Patchnotes: Unterschied zwischen den Versionen

Aus Star Citizen Wiki
Zur Navigation springen Zur Suche springen
KKeine Bearbeitungszusammenfassung
KKeine Bearbeitungszusammenfassung
Zeile 4: Zeile 4:
__NOEDITSECTION__
__NOEDITSECTION__
__TOC__
__TOC__
==Patch v1.1.1 - 11.04.2015==
Additions:
:Gameplay
::Added the ability to toggle ‘target focus’ mode (Hotkey: L) after a ship is given permission to land
::Added version control support to the custom control bindings in order to prevent control conflicts
::Players can now solve issues where their characters get stuck by opening the console (~), typing in stuck, and hitting enter to respawn the character
::Added server side improvements to help with some causes of the infinite loading screens
::Added backend support to allow for adjusting REC totals differently for each game mode
::Added [Left Alt] keybinding to toggle turret control between two modes (Turret Head Tracking On/Off)
:Ships
::Implemented Ejection Audio for the 300i
::Implemented Ejection Audio for the Hornet
::Added basic Multiplayer turret functionality to Super Hornet F7C-M
::Implemented Ejection Audio for the M50
::Gladiator is now flight ready
::Added basic Multiplayer turret functionality to Gladiator
::Added basic Multiplayer turret functionality to Cutlass
:User Interface
::Added landing mode activation and score board viewing to the default controls images for the gamepad
::Added a custom keybinding option for ESP toggle
::Added a custom keybinding option to allow toggling between Lag Pips and Lead Indicators
::Balance/Tweaks:
:Gameplay
::Tweaked Vanduul Swarm Coop REC amount per wave
::Pilots with lower score relative to the average contribute less to the REC pool
::Added audio for Vanduul dropping out of warp
:Ships
::Adjusted Aegis ship AI collision warning based on community feedback
::Adjusted Avenger health to correct phantom health issue
::Adjusted power plant explosion color to match thruster color for Gladius
::Added ladder animation updates for the Retaliator
::Adjusted rotational thrust on the Mustang Delta and Mustang Beta
::Updated Weapon Hard-points on Aurora to reflect brochure specs (2x S1 and 2x S2 guns)
:Components
::Balance pass on Sledge 2: Reduced ROF from 125 to 60. Increased Power and Heat pershot to 50. Adjusted Power Regen and Cooling to 25
::Updated Shields on Gladius to reflect brochure specs (S2 to S3 max shield)
::Reduced overall Sledge Rail ammo damage from 140 to 70
:User Interface
::Updated the color of the leaderboard so that it can be seen more easily against bright backgrounds
::Updated controller and joystick images to include landing prompts
:Environment
::Updated lighting in Revel & York hangar
::Camera is now forced into first person mode when using the Holotable
::Adjusted spawn position for some of the flair ship models in all hangars
Fixes:
:(PTU) – Denotes an issue from the PTU that was fixed
:Gameplay
::Fix to allow the ability to adjust virtual joystick curves and relative mode sensitivity
::Fix for the public-facing “pp_rebindKeys export” command
::Fixed an issue where the Warthog HOTAS had conflicting keybindings for landing mode and strafe right
::Fixed an issue where the throttle would reset itself if a ship boosted before throttling up
::Fixed an issue where the spectator camera would rapidly jump around if a dead character was the last client left in a match
::Fixed an issue where strafing would break while traveling at max speed
::Fixed an issue where Matchmaker would match more clients into a game mode than the instance allows
::Fixed an issue where the game may crash when loading into a Multiplayer Game Mode
::Fixed an issue where a combination of sprinting and shaking the mouse can cause the character to clip through a number of game objects
::Fixed an issue where sprinting and jumping into walls will sometimes cause the character to fall out of the game world
::Fixed an issue where players were prevented from connecting to a server
::Fix for cockpit audio continuing to play after self destructing
::Fixed an issue that could cause G-Force simulation to get out of sync with Black-Out/Red-Out visual effects
::Fixed an issue where a client crash occurred after kicking a player from the lobby (PTU)
::Fixed an issue where a client crash occurred when exiting to the hangar while in an Arena ** Commander game mode (PTU)
::Fixed an issue where crosshair elements of the HUD became stuck based on your starting position upon initialization (PTU)
:Ships
::Standardized look pose range of motion across all ships
::Fixed missing audio for various ship HUD elements
::Fixed an issue that caused the 300 series ships to drop out and back in when ejecting
::Avenger can no longer equip the Tigerstreik to its wingslot hard-points
::Fix for entering the back seat of the Gladiator playing the animation for entering the front seat
::Fixed animations for entering the Gladiator (PTU)
::Fixed Gladiator damage states detaching clean sections of the ship rather than showing damaged innards (PTU)
::Fix for Gladiator’s landing gear remaining deployed while in flight (PTU)
::Fix for inability to look up to aim in the Gladiator’s Co-pilot Turret (PTU)
::Fixed an issue where of the Gladiator’s primary thrusters will fail upon respawn (PTU)
::Fixed an issue where the pilot retained control in the Gladiator when another player entered the manned turret (PTU)
::Fix for the stuttering sound that played and persisted through respawn after ejecting from a Gladiator (PTU)
::Fixed an issue where a Gladiator Co-pilot lacks functionality and can become stuck if the pilot ejects from the ship (PTU)
::Fixed Gladius Ship Status Hologram from displaying corrupt textures
::Gladius can no longer equip the Scorpion to its wingslot hard-points
::Fix for inability to lock onto targets in the F7C-M Super Hornet’s Co-pilot Turret (PTU)
::Fixed an issue where a Super Hornet F7C-M’s co-pilot was able to shoot and kill the pilot from the co-pilot/turret seat (PTU)
::Fix for the stuttering sound that played and persisted through respawn after ejecting from a Super Hornet F7C-M (PTU)
::Fixed an issue where seats in the back of the Cutlass were not animating when activated
::Fixed an issue where the Cutlass pilot chair stayed centered after landing (PTU)
::Cutlass landing gear is retracted while in the hangar (PTU)
::Fixed an issue where the beds in the Retaliator could not be interacted with in the crew quarters
:Components
::Fixed countermeasure active dialogue being fired on ship respawn
::Fixed an issue where turrets could not be re-equipped after being removed from a ship
::Fixed an issue where Tigerstreik bullet impacts were not causing bullet hole effects
:User Interface
::Fixed an issue where the ping value was not updating in DFM modes
::Fixed an issue where score bar UI elements were displayed in Multiplayer Free Flight
::Fixed redundant message spam after player death
::Fixed an issue where the scoreboard REC column only appeared for Aurora pilots after death
::Fixed an issue where a control profile could not be exported a second time
::Fixed an issue where multiple exports with the same name could exist in the Control Profiles list
::Power Throttle is now functional and can be modified using the +/- keys on the numpad, or by holding down the left mouse button after pressing [Home]
::Fixed an issue where the scoreboard could not be opened when in spectator mode
::Fixed an issue where the contact name text field could not be edited more than once (PTU)
::Fixed an issue where the Contact List did not refresh with updated adds or removes until the game was reloaded (PTU)
:Environment
::Fixed crate clipping through column in Self Land central hangar bay
::Control panel in Self Land connecting doors between bays now renders properly
::Fix for geometry issue on support column in Self Land
::Fixed flickering passcode pad in Self Land hangar
::Fixed minor flair graphical and placement issues in the Asteroid hangar
::Fixed wall flickering issue in Aeroview
::Fixed minor graphical issues with the Sim Pod
::Fixed an issue where the character’s left hand would be flipped when driving the buggy
::Fixed some issues that were causing interacting with the Holotable to be difficult when standing in specific locations
::M50 holotable model now displays the main thrusters in the correct location
::Fixed missing wall collision in the upper level of the Revel & York hangar (PTU)
Known Issues:
:Gameplay
::Gameplay divergence can cause situations where it appears like a ship is being hit but not taking damage, when the shots are actually missing the ship
::Weapons fire can appear offset from weapon muzzle when fired while moving
::Combustion Pistol cannot be equipped
::Entering or exiting a ship will cause other clients to see the character T-pose
::Characters rolling while prone is not seen by other clients
::Characters will sometimes fail to animate correctly when exiting the pilot seat after
::Decoupled mode is sometimes not disabled when taking off from a landing pad preventing ship movement (press [Caps Lock] to disable it)
::landing
::Character will occasionally spawn in as a pair of eyes
::Client crash may occur when pressing ‘x’ to respawn after the pilot is killed by flying into an asteroid
::Interacting with various elements of a lobby has a chance of causing a client crash for invited players
::Unable to exit the cockpit if one of a ship’s landing gear is missing
::Inverted controls do not work in default turret camera view
:Ships
::All ships aside from the Hornet are missing ship trails when carrying a Core
::Multiple ships will sometimes tilt back when landing on landing platforms
::Weapons impacting shields playing incorrect impact audio
::300i does not have boost VFX for its main thrusters
::Ladder causes the 300i to wobble once landed
::Aurora intakes are not displaying paint
::Equipping Longswords on an Aurora’s bottom hardpoints will cause the ship to wobble once landed due to excess collision on the weapons
::Missile racks are not appearing in the holotable when an Aurora is selected
::Avenger has some doors that cannot be opened in multiplayer
::Gladiator Look Reticle/Crosshair is sometimes missing upon respawn, cycling camera views will usually correct this
::Gladius damage states are detaching clean sections of the ship rather than showing damaged innards
::All Hornets are missing a pipe on the main thruster
::The M50’s starboard wheel briefly detaches itself from its strut when being deployed during landing
::Cutlass isn’t attaching its Trireme thrusters for its default loadout
::Cutlass Trireme thrusters are not able to be attached in the holotable (this will be left this way until they are ready for use)
::Character is sunk into the seat when sitting in the Cutlass Blue and Red
::Cutlass Blue’s top turret is missing
::There will sometimes be an invisible block of collision in the cargo area of the Cutlass after landing the ship
::Killing a Cutlass will sometimes not award kill credit on the scoreboard
::Cutlass shots fired are not in sync when there is a player in the pilot seat and the turret seat
::Freelancer loading ramp has no collision
::Freelancer Main Thrusters are missing
::Character can get stuck inside a Freelancer’s hull above its right landing gear
::Multiple objects in the Retaliator are missing use prompts
::Retaliator maneuvering thrusters are not in landing mode when in the hangar
:Components
::User folder issues can cause weapon ammunition to go missing as well as other ship component malfunctions
::Rattler Cluster missile second stage rockets will all use the same trajectory
::Missiles aren’t inheriting velocity from the ship that launches them
::Seal Corporation shield generators will not be visible when equipped to Hornets
::Weapon trail trajectories are inconsistent for targets that aren’t being looked at resulting in game divergence
::Thrusters cannot be deactivated in power management
:User Interface
::Lag pips will drop out with increased distance depending on how quickly a ship is approaching their target (only happens within a few hundred meters)
::Shield hardpoint in the holotable is too small for Mustangs and 300 series
::Missiles have a small portion of the ship targeting UI on them after being launched
::Multiple in game items and ships are missing text and are displaying their internal names
::Paint objects in the holotable are placeholders
::Loading back into a lobby will reset the ship selection to its default (sometimes this doesn’t happen visually but still happens on the backend)
::Holding tab while ship’s HUD initializes causes the HUD’s score screen to default ‘On’
:Environment
::There are several locations in the hangars where the character can fall out of the world
::Thorshu Grey space crab does not have animations




==Patch v1.1 - 20.03.2015==
==Patch v1.1 - 20.03.2015==
Additions:
Additions:
    Gameplay
:Gameplay
        Added Free Flight Multiplayer
::Added Free Flight Multiplayer
        Added backend functionality for IFCS to turn off when a ship lands
::Added backend functionality for IFCS to turn off when a ship lands
        Added Landing/Docking mode to Free Flight (engaged using N)
::Added Landing/Docking mode to Free Flight (engaged using N)
        Added ability for ships to request landing permission in Free Flight (engaged using middle mouse button while Landing/Docking is active)
::Added ability for ships to request landing permission in Free Flight (engaged using middle mouse button while Landing/Docking is active)
        Added Automatic Approach landing mode to Free Flight (engaged using M when in range of a landing zone after having been given permission to land)
::Added Automatic Approach landing mode to Free Flight (engaged using M when in range of a landing zone after having been given permission to land)
        Added groundwork tech for new ship damage state system
::Added groundwork tech for new ship damage state system
        Added the Rental Equipment Credits system. Our community team have a walkthrough here
::Added the Rental Equipment Credits system. Our community team have a walkthrough here
        Added a system for ships to generate turbulence when using their thrusters to hover over something
::Added a system for ships to generate turbulence when using their thrusters to hover over something
    Ships
:Ships
        Gladius is now combat ready
::Gladius is now combat ready
        Added new ship damage state system to the Gladius
::Added new ship damage state system to the Gladius
        Retaliator is now hangar ready
::Retaliator is now hangar ready
    Components
:Components
        Added Aurora SXSW paint skin
::Added Aurora SXSW paint skin
        Redesigned ballistic weapons so they have their own loadouts which will allow them to automatically be attached with ammunition
::Redesigned ballistic weapons so they have their own loadouts which will allow them to automatically be attached with ammunition
    User Interface
:User Interface
        Added a visual overheat warning to the HUD to accompany the auditory warning
::Added a visual overheat warning to the HUD to accompany the auditory warning
        Added identifier numbers to the end of non-unique Vanduul in Vanduul swarm
::Added identifier numbers to the end of non-unique Vanduul in Vanduul swarm
        Added HUD element to display status of ESP toggle (no keybinding option yet but it can be turned on and off in the Main Menu)
::Added HUD element to display status of ESP toggle (no keybinding option yet but it can be turned on and off in the Main Menu)
        Added HUD element to display when landing gear is deploying and deployed
::Added HUD element to display when landing gear is deploying and deployed
        Added an altimeter for Landing/Docking mode to show ships how far away from the platform the ship is
::Added an altimeter for Landing/Docking mode to show ships how far away from the platform the ship is
        Added Rental Equipment Credits to scoreboard (the total value of credits earned is not calculated until the match is over)
::Added Rental Equipment Credits to scoreboard (the total value of credits earned is not calculated until the match is over)
        Added ping value to scoreboard (currently doesn’t work)
::Added ping value to scoreboard (currently doesn’t work)
        Added custom sensitivity curves to control options
::Added custom sensitivity curves to control options
        Added backend support to allow the creation of subgroups within subgroups in control options
::Added backend support to allow the creation of subgroups within subgroups in control options
    Environment
:Environment
        Added Simpod to hangar (replaces ship cockpit arena commander menu)
::Added Simpod to hangar (replaces ship cockpit arena commander menu)
        Added Xian ship miniature
::Added Xian ship miniature
        Added Khartu-Al ship miniature
::Added Khartu-Al ship miniature
    Balance/Tweaks:
:Balance/Tweaks:
    Gameplay
:Gameplay
        Increased number of landing platforms in Free Flight to 8
::Increased number of landing platforms in Free Flight to 8
        Changed friendly fire system – Pilots now receive “Infractions” for doing an amount of friendly fire damage in a short space of time. Too many of these causes them to be kicked from the game
::Changed friendly fire system – Pilots now receive “Infractions” for doing an amount of friendly fire damage in a short space of time. Too many of these causes them to be kicked from the game
        Comstab is less aggressive in how quickly it decelerates the ship which will lead to some drift
::Comstab is less aggressive in how quickly it decelerates the ship which will lead to some drift
        Scoreboard is now bound to the tab key
::Scoreboard is now bound to the tab key
        Freelook is now bound right ctrl+tab
::Freelook is now bound right ctrl+tab
        Crouch is now bound to ctrl
::Crouch is now bound to ctrl
        G-safe now limits based on ship velocities rather than set points
::G-safe now limits based on ship velocities rather than set points
    Ships
:Ships
        Adjusted handling for multiple ship families
::Adjusted handling for multiple ship families
        Updated lighting system for 300 series
::Updated lighting system for 300 series
        300 series have had their wing mount size changed to the correct value of size 2
::300 series have had their wing mount size changed to the correct value of size 2
        Aurora headlights system updated to use multiple light sources
::Aurora headlights system updated to use multiple light sources
        Hornets have had their ball turret weapon mount size changed to the correct value of size 2
::Hornets have had their ball turret weapon mount size changed to the correct value of size 2
        Hornets now fold their wings back while landing
::Hornets now fold their wings back while landing
        The Cutlass have had their turret weapon mount size changed to the correct value of size 2
::The Cutlass have had their turret weapon mount size changed to the correct value of size 2
        M50 can now mount size 2 weapons on its wings if it is not using gimbals
::M50 can now mount size 2 weapons on its wings if it is not using gimbals
        Mustang nose turret adjusted to hold size 1 weapons
::Mustang nose turret adjusted to hold size 1 weapons
    Components
:Components
        Replaced Mass Driver Cannon fire sound with something more appropriate for a 60mm Ballistic (was laser)
::Replaced Mass Driver Cannon fire sound with something more appropriate for a 60mm Ballistic (was laser)
        Gimbaled weapon mounts have been adjusted so that they now hold weapons that are one size smaller than the mount
::Gimbaled weapon mounts have been adjusted so that they now hold weapons that are one size smaller than the mount
        Fixed mounts are now a part of the ship and allow weapons equal to the slot size to be attached to the ship without the need of an additional equipment
::Fixed mounts are now a part of the ship and allow weapons equal to the slot size to be attached to the ship without the need of an additional equipment
        Adjusted damage and heat per shot for Sledge II to normalize it vs other size 1 weapons
::Adjusted damage and heat per shot for Sledge II to normalize it vs other size 1 weapons
        Adjusted missile mass to a more realistic value
::Adjusted missile mass to a more realistic value
        Rattler second stage rockets are slightly faster and have better acceleration
::Rattler second stage rockets are slightly faster and have better acceleration
    User Interface
:User Interface
        Removed Arena Commander UI from all ship cockpits (available through Simpod and escape menu)
::Removed Arena Commander UI from all ship cockpits (available through Simpod and escape menu)
        Removed landing pads from ship radar sphere unless ship is in landing mode
::Removed landing pads from ship radar sphere unless ship is in landing mode
        G-safe light deactivates when boost is held down
::G-safe light deactivates when boost is held down
        Self-destruct is now a customizable binding
::Self-destruct is now a customizable binding
        Holotable now sorts items based on type, subtype (where applicable) and name
::Holotable now sorts items based on type, subtype (where applicable) and name
        Holotable can now be interacted with after pressing F (no longer need to press tab)
::Holotable can now be interacted with after pressing F (no longer need to press tab)
        Changed importing custom control setups so that it allows the entire default profile to be overridden based on forum feedback
::Changed importing custom control setups so that it allows the entire default profile to be overridden based on forum feedback
    Fixes:
:Fixes:
    (PTU) – Denotes an issue from PTU that was fixed
:(PTU) – Denotes an issue from PTU that was fixed
    Gameplay
:Gameplay
        REC now reports to the website(PTU)
::REC now reports to the website(PTU)
        Ships are now able to take off if a pilot reenters a seat after they land using automatic approach(PTU)
::Ships are now able to take off if a pilot reenters a seat after they land using automatic approach(PTU)
        Fixed multiple issues where landing a ship would prevent it from being able to take off(PTU)
::Fixed multiple issues where landing a ship would prevent it from being able to take off(PTU)
        Fixed issue where using AMD crossfire would cause the new damage state system to display incorrectly(PTU)
::Fixed issue where using AMD crossfire would cause the new damage state system to display incorrectly(PTU)
        Fixed an issue that was causing AI pilots to misjudge the position of a ship they were trying to avoid
::Fixed an issue that was causing AI pilots to misjudge the position of a ship they were trying to avoid
        Fixed final kill alert sound playing any time a ships is destroyed after a pilot reaches 13000 points in battle royale
::Fixed final kill alert sound playing any time a ships is destroyed after a pilot reaches 13000 points in battle royale
        Fixed a bug where calculated torque was occasionally incorrect causing instability in the ship
::Fixed a bug where calculated torque was occasionally incorrect causing instability in the ship
        Fixed issue that was causing thrusters to twitch back and forth
::Fixed issue that was causing thrusters to twitch back and forth
        Fixed Vanduul missiles skipping their flight phase in Coop Vanduul Swarm
::Fixed Vanduul missiles skipping their flight phase in Coop Vanduul Swarm
        Enemy and friendly NPC ships are now spawning correctly in Dying Star Vanduul Swarm(PTU)
::Enemy and friendly NPC ships are now spawning correctly in Dying Star Vanduul Swarm(PTU)
        Fixed an issue that was causing time played to be reported incorrectly
::Fixed an issue that was causing time played to be reported incorrectly
        Fixed an issue where opening the holotable after equipping certain weapons would cause the game to crash(PTU)
::Fixed an issue where opening the holotable after equipping certain weapons would cause the game to crash(PTU)
        Increased distance that ships will deploy their landing gear to prevent them from pushing themselves off the landing platform(PTU)
::Increased distance that ships will deploy their landing gear to prevent them from pushing themselves off the landing platform(PTU)
        Fixed an issue where passengers entering a ship while the pilot is still sitting in the cockpit will cause the pilot to go through the same animations(PTU)
::Fixed an issue where passengers entering a ship while the pilot is still sitting in the cockpit will cause the pilot to go through the same animations(PTU)
        Characters should now die when hitting collision at high speed instead of going through it(PTU)
::Characters should now die when hitting collision at high speed instead of going through it(PTU)
        Fixed an issue where using HOMAS or TrackIR whilst using Target Focus causes the players head to shake and move uncontrollably
::Fixed an issue where using HOMAS or TrackIR whilst using Target Focus causes the players head to shake and move uncontrollably
        Fixed issue where character will sometimes spawn with the helmet on backwards
::Fixed issue where character will sometimes spawn with the helmet on backwards
    Ships
:Ships
        300 series have their starboard cooling components back
::300 series have their starboard cooling components back
        350r now respawns without damaging its components
::350r now respawns without damaging its components
        350r center of mass was in the wrong location and has been corrected*
::350r center of mass was in the wrong location and has been corrected*
        Mustang Beta will no longer have one of the doors in the cabin float above it if it’s used
::Mustang Beta will no longer have one of the doors in the cabin float above it if it’s used
        Mustang variant ships were using the incorrect thrusters(PTU)
::Mustang variant ships were using the incorrect thrusters(PTU)
        Retaliator now appears in the hangar(PTU)
::Retaliator now appears in the hangar(PTU)
    Components
:Components
        Fixed several shield generators having visible one sided geometry in the holotable
::Fixed several shield generators having visible one sided geometry in the holotable
        Adjusted weapon tech setup that was preventing the 9-Series Longsword from animating when fired
::Adjusted weapon tech setup that was preventing the 9-Series Longsword from animating when fired
        MaxOx NN-13 Neutron Cannon has had its name corrected
::MaxOx NN-13 Neutron Cannon has had its name corrected
        Tigerstriek is no longer missing collision
::Tigerstriek is no longer missing collision
    User Interface
:User Interface
        Fixed an issue that was causing the game client to steal mouse focus when loading into the hangar
::Fixed an issue that was causing the game client to steal mouse focus when loading into the hangar
        Fixed an issue that was causing the scoreboard to appear when modifier keys were pressed with the tab button
::Fixed an issue that was causing the scoreboard to appear when modifier keys were pressed with the tab button


    Known Issues:
:Known Issues:
    Gameplay
:Gameplay
        Network divergence can cause situations where it appears like a ship is not taking damage when the shots are actually missing
::Network divergence can cause situations where it appears like a ship is not taking damage when the shots are actually missing
        A combination of sprinting and shaking the mouse can cause the character to clip through a number of game objects
::A combination of sprinting and shaking the mouse can cause the character to clip through a number of game objects
        Sprinting and jumping into walls will sometimes cause the character to fall out of the game world
::Sprinting and jumping into walls will sometimes cause the character to fall out of the game world
        Weapons fire can appear offset from weapon muzzle when fired while moving
::Weapons fire can appear offset from weapon muzzle when fired while moving
        Entering or exiting a ship will cause other clients to see the character T-pose
::Entering or exiting a ship will cause other clients to see the character T-pose
        Characters rolling while prone is not seen by other clients
::Characters rolling while prone is not seen by other clients
        Characters will sometimes fail to animate correctly when exiting the pilot seat after landing
::Characters will sometimes fail to animate correctly when exiting the pilot seat after landing
        Lateral G-Force head animation is too fast which causes the camera to jerk around while strafing
::Lateral G-Force head animation is too fast which causes the camera to jerk around while strafing
    Ships
:Ships
        All ships aside from the Hornet are missing ship trails when carrying a Core
::All ships aside from the Hornet are missing ship trails when carrying a Core
        Multiple ships will sometimes tilt back when landing on landing platforms
::Multiple ships will sometimes tilt back when landing on landing platforms
        300i jitters after having landed on a landing pad
::300i jitters after having landed on a landing pad
        Aurora intakes aren’t displaying paint
::Aurora intakes aren’t displaying paint
        Aurora are not showing lateral G-force animations for the character
::Aurora are not showing lateral G-force animations for the character
        Avenger has some doors that cannot be opened in multiplayer
::Avenger has some doors that cannot be opened in multiplayer
        Entering the back seat of the Gladiator plays the animation for entering the front seat.
::Entering the back seat of the Gladiator plays the animation for entering the front seat.
        Freelancer loading ramp has no collision
::Freelancer loading ramp has no collision
        Cutlass isn’t attaching its Trireme thrusters for its default loadout
::Cutlass isn’t attaching its Trireme thrusters for its default loadout
        Cutlass Trireme thrusters are not able to be attached in the holotable (this will be left this way until they are ready for use)
::Cutlass Trireme thrusters are not able to be attached in the holotable (this will be left this way until they are ready for use)
        Character is sunk into the seat when sitting in the Cutlass Blue and Red
::Character is sunk into the seat when sitting in the Cutlass Blue and Red
        There will sometimes be an invisible block of collision in the cargo area of the Cutlass after landing the ship
::There will sometimes be an invisible block of collision in the cargo area of the Cutlass after landing the ship
        Freelancer loading ramp has no collision
::Freelancer loading ramp has no collision
        Freelancer main thrusters are missing
::Freelancer main thrusters are missing
        Multiple objects in the Retaliator are missing use prompts
::Multiple objects in the Retaliator are missing use prompts
        Retaliator maneuvering thrusters are not in landing mode when in the hangar
::Retaliator maneuvering thrusters are not in landing mode when in the hangar
    Components
:Components
        User folder issues can cause weapon ammunition to go missing as well as other ship component malfunctions
::User folder issues can cause weapon ammunition to go missing as well as other ship component malfunctions
        Rattler Cluster missile second stage rockets will all use the same trajectory
::Rattler Cluster missile second stage rockets will all use the same trajectory
        Missiles aren’t inheriting velocity from the ship that launches them
::Missiles aren’t inheriting velocity from the ship that launches them
        Seal Corporation shield generators will not be visible when equipped to Hornets
::Seal Corporation shield generators will not be visible when equipped to Hornets
    User Interface
:User Interface
        Lag pips will drop out with increased distance depending on how quickly a ship is approaching their target (only happens within a few hundred meters)
::Lag pips will drop out with increased distance depending on how quickly a ship is approaching their target (only happens within a few hundred meters)
        Scoreboard is not able to be opened when in spectator mode
::Scoreboard is not able to be opened when in spectator mode
        Shield hardpoint in the holotable is too small for Mustangs and 300 series
::Shield hardpoint in the holotable is too small for Mustangs and 300 series
        Ship status HUD for Gladius will display damage incorrectly
::Ship status HUD for Gladius will display damage incorrectly
        Missiles have a small portion of the ship targeting UI on them after being launched
::Missiles have a small portion of the ship targeting UI on them after being launched
        Multiple in game items and ships are missing text and are displaying their internal names
::Multiple in game items and ships are missing text and are displaying their internal names
        Paint objects in the holotable are placeholders
::Paint objects in the holotable are placeholders
        Loading back into a lobby will reset the ship selection to its default (sometimes this doesn’t happen visually but still happens on the backend)
::Loading back into a lobby will reset the ship selection to its default (sometimes this doesn’t happen visually but still happens on the backend)
        Power throttle doesn’t work
::Power throttle doesn’t work
    Environment
:Environment
        There are several locations in the hangars where the character can fall out of the world
::There are several locations in the hangars where the character can fall out of the world




