Cutlass after landing the ship
Freelancer loading ramp has no collision
Freelancer main thrusters are missing
Multiple objects in the Retaliator are missing use prompts
Retaliator maneuvering thrusters are not in landing mode when in the hangar
Components
User folder issues can cause weapon ammunition to go missing as well as other ship component malfunctions
Rattler Cluster missile second stage rockets will all use the same trajectory
Missiles aren’t inheriting velocity from the ship that launches them
Seal Corporation shield generators will not be visible when equipped to Hornets
User Interface
Lag pips will drop out with increased distance depending on how quickly a ship is approaching their target (only happens within a few hundred meters)
Scoreboard is not able to be opened when in spectator mode
Shield hardpoint in the holotable is too small for Mustangs and 300 series
Ship status HUD for Gladius will display damage incorrectly
Missiles have a small portion of the ship targeting UI on them after being launched
Multiple in game items and ships are missing text and are displaying their internal names
Paint objects in the holotable are placeholders
Loading back into a lobby will reset the ship selection to its default (sometimes this doesn’t happen visually but still happens on the backend)
Power throttle doesn’t work
Environment
There are several locations in the hangars where the character can fall out of the world


Patch v1.0.3 - 19.02.2015

Additions:
Ships
Added various Gladius audio
Updated textures for M50 tires
Components
Added a new size 3 ballistic weapon: Gallenson Tactical Tarantula-870-Mk3
User Interface
Added a power throttle to the power management UI to make reducing ship signature easier (currently doesn’t work)
Added back end support for improved disconnection messages
Balance/Tweaks:
Ships
Replaced Avenger Suckerpunch cannons with CF-007 Laser Repeaters while Suckerpunch cannons are still being developed
Components
Omnisky 3 recharge rate reduced
Omnisky 6 recharge rate reduced
KLWE Mass Driver heat generation increased
60mm ammo mass increased
60mm projectile speed increased
60mm damage increased
60mm energy damage reduced
Panther cooling rate increased
Tigerstreik ammo size changed to 25mm
Tigerstreik ammo box adjusted to hold 800 rounds
Increased rotational acceleration for all missiles
Slightly reduced the range at which all missiles can lock onto a target
Reduced the amount of noise chaff generates
Adjusted shield hit points to scale with component size and number of quadrants
Adjusted shield regen delay and time to fully recharge to scale with component size
Splash shields now allow a portion of direct fire to penetrate the shield barrier
Splash shields are absorbing more damage than intended
Direct Damage shields now allow a portion of splash damage to penetrate the shield barrier
Gameplay
Added a delay for when the next shot will be available if an energy weapon runs dry
Increased collision for the characters head to match the size of the head
Lateral G system will now cause diminishing returns if player doesn’t allow pilot full recovery before engaging lateral G’s again
Fixes:
Ships
Aurora CL ES LX ER – Weapons equipped to the wing hard points will now cool-down and recharge
Auroras will now have shields when using the new shield generators
Adjusted thrusters on the Avenger so that its deceleration is similar to its acceleration
Avenger thruster effects are no longer green
Fixed an issue that was causing character to incorrectly attach to the Gladius when sitting in the cockpit
Arena commander menu will no longer appear when sitting in the back seat of a Super Hornet
Adjusted materials so that broken m50 cockpit glass doesn’t hamper visibility as much
Fixed an issue that was preventing the Cutlass wing hatch from being interacted with
Cutlass hardpoints will now show green bubbles if weapon mounts are removed
Fixed g-force animation system that was incorrectly transforming the g-force vector and causing characters to lean in the wrong direction
Components
Fixed issue where ship paint components were telling the ship status HUD to show them when equipped
Vanduul energy weapons should now act like they are energy weapons
Gameplay
Fixed an issue where the game would fail to detect input when slowly moving a joystick
Fixed an issue that was causing Joysticks to stay ‘awake’ when not in use
Constant lateral acceleration values will no longer cause cumulative buildup of G pressure
User Interface
Fixed an issue that occasionally caused the ‘press x when ready’ to be invisible for Vanduul Swarm Coop
Fixed an issue where multiple players persistently moving around in a lobby will cause their ship selections to overlap
Environment
Removed misplaced invisible collision in Aeroview Hangar
Fixed some backwards warning labels in the Aeroview Hangar
Patched up some small holes in the Aeroview hangar geometry
Fixed some visible one sided geometry in the Self Land Hangar
Fixed some graphics that were popping in and out in the Self Land Hangar
Fixed some flickering textures in the VFG Industrial Hangar
Fixed some graphics that were popping in and out in the VFG Industrial Hangar
Other issues
Fixed an issue that was causing the matchmaking system to bottleneck at high population values
Known Issues:
Ships
All ships aside from the Hornet are missing ship trails when carrying a Core
Several ships are having radar visibility issues due to the helmet blocking the view
300 series are missing their starboard cooling components
350r will sometimes spawn with damaged components
Aurora intakes aren’t displaying paint
Aurora CL is not showing G-force animations for the character
Some parts of the nose section for the Avenger are not taking damage
Mustang Beta can have one of the doors in the cabin float above it if it’s used
Cutlass isn’t attaching its Trireme thrusters for its default loadout (they can be added in the holotable)
Freelancer loading ramp has no collision
Freelancer Main Thrusters are missing
Components
User folder issues can cause weapon ammunition to go missing as well as other ship component malfunctions
MaxOx NN-13 Neutron Cannon – Misnamed as MaxOx NP-14 Neutron Cannon
Rattler Cluster missile second stage rockets will all use the same trajectory
Missiles aren’t inheriting velocity from the ship that launches them
Seal Corporation damage effect displays incorrectly when equipped on an Aurora
Seal Corporation shield generators will not be visible when equipped to Hornets
Gameplay
Vanduul missiles are skipping their flight phase in Coop Vanduul Swarm which prevents a missile warning from being shown and results in the missile teleporting to the targets face
Using HOMAS or TrackIR whilst using Target Focus causes the players head to shake and move uncontrollably
Opening the holotable multiple times can cause the game to crash
User Interface
Lag pips will drop out with increased distance depending on how quickly a ship is approaching their target (only happens within a few hundred meters)
Shield hardpoint in the holotable is too small for Mustangs and 300 series
Shield component on the Aurora ship status HUD is too large
Missiles have a small portion of the ship targeting UI on them after being launched
Multiple in game items are missing text and are displaying their internal names
Paint objects in the holotable are placeholders
Loading back into a lobby will reset the ship selection to its default (sometimes this doesn’t happen visually but still happens on the backend)
Power throttle doesn’t work
Other Issues
Character will sometimes spawn with the helmet on backwards
For players that currently have their launcher set to the PTU, please do the following:
Log into the launcher
Click on the cog in the upper right
Enable advanced settings
Click ‘Reset to Defaults’
Click ‘Reset all Settings’


Patch v1.0.2 - 05.02.2015

Additions:
Ships
Added paint skin hardpoint to all Aurora ships
Added BEHR Laser Cannon S1s to the wing-top weapon hardpoints of the Aurora LN
Added audio to several usable locations in the Redeemer
Components
Added Tarantula-870 ballistic gun
Added a ‘shields’ section to the holotable
Added new parameters that allow for creation of different brands of shields
Added different behavioral styles for shield generators using new parameters
Added 8 new Seal Corporation shield generators. These will fall into one of two behavioral styles:
Increased reduction against direct weapon fire with reduced splash absorption
Increased splash absorption with reduced direct fire absorption
Gameplay
Players are now given a warning message for persistently attacking allies
Art
Added three paint skins for Auroras
Balance/Tweaks:
Ships
Aurora LN fuel regeneration increased
Mustang Gamma and Omega have had their handling improved to reduce their drift
Mustang Gamma and Omega have had their thrust generation increased
Removed empty weapon mounts from the Mustang Beta
Tweaked Rattler Cluster missile so that second stage rockets will detonate at separate time intervals if they miss
Components
Amount of ammunition for the Tigerstreik ammo box has been increased
Tweaked second stage rockets for Rattler Cluster missile so that they don’t all run out of fuel at the same time
Other Tweaks
AI are more likely to fire a missile after acquiring a lock
pp_rebindkeys can no longer access files anywhere on a computer system. Mappings XMLs can be placed in Starcitizen/CitizenClient/USER/Controls/Mappings
Fixes:
Ships
Fixed an issue that was causing the 325a to occasionally load into a match without ammo
350r is able to have a Talon Stalker Twin Rack mounted on it in the holotable
Fixed graphical gaps in 350r wings
Corrected thruster color for Avenger
Audio for Avenger seat turning around plays correctly
Entering the seat of the Gladiator will no longer swap to the rear view camera
Fixed some of the issues that causes Hornets to leave their landing gear down
Hornet Canard Turret texture no longer pops in and out with distance
Fixed an issue that was preventing Mustangs from taking damage over a majority of the ship hull
Removed reflections from Cutlass Black buttons
Fixed an issue where shooting some ships with a pistol would cause graphical issues with damage states
Components
Fixed an issue that was preventing the Rattler from delaying its second stage
Gameplay
Fixed an issue that was preventing the system from kicking players persistently attacking allies
Fixed an issue that prevented the recovery animation from playing after suffering a redout
Fixed an issue where using HOMAS or TrackIR whilst using Target Focus causes the players head to shake and move uncontrollably
Fixed an instance where the repsawn window would overlay the scoreboard at the end of a ra
User Interface
Fixed an issue that would prevent preset controls from appearing in the control list
Fixed some issues where the mouse cursor would hide behind the client window when an error was given
Kicking a player from the lobby will no longer cause lobby errors
Fixed an issue that would cause character names to duplicate when moving around and readying up in a lobby
Fixed wheel alignment for Greycat Buggy in the holotable
Art
The Herald in the Plentiful Salvage snow globe now has texture for its cockpit glass
Updated keyboard control image to remove zoom from bracket [] keys
Revel & York hangar ceiling fans will no longer flicker when viewed from ground level
Fixed some graphical flickering in the Self Land hangar
Fixed some graphical issues in the VFG Industrial hangar
Known Issues:
Ships
350r will sometimes spawn with damaged components
Weapons mounted to the upper hardpoints for Auroras other than the LN will not be able to recharge or vent heat
Avenger decelerates much faster than it accelerates
Tigerstreik cannot be reattached to the Avenger (restarting the game client will fix this)
Mustang Beta can have one of the doors in the cabin float above it if it’s used
Back seat of the Super Hornet cannot be exited
All ships aside from the Hornet are missing ship trails when carrying a Core
Several ships are having radar visibility issues due to the helmet blocking the view
Freelancer loading ramp has no collision
Components
User folder issues can cause weapon ammunition to go missing as well as other ship component malfunctions
Rattler Cluster missile second stage rockets will all use the same trajectory
Missiles aren’t inheriting velocity from the ship that launches them
Seal Corperation damage effect displays incorrectly when equipped on an Aurora
User Interface
Shield hardpoint in the holotable is too small for Mustangs and 300 series
Shield component on the Aurora ship status HUD is too large
Missiles have a small portion of the ship targeting UI on them after being launched
Paint objects in the holotable are placeholder
Multiple in game items are missing text and are displaying their internal names
Multiple players persistently moving around in a lobby will cause their ship selections to overlap
Loading back into a lobby will reset the ship selection to its default (sometimes this doesn’t happen visually but still happens on the backend)
Ship selection resets to default the 2nd time a player loads into a game mode in the same lobby
Other Issues
Character will sometimes spawn with the helmet on backwards
Aurora intakes aren’t displaying paint