==Patch v1.0.3 - 19.02.2015==
==Patch v1.0.3 - 19.02.2015==


    Additions:
:Additions:
        Ships
::Ships
            Added various Gladius audio
:::Added various Gladius audio
            Updated textures for M50 tires
:::Updated textures for M50 tires
        Components
::Components
            Added a new size 3 ballistic weapon: Gallenson Tactical Tarantula-870-Mk3
:::Added a new size 3 ballistic weapon: Gallenson Tactical Tarantula-870-Mk3
        User Interface
::User Interface
            Added a power throttle to the power management UI to make reducing ship signature easier (currently doesn’t work)
:::Added a power throttle to the power management UI to make reducing ship signature easier (currently doesn’t work)
            Added back end support for improved disconnection messages
:::Added back end support for improved disconnection messages
    Balance/Tweaks:
:Balance/Tweaks:
        Ships
::Ships
            Replaced Avenger Suckerpunch cannons with CF-007 Laser Repeaters while Suckerpunch cannons are still being developed
:::Replaced Avenger Suckerpunch cannons with CF-007 Laser Repeaters while Suckerpunch cannons are still being developed
        Components
::Components
            Omnisky 3 recharge rate reduced
:::Omnisky 3 recharge rate reduced
            Omnisky 6 recharge rate reduced
:::Omnisky 6 recharge rate reduced
            KLWE Mass Driver heat generation increased
:::KLWE Mass Driver heat generation increased
            60mm ammo mass increased
:::60mm ammo mass increased
            60mm projectile speed increased
:::60mm projectile speed increased
            60mm damage increased
:::60mm damage increased
            60mm energy damage reduced
:::60mm energy damage reduced
            Panther cooling rate increased
:::Panther cooling rate increased
            Tigerstreik ammo size changed to 25mm
:::Tigerstreik ammo size changed to 25mm
            Tigerstreik ammo box adjusted to hold 800 rounds
:::Tigerstreik ammo box adjusted to hold 800 rounds
            Increased rotational acceleration for all missiles
:::Increased rotational acceleration for all missiles
            Slightly reduced the range at which all missiles can lock onto a target
:::Slightly reduced the range at which all missiles can lock onto a target
            Reduced the amount of noise chaff generates
:::Reduced the amount of noise chaff generates
            Adjusted shield hit points to scale with component size and number of quadrants
:::Adjusted shield hit points to scale with component size and number of quadrants
            Adjusted shield regen delay and time to fully recharge to scale with component size
:::Adjusted shield regen delay and time to fully recharge to scale with component size
            Splash shields now allow a portion of direct fire to penetrate the shield barrier
:::Splash shields now allow a portion of direct fire to penetrate the shield barrier
            Splash shields are absorbing more damage than intended
:::Splash shields are absorbing more damage than intended
            Direct Damage shields now allow a portion of splash damage to penetrate the shield barrier
:::Direct Damage shields now allow a portion of splash damage to penetrate the shield barrier
        Gameplay
::Gameplay
            Added a delay for when the next shot will be available if an energy weapon runs dry
:::Added a delay for when the next shot will be available if an energy weapon runs dry
            Increased collision for the characters head to match the size of the head
:::Increased collision for the characters head to match the size of the head
            Lateral G system will now cause diminishing returns if player doesn’t allow pilot full recovery before engaging lateral G’s again
:::Lateral G system will now cause diminishing returns if player doesn’t allow pilot full recovery before engaging lateral G’s again
    Fixes:
:Fixes:
        Ships
::Ships
            Aurora CL ES LX ER – Weapons equipped to the wing hard points will now cool-down and recharge
:::Aurora CL ES LX ER – Weapons equipped to the wing hard points will now cool-down and recharge
            Auroras will now have shields when using the new shield generators
:::Auroras will now have shields when using the new shield generators
            Adjusted thrusters on the Avenger so that its deceleration is similar to its acceleration
:::Adjusted thrusters on the Avenger so that its deceleration is similar to its acceleration
            Avenger thruster effects are no longer green
:::Avenger thruster effects are no longer green
            Fixed an issue that was causing character to incorrectly attach to the Gladius when sitting in the cockpit
:::Fixed an issue that was causing character to incorrectly attach to the Gladius when sitting in the cockpit
            Arena commander menu will no longer appear when sitting in the back seat of a Super Hornet
:::Arena commander menu will no longer appear when sitting in the back seat of a Super Hornet
            Adjusted materials so that broken m50 cockpit glass doesn’t hamper visibility as much
:::Adjusted materials so that broken m50 cockpit glass doesn’t hamper visibility as much
            Fixed an issue that was preventing the Cutlass wing hatch from being interacted with
:::Fixed an issue that was preventing the Cutlass wing hatch from being interacted with
            Cutlass hardpoints will now show green bubbles if weapon mounts are removed
:::Cutlass hardpoints will now show green bubbles if weapon mounts are removed
            Fixed g-force animation system that was incorrectly transforming the g-force vector and causing characters to lean in the wrong direction
:::Fixed g-force animation system that was incorrectly transforming the g-force vector and causing characters to lean in the wrong direction
        Components
::Components
            Fixed issue where ship paint components were telling the ship status HUD to show them when equipped
:::Fixed issue where ship paint components were telling the ship status HUD to show them when equipped
            Vanduul energy weapons should now act like they are energy weapons
:::Vanduul energy weapons should now act like they are energy weapons
        Gameplay
::Gameplay
            Fixed an issue where the game would fail to detect input when slowly moving a joystick
:::Fixed an issue where the game would fail to detect input when slowly moving a joystick
            Fixed an issue that was causing Joysticks to stay ‘awake’ when not in use
:::Fixed an issue that was causing Joysticks to stay ‘awake’ when not in use
            Constant lateral acceleration values will no longer cause cumulative buildup of G pressure
:::Constant lateral acceleration values will no longer cause cumulative buildup of G pressure
        User Interface
::User Interface
            Fixed an issue that occasionally caused the ‘press x when ready’ to be invisible for Vanduul Swarm Coop
:::Fixed an issue that occasionally caused the ‘press x when ready’ to be invisible for Vanduul Swarm Coop
            Fixed an issue where multiple players persistently moving around in a lobby will cause their ship selections to overlap
:::Fixed an issue where multiple players persistently moving around in a lobby will cause their ship selections to overlap
        Environment
::Environment
            Removed misplaced invisible collision in Aeroview Hangar
:::Removed misplaced invisible collision in Aeroview Hangar
            Fixed some backwards warning labels in the Aeroview Hangar
:::Fixed some backwards warning labels in the Aeroview Hangar
            Patched up some small holes in the Aeroview hangar geometry
:::Patched up some small holes in the Aeroview hangar geometry
            Fixed some visible one sided geometry in the Self Land Hangar
:::Fixed some visible one sided geometry in the Self Land Hangar
            Fixed some graphics that were popping in and out in the Self Land Hangar
:::Fixed some graphics that were popping in and out in the Self Land Hangar
            Fixed some flickering textures in the VFG Industrial Hangar
:::Fixed some flickering textures in the VFG Industrial Hangar
            Fixed some graphics that were popping in and out in the VFG Industrial Hangar
:::Fixed some graphics that were popping in and out in the VFG Industrial Hangar
        Other issues
::Other issues
            Fixed an issue that was causing the matchmaking system to bottleneck at high population values
:::Fixed an issue that was causing the matchmaking system to bottleneck at high population values
    Known Issues:
:Known Issues:
        Ships
::Ships
            All ships aside from the Hornet are missing ship trails when carrying a Core
:::All ships aside from the Hornet are missing ship trails when carrying a Core
            Several ships are having radar visibility issues due to the helmet blocking the view
:::Several ships are having radar visibility issues due to the helmet blocking the view
            300 series are missing their starboard cooling components
:::300 series are missing their starboard cooling components
            350r will sometimes spawn with damaged components
:::350r will sometimes spawn with damaged components
            Aurora intakes aren’t displaying paint
:::Aurora intakes aren’t displaying paint
            Aurora CL is not showing G-force animations for the character
:::Aurora CL is not showing G-force animations for the character
            Some parts of the nose section for the Avenger are not taking damage
:::Some parts of the nose section for the Avenger are not taking damage
            Mustang Beta can have one of the doors in the cabin float above it if it’s used
:::Mustang Beta can have one of the doors in the cabin float above it if it’s used
            Cutlass isn’t attaching its Trireme thrusters for its default loadout (they can be added in the holotable)
:::Cutlass isn’t attaching its Trireme thrusters for its default loadout (they can be added in the holotable)
            Freelancer loading ramp has no collision
:::Freelancer loading ramp has no collision
            Freelancer Main Thrusters are missing
:::Freelancer Main Thrusters are missing
        Components
::Components
            User folder issues can cause weapon ammunition to go missing as well as other ship component malfunctions
:::User folder issues can cause weapon ammunition to go missing as well as other ship component malfunctions
            MaxOx NN-13 Neutron Cannon – Misnamed as MaxOx NP-14 Neutron Cannon
:::MaxOx NN-13 Neutron Cannon – Misnamed as MaxOx NP-14 Neutron Cannon
            Rattler Cluster missile second stage rockets will all use the same trajectory
:::Rattler Cluster missile second stage rockets will all use the same trajectory
            Missiles aren’t inheriting velocity from the ship that launches them
:::Missiles aren’t inheriting velocity from the ship that launches them
            Seal Corporation damage effect displays incorrectly when equipped on an Aurora
:::Seal Corporation damage effect displays incorrectly when equipped on an Aurora
            Seal Corporation shield generators will not be visible when equipped to Hornets
:::Seal Corporation shield generators will not be visible when equipped to Hornets
        Gameplay
::Gameplay
            Vanduul missiles are skipping their flight phase in Coop Vanduul Swarm which prevents a missile warning from being shown and results in the missile teleporting to the targets face
:::Vanduul missiles are skipping their flight phase in Coop Vanduul Swarm which prevents a missile warning from being shown and results in the missile teleporting to the targets face
            Using HOMAS or TrackIR whilst using Target Focus causes the players head to shake and move uncontrollably
:::Using HOMAS or TrackIR whilst using Target Focus causes the players head to shake and move uncontrollably
            Opening the holotable multiple times can cause the game to crash
:::Opening the holotable multiple times can cause the game to crash
        User Interface
::User Interface
            Lag pips will drop out with increased distance depending on how quickly a ship is approaching their target (only happens within a few hundred meters)
:::Lag pips will drop out with increased distance depending on how quickly a ship is approaching their target (only happens within a few hundred meters)
            Shield hardpoint in the holotable is too small for Mustangs and 300 series
:::Shield hardpoint in the holotable is too small for Mustangs and 300 series
            Shield component on the Aurora ship status HUD is too large
:::Shield component on the Aurora ship status HUD is too large
            Missiles have a small portion of the ship targeting UI on them after being launched
:::Missiles have a small portion of the ship targeting UI on them after being launched
            Multiple in game items are missing text and are displaying their internal names
:::Multiple in game items are missing text and are displaying their internal names
            Paint objects in the holotable are placeholders
:::Paint objects in the holotable are placeholders
            Loading back into a lobby will reset the ship selection to its default (sometimes this doesn’t happen visually but still happens on the backend)
:::Loading back into a lobby will reset the ship selection to its default (sometimes this doesn’t happen visually but still happens on the backend)
            Power throttle doesn’t work
:::Power throttle doesn’t work
        Other Issues
::Other Issues
            Character will sometimes spawn with the helmet on backwards
:::Character will sometimes spawn with the helmet on backwards


    For players that currently have their launcher set to the PTU, please do the following:
:For players that currently have their launcher set to the PTU, please do the following:
        Log into the launcher
::Log into the launcher
        Click on the cog in the upper right
::Click on the cog in the upper right
        Enable advanced settings
::Enable advanced settings
        Click ‘Reset to Defaults’
::Click ‘Reset to Defaults’
        Click ‘Reset all Settings’
::Click ‘Reset all Settings’




==Patch v1.0.2 - 05.02.2015==
==Patch v1.0.2 - 05.02.2015==


    Additions:
:Additions:
        Ships
::Ships
            Added paint skin hardpoint to all Aurora ships
:::Added paint skin hardpoint to all Aurora ships
            Added BEHR Laser Cannon S1s to the wing-top weapon hardpoints of the Aurora LN
:::Added BEHR Laser Cannon S1s to the wing-top weapon hardpoints of the Aurora LN
            Added audio to several usable locations in the Redeemer
:::Added audio to several usable locations in the Redeemer
        Components
::Components
            Added Tarantula-870 ballistic gun
:::Added Tarantula-870 ballistic gun
            Added a ‘shields’ section to the holotable
:::Added a ‘shields’ section to the holotable
            Added new parameters that allow for creation of different brands of shields
:::Added new parameters that allow for creation of different brands of shields
            Added different behavioral styles for shield generators using new parameters
:::Added different behavioral styles for shield generators using new parameters
            Added 8 new Seal Corporation shield generators. These will fall into one of two behavioral styles:
:::Added 8 new Seal Corporation shield generators. These will fall into one of two behavioral styles:
            Increased reduction against direct weapon fire with reduced splash absorption
:::Increased reduction against direct weapon fire with reduced splash absorption
            Increased splash absorption with reduced direct fire absorption
:::Increased splash absorption with reduced direct fire absorption
        Gameplay
::Gameplay
            Players are now given a warning message for persistently attacking allies
:::Players are now given a warning message for persistently attacking allies
        Art
::Art
            Added three paint skins for Auroras
:::Added three paint skins for Auroras


    Balance/Tweaks:
:Balance/Tweaks:
        Ships
::Ships
            Aurora LN fuel regeneration increased
:::Aurora LN fuel regeneration increased
            Mustang Gamma and Omega have had their handling improved to reduce their drift
:::Mustang Gamma and Omega have had their handling improved to reduce their drift
            Mustang Gamma and Omega have had their thrust generation increased
:::Mustang Gamma and Omega have had their thrust generation increased
            Removed empty weapon mounts from the Mustang Beta
:::Removed empty weapon mounts from the Mustang Beta
            Tweaked Rattler Cluster missile so that second stage rockets will detonate at separate time intervals if they miss
:::Tweaked Rattler Cluster missile so that second stage rockets will detonate at separate time intervals if they miss
        Components
::Components
            Amount of ammunition for the Tigerstreik ammo box has been increased
:::Amount of ammunition for the Tigerstreik ammo box has been increased
            Tweaked second stage rockets for Rattler Cluster missile so that they don’t all run out of fuel at the same time
:::Tweaked second stage rockets for Rattler Cluster missile so that they don’t all run out of fuel at the same time
        Other Tweaks
::Other Tweaks
            AI are more likely to fire a missile after acquiring a lock
:::AI are more likely to fire a missile after acquiring a lock
            pp_rebindkeys can no longer access files anywhere on a computer system. Mappings XMLs can be placed in Starcitizen/CitizenClient/USER/Controls/Mappings
:::pp_rebindkeys can no longer access files anywhere on a computer system. Mappings XMLs can be placed in Starcitizen/CitizenClient/USER/Controls/Mappings


    Fixes:
:Fixes:
        Ships
::Ships
            Fixed an issue that was causing the 325a to occasionally load into a match without ammo
:::Fixed an issue that was causing the 325a to occasionally load into a match without ammo
            350r is able to have a Talon Stalker Twin Rack mounted on it in the holotable
:::350r is able to have a Talon Stalker Twin Rack mounted on it in the holotable
            Fixed graphical gaps in 350r wings
:::Fixed graphical gaps in 350r wings
            Corrected thruster color for Avenger
:::Corrected thruster color for Avenger
            Audio for Avenger seat turning around plays correctly
:::Audio for Avenger seat turning around plays correctly
            Entering the seat of the Gladiator will no longer swap to the rear view camera
:::Entering the seat of the Gladiator will no longer swap to the rear view camera
            Fixed some of the issues that causes Hornets to leave their landing gear down
:::Fixed some of the issues that causes Hornets to leave their landing gear down
            Hornet Canard Turret texture no longer pops in and out with distance
:::Hornet Canard Turret texture no longer pops in and out with distance
            Fixed an issue that was preventing Mustangs from taking damage over a majority of the ship hull
:::Fixed an issue that was preventing Mustangs from taking damage over a majority of the ship hull
            Removed reflections from Cutlass Black buttons
:::Removed reflections from Cutlass Black buttons
            Fixed an issue where shooting some ships with a pistol would cause graphical issues with damage states
:::Fixed an issue where shooting some ships with a pistol would cause graphical issues with damage states
        Components
::Components
            Fixed an issue that was preventing the Rattler from delaying its second stage
:::Fixed an issue that was preventing the Rattler from delaying its second stage
        Gameplay
::Gameplay
            Fixed an issue that was preventing the system from kicking players persistently attacking allies
:::Fixed an issue that was preventing the system from kicking players persistently attacking allies
            Fixed an issue that prevented the recovery animation from playing after suffering a redout
:::Fixed an issue that prevented the recovery animation from playing after suffering a redout
            Fixed an issue where using HOMAS or TrackIR whilst using Target Focus causes the players head to shake and move uncontrollably
:::Fixed an issue where using HOMAS or TrackIR whilst using Target Focus causes the players head to shake and move uncontrollably
            Fixed an instance where the repsawn window would overlay the scoreboard at the end of a ra
:::Fixed an instance where the repsawn window would overlay the scoreboard at the end of a ra
        User Interface
::User Interface
            Fixed an issue that would prevent preset controls from appearing in the control list
:::Fixed an issue that would prevent preset controls from appearing in the control list
            Fixed some issues where the mouse cursor would hide behind the client window when an error was given
:::Fixed some issues where the mouse cursor would hide behind the client window when an error was given
            Kicking a player from the lobby will no longer cause lobby errors
:::Kicking a player from the lobby will no longer cause lobby errors
            Fixed an issue that would cause character names to duplicate when moving around and readying up in a lobby
:::Fixed an issue that would cause character names to duplicate when moving around and readying up in a lobby
            Fixed wheel alignment for Greycat Buggy in the holotable
:::Fixed wheel alignment for Greycat Buggy in the holotable
        Art
::Art
            The Herald in the Plentiful Salvage snow globe now has texture for its cockpit glass
:::The Herald in the Plentiful Salvage snow globe now has texture for its cockpit glass
            Updated keyboard control image to remove zoom from bracket [] keys
:::Updated keyboard control image to remove zoom from bracket [] keys
            Revel & York hangar ceiling fans will no longer flicker when viewed from ground level
:::Revel & York hangar ceiling fans will no longer flicker when viewed from ground level
            Fixed some graphical flickering in the Self Land hangar
:::Fixed some graphical flickering in the Self Land hangar
            Fixed some graphical issues in the VFG Industrial hangar
:::Fixed some graphical issues in the VFG Industrial hangar


    Known Issues:
:Known Issues:
        Ships
::Ships
            350r will sometimes spawn with damaged components
:::350r will sometimes spawn with damaged components
            Weapons mounted to the upper hardpoints for Auroras other than the LN will not be able to recharge or vent heat
:::Weapons mounted to the upper hardpoints for Auroras other than the LN will not be able to recharge or vent heat
            Avenger decelerates much faster than it accelerates
:::Avenger decelerates much faster than it accelerates
            Tigerstreik cannot be reattached to the Avenger (restarting the game client will fix this)
:::Tigerstreik cannot be reattached to the Avenger (restarting the game client will fix this)
            Mustang Beta can have one of the doors in the cabin float above it if it’s used
:::Mustang Beta can have one of the doors in the cabin float above it if it’s used
            Back seat of the Super Hornet cannot be exited
:::Back seat of the Super Hornet cannot be exited
            All ships aside from the Hornet are missing ship trails when carrying a Core
:::All ships aside from the Hornet are missing ship trails when carrying a Core
            Several ships are having radar visibility issues due to the helmet blocking the view
:::Several ships are having radar visibility issues due to the helmet blocking the view
            Freelancer loading ramp has no collision
:::Freelancer loading ramp has no collision
        Components
::Components
            User folder issues can cause weapon ammunition to go missing as well as other ship component malfunctions
:::User folder issues can cause weapon ammunition to go missing as well as other ship component malfunctions
            Rattler Cluster missile second stage rockets will all use the same trajectory
:::Rattler Cluster missile second stage rockets will all use the same trajectory
            Missiles aren’t inheriting velocity from the ship that launches them
:::Missiles aren’t inheriting velocity from the ship that launches them
            Seal Corperation damage effect displays incorrectly when equipped on an Aurora
:::Seal Corperation damage effect displays incorrectly when equipped on an Aurora
        User Interface
::User Interface
            Shield hardpoint in the holotable is too small for Mustangs and 300 series
:::Shield hardpoint in the holotable is too small for Mustangs and 300 series
            Shield component on the Aurora ship status HUD is too large
:::Shield component on the Aurora ship status HUD is too large
            Missiles have a small portion of the ship targeting UI on them after being launched
:::Missiles have a small portion of the ship targeting UI on them after being launched
            Paint objects in the holotable are placeholder
:::Paint objects in the holotable are placeholder
            Multiple in game items are missing text and are displaying their internal names
:::Multiple in game items are missing text and are displaying their internal names
            Multiple players persistently moving around in a lobby will cause their ship selections to overlap
:::Multiple players persistently moving around in a lobby will cause their ship selections to overlap
            Loading back into a lobby will reset the ship selection to its default (sometimes this doesn’t happen visually but still happens on the backend)
:::Loading back into a lobby will reset the ship selection to its default (sometimes this doesn’t happen visually but still happens on the backend)
            Ship selection resets to default the 2nd time a player loads into a game mode in the same lobby
:::Ship selection resets to default the 2nd time a player loads into a game mode in the same lobby
        Other Issues
::Other Issues
            Character will sometimes spawn with the helmet on backwards
:::Character will sometimes spawn with the helmet on backwards
            Aurora intakes aren’t displaying paint
:::Aurora intakes aren’t displaying paint




==Patch v1.0.1 - 23.01.2015==
==Patch v1.0.1 - 23.01.2015==


    Additions
:Additions
        Weapons
::Weapons
            Added fuel system to missiles
:::Added fuel system to missiles
            Added IR signal to missiles so they can appear on radar
:::Added IR signal to missiles so they can appear on radar
        User Interface
::User Interface
            Added UI and HUD overlays to display location of missiles that have been fired
:::Added UI and HUD overlays to display location of missiles that have been fired
            Added radar icons to differentiate between friendly and enemy missiles
:::Added radar icons to differentiate between friendly and enemy missiles
            Buggy has been added to the holotable UI
:::Buggy has been added to the holotable UI
            Added drag and drop sorting to power management menu (F3) on some ships
:::Added drag and drop sorting to power management menu (F3) on some ships
            Added community request to allow ship roll to be bound to mouse input
:::Added community request to allow ship roll to be bound to mouse input
            Added community request for invert option for analogue zoom
:::Added community request for invert option for analogue zoom
        Art
::Art
            Added new skins for the Greycat Buggy
:::Added new skins for the Greycat Buggy


    Balance/Tweaks
:Balance/Tweaks
        Ships
::Ships
            Avenger mass increased
:::Avenger mass increased
            Avenger maneuvering thruster values adjusted
:::Avenger maneuvering thruster values adjusted
            Avenger center of mass adjusted
:::Avenger center of mass adjusted
            Adjusted Cutlass thruster rotation speed
:::Adjusted Cutlass thruster rotation speed
            Vanduul Glaive speed increased
:::Vanduul Glaive speed increased
            Corrected the amount of splash damage absorbed by shields
:::Corrected the amount of splash damage absorbed by shields
        Weapons
::Weapons
            Increased size and duration of chaff
:::Increased size and duration of chaff
            Increased amount of countermeasures per pod
:::Increased amount of countermeasures per pod
            Flare lighting effect can now be seen further away
:::Flare lighting effect can now be seen further away
            Flares potency degrades with time
:::Flares potency degrades with time
            Reduced missile ability to maintain its target
:::Reduced missile ability to maintain its target
            Increased missile damage due to improvements made to shields
:::Increased missile damage due to improvements made to shields
            Reduced acceleration of Rattler missile to extend fuel life
:::Reduced acceleration of Rattler missile to extend fuel life
        User Interface
::User Interface
            Renamed “Controls” to say “Control Options”
:::Renamed “Controls” to say “Control Options”
            ”Join” has been removed from the lobby UI since the “Launch” button has replaced its function
:::”Join” has been removed from the lobby UI since the “Launch” button has replaced its function
            When searching for a match, cancel and join will no longer display for players that are not the host
:::When searching for a match, cancel and join will no longer display for players that are not the host
            Host can no longer cancel a search when a match is found
:::Host can no longer cancel a search when a match is found
        Other tweaks
::Other tweaks
            Tweaked information that is reported to the leaderboards for changes in damage dealt and taken
:::Tweaked information that is reported to the leaderboards for changes in damage dealt and taken
            Updated some character animations for passing out and recovering from g-forces
:::Updated some character animations for passing out and recovering from g-forces
            AI pilots will sometimes use a break away maneuver after using a flare to deflect a missile
:::AI pilots will sometimes use a break away maneuver after using a flare to deflect a missile


    Fixes
:Fixes
        Ships
::Ships
            Fixed a few issues where running towards the Avenger and using a door would result in an offset animation
:::Fixed a few issues where running towards the Avenger and using a door would result in an offset animation
            Avenger nose mount will now only accept the avenger Tigerstreik
:::Avenger nose mount will now only accept the avenger Tigerstreik
            Fixed an issue where the Avenger’s Tigerstreik would continue to play weapons fire sounds when it runs out of ammunition
:::Fixed an issue where the Avenger’s Tigerstreik would continue to play weapons fire sounds when it runs out of ammunition
            Fixed an issue where the Avenger could only take damage from some directions
:::Fixed an issue where the Avenger could only take damage from some directions
            Fixed some situations where the Avenger would deploy its landing gear while dogfighting
:::Fixed some situations where the Avenger would deploy its landing gear while dogfighting
            Fixed an issue where Aurora LN would load in without a radar sphere
:::Fixed an issue where Aurora LN would load in without a radar sphere
            Characters flying an Aurora LN and LX now show g-force animations while flying
:::Characters flying an Aurora LN and LX now show g-force animations while flying
            Mustang turret weapons are now bound to the correct weapons group
:::Mustang turret weapons are now bound to the correct weapons group
            Mustang Delta rockets will now explode when hitting 300 series ships
:::Mustang Delta rockets will now explode when hitting 300 series ships
            Mustangs will no longer give the ‘forced error’ message when destroyed
:::Mustangs will no longer give the ‘forced error’ message when destroyed
            Hornet ladders will now have footstep audio when entering and exiting ship
:::Hornet ladders will now have footstep audio when entering and exiting ship
            Hornets have had their missing missile rack returned to them
:::Hornets have had their missing missile rack returned to them
            Fixed an issue where the Hornet would fire its weapons through its nose at extreme angles
:::Fixed an issue where the Hornet would fire its weapons through its nose at extreme angles
            Fixed an issue where the Hornet computer would say “Chaff offline” when activating chaff
:::Fixed an issue where the Hornet computer would say “Chaff offline” when activating chaff
            Fixed an issue that allowed for a Gladius to be flown in free flight
:::Fixed an issue that allowed for a Gladius to be flown in free flight
            Fixed an issue with Cutlass landing gear not deploying when near landing pad
:::Fixed an issue with Cutlass landing gear not deploying when near landing pad
            Characters flying a Cutlass will now show g-force animations while flying
:::Characters flying a Cutlass will now show g-force animations while flying
            Fixed an issue that caused the Cutlass to be missing its turret
:::Fixed an issue that caused the Cutlass to be missing its turret
            Fixed multiple objects in the base Freelancer variant that could not be used
:::Fixed multiple objects in the base Freelancer variant that could not be used
        Weapons
::Weapons
            Fixed an issue where flares would only spawn client side
:::Fixed an issue where flares would only spawn client side
            Missiles will now detonate when they reach a flare
:::Missiles will now detonate when they reach a flare
            Fixed an issue where rattler engine flare would drop out at large distances
:::Fixed an issue where rattler engine flare would drop out at large distances
            Fixed an issue where rattler missiles would not separate into their second stage in multiplayer
:::Fixed an issue where rattler missiles would not separate into their second stage in multiplayer
            Missile icons in the HUD now properly reflect the type of lock the missile uses
:::Missile icons in the HUD now properly reflect the type of lock the missile uses
            Fixed a UI issue where changing power management tabs would show incorrect shield information if custom shield values were in use
:::Fixed a UI issue where changing power management tabs would show incorrect shield information if custom shield values were in use
            Fixed some of the issues that would cause a ‘forced error’ when killing opponents with missiles or ballistic weapons
:::Fixed some of the issues that would cause a ‘forced error’ when killing opponents with missiles or ballistic weapons
            Fixed an issue where the Tigerstriek would continue to play weapons fire sounds when it runs out of ammunition
:::Fixed an issue where the Tigerstriek would continue to play weapons fire sounds when it runs out of ammunition
        User Interface
::User Interface
            Blank chat messages can no longer be sent while dogfighting
:::Blank chat messages can no longer be sent while dogfighting
            Closing chat while dogfighting now clears text from the entry field
:::Closing chat while dogfighting now clears text from the entry field
            Holotable item stacks will no longer move position in the item list when they are used
:::Holotable item stacks will no longer move position in the item list when they are used
            Entering a lobby will no longer request all the information from an accounts contact list at the same time
:::Entering a lobby will no longer request all the information from an accounts contact list at the same time
            Toggling gimbal lock and virtual joystick no longer resets virtual center of the screen
:::Toggling gimbal lock and virtual joystick no longer resets virtual center of the screen
            Added a space between ‘New’ and ‘Horizon’ for the Old Vanderval race map
:::Added a space between ‘New’ and ‘Horizon’ for the Old Vanderval race map
            Fixed an issue where changing the game mode in a lobby would reset a players ship choice
:::Fixed an issue where changing the game mode in a lobby would reset a players ship choice
        Gameplay
::Gameplay
            Fixed an issue where self-destructing would count as a final kill
:::Fixed an issue where self-destructing would count as a final kill
            Fixed players being unable to connect to Vanduul Swarm Coop
:::Fixed players being unable to connect to Vanduul Swarm Coop
        Other fixes
::Other fixes
            Fixed an issue where getting inside the buggy would sometimes teleport characters outside of the hangar
:::Fixed an issue where getting inside the buggy would sometimes teleport characters outside of the hangar
            Fixed the attachment point for the characters hair
:::Fixed the attachment point for the characters hair
            Second story Self Land hangar bay doors now have audio when opened and closed
:::Second story Self Land hangar bay doors now have audio when opened and closed
            Fixed an issue where the camera would snap to a scene of stars when sitting in pilot chairs or ship beds
:::Fixed an issue where the camera would snap to a scene of stars when sitting in pilot chairs or ship beds
            Fixed some flickering asteroids
:::Fixed some flickering asteroids


    Known Issues
:Known Issues
        350r will sometimes spawn with damaged components
::350r will sometimes spawn with damaged components
        350r is unable to have a Talon Stalker Twin Rack mounted on it in the holotable
::350r is unable to have a Talon Stalker Twin Rack mounted on it in the holotable
        Avenger maneuvering effects are green
::Avenger maneuvering effects are green
        Aurora weaponry is not venting heat
::Aurora weaponry is not venting heat
        Mustang Beta can have one of the doors in the cabin float above it if it’s used
::Mustang Beta can have one of the doors in the cabin float above it if it’s used
        Back seat of the super hornet cannot be exited
::Back seat of the super hornet cannot be exited
        All ships aside from the Hornet are missing ship trails when carrying a Core
::All ships aside from the Hornet are missing ship trails when carrying a Core
        Several ships are having radar visibility issues due to the helmet blocking the view
::Several ships are having radar visibility issues due to the helmet blocking the view
        Freelancer loading ramp has no collision
::Freelancer loading ramp has no collision
        Ballistic weapons will sometimes be missing ammunition when loading into a match (deleting the user folder fixes this)
::Ballistic weapons will sometimes be missing ammunition when loading into a match (deleting the user folder fixes this)
        Missiles have a small portion of the ship targeting UI on them after being launched
::Missiles have a small portion of the ship targeting UI on them after being launched
        Character will sometimes spawn with the helmet on backwards
::Character will sometimes spawn with the helmet on backwards
        Paint objects in the holotable are placeholder
::Paint objects in the holotable are placeholder
        Loading back into a lobby will reset the ship selection to its default (sometimes this doesn’t happen visually but still happens on the backend)
::Loading back into a lobby will reset the ship selection to its default (sometimes this doesn’t happen visually but still happens on the backend)
        The first player in Team 1 duplicates when the last non-ready player readies up for Capture the Core and Squadron Battle game modes
::The first player in Team 1 duplicates when the last non-ready player readies up for Capture the Core and Squadron Battle game modes
        Ship selection resets to default the 2nd time a player loads into a game mode in the same lobby
::Ship selection resets to default the 2nd time a player loads into a game mode in the same lobby
        Attempting to kick a player from the lobby as they quit out will generate Lobby Error 8, loading into a public lobby again will hang the game on a black screen
::Attempting to kick a player from the lobby as they quit out will generate Lobby Error 8, loading into a public lobby again will hang the game on a black screen
        Using the Arena Commander menu in a ship, entering a match, and loading back into the hangar will cause lobby errors
::Using the Arena Commander menu in a ship, entering a match, and loading back into the hangar will cause lobby errors




Zeile 479: Zeile 675:
Additions:
Additions:


    Gladiator is now hangar ready
:Gladiator is now hangar ready
    Added Holiday Wreath to game files but it is not yet visible in game
:Added Holiday Wreath to game files but it is not yet visible in game
    Added drunk effect for the Liquor Cabinet (Please drink responsibly)
:Added drunk effect for the Liquor Cabinet (Please drink responsibly)


Known Issues:
Known Issues:


    Strafe up and down is inconsistent in Hornet
:Strafe up and down is inconsistent in Hornet
    Power plant explosions don’t inherit velocity of the ship they emanate from
:Power plant explosions don’t inherit velocity of the ship they emanate from
    Wingmen stop flying between waves in Vanduul Swarm
:Wingmen stop flying between waves in Vanduul Swarm
    Wingman don’t react to being shot by allies
:Wingman don’t react to being shot by allies
    Game Client steals mouse focus when loading into the hangar
:Game Client steals mouse focus when loading into the hangar




==Patch v0.9.2.1 - 14.11.2014==
==Patch v0.9.2.1 - 14.11.2014==


    ADDITIONS
:ADDITIONS
        315p is able to be flown in Arena Commander
::315p is able to be flown in Arena Commander
        Added Liquor Cabinet flare item
::Added Liquor Cabinet flare item


    BALANCE/TWEAKS
:BALANCE/TWEAKS
        SHIPS
::SHIPS
        With all of the variants of the 300 series now playable, the default loadout for the ships are being adjusted so that they fit better into their intended roles but can still have their loadout be edited for other functions.
::With all of the variants of the 300 series now playable, the default loadout for the ships are being adjusted so that they fit better into their intended roles but can still have their loadout be edited for other functions.
            300i
:::300i
                Nose gun removed from default loadout
::::Nose gun removed from default loadout
                Missiles removed from default loadout
::::Missiles removed from default loadout
            350r
:::350r
                Nose gun removed from default loadout
::::Nose gun removed from default loadout
                Missile racks can now be equipped. Default loadout still empty
::::Missile racks can now be equipped. Default loadout still empty
        WEAPONS
::WEAPONS
        Ballistic ammo boxes have had their ammunition damage and ammunition totals adjusted.
::Ballistic ammo boxes have had their ammunition damage and ammunition totals adjusted.
            25 mm (used in 9-Series Longsword )
:::25 mm (used in 9-Series Longsword )
                Max ammo reduced
::::Max ammo reduced
                Damage decreased
::::Damage decreased
            35 mm (used in 11-Series Broadsword)
:::35 mm (used in 11-Series Broadsword)
                Max ammo reduced
::::Max ammo reduced
                Damage increased
::::Damage increased
            60 mm (Used in Sledge II)
:::60 mm (Used in Sledge II)
                Max ammo reduced
::::Max ammo reduced
        CONTROLS
::CONTROLS
            ESP adjusted to behave more consistently across different hardware setups
:::ESP adjusted to behave more consistently across different hardware setups
            Virtual Joystick adjusted to allow for more precise control
:::Virtual Joystick adjusted to allow for more precise control


    FIXES
:FIXES
        Fixed control audio for 300 series
::Fixed control audio for 300 series
        Fixed missing thrusters that were causing 300 series to maneuver poorly
::Fixed missing thrusters that were causing 300 series to maneuver poorly
        Fixed 325a loading into Arena Commander with 300i textures
::Fixed 325a loading into Arena Commander with 300i textures
        Fixed Gladius canopy sinking downward when used
::Fixed Gladius canopy sinking downward when used
        Fixed weapon mounts allowing ships to use larger than intended weapons
::Fixed weapon mounts allowing ships to use larger than intended weapons
        Fixed Jukebox screen dropping out when getting too close in Self Land hangar
::Fixed Jukebox screen dropping out when getting too close in Self Land hangar
        Fixed Jukebox screen being visible through Arena Commander menu
::Fixed Jukebox screen being visible through Arena Commander menu
        Fixed outdated sound bank for Self Land (discount) hangar
::Fixed outdated sound bank for Self Land (discount) hangar
        Fixed a movement delay issue that occurred when using virtual joystick control mode with mouse
::Fixed a movement delay issue that occurred when using virtual joystick control mode with mouse
        Fixed an issue where hangar geometry would drop out when viewed through catwalks
::Fixed an issue where hangar geometry would drop out when viewed through catwalks


    KNOWN ISSUES
:KNOWN ISSUES
        300i will occasionally ignore custom loadouts and enter a match with its stock weapons loadout
::300i will occasionally ignore custom loadouts and enter a match with its stock weapons loadout
        315p jump scanner and jump engine appear as polyhedron in holo table
::315p jump scanner and jump engine appear as polyhedron in holo table
        350r targeting reticle is larger than intended when locked onto by another ship
::350r targeting reticle is larger than intended when locked onto by another ship
        Redeemer has multiple objects that cannot be used
::Redeemer has multiple objects that cannot be used
        Sure Grip Tractor beam does not function
::Sure Grip Tractor beam does not function
        Vanduul ships can have missing geometry in some damage states
::Vanduul ships can have missing geometry in some damage states
        Arena commander ship selection scroll bar is invisible and can only be used with a mouse wheel
::Arena commander ship selection scroll bar is invisible and can only be used with a mouse wheel
        Overclocking video cards can cause the game to crash
::Overclocking video cards can cause the game to crash




==Patch v0.9.2 - 30.10.2014==
==Patch v0.9.2 - 30.10.2014==


    ADDITIONS
:ADDITIONS
        Added Gladius to hangar
::Added Gladius to hangar
        Added Enhanced Stick Precision for Joystick and Gamepad
::Added Enhanced Stick Precision for Joystick and Gamepad
        Added Target Focus
::Added Target Focus
        Added Virtual Joystick toggle (left-alt)
::Added Virtual Joystick toggle (left-alt)
        Added missile deployment animations
::Added missile deployment animations
        Added option to now bind decoupled yaw on joysticks
::Added option to now bind decoupled yaw on joysticks


    BALANCE/TWEAKS
:BALANCE/TWEAKS
        M50
::M50
            Health reduced
:::Health reduced
            Turning speed increased
:::Turning speed increased
            Acceleration increased
:::Acceleration increased
        350R
::350R
            Decreased boost
:::Decreased boost
            Weight increased
:::Weight increased
        300i
::300i
            Adjusted weapon heat decay
:::Adjusted weapon heat decay
        Hornet
::Hornet
            Increased power draw of shield
:::Increased power draw of shield
        Aurora
::Aurora
            Adjusted weapon heat decay
:::Adjusted weapon heat decay
        Weapon Cooling tweaked for all weapons
::Weapon Cooling tweaked for all weapons
        Omnisky III
::Omnisky III
            Damage Decreased
:::Damage Decreased
            Firing rate increased
:::Firing rate increased
        Omnisky VI
::Omnisky VI
            Firing rate increased
:::Firing rate increased
        CF-007 Bulldog Repeater
::CF-007 Bulldog Repeater
            Damage decreased
:::Damage decreased
        CF-117 Badger Repeater
::CF-117 Badger Repeater
            Damage increased
:::Damage increased
        Behring M3A Laser
::Behring M3A Laser
            Damage increased
:::Damage increased
        Behring M4A
::Behring M4A
            Firing rate decreased
:::Firing rate decreased
            Bullet speed increased
:::Bullet speed increased
            Reduced bullet spread
:::Reduced bullet spread
        Behring M5A
::Behring M5A
            Firing rate increased
:::Firing rate increased
            Power usage increased
:::Power usage increased
            Damage increased
:::Damage increased
        9-Series Longsword
::9-Series Longsword
            Size reduced from 2 to 1
:::Size reduced from 2 to 1
            Firing rate increased
:::Firing rate increased
            Damage increased
:::Damage increased
        11-Series Broadsword
::11-Series Broadsword
            Firing rate increased
:::Firing rate increased
            Damage decreased
:::Damage decreased
        Sledge II
::Sledge II
            K and W Mass Driver Cannon display name changed to Sledge II
:::K and W Mass Driver Cannon display name changed to Sledge II
            Size reduced from 2 to 1
:::Size reduced from 2 to 1
            Firing rate decreased
:::Firing rate decreased
            Damage decreased
:::Damage decreased
        Mantis GT-220
::Mantis GT-220
            Damage decreased
:::Damage decreased
        MaxOx NN-13 Neutron Cannon
::MaxOx NN-13 Neutron Cannon
            Firing rate increased
:::Firing rate increased
            Damage increased
:::Damage increased
            Decreased heat and power usage
:::Decreased heat and power usage
            Changed color
:::Changed color
        Target Lead Indicator replaced with Lag-Pip
::Target Lead Indicator replaced with Lag-Pip
        Increased size of DFM maps
::Increased size of DFM maps
        Adjusted Shield Regen Delay
::Adjusted Shield Regen Delay
        Default joystick x-axis input is now yaw instead of roll
::Default joystick x-axis input is now yaw instead of roll
        Comstab now off by default
::Comstab now off by default
        Updated 315p material
::Updated 315p material
        Relative mouse mode improvements
::Relative mouse mode improvements
        Various HUD visual changes
::Various HUD visual changes
        Zoom slightly increased, visual effect added
::Zoom slightly increased, visual effect added
        Adjusted position of locker toilet paper
::Adjusted position of locker toilet paper
        Updated ammobox visual in holotable
::Updated ammobox visual in holotable
        Decreased IFCS Banking
::Decreased IFCS Banking
        Racing checkpoints now open faster
::Racing checkpoints now open faster
        Adjusted Broken Moon and Dying Star ambient light
::Adjusted Broken Moon and Dying Star ambient light


    FIXES
:FIXES
        Fixed 325a textures
::Fixed 325a textures
        Fixed Mustang enter animation
::Fixed Mustang enter animation
        Fixed Aurora gimbal rotation rate
::Fixed Aurora gimbal rotation rate
        Fixed Squadron Battle not ending if one team leaves
::Fixed Squadron Battle not ending if one team leaves
        Fixed Vanduul spawning in incorrect locations
::Fixed Vanduul spawning in incorrect locations
        Fixed racing end of match scoreboard
::Fixed racing end of match scoreboard
        Fixed some draw distance issues in the hangar
::Fixed some draw distance issues in the hangar
        Fixed the planet flickering in Broken Moon
::Fixed the planet flickering in Broken Moon
        Fixed 300i series door sounds
::Fixed 300i series door sounds
        Fixed 300i series hologram not showing ship damage
::Fixed 300i series hologram not showing ship damage
        Fixed Origin radar sphere being too dim
::Fixed Origin radar sphere being too dim
        Fixed flickering issues of environment assets during the beginning of a race
::Fixed flickering issues of environment assets during the beginning of a race
        Fixed distance marker on selected reticle to now match scale of reticle
::Fixed distance marker on selected reticle to now match scale of reticle
        Matchmaking improvements
::Matchmaking improvements
        Localization fixes
::Localization fixes
        Various crash fixes
::Various crash fixes


    KNOWN ISSUES
:KNOWN ISSUES
        Ships can appear to jitter near edges of large maps
::Ships can appear to jitter near edges of large maps
        325a external material incorrect after zoning into multiplayer matches
::325a external material incorrect after zoning into multiplayer matches
        Gladius canopy becomes offset from cockpit during open animation
::Gladius canopy becomes offset from cockpit during open animation
        325a power management bars do not update when redistributing power via the power triangle
::325a power management bars do not update when redistributing power via the power triangle
        Dynamic Zoom only functions when ship is not moving
::Dynamic Zoom only functions when ship is not moving
        Arena commander menu specified Hornet F7a as ‘TRAINER’
::Arena commander menu specified Hornet F7a as ‘TRAINER’
        Omnisky III and IV do not overheat
::Omnisky III and IV do not overheat
        Floating geometry above 315p starboard door
::Floating geometry above 315p starboard door
        The nose and wing stripes on the 315p are displaying incorrectly
::The nose and wing stripes on the 315p are displaying incorrectly
        Targeting an enemy ship during the HUD bootup sequence will result in the targeted ship not appearing in the target window
::Targeting an enemy ship during the HUD bootup sequence will result in the targeted ship not appearing in the target window
        Wingmen stop flying between waves in Vanduul Swarm
::Wingmen stop flying between waves in Vanduul Swarm
        Turrets are inaccessible in the Cutlass Black and Blue
::Turrets are inaccessible in the Cutlass Black and Blue
        Graphical artifacts appearing when using an AMD R9 285 video card
::Graphical artifacts appearing when using an AMD R9 285 video card
        Docking Collar is inaccessible in the Cutlass Black
::Docking Collar is inaccessible in the Cutlass Black
        Docked targets show a scanned reticle/HUD arrow but do not give lag pips
::Docked targets show a scanned reticle/HUD arrow but do not give lag pips
        Grey cat will always turn right when using the Gamepad
::Grey cat will always turn right when using the Gamepad
        Joystick and Throttle inputs do not prevent Windows power saver mode from putting monitor to sleep
::Joystick and Throttle inputs do not prevent Windows power saver mode from putting monitor to sleep
        You can prevent this by increasing the sleep timer for your display in Windows Power Saver settings
::You can prevent this by increasing the sleep timer for your display in Windows Power Saver settings
        Stalker IR missiles do little damage and ignore flares
::Stalker IR missiles do little damage and ignore flares
        Hornet nose weapons do not recharge
::Hornet nose weapons do not recharge
        Helmet overlay still appears below feet when looking down
::Helmet overlay still appears below feet when looking down
        Aurora MR red decals don’t get damaged when the ship does
::Aurora MR red decals don’t get damaged when the ship does
        Vanduul, Vixen and Warlord will sometimes collide with asteroids
::Vanduul, Vixen and Warlord will sometimes collide with asteroids




==Patch v0.9.1 - 30.09.2014==
==Patch v0.9.1 - 30.09.2014==


    FEATURES
:FEATURES
        Added a controls customization screen that allows remapping of a subset of actions oriented towards ship navigation
::Added a controls customization screen that allows remapping of a subset of actions oriented towards ship navigation
            Support for keyboard+mouse, controller devices and Joystick / HOTAS
:::Support for keyboard+mouse, controller devices and Joystick / HOTAS
            Allows customization of discrete & continuous (axis) outputs
:::Allows customization of discrete & continuous (axis) outputs
            Support for modifiers keys
:::Support for modifiers keys
        Added ability to choose which ships spawn in your hangar
::Added ability to choose which ships spawn in your hangar
        Added ability to lock on to enemy closest to reticle
::Added ability to lock on to enemy closest to reticle
        Added gamma, brightness, and contrast settings
::Added gamma, brightness, and contrast settings
        Added pilot breathing
::Added pilot breathing
        Added sound reverb to hangars
::Added sound reverb to hangars
        Added basic sound to pause menu
::Added basic sound to pause menu
        SLI/Crossfire Support Implemented
::SLI/Crossfire Support Implemented


    BALANCE/TWEAKS
:BALANCE/TWEAKS
        Changed Vanduul Swarm spawn sound
::Changed Vanduul Swarm spawn sound
        Added a drop shadow to the UI in New Horizon Speedway level
::Added a drop shadow to the UI in New Horizon Speedway level
        M50
::M50
            Hard points no longer attach size 2 weaponry
:::Hard points no longer attach size 2 weaponry
            Missiles attached by default
:::Missiles attached by default
            Reduced power of maneuvering thrusters
:::Reduced power of maneuvering thrusters
            Reduced health of major ship components
:::Reduced health of major ship components


    FIXES
:FIXES
        Private matches re-enabled
::Private matches re-enabled
        Character no longer clips through Aurora Ladder
::Character no longer clips through Aurora Ladder
        Race mode no longer displays incorrect race position
::Race mode no longer displays incorrect race position
        Can now cancel connection to multiplayer matches with the cancel button
::Can now cancel connection to multiplayer matches with the cancel button
        Arena Commander menu now fills the screen for all aspect ratios
::Arena Commander menu now fills the screen for all aspect ratios
        HUD now displays message before kicking idle player from match
::HUD now displays message before kicking idle player from match
        No longer possible to load into a match with a non-DFM ship
::No longer possible to load into a match with a non-DFM ship
        Space brake no longer blocks throttle input
::Space brake no longer blocks throttle input
        Arena Commander menu no longer becomes blurry at max zoom-in while in the Aurora Trainer
::Arena Commander menu no longer becomes blurry at max zoom-in while in the Aurora Trainer
        Race data while in the M50 no longer moves outside the screen
::Race data while in the M50 no longer moves outside the screen
        The 17th checkpoint now shows in Defford Link
::The 17th checkpoint now shows in Defford Link
        Race no longer spawns you in the incorrect place
::Race no longer spawns you in the incorrect place
        Fixed issue with player sometimes failing to eject in 300i/350r
::Fixed issue with player sometimes failing to eject in 300i/350r
        Black/redout no longer persists after ejecting
::Black/redout no longer persists after ejecting
        M50 chaff no longer fires in the wrong direction
::M50 chaff no longer fires in the wrong direction
        Wingmen in Vanduul Swarm no longer sometimes fail to respawn after elite waves
::Wingmen in Vanduul Swarm no longer sometimes fail to respawn after elite waves
        Fixed issues with matches sometimes not reporting stats to leaderboards
::Fixed issues with matches sometimes not reporting stats to leaderboards
        Various crash fixes
::Various crash fixes
        Improvements to SLI/Crossfire issue
::Improvements to SLI/Crossfire issue
        The cursor no longer has conflicts when a joystick is plugged in
::The cursor no longer has conflicts when a joystick is plugged in
        The following Cvars have been re-whitelisted:
::The following Cvars have been re-whitelisted:
            r_FogShadows
:::r_FogShadows
            r_Gamma
:::r_Gamma
            r_HDRBloomRatio
:::r_HDRBloomRatio
            r_HDRBrightLevel
:::r_HDRBrightLevel
            r_MotionBlur
:::r_MotionBlur
            r_ssdo
:::r_ssdo
            sys_spec_shadows
:::sys_spec_shadows
            r_getscreenshot
:::r_getscreenshot


    KNOWN ISSUES
:KNOWN ISSUES
        325a and 310p ships show some white exterior
::325a and 310p ships show some white exterior
        325a and 315p may show an invisible pilot seat
::325a and 315p may show an invisible pilot seat
        315p engine pops in and out
::315p engine pops in and out
        Super Hornet has offset components around rear landing gear
::Super Hornet has offset components around rear landing gear
        Unable to exit back seat of super hornet
::Unable to exit back seat of super hornet
        Accounts can only have a maximum of 2 ammo boxes of each type, which causes the account to not have enough ammunition if a ship is trying to equip more than 2 of the same gun
::Accounts can only have a maximum of 2 ammo boxes of each type, which causes the account to not have enough ammunition if a ship is trying to equip more than 2 of the same gun
        Unable to create custom profiles (currently changes are saved to the existing profiles, which are reset if you re-select the “default” profile)
::Unable to create custom profiles (currently changes are saved to the existing profiles, which are reset if you re-select the “default” profile)
        Individual keybindings cannot be set as blank. This means if a player sets a control on accident, it can’t be unbound without resetting the whole profile
::Individual keybindings cannot be set as blank. This means if a player sets a control on accident, it can’t be unbound without resetting the whole profile
        Unable to fully mix/match custom keybinds across multiple devices
::Unable to fully mix/match custom keybinds across multiple devices
        Swapping from one controller profile to another will reset any changes the player has made
::Swapping from one controller profile to another will reset any changes the player has made
        There is no visual feedback for what kinds of inputs are accepted for controls that only accept specific kinds of input
::There is no visual feedback for what kinds of inputs are accepted for controls that only accept specific kinds of input
        Unable to change power-priority of 350R in power management screen
::Unable to change power-priority of 350R in power management screen
        M50 HUD does not display missiles
::M50 HUD does not display missiles
        Fuel can be consumed when no additional thrust is being generated
::Fuel can be consumed when no additional thrust is being generated
        Idris’s that spawn in hangar are currently invisible and have no collision
::Idris’s that spawn in hangar are currently invisible and have no collision
        The M50’s portside wing has misplaced elements
::The M50’s portside wing has misplaced elements
        The starboard side of the M50’s spoiler has an inverted decal
::The starboard side of the M50’s spoiler has an inverted decal
        The Constellation Phoenix has collision issues in its rear engine room
::The Constellation Phoenix has collision issues in its rear engine room
        There can sometimes be a brief pause when a player joins a match or respawns
::There can sometimes be a brief pause when a player joins a match or respawns
        Matchmaker may not account for Track Variant when searching for Murray Cup races via Spectrum Match
::Matchmaker may not account for Track Variant when searching for Murray Cup races via Spectrum Match




==Patch v0.9 - 12.09.2014==
==Patch v0.9 - 12.09.2014==


    Features
:Features
        Added Cooperative Vanduul Swarm game mode
::Added Cooperative Vanduul Swarm game mode
        Added Classic Race game mode
::Added Classic Race game mode
        Added Private Matches
::Added Private Matches
        Added Friend Codes
::Added Friend Codes
        M50 is now Arena Commander Ready
::M50 is now Arena Commander Ready
        350r is now Arena Commander Ready
::350r is now Arena Commander Ready
        Added New Horizons Speedway level
::Added New Horizons Speedway level
        New Hangars:
::New Hangars:
            Discount is now Self Land
:::Discount is now Self Land
            Business is now Aeroview
:::Business is now Aeroview
            Deluxe is now Revel & York
:::Deluxe is now Revel & York
            Addition of VFG Industrial Asteroid Hangar
:::Addition of VFG Industrial Asteroid Hangar
        Added backend support for Leaderboards
::Added backend support for Leaderboards
        Added ability to boost maneuvering thrusters by consuming fuel
::Added ability to boost maneuvering thrusters by consuming fuel
        Additional controls for Six Degrees of Freedom in both coupled/decoupled mode
::Additional controls for Six Degrees of Freedom in both coupled/decoupled mode
        Added various control schemes
::Added various control schemes
        Added fuel gauge to HUD of all ships
::Added fuel gauge to HUD of all ships
        Greatly improved pilot g-force animations
::Greatly improved pilot g-force animations
        Added scalable directional pilot animations for hit impacts
::Added scalable directional pilot animations for hit impacts
        New game/pause menu
::New game/pause menu
        Updated and improved a plethora of sound effects
::Updated and improved a plethora of sound effects
        Added sounds for catwalk doors
::Added sounds for catwalk doors
        Updated countermeasure sounds
::Updated countermeasure sounds
        Added response sound for hitting target
::Added response sound for hitting target
        Updated Character Animations
::Updated Character Animations
        New Sound effects for Vanduul wave spawns
::New Sound effects for Vanduul wave spawns
        New ship flight sounds
::New ship flight sounds
        Updated Aurora paint jobs
::Updated Aurora paint jobs
        Updated 300-series paint jobs
::Updated 300-series paint jobs
        Added lead target indicators
::Added lead target indicators
        Added sound effect for failed missile lock
::Added sound effect for failed missile lock
        Added sound effect for hit confirmation
::Added sound effect for hit confirmation
        Fixed a multitude of ships bugs for hangar ships
::Fixed a multitude of ships bugs for hangar ships
        Double tapping throttle up/down on gamepad and keyboard sets throttle to full/zero
::Double tapping throttle up/down on gamepad and keyboard sets throttle to full/zero
        Added spectator cam after you are destroyed
::Added spectator cam after you are destroyed
        Added support for Track IR
::Added support for Track IR
        Added support for players to select their active hangar on the website
::Added support for players to select their active hangar on the website
        Updated HUD, revamped HUD controls, and greatly improved functionality
::Updated HUD, revamped HUD controls, and greatly improved functionality
        Added slight head movement to look where you are flying
::Added slight head movement to look where you are flying


    Balance/Tweaks
:Balance/Tweaks
        Increased top speed of ships to previous max boost speed
::Increased top speed of ships to previous max boost speed
        Afterburners now increase thruster power instead of top speed
::Afterburners now increase thruster power instead of top speed
        Removed automatic lead shooting by ITTS. Training wheels are off.
::Removed automatic lead shooting by ITTS. Training wheels are off.
        Rebalanced all weapons
::Rebalanced all weapons
        Improved weapon damage due to ITTS changes
::Improved weapon damage due to ITTS changes
        Improved weapon heat dissipation
::Improved weapon heat dissipation
        Boosting now overrides G-Safe
::Boosting now overrides G-Safe
        Improved control sensitivity for finer control on joysticks and thumbsticks.
::Improved control sensitivity for finer control on joysticks and thumbsticks.
        Revised shield recharge rates and health
::Revised shield recharge rates and health
        Revised health of all ships and their discrete pieces
::Revised health of all ships and their discrete pieces
        Throttle now proportional to acceleration for more precise throttle control on gamepad and keyboard
::Throttle now proportional to acceleration for more precise throttle control on gamepad and keyboard
        Revised missile speed, damage, and signature requirements for lock
::Revised missile speed, damage, and signature requirements for lock
        Updated flight performance characteristics for all ships
::Updated flight performance characteristics for all ships
        Balanced energy consumption on weapons and items better.
::Balanced energy consumption on weapons and items better.
        Updated and improved art and visual effects in Broken Moon and Dying Star
::Updated and improved art and visual effects in Broken Moon and Dying Star
        Improved AI flight behavior
::Improved AI flight behavior