Patch v1.0.1 - 23.01.2015

Additions
Weapons
Added fuel system to missiles
Added IR signal to missiles so they can appear on radar
User Interface
Added UI and HUD overlays to display location of missiles that have been fired
Added radar icons to differentiate between friendly and enemy missiles
Buggy has been added to the holotable UI
Added drag and drop sorting to power management menu (F3) on some ships
Added community request to allow ship roll to be bound to mouse input
Added community request for invert option for analogue zoom
Art
Added new skins for the Greycat Buggy
Balance/Tweaks
Ships
Avenger mass increased
Avenger maneuvering thruster values adjusted
Avenger center of mass adjusted
Adjusted Cutlass thruster rotation speed
Vanduul Glaive speed increased
Corrected the amount of splash damage absorbed by shields
Weapons
Increased size and duration of chaff
Increased amount of countermeasures per pod
Flare lighting effect can now be seen further away
Flares potency degrades with time
Reduced missile ability to maintain its target
Increased missile damage due to improvements made to shields
Reduced acceleration of Rattler missile to extend fuel life
User Interface
Renamed “Controls” to say “Control Options”
”Join” has been removed from the lobby UI since the “Launch” button has replaced its function
When searching for a match, cancel and join will no longer display for players that are not the host
Host can no longer cancel a search when a match is found
Other tweaks
Tweaked information that is reported to the leaderboards for changes in damage dealt and taken
Updated some character animations for passing out and recovering from g-forces
AI pilots will sometimes use a break away maneuver after using a flare to deflect a missile
Fixes
Ships
Fixed a few issues where running towards the Avenger and using a door would result in an offset animation
Avenger nose mount will now only accept the avenger Tigerstreik
Fixed an issue where the Avenger’s Tigerstreik would continue to play weapons fire sounds when it runs out of ammunition
Fixed an issue where the Avenger could only take damage from some directions
Fixed some situations where the Avenger would deploy its landing gear while dogfighting
Fixed an issue where Aurora LN would load in without a radar sphere
Characters flying an Aurora LN and LX now show g-force animations while flying
Mustang turret weapons are now bound to the correct weapons group
Mustang Delta rockets will now explode when hitting 300 series ships
Mustangs will no longer give the ‘forced error’ message when destroyed
Hornet ladders will now have footstep audio when entering and exiting ship
Hornets have had their missing missile rack returned to them
Fixed an issue where the Hornet would fire its weapons through its nose at extreme angles
Fixed an issue where the Hornet computer would say “Chaff offline” when activating chaff
Fixed an issue that allowed for a Gladius to be flown in free flight
Fixed an issue with Cutlass landing gear not deploying when near landing pad
Characters flying a Cutlass will now show g-force animations while flying
Fixed an issue that caused the Cutlass to be missing its turret
Fixed multiple objects in the base Freelancer variant that could not be used
Weapons
Fixed an issue where flares would only spawn client side
Missiles will now detonate when they reach a flare
Fixed an issue where rattler engine flare would drop out at large distances
Fixed an issue where rattler missiles would not separate into their second stage in multiplayer
Missile icons in the HUD now properly reflect the type of lock the missile uses
Fixed a UI issue where changing power management tabs would show incorrect shield information if custom shield values were in use
Fixed some of the issues that would cause a ‘forced error’ when killing opponents with missiles or ballistic weapons
Fixed an issue where the Tigerstriek would continue to play weapons fire sounds when it runs out of ammunition
User Interface
Blank chat messages can no longer be sent while dogfighting
Closing chat while dogfighting now clears text from the entry field
Holotable item stacks will no longer move position in the item list when they are used
Entering a lobby will no longer request all the information from an accounts contact list at the same time
Toggling gimbal lock and virtual joystick no longer resets virtual center of the screen
Added a space between ‘New’ and ‘Horizon’ for the Old Vanderval race map
Fixed an issue where changing the game mode in a lobby would reset a players ship choice
Gameplay
Fixed an issue where self-destructing would count as a final kill
Fixed players being unable to connect to Vanduul Swarm Coop
Other fixes
Fixed an issue where getting inside the buggy would sometimes teleport characters outside of the hangar
Fixed the attachment point for the characters hair
Second story Self Land hangar bay doors now have audio when opened and closed
Fixed an issue where the camera would snap to a scene of stars when sitting in pilot chairs or ship beds
Fixed some flickering asteroids
Known Issues
350r will sometimes spawn with damaged components
350r is unable to have a Talon Stalker Twin Rack mounted on it in the holotable
Avenger maneuvering effects are green
Aurora weaponry is not venting heat
Mustang Beta can have one of the doors in the cabin float above it if it’s used
Back seat of the super hornet cannot be exited
All ships aside from the Hornet are missing ship trails when carrying a Core
Several ships are having radar visibility issues due to the helmet blocking the view
Freelancer loading ramp has no collision
Ballistic weapons will sometimes be missing ammunition when loading into a match (deleting the user folder fixes this)
Missiles have a small portion of the ship targeting UI on them after being launched
Character will sometimes spawn with the helmet on backwards
Paint objects in the holotable are placeholder
Loading back into a lobby will reset the ship selection to its default (sometimes this doesn’t happen visually but still happens on the backend)
The first player in Team 1 duplicates when the last non-ready player readies up for Capture the Core and Squadron Battle game modes
Ship selection resets to default the 2nd time a player loads into a game mode in the same lobby
Attempting to kick a player from the lobby as they quit out will generate Lobby Error 8, loading into a public lobby again will hang the game on a black screen
Using the Arena Commander menu in a ship, entering a match, and loading back into the hangar will cause lobby errors


Patch v0.9.2.2 - 10.12.2014

Additions:

Gladiator is now hangar ready
Added Holiday Wreath to game files but it is not yet visible in game
Added drunk effect for the Liquor Cabinet (Please drink responsibly)

Known Issues:

Strafe up and down is inconsistent in Hornet
Power plant explosions don’t inherit velocity of the ship they emanate from
Wingmen stop flying between waves in Vanduul Swarm
Wingman don’t react to being shot by allies
Game Client steals mouse focus when loading into the hangar