    Fixes
:Fixes
        Sound no longer plays while the loading screen is still active
::Sound no longer plays while the loading screen is still active
        CTC Core radar icon changed to be more visible
::CTC Core radar icon changed to be more visible
        Fixed an issue where targeting reticles were still present after target died
::Fixed an issue where targeting reticles were still present after target died
        Fixed the performance issues with CTC Cores
::Fixed the performance issues with CTC Cores
        Fixed orientation of targeted ships on HUD
::Fixed orientation of targeted ships on HUD
        Respawn message no longer shows when you eject on your final life in Vanduul Swarm
::Respawn message no longer shows when you eject on your final life in Vanduul Swarm
        Loading of ship hud no longer cancels lock-ons
::Loading of ship hud no longer cancels lock-ons
        Memory optimizations for sound
::Memory optimizations for sound
        Missiles no longer pass through geometry
::Missiles no longer pass through geometry
        Various Animation and IK fixes
::Various Animation and IK fixes
        Freelancer door animation fixes
::Freelancer door animation fixes
        Fixed an issue with the crab escaping its tank and wandering out of the hangar
::Fixed an issue with the crab escaping its tank and wandering out of the hangar
        Fixed missing textures
::Fixed missing textures
        Fixed up ejection issues
::Fixed up ejection issues
        Fixed misaligned decals on ships
::Fixed misaligned decals on ships
        Various crash fixes
::Various crash fixes
        Fixed issue where player was able to exit ship while respawning
::Fixed issue where player was able to exit ship while respawning
        Fixed an issue where player would sometimes die immediately when spawning during Free Flight or Vanduul Swarm
::Fixed an issue where player would sometimes die immediately when spawning during Free Flight or Vanduul Swarm
        Lighting adjustments
::Lighting adjustments
        Fixed a lot of animation issues throughout
::Fixed a lot of animation issues throughout
        Fixed an issue with players falling through elevators
::Fixed an issue with players falling through elevators
        Fixed an issue with character appearing to fall after loading
::Fixed an issue with character appearing to fall after loading
        Fixed camera angle issues in third person
::Fixed camera angle issues in third person
        Fixed character missing eyes in some situations
::Fixed character missing eyes in some situations
        Fixed issues with audio cutting out
::Fixed issues with audio cutting out
        Fixed collision issues with walls
::Fixed collision issues with walls
        Console no longer displays user information such as username
::Console no longer displays user information such as username
        Adjusted landing pad to be easier to land on
::Adjusted landing pad to be easier to land on
        Fixed various server crashes
::Fixed various server crashes
        Track IR adjustments
::Track IR adjustments
        Fixed issue where 300i could sometimes fail to eject the player
::Fixed issue where 300i could sometimes fail to eject the player
        Fixed 325a control panels missing
::Fixed 325a control panels missing
        Enabled Hornet volume trail
::Enabled Hornet volume trail
        Fixed avenger geometry, animation, and texture issues
::Fixed avenger geometry, animation, and texture issues
        Fixed collision on the Cutlass
::Fixed collision on the Cutlass
        Fixed issues with damage states and visual effects
::Fixed issues with damage states and visual effects
        Fixed a potential security issue present when accessing the console
::Fixed a potential security issue present when accessing the console
        Fixed various issues with throttle and stick pilot animations in the Hornet
::Fixed various issues with throttle and stick pilot animations in the Hornet
        Fixed an issue where the Aurora’s cockpit camera was cutting off important HUD information
::Fixed an issue where the Aurora’s cockpit camera was cutting off important HUD information


    Known Issues
:Known Issues
        New Hangars are limited to the amount of ships that can be displayed
::New Hangars are limited to the amount of ships that can be displayed
        You cannot select which ships will be displayed in your Hangar
::You cannot select which ships will be displayed in your Hangar
        Non-Dogfight Hornets appear overly shiny
::Non-Dogfight Hornets appear overly shiny
        The large Hangar doors in Revel & York drop out of view at certain distances
::The large Hangar doors in Revel & York drop out of view at certain distances
        Idris does not spawn in Hangar
::Idris does not spawn in Hangar
        Arena Commander menu clips through the M50 canopy after boarding the ship
::Arena Commander menu clips through the M50 canopy after boarding the ship
        350R pilots have a slight chance of spawning into race mode with broken wrists
::350R pilots have a slight chance of spawning into race mode with broken wrists
        The Hornet can throttle to 100% and boost to max speed even after its main engine has been destroyed
::The Hornet can throttle to 100% and boost to max speed even after its main engine has been destroyed
        Players receive a “You died” message and are forced to respawn after launching Free Flight
::Players receive a “You died” message and are forced to respawn after launching Free Flight
        Numerous locations with z-fighting on ships and hangars
::Numerous locations with z-fighting on ships and hangars
        Numerous minor collision issues in ships and hangars
::Numerous minor collision issues in ships and hangars
        Numerous locations in hangars where graphics will drop out at a distance
::Numerous locations in hangars where graphics will drop out at a distance
        Some weapons and components are missing information in the holo table
::Some weapons and components are missing information in the holo table
        Some weapons and components are showing one sided polygons in the holo table
::Some weapons and components are showing one sided polygons in the holo table
        300i variants cannot use their beds
::300i variants cannot use their beds
        Avenger bed cannot be used
::Avenger bed cannot be used
        Oculus Rift only works in Vehicle seats
::Oculus Rift only works in Vehicle seats
        The Arena Commander menu in the Aurora Legionnaire, Aurora, CL, Aurora MR and Aurora ES are really low down in the cockpit and hard to read
::The Arena Commander menu in the Aurora Legionnaire, Aurora, CL, Aurora MR and Aurora ES are really low down in the cockpit and hard to read
        No Hornet variants have Arena Commander menus
::No Hornet variants have Arena Commander menus
        The overdrive / boost bar does not work in the m50 or the 300i
::The overdrive / boost bar does not work in the m50 or the 300i
        Unable to change the power-triangle / priority in the 350R
::Unable to change the power-triangle / priority in the 350R
        Issue regarding CIG2 keyboard settings
::Issue regarding CIG2 keyboard settings
        In Race Mode if the player crashes towards the front of the starting grid, they will respawn underneath the hangar
::In Race Mode if the player crashes towards the front of the starting grid, they will respawn underneath the hangar
        The 17th checkpoint ring currently does not display in the Murray Cup – Defford Link level.
::The 17th checkpoint ring currently does not display in the Murray Cup – Defford Link level.




==Patch 12.6 - 15.08.2014==
==Patch 12.6 - 15.08.2014==


    ADDITIONS
:ADDITIONS
        Adding new Constellation and variants
::Adding new Constellation and variants
        Adding additional sounds and Constellation audio
::Adding additional sounds and Constellation audio
        Server improvements to address issues regarding being kicked back to hangar
::Server improvements to address issues regarding being kicked back to hangar


    KNOWN CONSTELLATION ISSUES
:KNOWN CONSTELLATION ISSUES
        Turret/observatory sounds are not in at this time
::Turret/observatory sounds are not in at this time
        Entrance elevator animation issues
::Entrance elevator animation issues
        Possible to become stuck in engine room objects
::Possible to become stuck in engine room objects
        Character clips through Merlin docking pod
::Character clips through Merlin docking pod
        Can become stuck in turret shaft
::Can become stuck in turret shaft
        Character can clip into floor near beds
::Character can clip into floor near beds
        Incorrect hovering light volumes in Aquila
::Incorrect hovering light volumes in Aquila
        Phoenix wine bottle models missing
::Phoenix wine bottle models missing
        Bed ladder redeploys when activating opposite ladder
::Bed ladder redeploys when activating opposite ladder
        Objects can clip through deployed cargo bay
::Objects can clip through deployed cargo bay
        Ladder not usable in cargo bay
::Ladder not usable in cargo bay




Zeile 1.148: Zeile 1.344:


    NEW FEATURES
:NEW FEATURES
        NEW FEATURE: Awarding new UEE Observist Towel for all who backed before reaching $42 million
::NEW FEATURE: Awarding new UEE Observist Towel for all who backed before reaching $42 million
        NEW FEATURE: Awarding Subscriber Flair Item #1 (Interactive Calendar available May 9th)
::NEW FEATURE: Awarding Subscriber Flair Item #1 (Interactive Calendar available May 9th)


    OCULUS RIFT FIXES/UPDATES
:OCULUS RIFT FIXES/UPDATES
        BUG FIX: Fixed Warping to provide the correct perspective
::BUG FIX: Fixed Warping to provide the correct perspective
        UPDATE: Adding True Stereo Rendering
::UPDATE: Adding True Stereo Rendering
        UPDATE: Adding keyboard command to toggle rift on/off (Numpad 1)
::UPDATE: Adding keyboard command to toggle rift on/off (Numpad 1)
        UPDATE: Adding Key board command to recenter view (Numpad 2)
::UPDATE: Adding Key board command to recenter view (Numpad 2)
        UPDATE: Enabling orientation prediction
::UPDATE: Enabling orientation prediction


    KNOWN ISSUES
:KNOWN ISSUES
        KNOWN ISSUE: Character arms do not animate when Oculus Rift mode enabled
::KNOWN ISSUE: Character arms do not animate when Oculus Rift mode enabled
        KNOWN ISSUE: A rare crash may occur during startup.
::KNOWN ISSUE: A rare crash may occur during startup.
        To resolve this navigate to StarCitizen\CitizenClient and delete the USER folder & Launch again
:: To resolve this navigate to StarCitizen\CitizenClient and delete the USER folder & Launch again


    LAUNCHER UPDATES:
:LAUNCHER UPDATES:
        UPDATE: The Release Channel setting was renamed to Game Channel
::UPDATE: The Release Channel setting was renamed to Game Channel
        NEW FEATURE: The Game Channel select box now includes a short description of each channel option
::NEW FEATURE: The Game Channel select box now includes a short description of each channel option
        NEW FEATURE: Advanced Launcher Settings are now hidden if the ‘Enable Advanced Settings’ setting is  
::NEW FEATURE: Advanced Launcher Settings are now hidden if the ‘Enable Advanced Settings’ setting is  
        not checked
:: not checked
        UPDATE: When the ‘Enable Automatic Updates’ setting is checked the Launcher will now check for new
::UPDATE: When the ‘Enable Automatic Updates’ setting is checked the Launcher will now check for new
        updates every 15 minutes instead of every hour
:: updates every 15 minutes instead of every hour


{{Quelle|https://robertsspaceindustries.com/comm-link//13858-Star-Citizen-Patch-112}}
{{Quelle|https://robertsspaceindustries.com/comm-link//13858-Star-Citizen-Patch-112}}
Zeile 1.178: Zeile 1.374:


    BUG FIXES
:BUG FIXES
        BUG FIX – Disabled Cutlass tractor beam until the hatch clipping issue can be solved
::BUG FIX – Disabled Cutlass tractor beam until the hatch clipping issue can be solved


    LAUNCHER UPDATES
:LAUNCHER UPDATES
        UPDATE – Internal updates for development
::UPDATE – Internal updates for development
        UPDATE – Icon added for peer to peer support but currently disabled
::UPDATE – Icon added for peer to peer support but currently disabled


    KNOWN OCULUS RIFT ISSUES:
:KNOWN OCULUS RIFT ISSUES:
        KNOWN ISSUE – To enable Oculus Rift mode create a file named ‘user.cfg’ in your  
::KNOWN ISSUE – To enable Oculus Rift mode create a file named ‘user.cfg’ in your  
        ‘StarCitizen/CitizenClient’ folder and add the lines ‘sys_currentHMDtype=1’ and ‘r_stereostrength=-8’
:: ‘StarCitizen/CitizenClient’ folder and add the lines ‘sys_currentHMDtype=1’ and ‘r_stereostrength=-8’
        KNOWN ISSUE – You may be able to get a better picture by setting the resolution to the  
::KNOWN ISSUE – You may be able to get a better picture by setting the resolution to the  
        native Oculus Rift resolution (1280×800)
:: native Oculus Rift resolution (1280×800)
        KNOWN ISSUE – When in game, your look direction is independent from your travel direction.  
::KNOWN ISSUE – When in game, your look direction is independent from your travel direction.  
        The player’s body can be turned using the mouse to adjust the player’s movement direction.
:: The player’s body can be turned using the mouse to adjust the player’s movement direction.
        KNOWN ISSUE – There are some camera pops and camera direction changes when entering vehicles and  
::KNOWN ISSUE – There are some camera pops and camera direction changes when entering vehicles and  
        during other animation-driven movements.
:: during other animation-driven movements.
        KNOWN ISSUE – During some player animations the camera may stop being updated by the Rift.
::KNOWN ISSUE – During some player animations the camera may stop being updated by the Rift.
        KNOWN ISSUE – There is some stereo separation when looking at objects close to the player, eg. ship  
::KNOWN ISSUE – There is some stereo separation when looking at objects close to the player, eg. ship  
        controls when in cockpits.
:: controls when in cockpits.
        KNOWN ISSUE – There can be some render skewing/warping when viewing the game at extreme angles.
::KNOWN ISSUE – There can be some render skewing/warping when viewing the game at extreme angles.
        KNOWN ISSUE – Rift head tracking only functions in 1st person mode.
::KNOWN ISSUE – Rift head tracking only functions in 1st person mode.
        KNOWN ISSUE – Some animations can cause the Rift view to become offset from the player’s body.
::KNOWN ISSUE – Some animations can cause the Rift view to become offset from the player’s body.
        KNOWN ISSUE – UI elements such at the “Use” icon are doubled.
::KNOWN ISSUE – UI elements such at the “Use” icon are doubled.


{{Quelle|https://robertsspaceindustries.com/comm-link//13592-Star-Citizen-Patch-111}}
{{Quelle|https://robertsspaceindustries.com/comm-link//13592-Star-Citizen-Patch-111}}
Zeile 1.208: Zeile 1.404:


    NEW FEATURES
:NEW FEATURES
        NEW FEATURE: Moving targets added to Firing Range
::NEW FEATURE: Moving targets added to Firing Range
        NEW FEATURE: Freelancer cockpit updated
::NEW FEATURE: Freelancer cockpit updated
        NEW FEATURE: Firing Range sound improvements
::NEW FEATURE: Firing Range sound improvements
        NEW FEATURE: Blue activate buttons added to Cutlass
::NEW FEATURE: Blue activate buttons added to Cutlass
        NEW FEATURE: Additional Cutlass functionality added
::NEW FEATURE: Additional Cutlass functionality added
        NEW FEATURE: Ammo items now display in Holotable
::NEW FEATURE: Ammo items now display in Holotable


    KNOWN ISSUES
:KNOWN ISSUES
        KNOWN ISSUE: You can get stuck in the Deluxe Hangar door
::KNOWN ISSUE: You can get stuck in the Deluxe Hangar door
        KNOWN ISSUE: Cutlass does not display in Holotable
::KNOWN ISSUE: Cutlass does not display in Holotable
        KNOWN ISSUE: Behring M4A Laser can flicker while mounted on weapon mount
::KNOWN ISSUE: Behring M4A Laser can flicker while mounted on weapon mount
        KNOWN ISSUE: Hands offset when grabbing controls in Avenger
::KNOWN ISSUE: Hands offset when grabbing controls in Avenger
        KNOWN ISSUE: Character must jump to access Constellation elevator platform
::KNOWN ISSUE: Character must jump to access Constellation elevator platform
        KNOWN ISSUE: Incorrect gun geometry on starboard side of Freelancer
::KNOWN ISSUE: Incorrect gun geometry on starboard side of Freelancer
        KNOWN ISSUE: Engine missing from Aurora LX
::KNOWN ISSUE: Engine missing from Aurora LX
        KNOWN ISSUE: Freelancer cockpit glass can flicker
::KNOWN ISSUE: Freelancer cockpit glass can flicker


    BUG FIXES
:BUG FIXES
        BUG FIX: Various geometry collision improvements
::BUG FIX: Various geometry collision improvements
        BUG FIX: Fixed first person mouse look in some cockpits
::BUG FIX: Fixed first person mouse look in some cockpits
        BUG FIX: Ship third person mouse look movement now matches player third person mouse look movement
::BUG FIX: Ship third person mouse look movement now matches player third person mouse look movement
        BUG FIX: Resolved issue where ship third person camera view would zoom all the way in or all the way out
::BUG FIX: Resolved issue where ship third person camera view would zoom all the way in or all the way out
        BUG FIX: Resolved crash issue involving Cutlass
::BUG FIX: Resolved crash issue involving Cutlass
        BUG FIX: Various ship animation improvements
::BUG FIX: Various ship animation improvements
        BUG FIX: Item/ship graphic no longer remains after deactivating Holotable
::BUG FIX: Item/ship graphic no longer remains after deactivating Holotable
        BUG FIX: Bullet impact and particle graphic polish
::BUG FIX: Bullet impact and particle graphic polish
        BUG FIX: Buggy no longer moves on its own
::BUG FIX: Buggy no longer moves on its own
        BUG FIX: No longer able to exit buggy if there isn’t a clear spot for player
::BUG FIX: No longer able to exit buggy if there isn’t a clear spot for player
        BUG FIX: Can no longer exit buggy while it’s moving
::BUG FIX: Can no longer exit buggy while it’s moving
        BUG FIX: Weapon mount targets health adjusted
::BUG FIX: Weapon mount targets health adjusted
        BUG FIX: Ball Turret re-added to the Super Hornet
::BUG FIX: Ball Turret re-added to the Super Hornet
        BUG FIX: Resolved various crash and crash on exit issues
::BUG FIX: Resolved various crash and crash on exit issues
        BUG FIX: File structure cleanup
::BUG FIX: File structure cleanup
        BUG FIX: Holotable bug fixes & graphic updates
::BUG FIX: Holotable bug fixes & graphic updates
        BUG FIX: Prevent weapon mount collision from becoming offset when fired
::BUG FIX: Prevent weapon mount collision from becoming offset when fired
        BUG FIX: Player no longer moves forward when sidestepping
::BUG FIX: Player no longer moves forward when sidestepping
        BUG FIX: Resolved collision issue with Hornet tracker Rotodome
::BUG FIX: Resolved collision issue with Hornet tracker Rotodome
        BUG FIX: No longer able to clip through Foot locker
::BUG FIX: No longer able to clip through Foot locker


{{Quelle|https://robertsspaceindustries.com/comm-link/engineering/13582-Star-Citizen-Patch-11}}
{{Quelle|https://robertsspaceindustries.com/comm-link/engineering/13582-Star-Citizen-Patch-11}}
Zeile 1.254: Zeile 1.450:


    NEW FEATURES
:NEW FEATURES
        NEW FEATURE – Updated Avenger
::NEW FEATURE – Updated Avenger
        NEW FEATURE – Added Holiday Wreath
::NEW FEATURE – Added Holiday Wreath
        NEW FEATURE – Added Firing Range
::NEW FEATURE – Added Firing Range
        NEW FEATURE – Cutlass
::NEW FEATURE – Cutlass
        NEW FEATURE – New fishtank decorations
::NEW FEATURE – New fishtank decorations
            Cleaner Fish
:::Cleaner Fish
            School of Jellyfish
:::School of Jellyfish
            Cute Space Crab
:::Cute Space Crab
            Ribbon Fish
:::Ribbon Fish
        NEW FEATURE – Footlocker
::NEW FEATURE – Footlocker


    KNOWN ISSUES
:KNOWN ISSUES
        KNOWN ISSUE – Firing Range has limited selection of weapons
::KNOWN ISSUE – Firing Range has limited selection of weapons
        KNOWN ISSUE – Weapon impact decals missing from firing range
::KNOWN ISSUE – Weapon impact decals missing from firing range
        KNOWN ISSUE – Jump graphic is offset
::KNOWN ISSUE – Jump graphic is offset
        KNOWN ISSUE – Avenger and Cutlass must be entered through the rear
::KNOWN ISSUE – Avenger and Cutlass must be entered through the rear
        KNOWN ISSUE – P52 missing from Constellation hangar
::KNOWN ISSUE – P52 missing from Constellation hangar


    BUG FIXES
:BUG FIXES
        BUG FIX – Missing DLL in some versions of Windows Vista
::BUG FIX – Missing DLL in some versions of Windows Vista
        BUG FIX – Various improvements to collision physics
::BUG FIX – Various improvements to collision physics
        BUG FIX – Cockpit in 325a has been fixed
::BUG FIX – Cockpit in 325a has been fixed
        BUG FIX – Lighting in the Hangar and ships has been improved
::BUG FIX – Lighting in the Hangar and ships has been improved




Zeile 1.286: Zeile 1.482:


    NEW FEATURES
:NEW FEATURES
        NEW FEATURE – Client side persistence
::NEW FEATURE – Client side persistence
        NEW FEATURE – Trophy Case
::NEW FEATURE – Trophy Case
        NEW FEATURE – New fishtank decorations
::NEW FEATURE – New fishtank decorations
            Helmet
:::Helmet
            Coral
:::Coral
            Space crab grotto
:::Space crab grotto
        NEW FEATURE – Golden Ticket plaque
::NEW FEATURE – Golden Ticket plaque


    BUG FIXES
:BUG FIXES
        BUG FIX – Fixed a crash that could happen when using the outfit changer
::BUG FIX – Fixed a crash that could happen when using the outfit changer
        BUG FIX – Various camera and collision fixes for both third and first person views
::BUG FIX – Various camera and collision fixes for both third and first person views
        BUG FIX – Third person camera jitter reduced
::BUG FIX – Third person camera jitter reduced
        BUG FIX – Added support for 2560×1440
::BUG FIX – Added support for 2560×1440
        BUG FIX – Holotable – tab key now toggles
::BUG FIX – Holotable – tab key now toggles
        BUG FIX – Deluxe Hangar floor fixes
::BUG FIX – Deluxe Hangar floor fixes
        BUG FIX – Fixed mis-labeled weapons
::BUG FIX – Fixed mis-labeled weapons
        BUG FIX – Fixed a rare particle crash
::BUG FIX – Fixed a rare particle crash
        BUG FIX – Fixes and updates to Hangar lighting, 300i and Hornet lighting will show up again now
::BUG FIX – Fixes and updates to Hangar lighting, 300i and Hornet lighting will show up again now
        BUG FIX – Fixed flipped decals inside the 300i
::BUG FIX – Fixed flipped decals inside the 300i
        BUG FIX – Fixed flipped decals on a 325a engine
::BUG FIX – Fixed flipped decals on a 325a engine
        BUG FIX – Fixed flipped decals on the 350r engine
::BUG FIX – Fixed flipped decals on the 350r engine
        BUG FIX – Hornet F7c has the proper loadout now
::BUG FIX – Hornet F7c has the proper loadout now
        BUG FIX – Fixed some items not showing up in the Hangar
::BUG FIX – Fixed some items not showing up in the Hangar
        BUG FIX – Fixed a rare crash due to left over debug code
::BUG FIX – Fixed a rare crash due to left over debug code
        BUG FIX – Fixed particle effects in the fish tank
::BUG FIX – Fixed particle effects in the fish tank
        BUG FIX – Fixed some character IK issues with the F7c
::BUG FIX – Fixed some character IK issues with the F7c
        BUG FIX – Fixed various character collision issues
::BUG FIX – Fixed various character collision issues
        BUG FIX – Various other small fixes to the Hangars and ships
::BUG FIX – Various other small fixes to the Hangars and ships


    KNOWN ISSUES
:KNOWN ISSUES
        KNOWN ISSUE – 325a cockpit seat does not animate
::KNOWN ISSUE – 325a cockpit seat does not animate
        KNOWN ISSUE – Crash can occur while using the holotable and aggressively mousing over ships
::KNOWN ISSUE – Crash can occur while using the holotable and aggressively mousing over ships
        KNOWN ISSUE – Pilot left hand not properly attached to Hornet and variant throttle
::KNOWN ISSUE – Pilot left hand not properly attached to Hornet and variant throttle
        KNOWN ISSUE – Hands not properly attached to Constellation turret joysticks
::KNOWN ISSUE – Hands not properly attached to Constellation turret joysticks
        KNOWN ISSUE – Super Hornet first person free look is sluggish
::KNOWN ISSUE – Super Hornet first person free look is sluggish
        KNOWN ISSUE – Aurora joystick and pedals move simultaneously
::KNOWN ISSUE – Aurora joystick and pedals move simultaneously
        KNOWN ISSUE – Lights seen through glass do not distort properly
::KNOWN ISSUE – Lights seen through glass do not distort properly
        KNOWN ISSUE – Buggy first person camera is stationary
::KNOWN ISSUE – Buggy first person camera is stationary
        KNOWN ISSUE – Camera can snap to an opposite direction following an animation
::KNOWN ISSUE – Camera can snap to an opposite direction following an animation
        KNOWN ISSUE – Unable to look left when sitting on the Constellation toilet
::KNOWN ISSUE – Unable to look left when sitting on the Constellation toilet
        KNOWN ISSUE – Privateer outfit hands remain after switching back to default outfit
::KNOWN ISSUE – Privateer outfit hands remain after switching back to default outfit
        KNOWN ISSUE – Some ship items are able to be attached to an unrelated ship
::KNOWN ISSUE – Some ship items are able to be attached to an unrelated ship
        KNOWN ISSUE – Freelancer controls remain extended after standing from pilot seat
::KNOWN ISSUE – Freelancer controls remain extended after standing from pilot seat




Zeile 1.336: Zeile 1.532:
==Patch 8 - 23.10.2013==
==Patch 8 - 23.10.2013==
    BUG FIXES
:BUG FIXES
        BUG FIX – Interior Lighting fixed in Constellation
::BUG FIX – Interior Lighting fixed in Constellation
        BUG FIX – Missiles now visible on 325a, Aurora LX/LN
::BUG FIX – Missiles now visible on 325a, Aurora LX/LN
        BUG FIX – 350r right wing pylon hardpoint moved to correct position
::BUG FIX – 350r right wing pylon hardpoint moved to correct position
        BUG FIX – Video in Business Hangar now loops
::BUG FIX – Video in Business Hangar now loops
        BUG FIX – Sound effect added for Aurora and variant door animation
::BUG FIX – Sound effect added for Aurora and variant door animation
        BUG FIX – Adding collision to 300i and variant right wing flap
::BUG FIX – Adding collision to 300i and variant right wing flap
        BUG FIX – Fixed collision issue with top hatch of 300i and variant ships
::BUG FIX – Fixed collision issue with top hatch of 300i and variant ships
        BUG FIX – Character no longer exits Aurora LN through bottom of ship
::BUG FIX – Character no longer exits Aurora LN through bottom of ship


    NEW FEATURES
:NEW FEATURES
        NEW FEATURE – Adding F7C-S Hornet Ghost
::NEW FEATURE – Adding F7C-S Hornet Ghost
        NEW FEATURE – Adding F7C-R Hornet Tracker
::NEW FEATURE – Adding F7C-R Hornet Tracker
        NEW FEATURE – Adding F7M-M Super Hornet
::NEW FEATURE – Adding F7M-M Super Hornet
        NEW FEATURE – Hair integrated into Privateer outfit
::NEW FEATURE – Hair integrated into Privateer outfit


    KNOWN ISSUES
:KNOWN ISSUES
        KNOWN ISSUE – Upgrade items unable to be applied to ships
::KNOWN ISSUE – Upgrade items unable to be applied to ships
        KNOWN ISSUE – Sound missing from 300i and variant door and ladder activation
::KNOWN ISSUE – Sound missing from 300i and variant door and ladder activation
        KNOWN ISSUE – Sound missing from Hornet and variant ladder and canopy activation
::KNOWN ISSUE – Sound missing from Hornet and variant ladder and canopy activation
        KNOWN ISSUE – Sound missing from Avenger cargo door activation
::KNOWN ISSUE – Sound missing from Avenger cargo door activation
        KNOWN ISSUE – Mirrored or reversed decals on Avenger
::KNOWN ISSUE – Mirrored or reversed decals on Avenger
        KNOWN ISSUE – Freelancer cargo ramp door activation sound offset with animation
::KNOWN ISSUE – Freelancer cargo ramp door activation sound offset with animation
        KNOWN ISSUE – Gap between Avenger engine and fuselage
::KNOWN ISSUE – Gap between Avenger engine and fuselage
        KNOWN ISSUE – Missing 2560×1440 resolution option
::KNOWN ISSUE – Missing 2560×1440 resolution option
        KNOWN ISSUE – footstep sounds missing while on discount landing pad in first person
::KNOWN ISSUE – footstep sounds missing while on discount landing pad in first person
        KNOWN ISSUE – Missing geometry seen through transparent glass in Business hangar
::KNOWN ISSUE – Missing geometry seen through transparent glass in Business hangar
        KNOWN ISSUE – Standing under deluxe elevator while it descends can cause issues
::KNOWN ISSUE – Standing under deluxe elevator while it descends can cause issues
        KNOWN ISSUE – Aurora MR/LX/LN joystick and pedals move simultaneously
::KNOWN ISSUE – Aurora MR/LX/LN joystick and pedals move simultaneously
        KNOWN ISSUE – Incorrect 3rd person camera position while sitting in Constellation turrets
::KNOWN ISSUE – Incorrect 3rd person camera position while sitting in Constellation turrets