Patch v0.9.2.1 - 14.11.2014

ADDITIONS
315p is able to be flown in Arena Commander
Added Liquor Cabinet flare item
BALANCE/TWEAKS
SHIPS
With all of the variants of the 300 series now playable, the default loadout for the ships are being adjusted so that they fit better into their intended roles but can still have their loadout be edited for other functions.
300i
Nose gun removed from default loadout
Missiles removed from default loadout
350r
Nose gun removed from default loadout
Missile racks can now be equipped. Default loadout still empty
WEAPONS
Ballistic ammo boxes have had their ammunition damage and ammunition totals adjusted.
25 mm (used in 9-Series Longsword )
Max ammo reduced
Damage decreased
35 mm (used in 11-Series Broadsword)
Max ammo reduced
Damage increased
60 mm (Used in Sledge II)
Max ammo reduced
CONTROLS
ESP adjusted to behave more consistently across different hardware setups
Virtual Joystick adjusted to allow for more precise control
FIXES
Fixed control audio for 300 series
Fixed missing thrusters that were causing 300 series to maneuver poorly
Fixed 325a loading into Arena Commander with 300i textures
Fixed Gladius canopy sinking downward when used
Fixed weapon mounts allowing ships to use larger than intended weapons
Fixed Jukebox screen dropping out when getting too close in Self Land hangar
Fixed Jukebox screen being visible through Arena Commander menu
Fixed outdated sound bank for Self Land (discount) hangar
Fixed a movement delay issue that occurred when using virtual joystick control mode with mouse
Fixed an issue where hangar geometry would drop out when viewed through catwalks
KNOWN ISSUES
300i will occasionally ignore custom loadouts and enter a match with its stock weapons loadout
315p jump scanner and jump engine appear as polyhedron in holo table
350r targeting reticle is larger than intended when locked onto by another ship
Redeemer has multiple objects that cannot be used
Sure Grip Tractor beam does not function
Vanduul ships can have missing geometry in some damage states
Arena commander ship selection scroll bar is invisible and can only be used with a mouse wheel
Overclocking video cards can cause the game to crash


Patch v0.9.2 - 30.10.2014

ADDITIONS
Added Gladius to hangar
Added Enhanced Stick Precision for Joystick and Gamepad
Added Target Focus
Added Virtual Joystick toggle (left-alt)
Added missile deployment animations
Added option to now bind decoupled yaw on joysticks
BALANCE/TWEAKS
M50
Health reduced
Turning speed increased
Acceleration increased
350R
Decreased boost
Weight increased
300i
Adjusted weapon heat decay
Hornet
Increased power draw of shield
Aurora
Adjusted weapon heat decay
Weapon Cooling tweaked for all weapons
Omnisky III
Damage Decreased
Firing rate increased
Omnisky VI
Firing rate increased
CF-007 Bulldog Repeater
Damage decreased
CF-117 Badger Repeater
Damage increased
Behring M3A Laser
Damage increased
Behring M4A
Firing rate decreased
Bullet speed increased
Reduced bullet spread
Behring M5A
Firing rate increased
Power usage increased
Damage increased
9-Series Longsword
Size reduced from 2 to 1
Firing rate increased
Damage increased
11-Series Broadsword
Firing rate increased
Damage decreased
Sledge II
K and W Mass Driver Cannon display name changed to Sledge II
Size reduced from 2 to 1
Firing rate decreased
Damage decreased
Mantis GT-220
Damage decreased
MaxOx NN-13 Neutron Cannon
Firing rate increased
Damage increased
Decreased heat and power usage
Changed color
Target Lead Indicator replaced with Lag-Pip
Increased size of DFM maps
Adjusted Shield Regen Delay
Default joystick x-axis input is now yaw instead of roll
Comstab now off by default
Updated 315p material
Relative mouse mode improvements
Various HUD visual changes
Zoom slightly increased, visual effect added
Adjusted position of locker toilet paper
Updated ammobox visual in holotable
Decreased IFCS Banking
Racing checkpoints now open faster
Adjusted Broken Moon and Dying Star ambient light
FIXES
Fixed 325a textures
Fixed Mustang enter animation
Fixed Aurora gimbal rotation rate
Fixed Squadron Battle not ending if one team leaves
Fixed Vanduul spawning in incorrect locations
Fixed racing end of match scoreboard
Fixed some draw distance issues in the hangar
Fixed the planet flickering in Broken Moon
Fixed 300i series door sounds
Fixed 300i series hologram not showing ship damage
Fixed Origin radar sphere being too dim
Fixed flickering issues of environment assets during the beginning of a race
Fixed distance marker on selected reticle to now match scale of reticle
Matchmaking improvements
Localization fixes
Various crash fixes
KNOWN ISSUES
Ships can appear to jitter near edges of large maps
325a external material incorrect after zoning into multiplayer matches
Gladius canopy becomes offset from cockpit during open animation
325a power management bars do not update when redistributing power via the power triangle
Dynamic Zoom only functions when ship is not moving
Arena commander menu specified Hornet F7a as ‘TRAINER’
Omnisky III and IV do not overheat
Floating geometry above 315p starboard door
The nose and wing stripes on the 315p are displaying incorrectly
Targeting an enemy ship during the HUD bootup sequence will result in the targeted ship not appearing in the target window
Wingmen stop flying between waves in Vanduul Swarm
Turrets are inaccessible in the Cutlass Black and Blue
Graphical artifacts appearing when using an AMD R9 285 video card
Docking Collar is inaccessible in the Cutlass Black
Docked targets show a scanned reticle/HUD arrow but do not give lag pips
Grey cat will always turn right when using the Gamepad
Joystick and Throttle inputs do not prevent Windows power saver mode from putting monitor to sleep
You can prevent this by increasing the sleep timer for your display in Windows Power Saver settings
Stalker IR missiles do little damage and ignore flares
Hornet nose weapons do not recharge
Helmet overlay still appears below feet when looking down
Aurora MR red decals don’t get damaged when the ship does
Vanduul, Vixen and Warlord will sometimes collide with asteroids


Patch v0.9.1 - 30.09.2014

FEATURES
Added a controls customization screen that allows remapping of a subset of actions oriented towards ship navigation
Support for keyboard+mouse, controller devices and Joystick / HOTAS
Allows customization of discrete & continuous (axis) outputs
Support for modifiers keys
Added ability to choose which ships spawn in your hangar
Added ability to lock on to enemy closest to reticle
Added gamma, brightness, and contrast settings
Added pilot breathing
Added sound reverb to hangars
Added basic sound to pause menu
SLI/Crossfire Support Implemented
BALANCE/TWEAKS
Changed Vanduul Swarm spawn sound
Added a drop shadow to the UI in New Horizon Speedway level
M50
Hard points no longer attach size 2 weaponry
Missiles attached by default
Reduced power of maneuvering thrusters
Reduced health of major ship components
FIXES
Private matches re-enabled
Character no longer clips through Aurora Ladder
Race mode no longer displays incorrect race position
Can now cancel connection to multiplayer matches with the cancel button
Arena Commander menu now fills the screen for all aspect ratios
HUD now displays message before kicking idle player from match
No longer possible to load into a match with a non-DFM ship
Space brake no longer blocks throttle input
Arena Commander menu no longer becomes blurry at max zoom-in while in the Aurora Trainer
Race data while in the M50 no longer moves outside the screen
The 17th checkpoint now shows in Defford Link
Race no longer spawns you in the incorrect place
Fixed issue with player sometimes failing to eject in 300i/350r
Black/redout no longer persists after ejecting
M50 chaff no longer fires in the wrong direction
Wingmen in Vanduul Swarm no longer sometimes fail to respawn after elite waves
Fixed issues with matches sometimes not reporting stats to leaderboards
Various crash fixes
Improvements to SLI/Crossfire issue
The cursor no longer has conflicts when a joystick is plugged in
The following Cvars have been re-whitelisted:
r_FogShadows
r_Gamma
r_HDRBloomRatio
r_HDRBrightLevel
r_MotionBlur
r_ssdo
sys_spec_shadows
r_getscreenshot
KNOWN ISSUES
325a and 310p ships show some white exterior
325a and 315p may show an invisible pilot seat
315p engine pops in and out
Super Hornet has offset components around rear landing gear
Unable to exit back seat of super hornet
Accounts can only have a maximum of 2 ammo boxes of each type, which causes the account to not have enough ammunition if a ship is trying to equip more than 2 of the same gun
Unable to create custom profiles (currently changes are saved to the existing profiles, which are reset if you re-select the “default” profile)
Individual keybindings cannot be set as blank. This means if a player sets a control on accident, it can’t be unbound without resetting the whole profile
Unable to fully mix/match custom keybinds across multiple devices
Swapping from one controller profile to another will reset any changes the player has made
There is no visual feedback for what kinds of inputs are accepted for controls that only accept specific kinds of input
Unable to change power-priority of 350R in power management screen
M50 HUD does not display missiles
Fuel can be consumed when no additional thrust is being generated
Idris’s that spawn in hangar are currently invisible and have no collision
The M50’s portside wing has misplaced elements
The starboard side of the M50’s spoiler has an inverted decal
The Constellation Phoenix has collision issues in its rear engine room
There can sometimes be a brief pause when a player joins a match or respawns
Matchmaker may not account for Track Variant when searching for Murray Cup races via Spectrum Match


Patch v0.9 - 12.09.2014

Features
Added Cooperative Vanduul Swarm game mode
Added Classic Race game mode
Added Private Matches
Added Friend Codes
M50 is now Arena Commander Ready
350r is now Arena Commander Ready
Added New Horizons Speedway level
New Hangars:
Discount is now Self Land
Business is now Aeroview
Deluxe is now Revel & York
Addition of VFG Industrial Asteroid Hangar
Added backend support for Leaderboards
Added ability to boost maneuvering thrusters by consuming fuel
Additional controls for Six Degrees of Freedom in both coupled/decoupled mode
Added various control schemes
Added fuel gauge to HUD of all ships
Greatly improved pilot g-force animations
Added scalable directional pilot animations for hit impacts
New game/pause menu
Updated and improved a plethora of sound effects
Added sounds for catwalk doors
Updated countermeasure sounds
Added response sound for hitting target
Updated Character Animations
New Sound effects for Vanduul wave spawns
New ship flight sounds
Updated Aurora paint jobs
Updated 300-series paint jobs
Added lead target indicators
Added sound effect for failed missile lock
Added sound effect for hit confirmation
Fixed a multitude of ships bugs for hangar ships
Double tapping throttle up/down on gamepad and keyboard sets throttle to full/zero
Added spectator cam after you are destroyed
Added support for Track IR
Added support for players to select their active hangar on the website
Updated HUD, revamped HUD controls, and greatly improved functionality
Added slight head movement to look where you are flying
Balance/Tweaks
Increased top speed of ships to previous max boost speed
Afterburners now increase thruster power instead of top speed
Removed automatic lead shooting by ITTS. Training wheels are off.
Rebalanced all weapons
Improved weapon damage due to ITTS changes
Improved weapon heat dissipation
Boosting now overrides G-Safe
Improved control sensitivity for finer control on joysticks and thumbsticks.
Revised shield recharge rates and health
Revised health of all ships and their discrete pieces
Throttle now proportional to acceleration for more precise throttle control on gamepad and keyboard
Revised missile speed, damage, and signature requirements for lock
Updated flight performance characteristics for all ships
Balanced energy consumption on weapons and items better.
Updated and improved art and visual effects in Broken Moon and Dying Star
Improved AI flight behavior
Fixes
Sound no longer plays while the loading screen is still active
CTC Core radar icon changed to be more visible
Fixed an issue where targeting reticles were still present after target died
Fixed the performance issues with CTC Cores
Fixed orientation of targeted ships on HUD
Respawn message no longer shows when you eject on your final life in Vanduul Swarm
Loading of ship hud no longer cancels lock-ons
Memory optimizations for sound
Missiles no longer pass through geometry
Various Animation and IK fixes
Freelancer door animation fixes
Fixed an issue with the crab escaping its tank and wandering out of the hangar
Fixed missing textures
Fixed up ejection issues
Fixed misaligned decals on ships
Various crash fixes
Fixed issue where player was able to exit ship while respawning
Fixed an issue where player would sometimes die immediately when spawning during Free Flight or Vanduul Swarm
Lighting adjustments
Fixed a lot of animation issues throughout
Fixed an issue with players falling through elevators
Fixed an issue with character appearing to fall after loading
Fixed camera angle issues in third person
Fixed character missing eyes in some situations
Fixed issues with audio cutting out
Fixed collision issues with walls
Console no longer displays user information such as username
Adjusted landing pad to be easier to land on
Fixed various server crashes
Track IR adjustments
Fixed issue where 300i could sometimes fail to eject the player
Fixed 325a control panels missing
Enabled Hornet volume trail
Fixed avenger geometry, animation, and texture issues
Fixed collision on the Cutlass
Fixed issues with damage states and visual effects
Fixed a potential security issue present when accessing the console
Fixed various issues with throttle and stick pilot animations in the Hornet
Fixed an issue where the Aurora’s cockpit camera was cutting off important HUD information
Known Issues
New Hangars are limited to the amount of ships that can be displayed
You cannot select which ships will be displayed in your Hangar
Non-Dogfight Hornets appear overly shiny
The large Hangar doors in Revel & York drop out of view at certain distances
Idris does not spawn in Hangar
Arena Commander menu clips through the M50 canopy after boarding the ship
350R pilots have a slight chance of spawning into race mode with broken wrists
The Hornet can throttle to 100% and boost to max speed even after its main engine has been destroyed
Players receive a “You died” message and are forced to respawn after launching Free Flight
Numerous locations with z-fighting on ships and hangars
Numerous minor collision issues in ships and hangars
Numerous locations in hangars where graphics will drop out at a distance
Some weapons and components are missing information in the holo table
Some weapons and components are showing one sided polygons in the holo table
300i variants cannot use their beds
Avenger bed cannot be used
Oculus Rift only works in Vehicle seats
The Arena Commander menu in the Aurora Legionnaire, Aurora, CL, Aurora MR and Aurora ES are really low down in the cockpit and hard to read
No Hornet variants have Arena Commander menus
The overdrive / boost bar does not work in the m50 or the 300i
Unable to change the power-triangle / priority in the 350R
Issue regarding CIG2 keyboard settings
In Race Mode if the player crashes towards the front of the starting grid, they will respawn underneath the hangar
The 17th checkpoint ring currently does not display in the Murray Cup – Defford Link level.


Patch 12.6 - 15.08.2014

ADDITIONS
Adding new Constellation and variants
Adding additional sounds and Constellation audio
Server improvements to address issues regarding being kicked back to hangar
KNOWN CONSTELLATION ISSUES
Turret/observatory sounds are not in at this time
Entrance elevator animation issues
Possible to become stuck in engine room objects
Character clips through Merlin docking pod
Can become stuck in turret shaft
Character can clip into floor near beds
Incorrect hovering light volumes in Aquila
Phoenix wine bottle models missing
Bed ladder redeploys when activating opposite ladder
Objects can clip through deployed cargo bay
Ladder not usable in cargo bay


Patch 12.5 - 30.07.2014

Additions/Improvements Added subscriber jukebox
Adding cockpit shaking and sounds from damage and impacts
Missile sounds polished and improved
Additional shield sounds added (power down, power up, taking damage)
Added new Vanduul ship designated [REDACTED] by UEE Naval Command
Added Victory/Defeat/Draw message on end of round scoreboard
Added voice over announcement to denote which team has won the round
Added additional Hornet top bar warning lights
Freelancer bunk beds now interactable
Freelancer bathroom and toilet now interactable
Revised the Aurora interior to increase fidelity
Added Aurora warning indicator lights
Balancing
300i Power plant charge reduced
Thruster power drain decreased
Shield HP increased
Shield regen delay decreased
Hull piece health increased
Aurora Shield HP reduced
Shield regen delay increased
Shield changed from bubble shield to a front/rear shield
Shield face power allocation rate reduced
Hornet Thruster health increased
Shield regen delay increased
Health values for shield and ship parts modified to impart a sturdier feel
Mantis Gatling Gun Damage decreased
Heat per shot increased
Bulldog Repeater Power recharge rate has been decreased
Repeater fire rate increased
Badger Repeater Increased rate of fire
Behring M3A Rate of fire decreased
Damage increased
Omnisky VI Damage decreased
Rate of fire decreased
Bullet mass increased (to knock around ships with more force)
Missiles Damage decreased
Missiles now properly deal damage to the shields instead of going straight to the hull
Vanduul Scythe Decreased shield regeneration
Networking Improvements Fixed issues that resulted in being kicked back to hangar during match load
Positional correction fixes to reduce rubberbanding
Failed connection attempts to HubServer will now timeout after 10 seconds
Removed socket disconnections due to login timeouts
Networked physics is now independent of frame rate
Reduced server load caused by console logging
Creation of http interface to capture server statistics
Fixed players not connecting to matchmaker
Added a handshake system to guarantee the correct initialization of servers
Server-to-server connection improvements
Adjusted ship network packet priorities
Fix for disconnections while in the hangar
Reworked network correction to use network sync’d packets and direct physics pushes instead of IFCS system
Greatly reduced hitching and performance issues associated with players joining or exiting a match
Fixes Mantis cannons no longer takes damage without overheating
Player can no longer zone into a match standing in the cockpit
Helmet is no longer invisible
Fixed 300i landing gear placement
Fixed rare crash when loading into Vanduul Swarm
Fixed crash when receiving connection error
Fixed crash caused by players spawning on top of each other at beginning of map
CPU optimizations to improve client performance
Gatling gun audio stops when no longer firing
Destroying an asteroid no longer counts as a final kill
Energy bolts now scale properly when fired to the side
Winning music no longer plays at match end for losing team. You get nothing, you lose, good day sir.
Fixed ships in holotable no longer showing hologram model
Notifications, points, scoreboard and timer should now show in third person
Player movement prevented when interacting with helmet stand
Friendly killed audio no longer plays Hostile Eliminated, Target Destroyed or Enemy down
Removed use icon on ladder
Correct game mode descriptions added in Arena Commander UI
Adjusted bloom of objects on radar
Projectiles scale properly when firing in decoupled mode
Particle emitters now properly destroy themselves, reducing lag
Ship Energy system optimizations
Fix for sound velocity/speed being calculated incorrectly if its position is changed multiple times per frame.
Known issues Weapon ammo shown as missile rack models in holotable
Gap in geometry can be seen between the engine and fuselage on 325a, and 315p ships
Exiting the Freelancer variant starboard top bunk results in character becoming stuck in a falling state
After respawn a rare issue can occur where the character’s head shakes uncontrollably
After exiting a vehicle the third person camera can become slightly tilted
Unable to enter the Avenger ship
Avenger ship missing wheels
Arena Commander Menu lists the incorrect Hornet version