{{Quelle|https://robertsspaceindustries.com/comm-link/engineering/13337-Star-Citizen-Patch-8}}
{{Quelle|https://robertsspaceindustries.com/comm-link/engineering/13337-Star-Citizen-Patch-8}}
Zeile 1.372: Zeile 1.568:
==Patch 7 - 13.10.2013==
==Patch 7 - 13.10.2013==


    Bug Fixes
:Bug Fixes
        BUG FIX: Fix rotation and positions of trophies in the hangar
::BUG FIX: Fix rotation and positions of trophies in the hangar
        BUG FIX: Holotable adjustments and fixes
::BUG FIX: Holotable adjustments and fixes
        BUG FIX: No longer become stuck when near closed Freelancer cargo ramp door
::BUG FIX: No longer become stuck when near closed Freelancer cargo ramp door
        BUG FIX: Freelancer cargo ramp door opens and closes
::BUG FIX: Freelancer cargo ramp door opens and closes
        BUG FIX: Sound plays for Freelancer entry/exit
::BUG FIX: Sound plays for Freelancer entry/exit
        BUG FIX: Adjusted Bulldog Repeater weapon offset collision
::BUG FIX: Adjusted Bulldog Repeater weapon offset collision
        BUG FIX: Resolved unable to walk up open Freelancer cargo ramp
::BUG FIX: Resolved unable to walk up open Freelancer cargo ramp
        BUG FIX: Resolved issue where hangar_maxships would sometimes not work
::BUG FIX: Resolved issue where hangar_maxships would sometimes not work
    NEW FEATURES
:NEW FEATURES
        NEW FEATURE: Adding Buggy ramps and obstacles
::NEW FEATURE: Adding Buggy ramps and obstacles
        NEW FEATURE: Adding billboard video screens to hangars
::NEW FEATURE: Adding billboard video screens to hangars
        NEW FEATURE: Adding Privateer outfit swap
::NEW FEATURE: Adding Privateer outfit swap
        NEW FEATURE: Adding passenger seat to buggy
::NEW FEATURE: Adding passenger seat to buggy
        NEW FEATURE: Added a player “duck” stance, which will be used for walking in areas
::NEW FEATURE: Added a player “duck” stance, which will be used for walking in areas
        with low ceilings such as the 300i
:: with low ceilings such as the 300i
        NEW FEATURE: Adding fish tank hangar item
::NEW FEATURE: Adding fish tank hangar item
        NEW FEATURE: Adding Avenger ship
::NEW FEATURE: Adding Avenger ship
        NEW FEATURE: Adding Aurora LN “Legionnaire” ship
::NEW FEATURE: Adding Aurora LN “Legionnaire” ship
    UPDATES
:UPDATES
        UPDATE: Hangar gravity adjustments
::UPDATE: Hangar gravity adjustments
        UPDATE: updating lighting for constellation
::UPDATE: updating lighting for constellation
    KNOWN ISSUES
:KNOWN ISSUES
        KNOWN ISSUE: Some users experiencing unable to load meta file error on launcher
::KNOWN ISSUE: Some users experiencing unable to load meta file error on launcher
        KNOWN ISSUE: Connection Lost window can appear while running hangar
::KNOWN ISSUE: Connection Lost window can appear while running hangar
        KNOWN ISSUE: Sound missing from 300i and variant door and ladder activation
::KNOWN ISSUE: Sound missing from 300i and variant door and ladder activation
        KNOWN ISSUE: Sound missing from Hornet canopy and ladder activation
::KNOWN ISSUE: Sound missing from Hornet canopy and ladder activation
        KNOWN ISSUE: Sound missing from Freelancer interior cargo door activation
::KNOWN ISSUE: Sound missing from Freelancer interior cargo door activation
        KNOWN ISSUE: Missing collision on 300i and variant right wing flap
::KNOWN ISSUE: Missing collision on 300i and variant right wing flap
        KNOWN ISSUE: Footstep sounds missing in Business hangar first person
::KNOWN ISSUE: Footstep sounds missing in Business hangar first person
        KNOWN ISSUE: Footstep sounds missing while walking on discount landing pads in first person
::KNOWN ISSUE: Footstep sounds missing while walking on discount landing pads in first person
        KNOWN ISSUE: Standing under deluxe elevator while it descends can cause issues
::KNOWN ISSUE: Standing under deluxe elevator while it descends can cause issues
        KNOWN ISSUE: Maneuvering thrusters seen floating after removal of 300i and variant engine
::KNOWN ISSUE: Maneuvering thrusters seen floating after removal of 300i and variant engine
        KNOWN ISSUE: Ship interior visible after removal of 300i and variant engine
::KNOWN ISSUE: Ship interior visible after removal of 300i and variant engine
        KNOWN ISSUE: 350r pylon hardpoint offset below ship
::KNOWN ISSUE: 350r pylon hardpoint offset below ship
        KNOWN ISSUE: Fire effect removed from Buggy hoop obstacles
::KNOWN ISSUE: Fire effect removed from Buggy hoop obstacles
        KNOWN ISSUE: Aurora MR/LX/LN joystick and pedals move simultaneously
::KNOWN ISSUE: Aurora MR/LX/LN joystick and pedals move simultaneously
{{Quelle|https://robertsspaceindustries.com/comm-link/engineering/13316-Star-Citizen-Patch-7}}
{{Quelle|https://robertsspaceindustries.com/comm-link/engineering/13316-Star-Citizen-Patch-7}}


==Patch 6 - 04.10.2013==
==Patch 6 - 04.10.2013==
    LAUNCHER:
:LAUNCHER:
        Background music now plays
::Background music now plays
        Fixed UI issue on launcher when patch fails and 1 hour update timer initiates
::Fixed UI issue on launcher when patch fails and 1 hour update timer initiates
        Internal use bug fixes and updates
::Internal use bug fixes and updates
        Launcher now launches with elevated permissions
::Launcher now launches with elevated permissions
        Audio properly mutes when launcher minimized
::Audio properly mutes when launcher minimized
    INSTALLER:
:INSTALLER:
        Installer should now properly install C++ 2010 redist
::Installer should now properly install C++ 2010 redist
{{Quelle|https://robertsspaceindustries.com/comm-link/engineering/13300-Star-Citizen-Patch-6}}
{{Quelle|https://robertsspaceindustries.com/comm-link/engineering/13300-Star-Citizen-Patch-6}}


Zeile 1.427: Zeile 1.623:


    PLAYER:
:PLAYER:
        ADD: Player turn animations for copilots chairs
::ADD: Player turn animations for copilots chairs
        ADD: Player animations for the turret
::ADD: Player animations for the turret
        ADD: Player animations for cockpit enter with joystick
::ADD: Player animations for cockpit enter with joystick
        BUG FIX: Player animations for ladders
::BUG FIX: Player animations for ladders
        BUG FIX: allow player’s body motion to be driven by animation when in first person.
::BUG FIX: allow player’s body motion to be driven by animation when in first person.
        TWEAK: Code tweaks for player IK
::TWEAK: Code tweaks for player IK
        TWEAK: First persion animation tweaks
::TWEAK: First persion animation tweaks
    SHIPS:
:SHIPS:
        BUG FIX: 300i collision fixes
::BUG FIX: 300i collision fixes
        BUG FIX: fixing aurora controls deployment with new animations and also fixing initial
::BUG FIX: fixing aurora controls deployment with new animations and also fixing initial
        ik offset on the left joystick
:: ik offset on the left joystick
        BUG FIX: constellation turret seat actions enabled
::BUG FIX: constellation turret seat actions enabled
        BUG FIX: glass shader on the aurora
::BUG FIX: glass shader on the aurora
        BUG FIX: setting up joystick yank animation on initial enter and also setting up look
::BUG FIX: setting up joystick yank animation on initial enter and also setting up look
        ik to work again in the hornet
:: ik to work again in the hornet
        UPDATE: broke apart the bottom turret chair and animated it.
::UPDATE: broke apart the bottom turret chair and animated it.
        TWEAK: main thruster animation tweaks
::TWEAK: main thruster animation tweaks
        TWEAK: constellation lighting rig has been updated.
::TWEAK: constellation lighting rig has been updated.
    HANGAR:
:HANGAR:
        BUG FIX: interior floor collisions
::BUG FIX: interior floor collisions
        BUG FIX: fixed crashes when exiting or changing levels while in a vehicle seat due to
::BUG FIX: fixed crashes when exiting or changing levels while in a vehicle seat due to
        registered listeners not unregistering themselves
:: registered listeners not unregistering themselves
        UPDATE: updated with the new elevator button placement
::UPDATE: updated with the new elevator button placement
        TWEAK: ship lighting tweaks
::TWEAK: ship lighting tweaks
        TWEAK: adjusted the decals in the deluxe hangar.
::TWEAK: adjusted the decals in the deluxe hangar.
        TWEAK: a few small lighting optimizations.
::TWEAK: a few small lighting optimizations.
{{Quelle|https://robertsspaceindustries.com/comm-link/engineering/13291-Star-Citizen-Patch-5}}
{{Quelle|https://robertsspaceindustries.com/comm-link/engineering/13291-Star-Citizen-Patch-5}}


Zeile 1.459: Zeile 1.655:
==Patch 4 - 20.09.2013==
==Patch 4 - 20.09.2013==


    Additions:
:Additions:
        ADD adding temp animation for passenger dismount
::ADD adding temp animation for passenger dismount
        ADD iradarsignaturesystem which keeps track of all the iradarsignature created
::ADD iradarsignaturesystem which keeps track of all the iradarsignature created
        ADD added placeholder billboard swf
::ADD added placeholder billboard swf
        ADD dded interior glass with it’s own environment map of the cockpit. for bug cbd-500
::ADD dded interior glass with it’s own environment map of the cockpit. for bug cbd-500
        ADD added interior glass with it’s own environment map of the cockpit. for bug cbd-500
::ADD added interior glass with it’s own environment map of the cockpit. for bug cbd-500
        ADD adding new defaultspaceships entity archetypes library for use with vehicle mods and
::ADD adding new defaultspaceships entity archetypes library for use with vehicle mods and
        default equipment for space ships
:: default equipment for space ships
        ADD adding psd file to it’s own folder
::ADD adding psd file to it’s own folder
        ADD ik for the turret joysticks
::ADD ik for the turret joysticks
        ADD freelancer – flagged the copilot seat as a driver
::ADD freelancer – flagged the copilot seat as a driver
    Bug Fixes:
:Bug Fixes:
        BUG FIX audio ogg issue should now be fixed, cleaned up the ambient code so we only have
::BUG FIX audio ogg issue should now be fixed, cleaned up the ambient code so we only have
        one play sound function, integrated ssn fixes for our audio system, integrated a fix for
:: one play sound function, integrated ssn fixes for our audio system, integrated a fix for
        ssn’s javascript cod
:: ssn’s javascript cod
        BUG FIX finally found the stupid registry bug that was causing massive headaches as well
::BUG FIX finally found the stupid registry bug that was causing massive headaches as well
        as added a check so the installer will tell you if the product is already installed
:: as added a check so the installer will tell you if the product is already installed
        BUG FIX add many more landscape and portrait resolutions to the list cbd-378 #resolve
::BUG FIX add many more landscape and portrait resolutions to the list cbd-378 #resolve
        BUG FIX enabled disable ambient when focus of window is changed
::BUG FIX enabled disable ambient when focus of window is changed
        BUG FIX changed display name from hammer propulsion hmx 4.4 to hammer propulsion hm 4.4.
::BUG FIX changed display name from hammer propulsion hmx 4.4 to hammer propulsion hm 4.4.
        BUG FIX fix flickering decals in the discount hangar cbd-97
::BUG FIX fix flickering decals in the discount hangar cbd-97
        BUG FIX business hangar. landing pads show up in the business hangar again. didn’t notice
::BUG FIX business hangar. landing pads show up in the business hangar again. didn’t notice
        it when i dropped the spawnpoints for the floating ships
:: it when i dropped the spawnpoints for the floating ships
        BUG FIX setting the pilot seat to reference a different animation layer to allow the seat
::BUG FIX setting the pilot seat to reference a different animation layer to allow the seat
        to rotate properly in other levels.
:: to rotate properly in other levels.
        BUG FIX temporary bug fix for if you are patching and it takes longer then 1 hour the launcher
::BUG FIX temporary bug fix for if you are patching and it takes longer then 1 hour the launcher
        will check for updates, find none and move you forward to the patch complete status even thou
:: will check for updates, find none and move you forward to the patch complete status even thou
        you are s
:: you are s
        BUG FIX fixing sound setup for greycat ptv – splitting up sound event groups into “engine” and
::BUG FIX fixing sound setup for greycat ptv – splitting up sound event groups into “engine” and
        “functionality” and also setting up required hard coded names for sounds used in game.
:: “functionality” and also setting up required hard coded names for sounds used in game.
        BUG FIX – aurora (all variants) fixing pilot seat entry bbox to not be accessible from outside.
::BUG FIX – aurora (all variants) fixing pilot seat entry bbox to not be accessible from outside.
        fixing interior bbox to allow pilot seat to be entered. setting up right side ladder for all auroras
:: fixing interior bbox to allow pilot seat to be entered. setting up right side ladder for all auroras
        BUG FIX adding the wav file back since ogg is boned, and adding in some console logging to help
::BUG FIX adding the wav file back since ogg is boned, and adding in some console logging to help
        with debugging launcher issues.
:: with debugging launcher issues.
        BUG FIX fixing intial config.ismuted doesn’t exist so sound doesn’t play
::BUG FIX fixing intial config.ismuted doesn’t exist so sound doesn’t play
        BUG FIX adding back the torso ik disable when in a vehicle, fixes a camera snap when entering the hornet
::BUG FIX adding back the torso ik disable when in a vehicle, fixes a camera snap when entering the hornet
        BUG FIX player jumping
::BUG FIX player jumping
        BUG FIX couple things
::BUG FIX couple things
        BUG FIX cryaction and cryphysics had instant and accumulated jumping flipped
::BUG FIX cryaction and cryphysics had instant and accumulated jumping flipped
        BUG FIX fixed that so the enums are correct in cryaction
::BUG FIX fixed that so the enums are correct in cryaction
        BUG FIX added a new jump that doesn’t accumulate
::BUG FIX added a new jump that doesn’t accumulate
        BUG FIX cbd-473 don’t display @use_mounted if item already in use
::BUG FIX cbd-473 don’t display @use_mounted if item already in use
        BUG FIX cbd-479 cargo not showing up in business hangar. screwed up on initial pad offset.
::BUG FIX cbd-479 cargo not showing up in business hangar. screwed up on initial pad offset.
        worked in discount and deluxe because their z is very close to 0.
:: worked in discount and deluxe because their z is very close to 0.
        BUG FIX cbd-496 reduced character sprint multiplier
::BUG FIX cbd-496 reduced character sprint multiplier
        BUG FIX [cbd-485] adjusted buggy first person view velocity and bounds
::BUG FIX [cbd-485] adjusted buggy first person view velocity and bounds
        BUG FIX cbd-505 reposition the 3rd person pilot cameras for the constellation
::BUG FIX cbd-505 reposition the 3rd person pilot cameras for the constellation
        BUG FIX cbd-508 adjust the first-person crouch view offset a little to avoid seeing the
::BUG FIX cbd-508 adjust the first-person crouch view offset a little to avoid seeing the
        top of the player’s legs
:: top of the player’s legs
        BUG FIX cbd-503 fix a crash when exiting the game during a vehicle enter action
::BUG FIX cbd-503 fix a crash when exiting the game during a vehicle enter action
        BUG FIX cbd-501 restore previous fov when exiting cockpit view
::BUG FIX cbd-501 restore previous fov when exiting cockpit view
        BUG FIX prevent a crash in both vehiclebarrelweapon and vehicleweapon by checking if the
::BUG FIX prevent a crash in both vehiclebarrelweapon and vehicleweapon by checking if the
        item is in use and if the vehicle pointer is valid before updating its item status
:: item is in use and if the vehicle pointer is valid before updating its item status
        BUG FIX cbd-516 adjusted freelancer thirdperson minimum zoom
::BUG FIX cbd-516 adjusted freelancer thirdperson minimum zoom
        BUG FIX radar is disabled in the hangar
::BUG FIX radar is disabled in the hangar
        BUG FIX cbd-513 disable vehicle weapons based on the vehicle’s weaponsenabled flag
::BUG FIX cbd-513 disable vehicle weapons based on the vehicle’s weaponsenabled flag
        BUG FIX hangar flair. put bounds on item ports so they don’t roll into reserved ports
::BUG FIX hangar flair. put bounds on item ports so they don’t roll into reserved ports
        BUG FIX some flair items where there is only 1 port reserved will only spawn once flair item
::BUG FIX some flair items where there is only 1 port reserved will only spawn once flair item
        if extra are owned.
:: if extra are owned.
        BUG FIX rsi-1031 re-enable turn speed parameter for player animation blending
::BUG FIX rsi-1031 re-enable turn speed parameter for player animation blending
        BUG FIX rsi-1785 adjust animation blend to allow the player to play the full run animation
::BUG FIX rsi-1785 adjust animation blend to allow the player to play the full run animation
        when moving at full speed
:: when moving at full speed
        BUG FIX fixed disabling of seat events
::BUG FIX fixed disabling of seat events
        BUG FIX fix for cbd-477 and cbd-482 introduced new item type “mainthurster” to allow distinguish
::BUG FIX fix for cbd-477 and cbd-482 introduced new item type “mainthurster” to allow distinguish
        between maneuver and main thrusters
:: between maneuver and main thrusters
        BUG FIX fixed xml namining on talon missile racks to have missilerackparams instead of missilerack
::BUG FIX fixed xml namining on talon missile racks to have missilerackparams instead of missilerack
        BUG FIX fixing missile rack reference on f7c to use proper talon missile rack
::BUG FIX fixing missile rack reference on f7c to use proper talon missile rack
        BUG FIX fix to front landing gear on hornet – setting up proper offset location for front
::BUG FIX fix to front landing gear on hornet – setting up proper offset location for front
        landing gear helper pos
:: landing gear helper pos
        BUG FIX disable all dx10.1 or earlier gpu’s for amd & nvidia
::BUG FIX disable all dx10.1 or earlier gpu’s for amd & nvidia
        BUG FIX remove the geometry that causes flickering decals.
::BUG FIX remove the geometry that causes flickering decals.
        BUG FIX resized floors to be tile friendly.
::BUG FIX resized floors to be tile friendly.
    New Features:
:New Features:
        NEW FEATURE adjusted top wing hardpoint pivot positions.
::NEW FEATURE adjusted top wing hardpoint pivot positions.
        NEW FEATURE added new pilot seat back in. i was informed that there currently isn’t code support for
::NEW FEATURE added new pilot seat back in. i was informed that there currently isn’t code support for
        swappable chairs.
:: swappable chairs.
        NEW FEATURE added very basic support for multiple driving seats.
::NEW FEATURE added very basic support for multiple driving seats.
        NEW FEATURE updated position of geo on the top wing hardpoints.
::NEW FEATURE updated position of geo on the top wing hardpoints.
        NEW FEATURE new filter flag to indicate that something is “locked” for drag or interactive
::NEW FEATURE new filter flag to indicate that something is “locked” for drag or interactive
        NEW FEATURE adding basic interaction fgs used in connie switches
::NEW FEATURE adding basic interaction fgs used in connie switches
        NEW FEATURE setup switches for kitchen table, beds, and bathroom – door, toilet, showerdoor and
::NEW FEATURE setup switches for kitchen table, beds, and bathroom – door, toilet, showerdoor and
        prepping for both gunner seats
:: prepping for both gunner seats
        NEW FEATURE added a missing piece of collision
::NEW FEATURE added a missing piece of collision
        NEW FEATURE cvar to switch between toggle and press/hold activation of holotable
::NEW FEATURE cvar to switch between toggle and press/hold activation of holotable
        NEW FEATURE added function to set the physics type on a vehicle
::NEW FEATURE added function to set the physics type on a vehicle
        NEW FEATURE grav pallets
::NEW FEATURE grav pallets
        NEW FEATURE updated door collision. fixed pivot that was causing a piece of collision to extend too far.
::NEW FEATURE updated door collision. fixed pivot that was causing a piece of collision to extend too far.
        capped geo that was missing.
:: capped geo that was missing.
        NEW FEATURE fixed collision on the door parts
::NEW FEATURE fixed collision on the door parts
        NEW FEATURE fixed pivot that was causing one piece to extend out too far
::NEW FEATURE fixed pivot that was causing one piece to extend out too far
        NEW FAETURE fixed uncapped geo.
::NEW FAETURE fixed uncapped geo.
        NEW FEATURE implemented splash screen for game startup
::NEW FEATURE implemented splash screen for game startup
        NEW FEATURE fix texture path ref in material
::NEW FEATURE fix texture path ref in material
        NEW FEATURE setting up quick post action to close canopy and ladder when entering hornet seat
::NEW FEATURE setting up quick post action to close canopy and ladder when entering hornet seat
        NEW FEATURE deluxe hangar buggy track layers
::NEW FEATURE deluxe hangar buggy track layers
        NEW FEATURE – anvil hornet ball turret
::NEW FEATURE – anvil hornet ball turret
        NEW FEATURE vehicle passenger orbit view
::NEW FEATURE vehicle passenger orbit view
        NEW FEATURE hangar deluxe buggy track handling
::NEW FEATURE hangar deluxe buggy track handling
        NEW FEATURE added intial implementation of the vehicle signature system
::NEW FEATURE added intial implementation of the vehicle signature system
        NEW FEATURE added vehicle item cooler
::NEW FEATURE added vehicle item cooler
        NEW FEATURE added vehicle item signature dector
::NEW FEATURE added vehicle item signature dector
        NEW FEATURE passenger interior views
::NEW FEATURE passenger interior views
        NEW FEATURE item ports on items
::NEW FEATURE item ports on items
        NEW FEATURE tech
::NEW FEATURE tech
        NEW FEATURE added vehicleitemidentifier with params
::NEW FEATURE added vehicleitemidentifier with params
        NEW FEATURE cbd-487 and cbd-436 – holotable will fade the lights back in once player walks away,
::NEW FEATURE cbd-487 and cbd-436 – holotable will fade the lights back in once player walks away,
        also it will only be interactable within a minimum distance
:: also it will only be interactable within a minimum distance
        NEW FEATURE [rsi-789] vehicle networking – set the bits for the networking of
::NEW FEATURE [rsi-789] vehicle networking – set the bits for the networking of
        vehiclemovementspaceship values to 16 instead of 5
:: vehiclemovementspaceship values to 16 instead of 5
        NEW FEATURE – fixed the locator_locomotion
::NEW FEATURE – fixed the locator_locomotion
        NEW FEATURE – gun mesh dissapeared – fixed now
::NEW FEATURE – gun mesh dissapeared – fixed now
        NEW FEATURE added interior glass with it’s own environment map of the cockpit. for bug cbd-500
::NEW FEATURE added interior glass with it’s own environment map of the cockpit. for bug cbd-500
        NEW FEATURE – uploaded the arc corp 300 thruste engine nozzle
::NEW FEATURE – uploaded the arc corp 300 thruste engine nozzle
        NEW FEATURE setup proper rotation parts on ball turret
::NEW FEATURE setup proper rotation parts on ball turret
    New Features:
:New Features:
        OPTIMIZE splitted object update per renderer
::OPTIMIZE splitted object update per renderer
        OPTIMIZE optimized menurenderer3dmodelmgr update loop
::OPTIMIZE optimized menurenderer3dmodelmgr update loop
    Tweaks:
:Tweaks:
        TWEAK geo updates.
::TWEAK geo updates.
        TWEAK removing a decal…again.
::TWEAK removing a decal…again.
        TWEAK – removed turret hardpoint
::TWEAK – removed turret hardpoint
        TWEAK – tweaked material file and textures – added an extra detail and blendmap to give the hull
::TWEAK – tweaked material file and textures – added an extra detail and blendmap to give the hull
        texture some more detail and intrest.
:: texture some more detail and intrest.
        TWEAK tweaking hornet glass material to have noshadow on it to allow light to pass through glass
::TWEAK tweaking hornet glass material to have noshadow on it to allow light to pass through glass
    Updates:
:Updates:
        UPDATE changed tractor to size 2
::UPDATE changed tractor to size 2
        UPDATE merged in updated right side door.
::UPDATE merged in updated right side door.
        UPDATE rsi-409 first attempt at setting surface ids so that footsteps sound correct
::UPDATE rsi-409 first attempt at setting surface ids so that footsteps sound correct
        UPDATE fixed names on left door parts. updated pivots on top wing hardpoints.
::UPDATE fixed names on left door parts. updated pivots on top wing hardpoints.
        UPDATE updating loadout for aurora ln
::UPDATE updating loadout for aurora ln
        UPDATE fixing part name mismatch
::UPDATE fixing part name mismatch
        UPDATE enabled engines for the movement seat actions for all the ships
::UPDATE enabled engines for the movement seat actions for all the ships
        UPDATE hangar ships still won’t be able to move since when the hangar spawns them it turns off their engines.
::UPDATE hangar ships still won’t be able to move since when the hangar spawns them it turns off their engines.
        UPDATE adding workbench flair item back to discount hangar
::UPDATE adding workbench flair item back to discount hangar
        UPDATE gloves mesh fix, and inside elbow wrinkes tweak
::UPDATE gloves mesh fix, and inside elbow wrinkes tweak
        UPDATE database.xml adding a buggy to deluxe hangar at index 1
::UPDATE database.xml adding a buggy to deluxe hangar at index 1
        UPDATE fixed replace me ball when mounting on certain hardpoints
::UPDATE fixed replace me ball when mounting on certain hardpoints
        UPDATE deluxe hangar. updates for deluxe buggy track
::UPDATE deluxe hangar. updates for deluxe buggy track
        UPDATE deluxe hangar. removed test assets i accidently left in for the buggy track
::UPDATE deluxe hangar. removed test assets i accidently left in for the buggy track
        UPDATE tech setup for hornet ball turret
::UPDATE tech setup for hornet ball turret
        UPDATE detached and removed old wing weapons. moved, renamed, reparented, hard points for wing weapons.
::UPDATE detached and removed old wing weapons. moved, renamed, reparented, hard points for wing weapons.
        UPDATE rigged and animated recoils
::UPDATE rigged and animated recoils
        UPDATE updated with hardpoints
::UPDATE updated with hardpoints
        UPDATE removed weapons per task and added hardpoints in their place
::UPDATE removed weapons per task and added hardpoints in their place
        UPDATE fixed quite a few decals that were crashed too far into geo. removed some duplicate geo. removed environ
::UPDATE fixed quite a few decals that were crashed too far into geo. removed some duplicate geo. removed environ
        UPDATE fixed some uv issues and started making damage geo. checking in so that others can use this while i am on another task.
::UPDATE fixed some uv issues and started making damage geo. checking in so that others can use this while i am on another task.
        UPDATE – updated animation
::UPDATE – updated animation
        UPDATE rigged weapon for animation. found out weapon is no longer part of any ship. holding off on animation.
::UPDATE rigged weapon for animation. found out weapon is no longer part of any ship. holding off on animation.
        UPDATE fixed missing texture hornet lightshaft
::UPDATE fixed missing texture hornet lightshaft
        UPDATE – updated animations
::UPDATE – updated animations
        UPDATE – updated animaiton to match the new character animatin
::UPDATE – updated animaiton to match the new character animatin
        UPDATE – fixed locator locomotion animation
::UPDATE – fixed locator locomotion animation
        UPDATE – updated steering wheel animatin and fixed the passenger pos nodes to be in the right spot
::UPDATE – updated steering wheel animatin and fixed the passenger pos nodes to be in the right spot
        UPDATE rigged and animated recoil
::UPDATE rigged and animated recoil
        UPDATE added recoil animation to behring m3a_laser
::UPDATE added recoil animation to behring m3a_laser
        UPDATE cleaning pass
::UPDATE cleaning pass
        UPDATE revising footststeps a bit
::UPDATE revising footststeps a bit
        UPDATE – updated
::UPDATE – updated
        UPDATE updated turret chair animations and geometry on constellation
::UPDATE updated turret chair animations and geometry on constellation
        UPDATE updated and re-checked animations in constellation
::UPDATE updated and re-checked animations in constellation
        UPDATE updated constellation fixes in geometry, animations and texture
::UPDATE updated constellation fixes in geometry, animations and texture
        UPDATE – updated something
::UPDATE – updated something
        UPDATE rigged and animated recoil
::UPDATE rigged and animated recoil
        UPDATE assigned recoil animation for behring_m4a_laser
::UPDATE assigned recoil animation for behring_m4a_laser
        UPDATE rigged and animated recoil
::UPDATE rigged and animated recoil
        UPDATE assigned recoil animation for behring_mk_iv_laser
::UPDATE assigned recoil animation for behring_mk_iv_laser
        UPDATE adding landingpad_helper to constellation
::UPDATE adding landingpad_helper to constellation
        UPDATE – fixed texture file paths
::UPDATE – fixed texture file paths
        UPDATE – broke out each barrel, added muzzle helpers and updated animation
::UPDATE – broke out each barrel, added muzzle helpers and updated animation
        UPDATE updated avatarcreationmachine
::UPDATE updated avatarcreationmachine
        UPDATE rear door ditional segments added for better angle when opened, misc fixes on geo and uvs
::UPDATE rear door ditional segments added for better angle when opened, misc fixes on geo and uvs
        UPDATE rigged and animated
::UPDATE rigged and animated
        UPDATE changed muzzle_out to dummy object
::UPDATE changed muzzle_out to dummy object
        UPDATE changed the muzzle_out to dummy objects
::UPDATE changed the muzzle_out to dummy objects
        UPDATE business bug fixes including missing geo behind glass to block vis area and create a new reflection pass mtl for the floor.
::UPDATE business bug fixes including missing geo behind glass to block vis area and create a new reflection pass mtl for the floor.
        UPDATE business cry files have been updated for bug fixes including floor reflections and window into vis area.
::UPDATE business cry files have been updated for bug fixes including floor reflections and window into vis area.
        UPDATE rigged and animated
::UPDATE rigged and animated
        UPDATE update nvidia gpu list to include newer and mobile gpus.
::UPDATE update nvidia gpu list to include newer and mobile gpus.
        UPDATE updated animations on the copilot seats and the turret seats.
::UPDATE updated animations on the copilot seats and the turret seats.
{{Quelle|https://robertsspaceindustries.com/comm-link/engineering/13277-Star-Citizen-Patch-4}}
{{Quelle|https://robertsspaceindustries.com/comm-link/engineering/13277-Star-Citizen-Patch-4}}