Patch 12.4 - 02.07.2014

Fixes Players able to connect to Broken Moon
Performance improvements when targeting enemies in single player
Chainguns firing sounds and animations no longer cut out
Matchmaking and server stability improved: Reduced rotational and positional errors of players in multiplayer
Resolved issue with players returning to hangar in the middle of matches
Bandwidth optimization improvements – a case where less is more
Session token authorization added
Improved sync between instance manager and matchmaker
Improved matchmaking queue functionality
Here are some of the crash fixes: Attempting to zone into a multiplayer match is fixed
Choosing “Return to Hangar” is crushed
During multiplayer matches – stability FTW
No longer crashes when round ends
After running out of map border – you die, but you don’t crash [Well your ship crashes, and explodes, but the game doesn’t crash or explode – Ed.]
You can now alt-tab on the loading screen, without crashing
Sounds no longer stutter on missile lock sounds
Freelancer model no longer flickering
Missing textures on the calendar are found
Animation issues: Reintroduced y-bobbing on character movement
Cleaned up freelancer bed animation
Source file corruption issues are improved
Metafile launcher errors are improved
Balancing Balanced ballistic weapons ammo – no longer unlimited
Additional Features Shield indicators added to ship model on HUD
Added Control Mapping for the G940 HOTAS
Improved weapon fire sounds that have more guts and punch
The whoosh of other ships flying close by you
The whizz of other players’ ordnance as they fire at you
New explosions
Improved sound mix
Known Issues 300i right landing gear offset from ship
Firing range no longer aims after entering a second time
Higher latency connections can experience the following issues (after initial spawn or respawn): IFCS issues causing the ship to fly erratically or very slowly
Character standing in the cockpit or offset from the seat and controls – restart client to reset
Character experiencing an extreme head shake – restart client to reset
Matchmaking can show stuck in queue and may require another attempt
Can get kicked back to hangar on connection attempt
Sometimes the helmet turns invisible when you pick it up
We’re continuing our work with AMD, NVidia & Crytek to try and resolve the Crossfire/SLI issues and improve multiple GPU performance

Patch 12.3 - 12.06.2014

New Features/Fixes
Arena Commander Arena commander menu now accessible through options menu
Proper score awarded when an enemy is destroyed in Vanduul Swarm
All ballistic weapons now use ammo boxes
Frozen effect no longer appears for everyone after ejecting
Command pp_rebindKeys layout_joystick_spacesim now properly works
HOTAS X55 Joystick is diplayed under controller options menu
Run no longer toggled off when user interacts with something
Cockpit and ship should now despawn after ejecting
All ship controls now have smoother animations
X-box right joystick can now be inverted
Countermeasures should now be more effective
Hornet chaingun audio should no longer cut out
No longer stuck unable to respawn if chat open while killed
Spawn warping audio no longer heard by everyone in the match
Broadsword when equipped now has ammo and properly overheats
Ship debris can no longer pass through cockpit
Improvments to zero-g movement
Various performance improvements
Various server and client crash fixes
Switched spawn points so that players respawn next to their own bases in CTC
Match end after reaching over 100 points.
Helmet Animations
Various matchmaking tweaks (public matches were requesting private ones)
Reduced texture sizes on the 300i
Implement new win mechanic into Team Deathmatch. Fixed up next kill wins mode, audio and HUD alerts.
Item Balancing
Shield energy reallocation does not lose energy but realloc existing energy
Loading screen remains on screen after the level has loaded
Pausing the game as DFM loads from hangar sticks on a black screen
Added directional indication for shield impacts not in view (similar to an older verison of the shield) for gameplay feedback.
ReExported LandingGear_deploy animation
Player is able to enter ship while he is also able to ‘press X to respawn’. Ship now correctly rez’s out when landed after ejection.
Improved lighting but for real this time
If a Vanduul becomes sufficiently damaged they disappear from the map and their name in-game becomes “undefined”. Need to be destroyed to progress. Added missing return to fix.
Allow custom user CFGs to be specified in cmd line.
When one player ejects from their ship, the frozen visor FX may appear on all player’s screens.
After destroying another player their body will float in space in a t-pose.
MP Fix – Player is now hidden following a vehicle destruction death as in SP.
Hangar Buggy can now drive properly in the Business Hangar
Turrets no longer mountable on missile racks hardpoints
Third person camera no longer rotates using Q and E
Replace me ball no longer present under Hornet Trainer
Improvements to Trainer Hornet rear landing gear geometry
No longer able to place 325a engine on other ships
Hornet Ghost engine no longer able to be equipped on other ships
Resolved issue of no ammo when chaingun removed and added back to ship
Fix for third person camera rotating when pressing Q or E when not in zero-g
Created basic mapping for Logitech G940. Fixed up a number of asserts it caused in the Joystick device handler.
The Logitech G940 completely changes if you install the correct drivers. Updated the mappings to work with those drivers rather than the default windows ones.
AC menu can be navigated using a gamepad
Known Issues:
HUD target indicator arrows can be missing
Graphical issues can occur while using SLI/Crossfire
It can be possible to sometimes load into a black screen when choosing an Arena Commander match
Hornet gatling guns take heat damage when not being fired
Hornet gatling gun ammo temporarily shown as missile racks in the Holo-Table
UPDATE: Tests are going well and we have upped the number of invitees to the first 2,477 Citizens (plus the original testers)! We do not expect to add any additional slots until after the weekend. 
UPDATE #2: We have expanded the test to include everyone through Citizen #4,502. More backers will be added after the next patch!
UPDATE #3: The test has expanded to everyone up to Citizen #10,000! Expect further upgrades as the Star Citizen 12.3 patch launches.
UPDATE #4: The test has expanded to everyone up to Citizen #20,000!
UPDATE #5: The test has expanded to everyone up to Citizen #30,000! We are working on the next patch that will allow us to expand further now.

https://robertsspaceindustries.com/comm-link/transmission/13955-Arena-Commander-Patch-123

https://robertsspaceindustries.com/comm-link/transmission/13947-Arena-Commander-Multiplayer-Roll-Out-Begins


Patch 12.2 - 12.06.2014

PLEASE NOTE: You must now press tab to show the cursor when the Arena Commander menu is open in the cockpit.
New Features/Fixes Vanduul no longer show as committing suicide when defeating them with missiles
Added “Invert Flight Mouse” and “Invert Flight Controller” options to game settings screen
Helmet animation plays when putting on the helmet now
Ejection now counts towards player death
Added an expanded X52 mapping
Lighting fixes for AMD machines
Improved Aurora mount/dismount/idle animation
Increased fuel tank capacity to allow for longer afterburner use
Improved Thruster Animations
Improved Holoship destruction
Player is now able to access the scoreboard whilst waiting on respawn
Improvements on overlapping ship audio SFX
Fixed crashes when match round ends
300i seat animations now added and improved
Entering 300i and Aurora with your helmet now displays the HUD on the helmet
Removed debug text from X55 HOTAS in key binding menu
Known Issues
Hangar: Buggy can only move when using boost in the business hangar
Audio missing from legacy Aurora control panels when sit/standing in pilot seat
CF-117 Badger repeater geometry becomes offset when fired from firing range
Red replace me ball shown beneath DFM Trainer Hornet
Texture z-fighting appearing in DFM Trainer Aurora cockpit
Third person camera view can roll using Q and E
Vanduul swarm Aurora boost level decreases when not using boost
Boost level not shown while flying 300i
Multiplayer Aurora boost level only shown as decreasing after first death
Other ships can appear to rotate when they actually are not
Scoreboard info not shown if round ends while outside of ship

https://robertsspaceindustries.com/comm-link/transmission/13945-Arena-Commander-Patch-Available


Patch 11.2 - 08.05.2014

NEW FEATURES
NEW FEATURE: Awarding new UEE Observist Towel for all who backed before reaching $42 million
NEW FEATURE: Awarding Subscriber Flair Item #1 (Interactive Calendar available May 9th)
OCULUS RIFT FIXES/UPDATES
BUG FIX: Fixed Warping to provide the correct perspective
UPDATE: Adding True Stereo Rendering
UPDATE: Adding keyboard command to toggle rift on/off (Numpad 1)
UPDATE: Adding Key board command to recenter view (Numpad 2)
UPDATE: Enabling orientation prediction
KNOWN ISSUES
KNOWN ISSUE: Character arms do not animate when Oculus Rift mode enabled
KNOWN ISSUE: A rare crash may occur during startup.
To resolve this navigate to StarCitizen\CitizenClient and delete the USER folder & Launch again
LAUNCHER UPDATES:
UPDATE: The Release Channel setting was renamed to Game Channel
NEW FEATURE: The Game Channel select box now includes a short description of each channel option
NEW FEATURE: Advanced Launcher Settings are now hidden if the ‘Enable Advanced Settings’ setting is
not checked
UPDATE: When the ‘Enable Automatic Updates’ setting is checked the Launcher will now check for new
updates every 15 minutes instead of every hour

https://robertsspaceindustries.com/comm-link//13858-Star-Citizen-Patch-112


Patch 11.1 - 25.02.2014

BUG FIXES
BUG FIX – Disabled Cutlass tractor beam until the hatch clipping issue can be solved
LAUNCHER UPDATES
UPDATE – Internal updates for development
UPDATE – Icon added for peer to peer support but currently disabled
KNOWN OCULUS RIFT ISSUES:
KNOWN ISSUE – To enable Oculus Rift mode create a file named ‘user.cfg’ in your
StarCitizen/CitizenClient’ folder and add the lines ‘sys_currentHMDtype=1’ and ‘r_stereostrength=-8’
KNOWN ISSUE – You may be able to get a better picture by setting the resolution to the
native Oculus Rift resolution (1280×800)
KNOWN ISSUE – When in game, your look direction is independent from your travel direction.
The player’s body can be turned using the mouse to adjust the player’s movement direction.
KNOWN ISSUE – There are some camera pops and camera direction changes when entering vehicles and
during other animation-driven movements.
KNOWN ISSUE – During some player animations the camera may stop being updated by the Rift.
KNOWN ISSUE – There is some stereo separation when looking at objects close to the player, eg. ship
controls when in cockpits.
KNOWN ISSUE – There can be some render skewing/warping when viewing the game at extreme angles.
KNOWN ISSUE – Rift head tracking only functions in 1st person mode.
KNOWN ISSUE – Some animations can cause the Rift view to become offset from the player’s body.
KNOWN ISSUE – UI elements such at the “Use” icon are doubled.

https://robertsspaceindustries.com/comm-link//13592-Star-Citizen-Patch-111


Patch 11 - 18.02.2014

NEW FEATURES
NEW FEATURE: Moving targets added to Firing Range
NEW FEATURE: Freelancer cockpit updated
NEW FEATURE: Firing Range sound improvements
NEW FEATURE: Blue activate buttons added to Cutlass
NEW FEATURE: Additional Cutlass functionality added
NEW FEATURE: Ammo items now display in Holotable
KNOWN ISSUES
KNOWN ISSUE: You can get stuck in the Deluxe Hangar door
KNOWN ISSUE: Cutlass does not display in Holotable
KNOWN ISSUE: Behring M4A Laser can flicker while mounted on weapon mount
KNOWN ISSUE: Hands offset when grabbing controls in Avenger
KNOWN ISSUE: Character must jump to access Constellation elevator platform
KNOWN ISSUE: Incorrect gun geometry on starboard side of Freelancer
KNOWN ISSUE: Engine missing from Aurora LX
KNOWN ISSUE: Freelancer cockpit glass can flicker
BUG FIXES
BUG FIX: Various geometry collision improvements
BUG FIX: Fixed first person mouse look in some cockpits
BUG FIX: Ship third person mouse look movement now matches player third person mouse look movement
BUG FIX: Resolved issue where ship third person camera view would zoom all the way in or all the way out
BUG FIX: Resolved crash issue involving Cutlass
BUG FIX: Various ship animation improvements
BUG FIX: Item/ship graphic no longer remains after deactivating Holotable
BUG FIX: Bullet impact and particle graphic polish
BUG FIX: Buggy no longer moves on its own
BUG FIX: No longer able to exit buggy if there isn’t a clear spot for player
BUG FIX: Can no longer exit buggy while it’s moving
BUG FIX: Weapon mount targets health adjusted
BUG FIX: Ball Turret re-added to the Super Hornet
BUG FIX: Resolved various crash and crash on exit issues
BUG FIX: File structure cleanup
BUG FIX: Holotable bug fixes & graphic updates
BUG FIX: Prevent weapon mount collision from becoming offset when fired
BUG FIX: Player no longer moves forward when sidestepping
BUG FIX: Resolved collision issue with Hornet tracker Rotodome
BUG FIX: No longer able to clip through Foot locker

https://robertsspaceindustries.com/comm-link/engineering/13582-Star-Citizen-Patch-11


Patch 10 - 20.12.2013

NEW FEATURES
NEW FEATURE – Updated Avenger
NEW FEATURE – Added Holiday Wreath
NEW FEATURE – Added Firing Range
NEW FEATURE – Cutlass
NEW FEATURE – New fishtank decorations
Cleaner Fish
School of Jellyfish
Cute Space Crab
Ribbon Fish
NEW FEATURE – Footlocker
KNOWN ISSUES
KNOWN ISSUE – Firing Range has limited selection of weapons
KNOWN ISSUE – Weapon impact decals missing from firing range
KNOWN ISSUE – Jump graphic is offset
KNOWN ISSUE – Avenger and Cutlass must be entered through the rear
KNOWN ISSUE – P52 missing from Constellation hangar
BUG FIXES
BUG FIX – Missing DLL in some versions of Windows Vista
BUG FIX – Various improvements to collision physics
BUG FIX – Cockpit in 325a has been fixed
BUG FIX – Lighting in the Hangar and ships has been improved


https://robertsspaceindustries.com/comm-link/engineering/13444-Star-Citizen-Patch-10


Patch 9 - 12.12.2013

NEW FEATURES
NEW FEATURE – Client side persistence
NEW FEATURE – Trophy Case
NEW FEATURE – New fishtank decorations
Helmet
Coral
Space crab grotto
NEW FEATURE – Golden Ticket plaque
BUG FIXES
BUG FIX – Fixed a crash that could happen when using the outfit changer
BUG FIX – Various camera and collision fixes for both third and first person views
BUG FIX – Third person camera jitter reduced
BUG FIX – Added support for 2560×1440
BUG FIX – Holotable – tab key now toggles
BUG FIX – Deluxe Hangar floor fixes
BUG FIX – Fixed mis-labeled weapons
BUG FIX – Fixed a rare particle crash
BUG FIX – Fixes and updates to Hangar lighting, 300i and Hornet lighting will show up again now
BUG FIX – Fixed flipped decals inside the 300i
BUG FIX – Fixed flipped decals on a 325a engine
BUG FIX – Fixed flipped decals on the 350r engine
BUG FIX – Hornet F7c has the proper loadout now
BUG FIX – Fixed some items not showing up in the Hangar
BUG FIX – Fixed a rare crash due to left over debug code
BUG FIX – Fixed particle effects in the fish tank
BUG FIX – Fixed some character IK issues with the F7c
BUG FIX – Fixed various character collision issues
BUG FIX – Various other small fixes to the Hangars and ships
KNOWN ISSUES
KNOWN ISSUE – 325a cockpit seat does not animate
KNOWN ISSUE – Crash can occur while using the holotable and aggressively mousing over ships
KNOWN ISSUE – Pilot left hand not properly attached to Hornet and variant throttle
KNOWN ISSUE – Hands not properly attached to Constellation turret joysticks
KNOWN ISSUE – Super Hornet first person free look is sluggish
KNOWN ISSUE – Aurora joystick and pedals move simultaneously
KNOWN ISSUE – Lights seen through glass do not distort properly
KNOWN ISSUE – Buggy first person camera is stationary
KNOWN ISSUE – Camera can snap to an opposite direction following an animation
KNOWN ISSUE – Unable to look left when sitting on the Constellation toilet
KNOWN ISSUE – Privateer outfit hands remain after switching back to default outfit
KNOWN ISSUE – Some ship items are able to be attached to an unrelated ship
KNOWN ISSUE – Freelancer controls remain extended after standing from pilot seat


https://robertsspaceindustries.com/comm-link/engineering/13427-Star-Citizen-Patch-9


Patch 8 - 23.10.2013

BUG FIXES
BUG FIX – Interior Lighting fixed in Constellation
BUG FIX – Missiles now visible on 325a, Aurora LX/LN
BUG FIX – 350r right wing pylon hardpoint moved to correct position
BUG FIX – Video in Business Hangar now loops
BUG FIX – Sound effect added for Aurora and variant door animation
BUG FIX – Adding collision to 300i and variant right wing flap
BUG FIX – Fixed collision issue with top hatch of 300i and variant ships
BUG FIX – Character no longer exits Aurora LN through bottom of ship
NEW FEATURES
NEW FEATURE – Adding F7C-S Hornet Ghost
NEW FEATURE – Adding F7C-R Hornet Tracker
NEW FEATURE – Adding F7M-M Super Hornet
NEW FEATURE – Hair integrated into Privateer outfit
KNOWN ISSUES
KNOWN ISSUE – Upgrade items unable to be applied to ships
KNOWN ISSUE – Sound missing from 300i and variant door and ladder activation
KNOWN ISSUE – Sound missing from Hornet and variant ladder and canopy activation
KNOWN ISSUE – Sound missing from Avenger cargo door activation
KNOWN ISSUE – Mirrored or reversed decals on Avenger
KNOWN ISSUE – Freelancer cargo ramp door activation sound offset with animation
KNOWN ISSUE – Gap between Avenger engine and fuselage
KNOWN ISSUE – Missing 2560×1440 resolution option
KNOWN ISSUE – footstep sounds missing while on discount landing pad in first person
KNOWN ISSUE – Missing geometry seen through transparent glass in Business hangar
KNOWN ISSUE – Standing under deluxe elevator while it descends can cause issues
KNOWN ISSUE – Aurora MR/LX/LN joystick and pedals move simultaneously
KNOWN ISSUE – Incorrect 3rd person camera position while sitting in Constellation turrets

https://robertsspaceindustries.com/comm-link/engineering/13337-Star-Citizen-Patch-8