==Patch 3 - 06.09.2013==
==Patch 3 - 06.09.2013==
    KNOWN ISSUES:
:KNOWN ISSUES:
        Tractor beam item does not appear in hangar
::Tractor beam item does not appear in hangar
        325a missile mounts missing collision
::325a missile mounts missing collision
        Engine not shown in Holo-table interface for Aurora, Aurora LX and 315p
::Engine not shown in Holo-table interface for Aurora, Aurora LX and 315p
        When entering right side of Aurora, door latch clips into ship and steps are not visible
::When entering right side of Aurora, door latch clips into ship and steps are not visible
    INSTALLER:
:INSTALLER:
        BUG FIX: Installer now properly installs DirectX and Visual C++ redistributables on fresh copies of Windows 7 and 8
::BUG FIX: Installer now properly installs DirectX and Visual C++ redistributables on fresh copies of Windows 7 and 8
        BUG FIX: Installer now properly installs on windows machine with multiple user accounts
::BUG FIX: Installer now properly installs on windows machine with multiple user accounts
        NEW FEATURE: Installer now detects if new installer has already been installed – not compatibile with old installer installation
::NEW FEATURE: Installer now detects if new installer has already been installed – not compatibile with old installer installation
    LAUNCHER:
:LAUNCHER:
        BUG FIX: Launcher no longer tries to load the electrolize font from Google
::BUG FIX: Launcher no longer tries to load the electrolize font from Google
        TWEAK: Publish date of patch more human readable
::TWEAK: Publish date of patch more human readable
        TWEAK: Audio fader tweaks
::TWEAK: Audio fader tweaks
        TWEAK: Optimizations to lower CPU usage
::TWEAK: Optimizations to lower CPU usage
    HANGAR:
:HANGAR:
        BUG FIX: Buggy will now spawn even when max ship count in hangar is reached
::BUG FIX: Buggy will now spawn even when max ship count in hangar is reached
        BUG FIX: Removed CryEngine 3 metrics – stops game client from hitting EA and Crytek websites
::BUG FIX: Removed CryEngine 3 metrics – stops game client from hitting EA and Crytek websites
        BUG FIX: Ladder mounting/dismounting
::BUG FIX: Ladder mounting/dismounting
        BUG FIX: ‘Use’ message no longer appears in the main menu
::BUG FIX: ‘Use’ message no longer appears in the main menu
        BUG FIX: Foot IK issues fixed in deluxe hangar
::BUG FIX: Foot IK issues fixed in deluxe hangar
        BUG FIX: Some ships appeared to be floating in the Business and Deluxe hangars
::BUG FIX: Some ships appeared to be floating in the Business and Deluxe hangars
        BUG FIX: Missing walls and ladders should now show up
::BUG FIX: Missing walls and ladders should now show up
        BUG FIX: Environment sound updates and fixes
::BUG FIX: Environment sound updates and fixes
        BUG FIX: Ambient sound would stop when walking into certain parts of the Deluxe hangar
::BUG FIX: Ambient sound would stop when walking into certain parts of the Deluxe hangar
        TWEAK: More environment lighting and fog tweaks
::TWEAK: More environment lighting and fog tweaks
        TWEAK: Decals and grunge in some of the hangars
::TWEAK: Decals and grunge in some of the hangars
        TWEAK: Glass shaders
::TWEAK: Glass shaders
        TWEAK: Business hangar spawn points
::TWEAK: Business hangar spawn points
        TWEAK: Animation tweaks for most enter/exit and cockpit animations
::TWEAK: Animation tweaks for most enter/exit and cockpit animations
        NEW FEATURE: Added dialog telling user to restart when graphics quality is changed
::NEW FEATURE: Added dialog telling user to restart when graphics quality is changed
    SHIPS:
:SHIPS:
        Hornet
::Hornet
            BUG FIX: Missing floor in hornet cockpit
:::BUG FIX: Missing floor in hornet cockpit
            BUG FIX: Hornet wings no longer explode if hit
:::BUG FIX: Hornet wings no longer explode if hit
        Aurora
::Aurora
            BUG FIX: Right door now works for entering/exiting
:::BUG FIX: Right door now works for entering/exiting
            BUG FIX: Should no longer beable to enter the pilot seat from outside the ship
:::BUG FIX: Should no longer beable to enter the pilot seat from outside the ship
        Freelancer
::Freelancer
            BUG FIX: Exiting turret no longer causes user to teleport out of ship
:::BUG FIX: Exiting turret no longer causes user to teleport out of ship
            UPDATE: Lighting and Textures
:::UPDATE: Lighting and Textures
        Constellation
::Constellation
            BUG FIX: Crash when changing seats
:::BUG FIX: Crash when changing seats
        CUTLASS
::CUTLASS
            TWEAK: Geometry, Texture and lighting changes
:::TWEAK: Geometry, Texture and lighting changes
    DATA (since last patch):
:DATA (since last patch):
        Patch Data transfered: 107.19TB
::Patch Data transfered: 107.19TB
        Installer downloads: 55,860
::Installer downloads: 55,860
        Amount of successful hangar logins: Over 240,000
::Amount of successful hangar logins: Over 240,000
        Bug Issues Recorded: 99
::Bug Issues Recorded: 99
        Bug Issues Resolved: 89
::Bug Issues Resolved: 89
{{Quelle|https://robertsspaceindustries.com/comm-link/engineering/13251-Star-Citizen-Patch-3}}
{{Quelle|https://robertsspaceindustries.com/comm-link/engineering/13251-Star-Citizen-Patch-3}}




==Patch 2 - 04.09.2013==
==Patch 2 - 04.09.2013==
    LAUNCHER:
:LAUNCHER:
        Updates to the launcher for internal use as we prepare for our next game patch.
::Updates to the launcher for internal use as we prepare for our next game patch.
{{Quelle|https://robertsspaceindustries.com/comm-link/engineering/13246-Star-Citizen-Patch-2}}
{{Quelle|https://robertsspaceindustries.com/comm-link/engineering/13246-Star-Citizen-Patch-2}}




==Patch 1 - 30.08.2013==
==Patch 1 - 30.08.2013==
    KNOWN ISSUES:
:KNOWN ISSUES:
        BUG: A wall and ladder do not render in discount hangar
::BUG: A wall and ladder do not render in discount hangar
        BUG: After first initial launcher patch when patcher auto restarts the sound effects may not play, toggling the mute button and restarting the launcher usually sloves the problem.
::BUG: After first initial launcher patch when patcher auto restarts the sound effects may not play, toggling the mute button and restarting the launcher usually sloves the problem.
        BUG: The installer on some systems doesn’t install DirectX properly. Usually re-installing DirectX manually solves this problem. Still requires DirectX 11 and DirectX 11 compatible graphics cards
::BUG: The installer on some systems doesn’t install DirectX properly. Usually re-installing DirectX manually solves this problem. Still requires DirectX 11 and DirectX 11 compatible graphics cards
    LAUNCHER:
:LAUNCHER:
        NEW FEATURE: Added support for patch notes, which are also available on the website
::NEW FEATURE: Added support for patch notes, which are also available on the website
        NEW FEATURE: Hourly patch checking, as long as the launcher is running it will check for new patches every 60mins
::NEW FEATURE: Hourly patch checking, as long as the launcher is running it will check for new patches every 60mins
        BUG FIX: Closing the game client now restores the launcher music if mute is off
::BUG FIX: Closing the game client now restores the launcher music if mute is off
        BUG FIX: Launcher audio fader code works better
::BUG FIX: Launcher audio fader code works better
        BUG FIX: Now saving the state of the mute button
::BUG FIX: Now saving the state of the mute button
        TWEAK: Launcher now as a max download limit of 4MB/s to help steady traffic during heavy loads.
::TWEAK: Launcher now as a max download limit of 4MB/s to help steady traffic during heavy loads.
        TWEAK: “Webget Request Failed” message is now more descriptive
::TWEAK: “Webget Request Failed” message is now more descriptive
    HANGAR:
:HANGAR:
        GENERAL:
::GENERAL:
            NEW FEATURE: Ladder now forces 3rd person on use.
:::NEW FEATURE: Ladder now forces 3rd person on use.
            BUG FIX: Interior ship lighting fixes
:::BUG FIX: Interior ship lighting fixes
            BUG FIX: Adding missing foot IK helpers
:::BUG FIX: Adding missing foot IK helpers
            BUG FIX: Added collision detection to vehicle orbit camera
:::BUG FIX: Added collision detection to vehicle orbit camera
            BUG FIX: Blendspace animation fixes on door exit
:::BUG FIX: Blendspace animation fixes on door exit
            BUG FIX: Fixed 350r power plant
:::BUG FIX: Fixed 350r power plant
            TWEAK: Adjusted the fog and fog color
:::TWEAK: Adjusted the fog and fog color
            TWEAK: Specular of the metal on the constellation
:::TWEAK: Specular of the metal on the constellation
        HOLOTABLE:
::HOLOTABLE:
            NEW FEATURE: Sounds for holotable
:::NEW FEATURE: Sounds for holotable
            NEW FEATURE: Added holotable to all hangars
:::NEW FEATURE: Added holotable to all hangars
            BUG FIX: Lots of holotable fixes
:::BUG FIX: Lots of holotable fixes
    NETWORKING:
:NETWORKING:
        Added 32 more authentication servers to better handle game client authentication load
::Added 32 more authentication servers to better handle game client authentication load
    DATA:
:DATA:
        112TB of patch data transferred
::112TB of patch data transferred
        59,370 download requests for the installer
::59,370 download requests for the installer
        Peak transfer rate for downloads/patching: 35.31 GBps
::Peak transfer rate for downloads/patching: 35.31 GBps
        39,232 users have agreed to the EULA
::39,232 users have agreed to the EULA
        2,085,000 UEC have been given out to users as part of the hangar V1 reward program. (users get 5,000 UEC by downloading)
::2,085,000 UEC have been given out to users as part of the hangar V1 reward program. (users get 5,000 UEC by downloading)
{{Quelle|https://robertsspaceindustries.com/comm-link/engineering/13239-Star-Citizen-Patch-1}}
{{Quelle|https://robertsspaceindustries.com/comm-link/engineering/13239-Star-Citizen-Patch-1}}



Version vom 11. April 2015, 09:03 Uhr



Patch v1.1.1 - 11.04.2015

Additions:

Gameplay
Added the ability to toggle ‘target focus’ mode (Hotkey: L) after a ship is given permission to land
Added version control support to the custom control bindings in order to prevent control conflicts
Players can now solve issues where their characters get stuck by opening the console (~), typing in stuck, and hitting enter to respawn the character
Added server side improvements to help with some causes of the infinite loading screens
Added backend support to allow for adjusting REC totals differently for each game mode
Added [Left Alt] keybinding to toggle turret control between two modes (Turret Head Tracking On/Off)
Ships
Implemented Ejection Audio for the 300i
Implemented Ejection Audio for the Hornet
Added basic Multiplayer turret functionality to Super Hornet F7C-M
Implemented Ejection Audio for the M50
Gladiator is now flight ready
Added basic Multiplayer turret functionality to Gladiator
Added basic Multiplayer turret functionality to Cutlass
User Interface
Added landing mode activation and score board viewing to the default controls images for the gamepad
Added a custom keybinding option for ESP toggle
Added a custom keybinding option to allow toggling between Lag Pips and Lead Indicators
Balance/Tweaks:


Gameplay
Tweaked Vanduul Swarm Coop REC amount per wave
Pilots with lower score relative to the average contribute less to the REC pool
Added audio for Vanduul dropping out of warp
Ships
Adjusted Aegis ship AI collision warning based on community feedback
Adjusted Avenger health to correct phantom health issue
Adjusted power plant explosion color to match thruster color for Gladius
Added ladder animation updates for the Retaliator
Adjusted rotational thrust on the Mustang Delta and Mustang Beta
Updated Weapon Hard-points on Aurora to reflect brochure specs (2x S1 and 2x S2 guns)
Components
Balance pass on Sledge 2: Reduced ROF from 125 to 60. Increased Power and Heat pershot to 50. Adjusted Power Regen and Cooling to 25
Updated Shields on Gladius to reflect brochure specs (S2 to S3 max shield)
Reduced overall Sledge Rail ammo damage from 140 to 70
User Interface
Updated the color of the leaderboard so that it can be seen more easily against bright backgrounds
Updated controller and joystick images to include landing prompts
Environment
Updated lighting in Revel & York hangar
Camera is now forced into first person mode when using the Holotable
Adjusted spawn position for some of the flair ship models in all hangars


Fixes:

(PTU) – Denotes an issue from the PTU that was fixed


Gameplay
Fix to allow the ability to adjust virtual joystick curves and relative mode sensitivity
Fix for the public-facing “pp_rebindKeys export” command
Fixed an issue where the Warthog HOTAS had conflicting keybindings for landing mode and strafe right
Fixed an issue where the throttle would reset itself if a ship boosted before throttling up
Fixed an issue where the spectator camera would rapidly jump around if a dead character was the last client left in a match
Fixed an issue where strafing would break while traveling at max speed
Fixed an issue where Matchmaker would match more clients into a game mode than the instance allows
Fixed an issue where the game may crash when loading into a Multiplayer Game Mode
Fixed an issue where a combination of sprinting and shaking the mouse can cause the character to clip through a number of game objects
Fixed an issue where sprinting and jumping into walls will sometimes cause the character to fall out of the game world
Fixed an issue where players were prevented from connecting to a server
Fix for cockpit audio continuing to play after self destructing
Fixed an issue that could cause G-Force simulation to get out of sync with Black-Out/Red-Out visual effects
Fixed an issue where a client crash occurred after kicking a player from the lobby (PTU)
Fixed an issue where a client crash occurred when exiting to the hangar while in an Arena ** Commander game mode (PTU)
Fixed an issue where crosshair elements of the HUD became stuck based on your starting position upon initialization (PTU)
Ships
Standardized look pose range of motion across all ships
Fixed missing audio for various ship HUD elements
Fixed an issue that caused the 300 series ships to drop out and back in when ejecting
Avenger can no longer equip the Tigerstreik to its wingslot hard-points
Fix for entering the back seat of the Gladiator playing the animation for entering the front seat
Fixed animations for entering the Gladiator (PTU)
Fixed Gladiator damage states detaching clean sections of the ship rather than showing damaged innards (PTU)
Fix for Gladiator’s landing gear remaining deployed while in flight (PTU)
Fix for inability to look up to aim in the Gladiator’s Co-pilot Turret (PTU)
Fixed an issue where of the Gladiator’s primary thrusters will fail upon respawn (PTU)
Fixed an issue where the pilot retained control in the Gladiator when another player entered the manned turret (PTU)
Fix for the stuttering sound that played and persisted through respawn after ejecting from a Gladiator (PTU)
Fixed an issue where a Gladiator Co-pilot lacks functionality and can become stuck if the pilot ejects from the ship (PTU)
Fixed Gladius Ship Status Hologram from displaying corrupt textures
Gladius can no longer equip the Scorpion to its wingslot hard-points
Fix for inability to lock onto targets in the F7C-M Super Hornet’s Co-pilot Turret (PTU)
Fixed an issue where a Super Hornet F7C-M’s co-pilot was able to shoot and kill the pilot from the co-pilot/turret seat (PTU)
Fix for the stuttering sound that played and persisted through respawn after ejecting from a Super Hornet F7C-M (PTU)
Fixed an issue where seats in the back of the Cutlass were not animating when activated
Fixed an issue where the Cutlass pilot chair stayed centered after landing (PTU)
Cutlass landing gear is retracted while in the hangar (PTU)
Fixed an issue where the beds in the Retaliator could not be interacted with in the crew quarters
Components
Fixed countermeasure active dialogue being fired on ship respawn
Fixed an issue where turrets could not be re-equipped after being removed from a ship
Fixed an issue where Tigerstreik bullet impacts were not causing bullet hole effects
User Interface
Fixed an issue where the ping value was not updating in DFM modes
Fixed an issue where score bar UI elements were displayed in Multiplayer Free Flight
Fixed redundant message spam after player death
Fixed an issue where the scoreboard REC column only appeared for Aurora pilots after death
Fixed an issue where a control profile could not be exported a second time
Fixed an issue where multiple exports with the same name could exist in the Control Profiles list
Power Throttle is now functional and can be modified using the +/- keys on the numpad, or by holding down the left mouse button after pressing [Home]
Fixed an issue where the scoreboard could not be opened when in spectator mode
Fixed an issue where the contact name text field could not be edited more than once (PTU)
Fixed an issue where the Contact List did not refresh with updated adds or removes until the game was reloaded (PTU)
Environment
Fixed crate clipping through column in Self Land central hangar bay
Control panel in Self Land connecting doors between bays now renders properly
Fix for geometry issue on support column in Self Land
Fixed flickering passcode pad in Self Land hangar
Fixed minor flair graphical and placement issues in the Asteroid hangar
Fixed wall flickering issue in Aeroview
Fixed minor graphical issues with the Sim Pod
Fixed an issue where the character’s left hand would be flipped when driving the buggy
Fixed some issues that were causing interacting with the Holotable to be difficult when standing in specific locations
M50 holotable model now displays the main thrusters in the correct location
Fixed missing wall collision in the upper level of the Revel & York hangar (PTU)


Known Issues:

Gameplay
Gameplay divergence can cause situations where it appears like a ship is being hit but not taking damage, when the shots are actually missing the ship
Weapons fire can appear offset from weapon muzzle when fired while moving
Combustion Pistol cannot be equipped
Entering or exiting a ship will cause other clients to see the character T-pose
Characters rolling while prone is not seen by other clients
Characters will sometimes fail to animate correctly when exiting the pilot seat after
Decoupled mode is sometimes not disabled when taking off from a landing pad preventing ship movement (press [Caps Lock] to disable it)
landing
Character will occasionally spawn in as a pair of eyes
Client crash may occur when pressing ‘x’ to respawn after the pilot is killed by flying into an asteroid
Interacting with various elements of a lobby has a chance of causing a client crash for invited players
Unable to exit the cockpit if one of a ship’s landing gear is missing
Inverted controls do not work in default turret camera view
Ships
All ships aside from the Hornet are missing ship trails when carrying a Core
Multiple ships will sometimes tilt back when landing on landing platforms
Weapons impacting shields playing incorrect impact audio
300i does not have boost VFX for its main thrusters
Ladder causes the 300i to wobble once landed
Aurora intakes are not displaying paint
Equipping Longswords on an Aurora’s bottom hardpoints will cause the ship to wobble once landed due to excess collision on the weapons
Missile racks are not appearing in the holotable when an Aurora is selected
Avenger has some doors that cannot be opened in multiplayer
Gladiator Look Reticle/Crosshair is sometimes missing upon respawn, cycling camera views will usually correct this
Gladius damage states are detaching clean sections of the ship rather than showing damaged innards
All Hornets are missing a pipe on the main thruster
The M50’s starboard wheel briefly detaches itself from its strut when being deployed during landing
Cutlass isn’t attaching its Trireme thrusters for its default loadout
Cutlass Trireme thrusters are not able to be attached in the holotable (this will be left this way until they are ready for use)
Character is sunk into the seat when sitting in the Cutlass Blue and Red
Cutlass Blue’s top turret is missing
There will sometimes be an invisible block of collision in the cargo area of the Cutlass after landing the ship
Killing a Cutlass will sometimes not award kill credit on the scoreboard
Cutlass shots fired are not in sync when there is a player in the pilot seat and the turret seat
Freelancer loading ramp has no collision
Freelancer Main Thrusters are missing
Character can get stuck inside a Freelancer’s hull above its right landing gear
Multiple objects in the Retaliator are missing use prompts
Retaliator maneuvering thrusters are not in landing mode when in the hangar
Components
User folder issues can cause weapon ammunition to go missing as well as other ship component malfunctions
Rattler Cluster missile second stage rockets will all use the same trajectory
Missiles aren’t inheriting velocity from the ship that launches them
Seal Corporation shield generators will not be visible when equipped to Hornets
Weapon trail trajectories are inconsistent for targets that aren’t being looked at resulting in game divergence
Thrusters cannot be deactivated in power management
User Interface
Lag pips will drop out with increased distance depending on how quickly a ship is approaching their target (only happens within a few hundred meters)
Shield hardpoint in the holotable is too small for Mustangs and 300 series
Missiles have a small portion of the ship targeting UI on them after being launched
Multiple in game items and ships are missing text and are displaying their internal names
Paint objects in the holotable are placeholders
Loading back into a lobby will reset the ship selection to its default (sometimes this doesn’t happen visually but still happens on the backend)
Holding tab while ship’s HUD initializes causes the HUD’s score screen to default ‘On’
Environment
There are several locations in the hangars where the character can fall out of the world
Thorshu Grey space crab does not have animations


Patch v1.1 - 20.03.2015

Additions:

Gameplay
Added Free Flight Multiplayer
Added backend functionality for IFCS to turn off when a ship lands
Added Landing/Docking mode to Free Flight (engaged using N)
Added ability for ships to request landing permission in Free Flight (engaged using middle mouse button while Landing/Docking is active)
Added Automatic Approach landing mode to Free Flight (engaged using M when in range of a landing zone after having been given permission to land)
Added groundwork tech for new ship damage state system
Added the Rental Equipment Credits system. Our community team have a walkthrough here
Added a system for ships to generate turbulence when using their thrusters to hover over something
Ships
Gladius is now combat ready
Added new ship damage state system to the Gladius
Retaliator is now hangar ready
Components
Added Aurora SXSW paint skin
Redesigned ballistic weapons so they have their own loadouts which will allow them to automatically be attached with ammunition
User Interface
Added a visual overheat warning to the HUD to accompany the auditory warning
Added identifier numbers to the end of non-unique Vanduul in Vanduul swarm
Added HUD element to display status of ESP toggle (no keybinding option yet but it can be turned on and off in the Main Menu)
Added HUD element to display when landing gear is deploying and deployed
Added an altimeter for Landing/Docking mode to show ships how far away from the platform the ship is
Added Rental Equipment Credits to scoreboard (the total value of credits earned is not calculated until the match is over)
Added ping value to scoreboard (currently doesn’t work)
Added custom sensitivity curves to control options
Added backend support to allow the creation of subgroups within subgroups in control options
Environment
Added Simpod to hangar (replaces ship cockpit arena commander menu)
Added Xian ship miniature
Added Khartu-Al ship miniature
Balance/Tweaks:
Gameplay
Increased number of landing platforms in Free Flight to 8
Changed friendly fire system – Pilots now receive “Infractions” for doing an amount of friendly fire damage in a short space of time. Too many of these causes them to be kicked from the game
Comstab is less aggressive in how quickly it decelerates the ship which will lead to some drift
Scoreboard is now bound to the tab key
Freelook is now bound right ctrl+tab
Crouch is now bound to ctrl
G-safe now limits based on ship velocities rather than set points
Ships
Adjusted handling for multiple ship families
Updated lighting system for 300 series
300 series have had their wing mount size changed to the correct value of size 2
Aurora headlights system updated to use multiple light sources
Hornets have had their ball turret weapon mount size changed to the correct value of size 2
Hornets now fold their wings back while landing
The Cutlass have had their turret weapon mount size changed to the correct value of size 2
M50 can now mount size 2 weapons on its wings if it is not using gimbals
Mustang nose turret adjusted to hold size 1 weapons
Components
Replaced Mass Driver Cannon fire sound with something more appropriate for a 60mm Ballistic (was laser)
Gimbaled weapon mounts have been adjusted so that they now hold weapons that are one size smaller than the mount
Fixed mounts are now a part of the ship and allow weapons equal to the slot size to be attached to the ship without the need of an additional equipment
Adjusted damage and heat per shot for Sledge II to normalize it vs other size 1 weapons
Adjusted missile mass to a more realistic value
Rattler second stage rockets are slightly faster and have better acceleration
User Interface
Removed Arena Commander UI from all ship cockpits (available through Simpod and escape menu)
Removed landing pads from ship radar sphere unless ship is in landing mode
G-safe light deactivates when boost is held down
Self-destruct is now a customizable binding
Holotable now sorts items based on type, subtype (where applicable) and name
Holotable can now be interacted with after pressing F (no longer need to press tab)
Changed importing custom control setups so that it allows the entire default profile to be overridden based on forum feedback
Fixes:
(PTU) – Denotes an issue from PTU that was fixed
Gameplay
REC now reports to the website(PTU)
Ships are now able to take off if a pilot reenters a seat after they land using automatic approach(PTU)
Fixed multiple issues where landing a ship would prevent it from being able to take off(PTU)
Fixed issue where using AMD crossfire would cause the new damage state system to display incorrectly(PTU)
Fixed an issue that was causing AI pilots to misjudge the position of a ship they were trying to avoid
Fixed final kill alert sound playing any time a ships is destroyed after a pilot reaches 13000 points in battle royale
Fixed a bug where calculated torque was occasionally incorrect causing instability in the ship
Fixed issue that was causing thrusters to twitch back and forth
Fixed Vanduul missiles skipping their flight phase in Coop Vanduul Swarm
Enemy and friendly NPC ships are now spawning correctly in Dying Star Vanduul Swarm(PTU)
Fixed an issue that was causing time played to be reported incorrectly
Fixed an issue where opening the holotable after equipping certain weapons would cause the game to crash(PTU)
Increased distance that ships will deploy their landing gear to prevent them from pushing themselves off the landing platform(PTU)
Fixed an issue where passengers entering a ship while the pilot is still sitting in the cockpit will cause the pilot to go through the same animations(PTU)
Characters should now die when hitting collision at high speed instead of going through it(PTU)
Fixed an issue where using HOMAS or TrackIR whilst using Target Focus causes the players head to shake and move uncontrollably
Fixed issue where character will sometimes spawn with the helmet on backwards
Ships
300 series have their starboard cooling components back
350r now respawns without damaging its components
350r center of mass was in the wrong location and has been corrected*
Mustang Beta will no longer have one of the doors in the cabin float above it if it’s used
Mustang variant ships were using the incorrect thrusters(PTU)
Retaliator now appears in the hangar(PTU)
Components
Fixed several shield generators having visible one sided geometry in the holotable
Adjusted weapon tech setup that was preventing the 9-Series Longsword from animating when fired
MaxOx NN-13 Neutron Cannon has had its name corrected
Tigerstriek is no longer missing collision
User Interface
Fixed an issue that was causing the game client to steal mouse focus when loading into the hangar
Fixed an issue that was causing the scoreboard to appear when modifier keys were pressed with the tab button
Known Issues:
Gameplay
Network divergence can cause situations where it appears like a ship is not taking damage when the shots are actually missing
A combination of sprinting and shaking the mouse can cause the character to clip through a number of game objects
Sprinting and jumping into walls will sometimes cause the character to fall out of the game world
Weapons fire can appear offset from weapon muzzle when fired while moving
Entering or exiting a ship will cause other clients to see the character T-pose
Characters rolling while prone is not seen by other clients
Characters will sometimes fail to animate correctly when exiting the pilot seat after landing
Lateral G-Force head animation is too fast which causes the camera to jerk around while strafing
Ships
All ships aside from the Hornet are missing ship trails when carrying a Core
Multiple ships will sometimes tilt back when landing on landing platforms
300i jitters after having landed on a landing pad
Aurora intakes aren’t displaying paint
Aurora are not showing lateral G-force animations for the character
Avenger has some doors that cannot be opened in multiplayer
Entering the back seat of the Gladiator plays the animation for entering the front seat.
Freelancer loading ramp has no collision
Cutlass isn’t attaching its Trireme thrusters for its default loadout
Cutlass Trireme thrusters are not able to be attached in the holotable (this will be left this way until they are ready for use)
Character is sunk into the seat when sitting in the Cutlass Blue and Red
There will sometimes be an invisible block of collision in the cargo area of the Cutlass after landing the ship
Freelancer loading ramp has no collision
Freelancer main thrusters are missing
Multiple objects in the Retaliator are missing use prompts
Retaliator maneuvering thrusters are not in landing mode when in the hangar
Components
User folder issues can cause weapon ammunition to go missing as well as other ship component malfunctions
Rattler Cluster missile second stage rockets will all use the same trajectory
Missiles aren’t inheriting velocity from the ship that launches them
Seal Corporation shield generators will not be visible when equipped to Hornets
User Interface
Lag pips will drop out with increased distance depending on how quickly a ship is approaching their target (only happens within a few hundred meters)
Scoreboard is not able to be opened when in spectator mode
Shield hardpoint in the holotable is too small for Mustangs and 300 series
Ship status HUD for Gladius will display damage incorrectly
Missiles have a small portion of the ship targeting UI on them after being launched
Multiple in game items and ships are missing text and are displaying their internal names
Paint objects in the holotable are placeholders
Loading back into a lobby will reset the ship selection to its default (sometimes this doesn’t happen visually but still happens on the backend)
Power throttle doesn’t work
Environment
There are several locations in the hangars where the character can fall out of the world


Patch v1.0.3 - 19.02.2015

Additions:
Ships
Added various Gladius audio
Updated textures for M50 tires
Components
Added a new size 3 ballistic weapon: Gallenson Tactical Tarantula-870-Mk3
User Interface
Added a power throttle to the power management UI to make reducing ship signature easier (currently doesn’t work)
Added back end support for improved disconnection messages
Balance/Tweaks:
Ships
Replaced Avenger Suckerpunch cannons with CF-007 Laser Repeaters while Suckerpunch cannons are still being developed
Components
Omnisky 3 recharge rate reduced
Omnisky 6 recharge rate reduced
KLWE Mass Driver heat generation increased
60mm ammo mass increased
60mm projectile speed increased
60mm damage increased
60mm energy damage reduced
Panther cooling rate increased
Tigerstreik ammo size changed to 25mm
Tigerstreik ammo box adjusted to hold 800 rounds
Increased rotational acceleration for all missiles
Slightly reduced the range at which all missiles can lock onto a target
Reduced the amount of noise chaff generates
Adjusted shield hit points to scale with component size and number of quadrants
Adjusted shield regen delay and time to fully recharge to scale with component size
Splash shields now allow a portion of direct fire to penetrate the shield barrier
Splash shields are absorbing more damage than intended
Direct Damage shields now allow a portion of splash damage to penetrate the shield barrier
Gameplay
Added a delay for when the next shot will be available if an energy weapon runs dry
Increased collision for the characters head to match the size of the head
Lateral G system will now cause diminishing returns if player doesn’t allow pilot full recovery before engaging lateral G’s again
Fixes:
Ships
Aurora CL ES LX ER – Weapons equipped to the wing hard points will now cool-down and recharge
Auroras will now have shields when using the new shield generators
Adjusted thrusters on the Avenger so that its deceleration is similar to its acceleration
Avenger thruster effects are no longer green
Fixed an issue that was causing character to incorrectly attach to the Gladius when sitting in the cockpit
Arena commander menu will no longer appear when sitting in the back seat of a Super Hornet
Adjusted materials so that broken m50 cockpit glass doesn’t hamper visibility as much
Fixed an issue that was preventing the Cutlass wing hatch from being interacted with
Cutlass hardpoints will now show green bubbles if weapon mounts are removed
Fixed g-force animation system that was incorrectly transforming the g-force vector and causing characters to lean in the wrong direction
Components
Fixed issue where ship paint components were telling the ship status HUD to show them when equipped
Vanduul energy weapons should now act like they are energy weapons
Gameplay
Fixed an issue where the game would fail to detect input when slowly moving a joystick
Fixed an issue that was causing Joysticks to stay ‘awake’ when not in use
Constant lateral acceleration values will no longer cause cumulative buildup of G pressure
User Interface
Fixed an issue that occasionally caused the ‘press x when ready’ to be invisible for Vanduul Swarm Coop
Fixed an issue where multiple players persistently moving around in a lobby will cause their ship selections to overlap
Environment
Removed misplaced invisible collision in Aeroview Hangar
Fixed some backwards warning labels in the Aeroview Hangar
Patched up some small holes in the Aeroview hangar geometry
Fixed some visible one sided geometry in the Self Land Hangar
Fixed some graphics that were popping in and out in the Self Land Hangar
Fixed some flickering textures in the VFG Industrial Hangar
Fixed some graphics that were popping in and out in the VFG Industrial Hangar
Other issues
Fixed an issue that was causing the matchmaking system to bottleneck at high population values
Known Issues:
Ships
All ships aside from the Hornet are missing ship trails when carrying a Core
Several ships are having radar visibility issues due to the helmet blocking the view
300 series are missing their starboard cooling components
350r will sometimes spawn with damaged components
Aurora intakes aren’t displaying paint
Aurora CL is not showing G-force animations for the character
Some parts of the nose section for the Avenger are not taking damage
Mustang Beta can have one of the doors in the cabin float above it if it’s used
Cutlass isn’t attaching its Trireme thrusters for its default loadout (they can be added in the holotable)
Freelancer loading ramp has no collision
Freelancer Main Thrusters are missing
Components
User folder issues can cause weapon ammunition to go missing as well as other ship component malfunctions
MaxOx NN-13 Neutron Cannon – Misnamed as MaxOx NP-14 Neutron Cannon
Rattler Cluster missile second stage rockets will all use the same trajectory
Missiles aren’t inheriting velocity from the ship that launches them
Seal Corporation damage effect displays incorrectly when equipped on an Aurora
Seal Corporation shield generators will not be visible when equipped to Hornets
Gameplay
Vanduul missiles are skipping their flight phase in Coop Vanduul Swarm which prevents a missile warning from being shown and results in the missile teleporting to the targets face
Using HOMAS or TrackIR whilst using Target Focus causes the players head to shake and move uncontrollably
Opening the holotable multiple times can cause the game to crash
User Interface
Lag pips will drop out with increased distance depending on how quickly a ship is approaching their target (only happens within a few hundred meters)
Shield hardpoint in the holotable is too small for Mustangs and 300 series
Shield component on the Aurora ship status HUD is too large
Missiles have a small portion of the ship targeting UI on them after being launched
Multiple in game items are missing text and are displaying their internal names
Paint objects in the holotable are placeholders
Loading back into a lobby will reset the ship selection to its default (sometimes this doesn’t happen visually but still happens on the backend)
Power throttle doesn’t work
Other Issues
Character will sometimes spawn with the helmet on backwards
For players that currently have their launcher set to the PTU, please do the following:
Log into the launcher
Click on the cog in the upper right
Enable advanced settings
Click ‘Reset to Defaults’
Click ‘Reset all Settings’


Patch v1.0.2 - 05.02.2015

Additions:
Ships
Added paint skin hardpoint to all Aurora ships
Added BEHR Laser Cannon S1s to the wing-top weapon hardpoints of the Aurora LN
Added audio to several usable locations in the Redeemer
Components
Added Tarantula-870 ballistic gun
Added a ‘shields’ section to the holotable
Added new parameters that allow for creation of different brands of shields
Added different behavioral styles for shield generators using new parameters
Added 8 new Seal Corporation shield generators. These will fall into one of two behavioral styles:
Increased reduction against direct weapon fire with reduced splash absorption
Increased splash absorption with reduced direct fire absorption
Gameplay
Players are now given a warning message for persistently attacking allies
Art
Added three paint skins for Auroras
Balance/Tweaks:
Ships
Aurora LN fuel regeneration increased
Mustang Gamma and Omega have had their handling improved to reduce their drift
Mustang Gamma and Omega have had their thrust generation increased
Removed empty weapon mounts from the Mustang Beta
Tweaked Rattler Cluster missile so that second stage rockets will detonate at separate time intervals if they miss
Components
Amount of ammunition for the Tigerstreik ammo box has been increased
Tweaked second stage rockets for Rattler Cluster missile so that they don’t all run out of fuel at the same time
Other Tweaks
AI are more likely to fire a missile after acquiring a lock
pp_rebindkeys can no longer access files anywhere on a computer system. Mappings XMLs can be placed in Starcitizen/CitizenClient/USER/Controls/Mappings
Fixes:
Ships
Fixed an issue that was causing the 325a to occasionally load into a match without ammo
350r is able to have a Talon Stalker Twin Rack mounted on it in the holotable
Fixed graphical gaps in 350r wings
Corrected thruster color for Avenger
Audio for Avenger seat turning around plays correctly
Entering the seat of the Gladiator will no longer swap to the rear view camera
Fixed some of the issues that causes Hornets to leave their landing gear down
Hornet Canard Turret texture no longer pops in and out with distance
Fixed an issue that was preventing Mustangs from taking damage over a majority of the ship hull
Removed reflections from Cutlass Black buttons
Fixed an issue where shooting some ships with a pistol would cause graphical issues with damage states
Components
Fixed an issue that was preventing the Rattler from delaying its second stage
Gameplay
Fixed an issue that was preventing the system from kicking players persistently attacking allies
Fixed an issue that prevented the recovery animation from playing after suffering a redout
Fixed an issue where using HOMAS or TrackIR whilst using Target Focus causes the players head to shake and move uncontrollably
Fixed an instance where the repsawn window would overlay the scoreboard at the end of a ra
User Interface
Fixed an issue that would prevent preset controls from appearing in the control list
Fixed some issues where the mouse cursor would hide behind the client window when an error was given
Kicking a player from the lobby will no longer cause lobby errors
Fixed an issue that would cause character names to duplicate when moving around and readying up in a lobby
Fixed wheel alignment for Greycat Buggy in the holotable
Art
The Herald in the Plentiful Salvage snow globe now has texture for its cockpit glass
Updated keyboard control image to remove zoom from bracket [] keys
Revel & York hangar ceiling fans will no longer flicker when viewed from ground level
Fixed some graphical flickering in the Self Land hangar
Fixed some graphical issues in the VFG Industrial hangar
Known Issues:
Ships
350r will sometimes spawn with damaged components
Weapons mounted to the upper hardpoints for Auroras other than the LN will not be able to recharge or vent heat
Avenger decelerates much faster than it accelerates
Tigerstreik cannot be reattached to the Avenger (restarting the game client will fix this)
Mustang Beta can have one of the doors in the cabin float above it if it’s used
Back seat of the Super Hornet cannot be exited
All ships aside from the Hornet are missing ship trails when carrying a Core
Several ships are having radar visibility issues due to the helmet blocking the view
Freelancer loading ramp has no collision
Components
User folder issues can cause weapon ammunition to go missing as well as other ship component malfunctions
Rattler Cluster missile second stage rockets will all use the same trajectory
Missiles aren’t inheriting velocity from the ship that launches them
Seal Corperation damage effect displays incorrectly when equipped on an Aurora
User Interface
Shield hardpoint in the holotable is too small for Mustangs and 300 series
Shield component on the Aurora ship status HUD is too large
Missiles have a small portion of the ship targeting UI on them after being launched
Paint objects in the holotable are placeholder
Multiple in game items are missing text and are displaying their internal names
Multiple players persistently moving around in a lobby will cause their ship selections to overlap
Loading back into a lobby will reset the ship selection to its default (sometimes this doesn’t happen visually but still happens on the backend)
Ship selection resets to default the 2nd time a player loads into a game mode in the same lobby
Other Issues
Character will sometimes spawn with the helmet on backwards
Aurora intakes aren’t displaying paint


Patch v1.0.1 - 23.01.2015

Additions
Weapons
Added fuel system to missiles
Added IR signal to missiles so they can appear on radar
User Interface
Added UI and HUD overlays to display location of missiles that have been fired
Added radar icons to differentiate between friendly and enemy missiles
Buggy has been added to the holotable UI
Added drag and drop sorting to power management menu (F3) on some ships
Added community request to allow ship roll to be bound to mouse input
Added community request for invert option for analogue zoom
Art
Added new skins for the Greycat Buggy
Balance/Tweaks
Ships
Avenger mass increased
Avenger maneuvering thruster values adjusted
Avenger center of mass adjusted
Adjusted Cutlass thruster rotation speed
Vanduul Glaive speed increased
Corrected the amount of splash damage absorbed by shields
Weapons
Increased size and duration of chaff
Increased amount of countermeasures per pod
Flare lighting effect can now be seen further away
Flares potency degrades with time
Reduced missile ability to maintain its target
Increased missile damage due to improvements made to shields
Reduced acceleration of Rattler missile to extend fuel life
User Interface
Renamed “Controls” to say “Control Options”
”Join” has been removed from the lobby UI since the “Launch” button has replaced its function
When searching for a match, cancel and join will no longer display for players that are not the host
Host can no longer cancel a search when a match is found
Other tweaks
Tweaked information that is reported to the leaderboards for changes in damage dealt and taken
Updated some character animations for passing out and recovering from g-forces
AI pilots will sometimes use a break away maneuver after using a flare to deflect a missile
Fixes
Ships
Fixed a few issues where running towards the Avenger and using a door would result in an offset animation
Avenger nose mount will now only accept the avenger Tigerstreik
Fixed an issue where the Avenger’s Tigerstreik would continue to play weapons fire sounds when it runs out of ammunition
Fixed an issue where the Avenger could only take damage from some directions
Fixed some situations where the Avenger would deploy its landing gear while dogfighting
Fixed an issue where Aurora LN would load in without a radar sphere
Characters flying an Aurora LN and LX now show g-force animations while flying
Mustang turret weapons are now bound to the correct weapons group
Mustang Delta rockets will now explode when hitting 300 series ships
Mustangs will no longer give the ‘forced error’ message when destroyed
Hornet ladders will now have footstep audio when entering and exiting ship
Hornets have had their missing missile rack returned to them
Fixed an issue where the Hornet would fire its weapons through its nose at extreme angles
Fixed an issue where the Hornet computer would say “Chaff offline” when activating chaff
Fixed an issue that allowed for a Gladius to be flown in free flight
Fixed an issue with Cutlass landing gear not deploying when near landing pad
Characters flying a Cutlass will now show g-force animations while flying
Fixed an issue that caused the Cutlass to be missing its turret
Fixed multiple objects in the base Freelancer variant that could not be used
Weapons
Fixed an issue where flares would only spawn client side
Missiles will now detonate when they reach a flare
Fixed an issue where rattler engine flare would drop out at large distances
Fixed an issue where rattler missiles would not separate into their second stage in multiplayer
Missile icons in the HUD now properly reflect the type of lock the missile uses
Fixed a UI issue where changing power management tabs would show incorrect shield information if custom shield values were in use
Fixed some of the issues that would cause a ‘forced error’ when killing opponents with missiles or ballistic weapons
Fixed an issue where the Tigerstriek would continue to play weapons fire sounds when it runs out of ammunition
User Interface
Blank chat messages can no longer be sent while dogfighting
Closing chat while dogfighting now clears text from the entry field
Holotable item stacks will no longer move position in the item list when they are used
Entering a lobby will no longer request all the information from an accounts contact list at the same time
Toggling gimbal lock and virtual joystick no longer resets virtual center of the screen
Added a space between ‘New’ and ‘Horizon’ for the Old Vanderval race map
Fixed an issue where changing the game mode in a lobby would reset a players ship choice
Gameplay
Fixed an issue where self-destructing would count as a final kill
Fixed players being unable to connect to Vanduul Swarm Coop
Other fixes
Fixed an issue where getting inside the buggy would sometimes teleport characters outside of the hangar
Fixed the attachment point for the characters hair
Second story Self Land hangar bay doors now have audio when opened and closed
Fixed an issue where the camera would snap to a scene of stars when sitting in pilot chairs or ship beds
Fixed some flickering asteroids
Known Issues
350r will sometimes spawn with damaged components
350r is unable to have a Talon Stalker Twin Rack mounted on it in the holotable
Avenger maneuvering effects are green
Aurora weaponry is not venting heat
Mustang Beta can have one of the doors in the cabin float above it if it’s used
Back seat of the super hornet cannot be exited
All ships aside from the Hornet are missing ship trails when carrying a Core
Several ships are having radar visibility issues due to the helmet blocking the view
Freelancer loading ramp has no collision
Ballistic weapons will sometimes be missing ammunition when loading into a match (deleting the user folder fixes this)
Missiles have a small portion of the ship targeting UI on them after being launched
Character will sometimes spawn with the helmet on backwards
Paint objects in the holotable are placeholder
Loading back into a lobby will reset the ship selection to its default (sometimes this doesn’t happen visually but still happens on the backend)
The first player in Team 1 duplicates when the last non-ready player readies up for Capture the Core and Squadron Battle game modes
Ship selection resets to default the 2nd time a player loads into a game mode in the same lobby
Attempting to kick a player from the lobby as they quit out will generate Lobby Error 8, loading into a public lobby again will hang the game on a black screen
Using the Arena Commander menu in a ship, entering a match, and loading back into the hangar will cause lobby errors


Patch v0.9.2.2 - 10.12.2014

Additions:

Gladiator is now hangar ready
Added Holiday Wreath to game files but it is not yet visible in game
Added drunk effect for the Liquor Cabinet (Please drink responsibly)

Known Issues:

Strafe up and down is inconsistent in Hornet
Power plant explosions don’t inherit velocity of the ship they emanate from
Wingmen stop flying between waves in Vanduul Swarm
Wingman don’t react to being shot by allies
Game Client steals mouse focus when loading into the hangar


Patch v0.9.2.1 - 14.11.2014

ADDITIONS
315p is able to be flown in Arena Commander
Added Liquor Cabinet flare item
BALANCE/TWEAKS
SHIPS
With all of the variants of the 300 series now playable, the default loadout for the ships are being adjusted so that they fit better into their intended roles but can still have their loadout be edited for other functions.
300i
Nose gun removed from default loadout
Missiles removed from default loadout
350r
Nose gun removed from default loadout
Missile racks can now be equipped. Default loadout still empty
WEAPONS
Ballistic ammo boxes have had their ammunition damage and ammunition totals adjusted.
25 mm (used in 9-Series Longsword )
Max ammo reduced
Damage decreased
35 mm (used in 11-Series Broadsword)
Max ammo reduced
Damage increased
60 mm (Used in Sledge II)
Max ammo reduced
CONTROLS
ESP adjusted to behave more consistently across different hardware setups
Virtual Joystick adjusted to allow for more precise control
FIXES
Fixed control audio for 300 series
Fixed missing thrusters that were causing 300 series to maneuver poorly
Fixed 325a loading into Arena Commander with 300i textures
Fixed Gladius canopy sinking downward when used
Fixed weapon mounts allowing ships to use larger than intended weapons
Fixed Jukebox screen dropping out when getting too close in Self Land hangar
Fixed Jukebox screen being visible through Arena Commander menu
Fixed outdated sound bank for Self Land (discount) hangar
Fixed a movement delay issue that occurred when using virtual joystick control mode with mouse
Fixed an issue where hangar geometry would drop out when viewed through catwalks
KNOWN ISSUES
300i will occasionally ignore custom loadouts and enter a match with its stock weapons loadout
315p jump scanner and jump engine appear as polyhedron in holo table
350r targeting reticle is larger than intended when locked onto by another ship
Redeemer has multiple objects that cannot be used
Sure Grip Tractor beam does not function
Vanduul ships can have missing geometry in some damage states
Arena commander ship selection scroll bar is invisible and can only be used with a mouse wheel
Overclocking video cards can cause the game to crash


Patch v0.9.2 - 30.10.2014

ADDITIONS
Added Gladius to hangar
Added Enhanced Stick Precision for Joystick and Gamepad
Added Target Focus
Added Virtual Joystick toggle (left-alt)
Added missile deployment animations
Added option to now bind decoupled yaw on joysticks
BALANCE/TWEAKS
M50
Health reduced
Turning speed increased
Acceleration increased
350R
Decreased boost
Weight increased
300i
Adjusted weapon heat decay
Hornet
Increased power draw of shield
Aurora
Adjusted weapon heat decay
Weapon Cooling tweaked for all weapons
Omnisky III
Damage Decreased
Firing rate increased
Omnisky VI
Firing rate increased
CF-007 Bulldog Repeater
Damage decreased
CF-117 Badger Repeater
Damage increased
Behring M3A Laser
Damage increased
Behring M4A
Firing rate decreased
Bullet speed increased
Reduced bullet spread
Behring M5A
Firing rate increased
Power usage increased
Damage increased
9-Series Longsword
Size reduced from 2 to 1
Firing rate increased
Damage increased
11-Series Broadsword
Firing rate increased
Damage decreased
Sledge II
K and W Mass Driver Cannon display name changed to Sledge II
Size reduced from 2 to 1
Firing rate decreased
Damage decreased
Mantis GT-220
Damage decreased
MaxOx NN-13 Neutron Cannon
Firing rate increased
Damage increased
Decreased heat and power usage
Changed color
Target Lead Indicator replaced with Lag-Pip
Increased size of DFM maps
Adjusted Shield Regen Delay
Default joystick x-axis input is now yaw instead of roll
Comstab now off by default
Updated 315p material
Relative mouse mode improvements
Various HUD visual changes
Zoom slightly increased, visual effect added
Adjusted position of locker toilet paper
Updated ammobox visual in holotable
Decreased IFCS Banking
Racing checkpoints now open faster
Adjusted Broken Moon and Dying Star ambient light
FIXES
Fixed 325a textures
Fixed Mustang enter animation
Fixed Aurora gimbal rotation rate
Fixed Squadron Battle not ending if one team leaves
Fixed Vanduul spawning in incorrect locations
Fixed racing end of match scoreboard
Fixed some draw distance issues in the hangar
Fixed the planet flickering in Broken Moon
Fixed 300i series door sounds
Fixed 300i series hologram not showing ship damage
Fixed Origin radar sphere being too dim
Fixed flickering issues of environment assets during the beginning of a race
Fixed distance marker on selected reticle to now match scale of reticle
Matchmaking improvements
Localization fixes
Various crash fixes
KNOWN ISSUES
Ships can appear to jitter near edges of large maps
325a external material incorrect after zoning into multiplayer matches
Gladius canopy becomes offset from cockpit during open animation
325a power management bars do not update when redistributing power via the power triangle
Dynamic Zoom only functions when ship is not moving
Arena commander menu specified Hornet F7a as ‘TRAINER’
Omnisky III and IV do not overheat
Floating geometry above 315p starboard door
The nose and wing stripes on the 315p are displaying incorrectly
Targeting an enemy ship during the HUD bootup sequence will result in the targeted ship not appearing in the target window
Wingmen stop flying between waves in Vanduul Swarm
Turrets are inaccessible in the Cutlass Black and Blue
Graphical artifacts appearing when using an AMD R9 285 video card
Docking Collar is inaccessible in the Cutlass Black
Docked targets show a scanned reticle/HUD arrow but do not give lag pips
Grey cat will always turn right when using the Gamepad
Joystick and Throttle inputs do not prevent Windows power saver mode from putting monitor to sleep
You can prevent this by increasing the sleep timer for your display in Windows Power Saver settings
Stalker IR missiles do little damage and ignore flares
Hornet nose weapons do not recharge
Helmet overlay still appears below feet when looking down
Aurora MR red decals don’t get damaged when the ship does
Vanduul, Vixen and Warlord will sometimes collide with asteroids


Patch v0.9.1 - 30.09.2014

FEATURES
Added a controls customization screen that allows remapping of a subset of actions oriented towards ship navigation
Support for keyboard+mouse, controller devices and Joystick / HOTAS
Allows customization of discrete & continuous (axis) outputs
Support for modifiers keys
Added ability to choose which ships spawn in your hangar
Added ability to lock on to enemy closest to reticle
Added gamma, brightness, and contrast settings
Added pilot breathing
Added sound reverb to hangars
Added basic sound to pause menu
SLI/Crossfire Support Implemented
BALANCE/TWEAKS
Changed Vanduul Swarm spawn sound
Added a drop shadow to the UI in New Horizon Speedway level
M50
Hard points no longer attach size 2 weaponry
Missiles attached by default
Reduced power of maneuvering thrusters
Reduced health of major ship components
FIXES
Private matches re-enabled
Character no longer clips through Aurora Ladder
Race mode no longer displays incorrect race position
Can now cancel connection to multiplayer matches with the cancel button
Arena Commander menu now fills the screen for all aspect ratios
HUD now displays message before kicking idle player from match
No longer possible to load into a match with a non-DFM ship
Space brake no longer blocks throttle input
Arena Commander menu no longer becomes blurry at max zoom-in while in the Aurora Trainer
Race data while in the M50 no longer moves outside the screen
The 17th checkpoint now shows in Defford Link
Race no longer spawns you in the incorrect place
Fixed issue with player sometimes failing to eject in 300i/350r
Black/redout no longer persists after ejecting
M50 chaff no longer fires in the wrong direction
Wingmen in Vanduul Swarm no longer sometimes fail to respawn after elite waves
Fixed issues with matches sometimes not reporting stats to leaderboards
Various crash fixes
Improvements to SLI/Crossfire issue
The cursor no longer has conflicts when a joystick is plugged in
The following Cvars have been re-whitelisted:
r_FogShadows
r_Gamma
r_HDRBloomRatio
r_HDRBrightLevel
r_MotionBlur
r_ssdo
sys_spec_shadows
r_getscreenshot
KNOWN ISSUES
325a and 310p ships show some white exterior
325a and 315p may show an invisible pilot seat
315p engine pops in and out
Super Hornet has offset components around rear landing gear
Unable to exit back seat of super hornet
Accounts can only have a maximum of 2 ammo boxes of each type, which causes the account to not have enough ammunition if a ship is trying to equip more than 2 of the same gun
Unable to create custom profiles (currently changes are saved to the existing profiles, which are reset if you re-select the “default” profile)
Individual keybindings cannot be set as blank. This means if a player sets a control on accident, it can’t be unbound without resetting the whole profile
Unable to fully mix/match custom keybinds across multiple devices
Swapping from one controller profile to another will reset any changes the player has made
There is no visual feedback for what kinds of inputs are accepted for controls that only accept specific kinds of input
Unable to change power-priority of 350R in power management screen
M50 HUD does not display missiles
Fuel can be consumed when no additional thrust is being generated
Idris’s that spawn in hangar are currently invisible and have no collision
The M50’s portside wing has misplaced elements
The starboard side of the M50’s spoiler has an inverted decal
The Constellation Phoenix has collision issues in its rear engine room
There can sometimes be a brief pause when a player joins a match or respawns
Matchmaker may not account for Track Variant when searching for Murray Cup races via Spectrum Match


Patch v0.9 - 12.09.2014

Features
Added Cooperative Vanduul Swarm game mode
Added Classic Race game mode
Added Private Matches
Added Friend Codes
M50 is now Arena Commander Ready
350r is now Arena Commander Ready
Added New Horizons Speedway level
New Hangars:
Discount is now Self Land
Business is now Aeroview
Deluxe is now Revel & York
Addition of VFG Industrial Asteroid Hangar
Added backend support for Leaderboards
Added ability to boost maneuvering thrusters by consuming fuel
Additional controls for Six Degrees of Freedom in both coupled/decoupled mode
Added various control schemes
Added fuel gauge to HUD of all ships
Greatly improved pilot g-force animations
Added scalable directional pilot animations for hit impacts
New game/pause menu
Updated and improved a plethora of sound effects
Added sounds for catwalk doors
Updated countermeasure sounds
Added response sound for hitting target
Updated Character Animations
New Sound effects for Vanduul wave spawns
New ship flight sounds
Updated Aurora paint jobs
Updated 300-series paint jobs
Added lead target indicators
Added sound effect for failed missile lock
Added sound effect for hit confirmation
Fixed a multitude of ships bugs for hangar ships
Double tapping throttle up/down on gamepad and keyboard sets throttle to full/zero
Added spectator cam after you are destroyed
Added support for Track IR
Added support for players to select their active hangar on the website
Updated HUD, revamped HUD controls, and greatly improved functionality
Added slight head movement to look where you are flying
Balance/Tweaks
Increased top speed of ships to previous max boost speed
Afterburners now increase thruster power instead of top speed
Removed automatic lead shooting by ITTS. Training wheels are off.
Rebalanced all weapons
Improved weapon damage due to ITTS changes
Improved weapon heat dissipation
Boosting now overrides G-Safe
Improved control sensitivity for finer control on joysticks and thumbsticks.
Revised shield recharge rates and health
Revised health of all ships and their discrete pieces
Throttle now proportional to acceleration for more precise throttle control on gamepad and keyboard
Revised missile speed, damage, and signature requirements for lock
Updated flight performance characteristics for all ships
Balanced energy consumption on weapons and items better.
Updated and improved art and visual effects in Broken Moon and Dying Star
Improved AI flight behavior
Fixes
Sound no longer plays while the loading screen is still active
CTC Core radar icon changed to be more visible
Fixed an issue where targeting reticles were still present after target died
Fixed the performance issues with CTC Cores
Fixed orientation of targeted ships on HUD
Respawn message no longer shows when you eject on your final life in Vanduul Swarm
Loading of ship hud no longer cancels lock-ons
Memory optimizations for sound
Missiles no longer pass through geometry
Various Animation and IK fixes
Freelancer door animation fixes
Fixed an issue with the crab escaping its tank and wandering out of the hangar
Fixed missing textures
Fixed up ejection issues
Fixed misaligned decals on ships
Various crash fixes
Fixed issue where player was able to exit ship while respawning
Fixed an issue where player would sometimes die immediately when spawning during Free Flight or Vanduul Swarm
Lighting adjustments
Fixed a lot of animation issues throughout
Fixed an issue with players falling through elevators
Fixed an issue with character appearing to fall after loading
Fixed camera angle issues in third person
Fixed character missing eyes in some situations
Fixed issues with audio cutting out
Fixed collision issues with walls
Console no longer displays user information such as username
Adjusted landing pad to be easier to land on
Fixed various server crashes
Track IR adjustments
Fixed issue where 300i could sometimes fail to eject the player
Fixed 325a control panels missing
Enabled Hornet volume trail
Fixed avenger geometry, animation, and texture issues
Fixed collision on the Cutlass
Fixed issues with damage states and visual effects
Fixed a potential security issue present when accessing the console
Fixed various issues with throttle and stick pilot animations in the Hornet
Fixed an issue where the Aurora’s cockpit camera was cutting off important HUD information
Known Issues
New Hangars are limited to the amount of ships that can be displayed
You cannot select which ships will be displayed in your Hangar
Non-Dogfight Hornets appear overly shiny
The large Hangar doors in Revel & York drop out of view at certain distances
Idris does not spawn in Hangar
Arena Commander menu clips through the M50 canopy after boarding the ship
350R pilots have a slight chance of spawning into race mode with broken wrists
The Hornet can throttle to 100% and boost to max speed even after its main engine has been destroyed
Players receive a “You died” message and are forced to respawn after launching Free Flight
Numerous locations with z-fighting on ships and hangars
Numerous minor collision issues in ships and hangars
Numerous locations in hangars where graphics will drop out at a distance
Some weapons and components are missing information in the holo table
Some weapons and components are showing one sided polygons in the holo table
300i variants cannot use their beds
Avenger bed cannot be used
Oculus Rift only works in Vehicle seats
The Arena Commander menu in the Aurora Legionnaire, Aurora, CL, Aurora MR and Aurora ES are really low down in the cockpit and hard to read
No Hornet variants have Arena Commander menus
The overdrive / boost bar does not work in the m50 or the 300i
Unable to change the power-triangle / priority in the 350R
Issue regarding CIG2 keyboard settings
In Race Mode if the player crashes towards the front of the starting grid, they will respawn underneath the hangar
The 17th checkpoint ring currently does not display in the Murray Cup – Defford Link level.