Patch 7 - 13.10.2013

Bug Fixes
BUG FIX: Fix rotation and positions of trophies in the hangar
BUG FIX: Holotable adjustments and fixes
BUG FIX: No longer become stuck when near closed Freelancer cargo ramp door
BUG FIX: Freelancer cargo ramp door opens and closes
BUG FIX: Sound plays for Freelancer entry/exit
BUG FIX: Adjusted Bulldog Repeater weapon offset collision
BUG FIX: Resolved unable to walk up open Freelancer cargo ramp
BUG FIX: Resolved issue where hangar_maxships would sometimes not work
NEW FEATURES
NEW FEATURE: Adding Buggy ramps and obstacles
NEW FEATURE: Adding billboard video screens to hangars
NEW FEATURE: Adding Privateer outfit swap
NEW FEATURE: Adding passenger seat to buggy
NEW FEATURE: Added a player “duck” stance, which will be used for walking in areas
with low ceilings such as the 300i
NEW FEATURE: Adding fish tank hangar item
NEW FEATURE: Adding Avenger ship
NEW FEATURE: Adding Aurora LN “Legionnaire” ship
UPDATES
UPDATE: Hangar gravity adjustments
UPDATE: updating lighting for constellation
KNOWN ISSUES
KNOWN ISSUE: Some users experiencing unable to load meta file error on launcher
KNOWN ISSUE: Connection Lost window can appear while running hangar
KNOWN ISSUE: Sound missing from 300i and variant door and ladder activation
KNOWN ISSUE: Sound missing from Hornet canopy and ladder activation
KNOWN ISSUE: Sound missing from Freelancer interior cargo door activation
KNOWN ISSUE: Missing collision on 300i and variant right wing flap
KNOWN ISSUE: Footstep sounds missing in Business hangar first person
KNOWN ISSUE: Footstep sounds missing while walking on discount landing pads in first person
KNOWN ISSUE: Standing under deluxe elevator while it descends can cause issues
KNOWN ISSUE: Maneuvering thrusters seen floating after removal of 300i and variant engine
KNOWN ISSUE: Ship interior visible after removal of 300i and variant engine
KNOWN ISSUE: 350r pylon hardpoint offset below ship
KNOWN ISSUE: Fire effect removed from Buggy hoop obstacles
KNOWN ISSUE: Aurora MR/LX/LN joystick and pedals move simultaneously

https://robertsspaceindustries.com/comm-link/engineering/13316-Star-Citizen-Patch-7


Patch 6 - 04.10.2013

LAUNCHER:
Background music now plays
Fixed UI issue on launcher when patch fails and 1 hour update timer initiates
Internal use bug fixes and updates
Launcher now launches with elevated permissions
Audio properly mutes when launcher minimized
INSTALLER:
Installer should now properly install C++ 2010 redist

https://robertsspaceindustries.com/comm-link/engineering/13300-Star-Citizen-Patch-6


Patch 5 - 28.09.2013

PLAYER:
ADD: Player turn animations for copilots chairs
ADD: Player animations for the turret
ADD: Player animations for cockpit enter with joystick
BUG FIX: Player animations for ladders
BUG FIX: allow player’s body motion to be driven by animation when in first person.
TWEAK: Code tweaks for player IK
TWEAK: First persion animation tweaks
SHIPS:
BUG FIX: 300i collision fixes
BUG FIX: fixing aurora controls deployment with new animations and also fixing initial
ik offset on the left joystick
BUG FIX: constellation turret seat actions enabled
BUG FIX: glass shader on the aurora
BUG FIX: setting up joystick yank animation on initial enter and also setting up look
ik to work again in the hornet
UPDATE: broke apart the bottom turret chair and animated it.
TWEAK: main thruster animation tweaks
TWEAK: constellation lighting rig has been updated.
HANGAR:
BUG FIX: interior floor collisions
BUG FIX: fixed crashes when exiting or changing levels while in a vehicle seat due to
registered listeners not unregistering themselves
UPDATE: updated with the new elevator button placement
TWEAK: ship lighting tweaks
TWEAK: adjusted the decals in the deluxe hangar.
TWEAK: a few small lighting optimizations.

https://robertsspaceindustries.com/comm-link/engineering/13291-Star-Citizen-Patch-5


Patch 4 - 20.09.2013

Additions:
ADD adding temp animation for passenger dismount
ADD iradarsignaturesystem which keeps track of all the iradarsignature created
ADD added placeholder billboard swf
ADD dded interior glass with it’s own environment map of the cockpit. for bug cbd-500
ADD added interior glass with it’s own environment map of the cockpit. for bug cbd-500
ADD adding new defaultspaceships entity archetypes library for use with vehicle mods and
default equipment for space ships
ADD adding psd file to it’s own folder
ADD ik for the turret joysticks
ADD freelancer – flagged the copilot seat as a driver
Bug Fixes:
BUG FIX audio ogg issue should now be fixed, cleaned up the ambient code so we only have
one play sound function, integrated ssn fixes for our audio system, integrated a fix for
ssn’s javascript cod
BUG FIX finally found the stupid registry bug that was causing massive headaches as well
as added a check so the installer will tell you if the product is already installed
BUG FIX add many more landscape and portrait resolutions to the list cbd-378 #resolve
BUG FIX enabled disable ambient when focus of window is changed
BUG FIX changed display name from hammer propulsion hmx 4.4 to hammer propulsion hm 4.4.
BUG FIX fix flickering decals in the discount hangar cbd-97
BUG FIX business hangar. landing pads show up in the business hangar again. didn’t notice
it when i dropped the spawnpoints for the floating ships
BUG FIX setting the pilot seat to reference a different animation layer to allow the seat
to rotate properly in other levels.
BUG FIX temporary bug fix for if you are patching and it takes longer then 1 hour the launcher
will check for updates, find none and move you forward to the patch complete status even thou
you are s
BUG FIX fixing sound setup for greycat ptv – splitting up sound event groups into “engine” and
“functionality” and also setting up required hard coded names for sounds used in game.
BUG FIX – aurora (all variants) fixing pilot seat entry bbox to not be accessible from outside.
fixing interior bbox to allow pilot seat to be entered. setting up right side ladder for all auroras
BUG FIX adding the wav file back since ogg is boned, and adding in some console logging to help
with debugging launcher issues.
BUG FIX fixing intial config.ismuted doesn’t exist so sound doesn’t play
BUG FIX adding back the torso ik disable when in a vehicle, fixes a camera snap when entering the hornet
BUG FIX player jumping
BUG FIX couple things
BUG FIX cryaction and cryphysics had instant and accumulated jumping flipped
BUG FIX fixed that so the enums are correct in cryaction
BUG FIX added a new jump that doesn’t accumulate
BUG FIX cbd-473 don’t display @use_mounted if item already in use
BUG FIX cbd-479 cargo not showing up in business hangar. screwed up on initial pad offset.
worked in discount and deluxe because their z is very close to 0.
BUG FIX cbd-496 reduced character sprint multiplier
BUG FIX [cbd-485] adjusted buggy first person view velocity and bounds
BUG FIX cbd-505 reposition the 3rd person pilot cameras for the constellation
BUG FIX cbd-508 adjust the first-person crouch view offset a little to avoid seeing the
top of the player’s legs
BUG FIX cbd-503 fix a crash when exiting the game during a vehicle enter action
BUG FIX cbd-501 restore previous fov when exiting cockpit view
BUG FIX prevent a crash in both vehiclebarrelweapon and vehicleweapon by checking if the
item is in use and if the vehicle pointer is valid before updating its item status
BUG FIX cbd-516 adjusted freelancer thirdperson minimum zoom
BUG FIX radar is disabled in the hangar
BUG FIX cbd-513 disable vehicle weapons based on the vehicle’s weaponsenabled flag
BUG FIX hangar flair. put bounds on item ports so they don’t roll into reserved ports
BUG FIX some flair items where there is only 1 port reserved will only spawn once flair item
if extra are owned.
BUG FIX rsi-1031 re-enable turn speed parameter for player animation blending
BUG FIX rsi-1785 adjust animation blend to allow the player to play the full run animation
when moving at full speed
BUG FIX fixed disabling of seat events
BUG FIX fix for cbd-477 and cbd-482 introduced new item type “mainthurster” to allow distinguish
between maneuver and main thrusters
BUG FIX fixed xml namining on talon missile racks to have missilerackparams instead of missilerack
BUG FIX fixing missile rack reference on f7c to use proper talon missile rack
BUG FIX fix to front landing gear on hornet – setting up proper offset location for front
landing gear helper pos
BUG FIX disable all dx10.1 or earlier gpu’s for amd & nvidia
BUG FIX remove the geometry that causes flickering decals.
BUG FIX resized floors to be tile friendly.
New Features:
NEW FEATURE adjusted top wing hardpoint pivot positions.
NEW FEATURE added new pilot seat back in. i was informed that there currently isn’t code support for
swappable chairs.
NEW FEATURE added very basic support for multiple driving seats.
NEW FEATURE updated position of geo on the top wing hardpoints.
NEW FEATURE new filter flag to indicate that something is “locked” for drag or interactive
NEW FEATURE adding basic interaction fgs used in connie switches
NEW FEATURE setup switches for kitchen table, beds, and bathroom – door, toilet, showerdoor and
prepping for both gunner seats
NEW FEATURE added a missing piece of collision
NEW FEATURE cvar to switch between toggle and press/hold activation of holotable
NEW FEATURE added function to set the physics type on a vehicle
NEW FEATURE grav pallets
NEW FEATURE updated door collision. fixed pivot that was causing a piece of collision to extend too far.
capped geo that was missing.
NEW FEATURE fixed collision on the door parts
NEW FEATURE fixed pivot that was causing one piece to extend out too far
NEW FAETURE fixed uncapped geo.
NEW FEATURE implemented splash screen for game startup
NEW FEATURE fix texture path ref in material
NEW FEATURE setting up quick post action to close canopy and ladder when entering hornet seat
NEW FEATURE deluxe hangar buggy track layers
NEW FEATURE – anvil hornet ball turret
NEW FEATURE vehicle passenger orbit view
NEW FEATURE hangar deluxe buggy track handling
NEW FEATURE added intial implementation of the vehicle signature system
NEW FEATURE added vehicle item cooler
NEW FEATURE added vehicle item signature dector
NEW FEATURE passenger interior views
NEW FEATURE item ports on items
NEW FEATURE tech
NEW FEATURE added vehicleitemidentifier with params
NEW FEATURE cbd-487 and cbd-436 – holotable will fade the lights back in once player walks away,
also it will only be interactable within a minimum distance
NEW FEATURE [rsi-789] vehicle networking – set the bits for the networking of
vehiclemovementspaceship values to 16 instead of 5
NEW FEATURE – fixed the locator_locomotion
NEW FEATURE – gun mesh dissapeared – fixed now
NEW FEATURE added interior glass with it’s own environment map of the cockpit. for bug cbd-500
NEW FEATURE – uploaded the arc corp 300 thruste engine nozzle
NEW FEATURE setup proper rotation parts on ball turret
New Features:
OPTIMIZE splitted object update per renderer
OPTIMIZE optimized menurenderer3dmodelmgr update loop
Tweaks:
TWEAK geo updates.
TWEAK removing a decal…again.
TWEAK – removed turret hardpoint
TWEAK – tweaked material file and textures – added an extra detail and blendmap to give the hull
texture some more detail and intrest.
TWEAK tweaking hornet glass material to have noshadow on it to allow light to pass through glass
Updates:
UPDATE changed tractor to size 2
UPDATE merged in updated right side door.
UPDATE rsi-409 first attempt at setting surface ids so that footsteps sound correct
UPDATE fixed names on left door parts. updated pivots on top wing hardpoints.
UPDATE updating loadout for aurora ln
UPDATE fixing part name mismatch
UPDATE enabled engines for the movement seat actions for all the ships
UPDATE hangar ships still won’t be able to move since when the hangar spawns them it turns off their engines.
UPDATE adding workbench flair item back to discount hangar
UPDATE gloves mesh fix, and inside elbow wrinkes tweak
UPDATE database.xml adding a buggy to deluxe hangar at index 1
UPDATE fixed replace me ball when mounting on certain hardpoints
UPDATE deluxe hangar. updates for deluxe buggy track
UPDATE deluxe hangar. removed test assets i accidently left in for the buggy track
UPDATE tech setup for hornet ball turret
UPDATE detached and removed old wing weapons. moved, renamed, reparented, hard points for wing weapons.
UPDATE rigged and animated recoils
UPDATE updated with hardpoints
UPDATE removed weapons per task and added hardpoints in their place
UPDATE fixed quite a few decals that were crashed too far into geo. removed some duplicate geo. removed environ
UPDATE fixed some uv issues and started making damage geo. checking in so that others can use this while i am on another task.
UPDATE – updated animation
UPDATE rigged weapon for animation. found out weapon is no longer part of any ship. holding off on animation.
UPDATE fixed missing texture hornet lightshaft
UPDATE – updated animations
UPDATE – updated animaiton to match the new character animatin
UPDATE – fixed locator locomotion animation
UPDATE – updated steering wheel animatin and fixed the passenger pos nodes to be in the right spot
UPDATE rigged and animated recoil
UPDATE added recoil animation to behring m3a_laser
UPDATE cleaning pass
UPDATE revising footststeps a bit
UPDATE – updated
UPDATE updated turret chair animations and geometry on constellation
UPDATE updated and re-checked animations in constellation
UPDATE updated constellation fixes in geometry, animations and texture
UPDATE – updated something
UPDATE rigged and animated recoil
UPDATE assigned recoil animation for behring_m4a_laser
UPDATE rigged and animated recoil
UPDATE assigned recoil animation for behring_mk_iv_laser
UPDATE adding landingpad_helper to constellation
UPDATE – fixed texture file paths
UPDATE – broke out each barrel, added muzzle helpers and updated animation
UPDATE updated avatarcreationmachine
UPDATE rear door ditional segments added for better angle when opened, misc fixes on geo and uvs
UPDATE rigged and animated
UPDATE changed muzzle_out to dummy object
UPDATE changed the muzzle_out to dummy objects
UPDATE business bug fixes including missing geo behind glass to block vis area and create a new reflection pass mtl for the floor.
UPDATE business cry files have been updated for bug fixes including floor reflections and window into vis area.
UPDATE rigged and animated
UPDATE update nvidia gpu list to include newer and mobile gpus.
UPDATE updated animations on the copilot seats and the turret seats.

https://robertsspaceindustries.com/comm-link/engineering/13277-Star-Citizen-Patch-4


Patch 3 - 06.09.2013

KNOWN ISSUES:
Tractor beam item does not appear in hangar
325a missile mounts missing collision
Engine not shown in Holo-table interface for Aurora, Aurora LX and 315p
When entering right side of Aurora, door latch clips into ship and steps are not visible
INSTALLER:
BUG FIX: Installer now properly installs DirectX and Visual C++ redistributables on fresh copies of Windows 7 and 8
BUG FIX: Installer now properly installs on windows machine with multiple user accounts
NEW FEATURE: Installer now detects if new installer has already been installed – not compatibile with old installer installation
LAUNCHER:
BUG FIX: Launcher no longer tries to load the electrolize font from Google
TWEAK: Publish date of patch more human readable
TWEAK: Audio fader tweaks
TWEAK: Optimizations to lower CPU usage
HANGAR:
BUG FIX: Buggy will now spawn even when max ship count in hangar is reached
BUG FIX: Removed CryEngine 3 metrics – stops game client from hitting EA and Crytek websites
BUG FIX: Ladder mounting/dismounting
BUG FIX: ‘Use’ message no longer appears in the main menu
BUG FIX: Foot IK issues fixed in deluxe hangar
BUG FIX: Some ships appeared to be floating in the Business and Deluxe hangars
BUG FIX: Missing walls and ladders should now show up
BUG FIX: Environment sound updates and fixes
BUG FIX: Ambient sound would stop when walking into certain parts of the Deluxe hangar
TWEAK: More environment lighting and fog tweaks
TWEAK: Decals and grunge in some of the hangars
TWEAK: Glass shaders
TWEAK: Business hangar spawn points
TWEAK: Animation tweaks for most enter/exit and cockpit animations
NEW FEATURE: Added dialog telling user to restart when graphics quality is changed
SHIPS:
Hornet
BUG FIX: Missing floor in hornet cockpit
BUG FIX: Hornet wings no longer explode if hit
Aurora
BUG FIX: Right door now works for entering/exiting
BUG FIX: Should no longer beable to enter the pilot seat from outside the ship
Freelancer
BUG FIX: Exiting turret no longer causes user to teleport out of ship
UPDATE: Lighting and Textures
Constellation
BUG FIX: Crash when changing seats
CUTLASS
TWEAK: Geometry, Texture and lighting changes
DATA (since last patch):
Patch Data transfered: 107.19TB
Installer downloads: 55,860
Amount of successful hangar logins: Over 240,000
Bug Issues Recorded: 99
Bug Issues Resolved: 89

https://robertsspaceindustries.com/comm-link/engineering/13251-Star-Citizen-Patch-3


Patch 2 - 04.09.2013

LAUNCHER:
Updates to the launcher for internal use as we prepare for our next game patch.

https://robertsspaceindustries.com/comm-link/engineering/13246-Star-Citizen-Patch-2


Patch 1 - 30.08.2013

KNOWN ISSUES:
BUG: A wall and ladder do not render in discount hangar
BUG: After first initial launcher patch when patcher auto restarts the sound effects may not play, toggling the mute button and restarting the launcher usually sloves the problem.
BUG: The installer on some systems doesn’t install DirectX properly. Usually re-installing DirectX manually solves this problem. Still requires DirectX 11 and DirectX 11 compatible graphics cards
LAUNCHER:
NEW FEATURE: Added support for patch notes, which are also available on the website
NEW FEATURE: Hourly patch checking, as long as the launcher is running it will check for new patches every 60mins
BUG FIX: Closing the game client now restores the launcher music if mute is off
BUG FIX: Launcher audio fader code works better
BUG FIX: Now saving the state of the mute button
TWEAK: Launcher now as a max download limit of 4MB/s to help steady traffic during heavy loads.
TWEAK: “Webget Request Failed” message is now more descriptive
HANGAR:
GENERAL:
NEW FEATURE: Ladder now forces 3rd person on use.
BUG FIX: Interior ship lighting fixes
BUG FIX: Adding missing foot IK helpers
BUG FIX: Added collision detection to vehicle orbit camera
BUG FIX: Blendspace animation fixes on door exit
BUG FIX: Fixed 350r power plant
TWEAK: Adjusted the fog and fog color
TWEAK: Specular of the metal on the constellation
HOLOTABLE:
NEW FEATURE: Sounds for holotable
NEW FEATURE: Added holotable to all hangars
BUG FIX: Lots of holotable fixes
NETWORKING:
Added 32 more authentication servers to better handle game client authentication load
DATA:
112TB of patch data transferred
59,370 download requests for the installer
Peak transfer rate for downloads/patching: 35.31 GBps
39,232 users have agreed to the EULA
2,085,000 UEC have been given out to users as part of the hangar V1 reward program. (users get 5,000 UEC by downloading)

https://robertsspaceindustries.com/comm-link/engineering/13239-Star-Citizen-Patch-1