Patch 12.6 - 15.08.2014

ADDITIONS
Adding new Constellation and variants
Adding additional sounds and Constellation audio
Server improvements to address issues regarding being kicked back to hangar
KNOWN CONSTELLATION ISSUES
Turret/observatory sounds are not in at this time
Entrance elevator animation issues
Possible to become stuck in engine room objects
Character clips through Merlin docking pod
Can become stuck in turret shaft
Character can clip into floor near beds
Incorrect hovering light volumes in Aquila
Phoenix wine bottle models missing
Bed ladder redeploys when activating opposite ladder
Objects can clip through deployed cargo bay
Ladder not usable in cargo bay


Patch 12.5 - 30.07.2014

Additions/Improvements Added subscriber jukebox
Adding cockpit shaking and sounds from damage and impacts
Missile sounds polished and improved
Additional shield sounds added (power down, power up, taking damage)
Added new Vanduul ship designated [REDACTED] by UEE Naval Command
Added Victory/Defeat/Draw message on end of round scoreboard
Added voice over announcement to denote which team has won the round
Added additional Hornet top bar warning lights
Freelancer bunk beds now interactable
Freelancer bathroom and toilet now interactable
Revised the Aurora interior to increase fidelity
Added Aurora warning indicator lights
Balancing
300i Power plant charge reduced
Thruster power drain decreased
Shield HP increased
Shield regen delay decreased
Hull piece health increased
Aurora Shield HP reduced
Shield regen delay increased
Shield changed from bubble shield to a front/rear shield
Shield face power allocation rate reduced
Hornet Thruster health increased
Shield regen delay increased
Health values for shield and ship parts modified to impart a sturdier feel
Mantis Gatling Gun Damage decreased
Heat per shot increased
Bulldog Repeater Power recharge rate has been decreased
Repeater fire rate increased
Badger Repeater Increased rate of fire
Behring M3A Rate of fire decreased
Damage increased
Omnisky VI Damage decreased
Rate of fire decreased
Bullet mass increased (to knock around ships with more force)
Missiles Damage decreased
Missiles now properly deal damage to the shields instead of going straight to the hull
Vanduul Scythe Decreased shield regeneration
Networking Improvements Fixed issues that resulted in being kicked back to hangar during match load
Positional correction fixes to reduce rubberbanding
Failed connection attempts to HubServer will now timeout after 10 seconds
Removed socket disconnections due to login timeouts
Networked physics is now independent of frame rate
Reduced server load caused by console logging
Creation of http interface to capture server statistics
Fixed players not connecting to matchmaker
Added a handshake system to guarantee the correct initialization of servers
Server-to-server connection improvements
Adjusted ship network packet priorities
Fix for disconnections while in the hangar
Reworked network correction to use network sync’d packets and direct physics pushes instead of IFCS system
Greatly reduced hitching and performance issues associated with players joining or exiting a match
Fixes Mantis cannons no longer takes damage without overheating
Player can no longer zone into a match standing in the cockpit
Helmet is no longer invisible
Fixed 300i landing gear placement
Fixed rare crash when loading into Vanduul Swarm
Fixed crash when receiving connection error
Fixed crash caused by players spawning on top of each other at beginning of map
CPU optimizations to improve client performance
Gatling gun audio stops when no longer firing
Destroying an asteroid no longer counts as a final kill
Energy bolts now scale properly when fired to the side
Winning music no longer plays at match end for losing team. You get nothing, you lose, good day sir.
Fixed ships in holotable no longer showing hologram model
Notifications, points, scoreboard and timer should now show in third person
Player movement prevented when interacting with helmet stand
Friendly killed audio no longer plays Hostile Eliminated, Target Destroyed or Enemy down
Removed use icon on ladder
Correct game mode descriptions added in Arena Commander UI
Adjusted bloom of objects on radar
Projectiles scale properly when firing in decoupled mode
Particle emitters now properly destroy themselves, reducing lag
Ship Energy system optimizations
Fix for sound velocity/speed being calculated incorrectly if its position is changed multiple times per frame.
Known issues Weapon ammo shown as missile rack models in holotable
Gap in geometry can be seen between the engine and fuselage on 325a, and 315p ships
Exiting the Freelancer variant starboard top bunk results in character becoming stuck in a falling state
After respawn a rare issue can occur where the character’s head shakes uncontrollably
After exiting a vehicle the third person camera can become slightly tilted
Unable to enter the Avenger ship
Avenger ship missing wheels
Arena Commander Menu lists the incorrect Hornet version

Patch 12.4 - 02.07.2014

Fixes Players able to connect to Broken Moon
Performance improvements when targeting enemies in single player
Chainguns firing sounds and animations no longer cut out
Matchmaking and server stability improved: Reduced rotational and positional errors of players in multiplayer
Resolved issue with players returning to hangar in the middle of matches
Bandwidth optimization improvements – a case where less is more
Session token authorization added
Improved sync between instance manager and matchmaker
Improved matchmaking queue functionality
Here are some of the crash fixes: Attempting to zone into a multiplayer match is fixed
Choosing “Return to Hangar” is crushed
During multiplayer matches – stability FTW
No longer crashes when round ends
After running out of map border – you die, but you don’t crash [Well your ship crashes, and explodes, but the game doesn’t crash or explode – Ed.]
You can now alt-tab on the loading screen, without crashing
Sounds no longer stutter on missile lock sounds
Freelancer model no longer flickering
Missing textures on the calendar are found
Animation issues: Reintroduced y-bobbing on character movement
Cleaned up freelancer bed animation
Source file corruption issues are improved
Metafile launcher errors are improved
Balancing Balanced ballistic weapons ammo – no longer unlimited
Additional Features Shield indicators added to ship model on HUD
Added Control Mapping for the G940 HOTAS
Improved weapon fire sounds that have more guts and punch
The whoosh of other ships flying close by you
The whizz of other players’ ordnance as they fire at you
New explosions
Improved sound mix
Known Issues 300i right landing gear offset from ship
Firing range no longer aims after entering a second time
Higher latency connections can experience the following issues (after initial spawn or respawn): IFCS issues causing the ship to fly erratically or very slowly
Character standing in the cockpit or offset from the seat and controls – restart client to reset
Character experiencing an extreme head shake – restart client to reset
Matchmaking can show stuck in queue and may require another attempt
Can get kicked back to hangar on connection attempt
Sometimes the helmet turns invisible when you pick it up
We’re continuing our work with AMD, NVidia & Crytek to try and resolve the Crossfire/SLI issues and improve multiple GPU performance

Patch 12.3 - 12.06.2014

New Features/Fixes
Arena Commander Arena commander menu now accessible through options menu
Proper score awarded when an enemy is destroyed in Vanduul Swarm
All ballistic weapons now use ammo boxes
Frozen effect no longer appears for everyone after ejecting
Command pp_rebindKeys layout_joystick_spacesim now properly works
HOTAS X55 Joystick is diplayed under controller options menu
Run no longer toggled off when user interacts with something
Cockpit and ship should now despawn after ejecting
All ship controls now have smoother animations
X-box right joystick can now be inverted
Countermeasures should now be more effective
Hornet chaingun audio should no longer cut out
No longer stuck unable to respawn if chat open while killed
Spawn warping audio no longer heard by everyone in the match
Broadsword when equipped now has ammo and properly overheats
Ship debris can no longer pass through cockpit
Improvments to zero-g movement
Various performance improvements
Various server and client crash fixes
Switched spawn points so that players respawn next to their own bases in CTC
Match end after reaching over 100 points.
Helmet Animations
Various matchmaking tweaks (public matches were requesting private ones)
Reduced texture sizes on the 300i
Implement new win mechanic into Team Deathmatch. Fixed up next kill wins mode, audio and HUD alerts.
Item Balancing
Shield energy reallocation does not lose energy but realloc existing energy
Loading screen remains on screen after the level has loaded
Pausing the game as DFM loads from hangar sticks on a black screen
Added directional indication for shield impacts not in view (similar to an older verison of the shield) for gameplay feedback.
ReExported LandingGear_deploy animation
Player is able to enter ship while he is also able to ‘press X to respawn’. Ship now correctly rez’s out when landed after ejection.
Improved lighting but for real this time
If a Vanduul becomes sufficiently damaged they disappear from the map and their name in-game becomes “undefined”. Need to be destroyed to progress. Added missing return to fix.
Allow custom user CFGs to be specified in cmd line.
When one player ejects from their ship, the frozen visor FX may appear on all player’s screens.
After destroying another player their body will float in space in a t-pose.
MP Fix – Player is now hidden following a vehicle destruction death as in SP.
Hangar Buggy can now drive properly in the Business Hangar
Turrets no longer mountable on missile racks hardpoints
Third person camera no longer rotates using Q and E
Replace me ball no longer present under Hornet Trainer
Improvements to Trainer Hornet rear landing gear geometry
No longer able to place 325a engine on other ships
Hornet Ghost engine no longer able to be equipped on other ships
Resolved issue of no ammo when chaingun removed and added back to ship
Fix for third person camera rotating when pressing Q or E when not in zero-g
Created basic mapping for Logitech G940. Fixed up a number of asserts it caused in the Joystick device handler.
The Logitech G940 completely changes if you install the correct drivers. Updated the mappings to work with those drivers rather than the default windows ones.
AC menu can be navigated using a gamepad
Known Issues:
HUD target indicator arrows can be missing
Graphical issues can occur while using SLI/Crossfire
It can be possible to sometimes load into a black screen when choosing an Arena Commander match
Hornet gatling guns take heat damage when not being fired
Hornet gatling gun ammo temporarily shown as missile racks in the Holo-Table
UPDATE: Tests are going well and we have upped the number of invitees to the first 2,477 Citizens (plus the original testers)! We do not expect to add any additional slots until after the weekend. 
UPDATE #2: We have expanded the test to include everyone through Citizen #4,502. More backers will be added after the next patch!
UPDATE #3: The test has expanded to everyone up to Citizen #10,000! Expect further upgrades as the Star Citizen 12.3 patch launches.
UPDATE #4: The test has expanded to everyone up to Citizen #20,000!
UPDATE #5: The test has expanded to everyone up to Citizen #30,000! We are working on the next patch that will allow us to expand further now.

https://robertsspaceindustries.com/comm-link/transmission/13955-Arena-Commander-Patch-123

https://robertsspaceindustries.com/comm-link/transmission/13947-Arena-Commander-Multiplayer-Roll-Out-Begins


Patch 12.2 - 12.06.2014

PLEASE NOTE: You must now press tab to show the cursor when the Arena Commander menu is open in the cockpit.
New Features/Fixes Vanduul no longer show as committing suicide when defeating them with missiles
Added “Invert Flight Mouse” and “Invert Flight Controller” options to game settings screen
Helmet animation plays when putting on the helmet now
Ejection now counts towards player death
Added an expanded X52 mapping
Lighting fixes for AMD machines
Improved Aurora mount/dismount/idle animation
Increased fuel tank capacity to allow for longer afterburner use
Improved Thruster Animations
Improved Holoship destruction
Player is now able to access the scoreboard whilst waiting on respawn
Improvements on overlapping ship audio SFX
Fixed crashes when match round ends
300i seat animations now added and improved
Entering 300i and Aurora with your helmet now displays the HUD on the helmet
Removed debug text from X55 HOTAS in key binding menu
Known Issues
Hangar: Buggy can only move when using boost in the business hangar
Audio missing from legacy Aurora control panels when sit/standing in pilot seat
CF-117 Badger repeater geometry becomes offset when fired from firing range
Red replace me ball shown beneath DFM Trainer Hornet
Texture z-fighting appearing in DFM Trainer Aurora cockpit
Third person camera view can roll using Q and E
Vanduul swarm Aurora boost level decreases when not using boost
Boost level not shown while flying 300i
Multiplayer Aurora boost level only shown as decreasing after first death
Other ships can appear to rotate when they actually are not
Scoreboard info not shown if round ends while outside of ship

https://robertsspaceindustries.com/comm-link/transmission/13945-Arena-Commander-Patch-Available


Patch 11.2 - 08.05.2014

NEW FEATURES
NEW FEATURE: Awarding new UEE Observist Towel for all who backed before reaching $42 million
NEW FEATURE: Awarding Subscriber Flair Item #1 (Interactive Calendar available May 9th)
OCULUS RIFT FIXES/UPDATES
BUG FIX: Fixed Warping to provide the correct perspective
UPDATE: Adding True Stereo Rendering
UPDATE: Adding keyboard command to toggle rift on/off (Numpad 1)
UPDATE: Adding Key board command to recenter view (Numpad 2)
UPDATE: Enabling orientation prediction
KNOWN ISSUES
KNOWN ISSUE: Character arms do not animate when Oculus Rift mode enabled
KNOWN ISSUE: A rare crash may occur during startup.
To resolve this navigate to StarCitizen\CitizenClient and delete the USER folder & Launch again
LAUNCHER UPDATES:
UPDATE: The Release Channel setting was renamed to Game Channel
NEW FEATURE: The Game Channel select box now includes a short description of each channel option
NEW FEATURE: Advanced Launcher Settings are now hidden if the ‘Enable Advanced Settings’ setting is
not checked
UPDATE: When the ‘Enable Automatic Updates’ setting is checked the Launcher will now check for new
updates every 15 minutes instead of every hour

https://robertsspaceindustries.com/comm-link//13858-Star-Citizen-Patch-112


Patch 11.1 - 25.02.2014

BUG FIXES
BUG FIX – Disabled Cutlass tractor beam until the hatch clipping issue can be solved
LAUNCHER UPDATES
UPDATE – Internal updates for development
UPDATE – Icon added for peer to peer support but currently disabled
KNOWN OCULUS RIFT ISSUES:
KNOWN ISSUE – To enable Oculus Rift mode create a file named ‘user.cfg’ in your
‘StarCitizen/CitizenClient’ folder and add the lines ‘sys_currentHMDtype=1’ and ‘r_stereostrength=-8’
KNOWN ISSUE – You may be able to get a better picture by setting the resolution to the
native Oculus Rift resolution (1280×800)
KNOWN ISSUE – When in game, your look direction is independent from your travel direction.
The player’s body can be turned using the mouse to adjust the player’s movement direction.
KNOWN ISSUE – There are some camera pops and camera direction changes when entering vehicles and
during other animation-driven movements.
KNOWN ISSUE – During some player animations the camera may stop being updated by the Rift.
KNOWN ISSUE – There is some stereo separation when looking at objects close to the player, eg. ship
controls when in cockpits.
KNOWN ISSUE – There can be some render skewing/warping when viewing the game at extreme angles.
KNOWN ISSUE – Rift head tracking only functions in 1st person mode.
KNOWN ISSUE – Some animations can cause the Rift view to become offset from the player’s body.
KNOWN ISSUE – UI elements such at the “Use” icon are doubled.

https://robertsspaceindustries.com/comm-link//13592-Star-Citizen-Patch-111


Patch 11 - 18.02.2014

NEW FEATURES
NEW FEATURE: Moving targets added to Firing Range
NEW FEATURE: Freelancer cockpit updated
NEW FEATURE: Firing Range sound improvements
NEW FEATURE: Blue activate buttons added to Cutlass
NEW FEATURE: Additional Cutlass functionality added
NEW FEATURE: Ammo items now display in Holotable
KNOWN ISSUES
KNOWN ISSUE: You can get stuck in the Deluxe Hangar door
KNOWN ISSUE: Cutlass does not display in Holotable
KNOWN ISSUE: Behring M4A Laser can flicker while mounted on weapon mount
KNOWN ISSUE: Hands offset when grabbing controls in Avenger
KNOWN ISSUE: Character must jump to access Constellation elevator platform
KNOWN ISSUE: Incorrect gun geometry on starboard side of Freelancer
KNOWN ISSUE: Engine missing from Aurora LX
KNOWN ISSUE: Freelancer cockpit glass can flicker
BUG FIXES
BUG FIX: Various geometry collision improvements
BUG FIX: Fixed first person mouse look in some cockpits
BUG FIX: Ship third person mouse look movement now matches player third person mouse look movement
BUG FIX: Resolved issue where ship third person camera view would zoom all the way in or all the way out
BUG FIX: Resolved crash issue involving Cutlass
BUG FIX: Various ship animation improvements
BUG FIX: Item/ship graphic no longer remains after deactivating Holotable
BUG FIX: Bullet impact and particle graphic polish
BUG FIX: Buggy no longer moves on its own
BUG FIX: No longer able to exit buggy if there isn’t a clear spot for player
BUG FIX: Can no longer exit buggy while it’s moving
BUG FIX: Weapon mount targets health adjusted
BUG FIX: Ball Turret re-added to the Super Hornet
BUG FIX: Resolved various crash and crash on exit issues
BUG FIX: File structure cleanup
BUG FIX: Holotable bug fixes & graphic updates
BUG FIX: Prevent weapon mount collision from becoming offset when fired
BUG FIX: Player no longer moves forward when sidestepping
BUG FIX: Resolved collision issue with Hornet tracker Rotodome
BUG FIX: No longer able to clip through Foot locker

https://robertsspaceindustries.com/comm-link/engineering/13582-Star-Citizen-Patch-11


Patch 10 - 20.12.2013

NEW FEATURES
NEW FEATURE – Updated Avenger
NEW FEATURE – Added Holiday Wreath
NEW FEATURE – Added Firing Range
NEW FEATURE – Cutlass
NEW FEATURE – New fishtank decorations
Cleaner Fish
School of Jellyfish
Cute Space Crab
Ribbon Fish
NEW FEATURE – Footlocker
KNOWN ISSUES
KNOWN ISSUE – Firing Range has limited selection of weapons
KNOWN ISSUE – Weapon impact decals missing from firing range
KNOWN ISSUE – Jump graphic is offset
KNOWN ISSUE – Avenger and Cutlass must be entered through the rear
KNOWN ISSUE – P52 missing from Constellation hangar
BUG FIXES
BUG FIX – Missing DLL in some versions of Windows Vista
BUG FIX – Various improvements to collision physics
BUG FIX – Cockpit in 325a has been fixed
BUG FIX – Lighting in the Hangar and ships has been improved


https://robertsspaceindustries.com/comm-link/engineering/13444-Star-Citizen-Patch-10


Patch 9 - 12.12.2013

NEW FEATURES
NEW FEATURE – Client side persistence
NEW FEATURE – Trophy Case
NEW FEATURE – New fishtank decorations
Helmet
Coral
Space crab grotto
NEW FEATURE – Golden Ticket plaque
BUG FIXES
BUG FIX – Fixed a crash that could happen when using the outfit changer
BUG FIX – Various camera and collision fixes for both third and first person views
BUG FIX – Third person camera jitter reduced
BUG FIX – Added support for 2560×1440
BUG FIX – Holotable – tab key now toggles
BUG FIX – Deluxe Hangar floor fixes
BUG FIX – Fixed mis-labeled weapons
BUG FIX – Fixed a rare particle crash
BUG FIX – Fixes and updates to Hangar lighting, 300i and Hornet lighting will show up again now
BUG FIX – Fixed flipped decals inside the 300i
BUG FIX – Fixed flipped decals on a 325a engine
BUG FIX – Fixed flipped decals on the 350r engine
BUG FIX – Hornet F7c has the proper loadout now
BUG FIX – Fixed some items not showing up in the Hangar
BUG FIX – Fixed a rare crash due to left over debug code
BUG FIX – Fixed particle effects in the fish tank
BUG FIX – Fixed some character IK issues with the F7c
BUG FIX – Fixed various character collision issues
BUG FIX – Various other small fixes to the Hangars and ships
KNOWN ISSUES
KNOWN ISSUE – 325a cockpit seat does not animate
KNOWN ISSUE – Crash can occur while using the holotable and aggressively mousing over ships
KNOWN ISSUE – Pilot left hand not properly attached to Hornet and variant throttle
KNOWN ISSUE – Hands not properly attached to Constellation turret joysticks
KNOWN ISSUE – Super Hornet first person free look is sluggish
KNOWN ISSUE – Aurora joystick and pedals move simultaneously
KNOWN ISSUE – Lights seen through glass do not distort properly
KNOWN ISSUE – Buggy first person camera is stationary
KNOWN ISSUE – Camera can snap to an opposite direction following an animation
KNOWN ISSUE – Unable to look left when sitting on the Constellation toilet
KNOWN ISSUE – Privateer outfit hands remain after switching back to default outfit
KNOWN ISSUE – Some ship items are able to be attached to an unrelated ship
KNOWN ISSUE – Freelancer controls remain extended after standing from pilot seat


https://robertsspaceindustries.com/comm-link/engineering/13427-Star-Citizen-Patch-9


Patch 8 - 23.10.2013

BUG FIXES
BUG FIX – Interior Lighting fixed in Constellation
BUG FIX – Missiles now visible on 325a, Aurora LX/LN
BUG FIX – 350r right wing pylon hardpoint moved to correct position
BUG FIX – Video in Business Hangar now loops
BUG FIX – Sound effect added for Aurora and variant door animation
BUG FIX – Adding collision to 300i and variant right wing flap
BUG FIX – Fixed collision issue with top hatch of 300i and variant ships
BUG FIX – Character no longer exits Aurora LN through bottom of ship
NEW FEATURES
NEW FEATURE – Adding F7C-S Hornet Ghost
NEW FEATURE – Adding F7C-R Hornet Tracker
NEW FEATURE – Adding F7M-M Super Hornet
NEW FEATURE – Hair integrated into Privateer outfit
KNOWN ISSUES
KNOWN ISSUE – Upgrade items unable to be applied to ships
KNOWN ISSUE – Sound missing from 300i and variant door and ladder activation
KNOWN ISSUE – Sound missing from Hornet and variant ladder and canopy activation
KNOWN ISSUE – Sound missing from Avenger cargo door activation
KNOWN ISSUE – Mirrored or reversed decals on Avenger
KNOWN ISSUE – Freelancer cargo ramp door activation sound offset with animation
KNOWN ISSUE – Gap between Avenger engine and fuselage
KNOWN ISSUE – Missing 2560×1440 resolution option
KNOWN ISSUE – footstep sounds missing while on discount landing pad in first person
KNOWN ISSUE – Missing geometry seen through transparent glass in Business hangar
KNOWN ISSUE – Standing under deluxe elevator while it descends can cause issues
KNOWN ISSUE – Aurora MR/LX/LN joystick and pedals move simultaneously
KNOWN ISSUE – Incorrect 3rd person camera position while sitting in Constellation turrets

https://robertsspaceindustries.com/comm-link/engineering/13337-Star-Citizen-Patch-8


Patch 7 - 13.10.2013

Bug Fixes
BUG FIX: Fix rotation and positions of trophies in the hangar
BUG FIX: Holotable adjustments and fixes
BUG FIX: No longer become stuck when near closed Freelancer cargo ramp door
BUG FIX: Freelancer cargo ramp door opens and closes
BUG FIX: Sound plays for Freelancer entry/exit
BUG FIX: Adjusted Bulldog Repeater weapon offset collision
BUG FIX: Resolved unable to walk up open Freelancer cargo ramp
BUG FIX: Resolved issue where hangar_maxships would sometimes not work
NEW FEATURES
NEW FEATURE: Adding Buggy ramps and obstacles
NEW FEATURE: Adding billboard video screens to hangars
NEW FEATURE: Adding Privateer outfit swap
NEW FEATURE: Adding passenger seat to buggy
NEW FEATURE: Added a player “duck” stance, which will be used for walking in areas
with low ceilings such as the 300i
NEW FEATURE: Adding fish tank hangar item
NEW FEATURE: Adding Avenger ship
NEW FEATURE: Adding Aurora LN “Legionnaire” ship
UPDATES
UPDATE: Hangar gravity adjustments
UPDATE: updating lighting for constellation
KNOWN ISSUES
KNOWN ISSUE: Some users experiencing unable to load meta file error on launcher
KNOWN ISSUE: Connection Lost window can appear while running hangar
KNOWN ISSUE: Sound missing from 300i and variant door and ladder activation
KNOWN ISSUE: Sound missing from Hornet canopy and ladder activation
KNOWN ISSUE: Sound missing from Freelancer interior cargo door activation
KNOWN ISSUE: Missing collision on 300i and variant right wing flap
KNOWN ISSUE: Footstep sounds missing in Business hangar first person
KNOWN ISSUE: Footstep sounds missing while walking on discount landing pads in first person
KNOWN ISSUE: Standing under deluxe elevator while it descends can cause issues
KNOWN ISSUE: Maneuvering thrusters seen floating after removal of 300i and variant engine
KNOWN ISSUE: Ship interior visible after removal of 300i and variant engine
KNOWN ISSUE: 350r pylon hardpoint offset below ship
KNOWN ISSUE: Fire effect removed from Buggy hoop obstacles
KNOWN ISSUE: Aurora MR/LX/LN joystick and pedals move simultaneously

https://robertsspaceindustries.com/comm-link/engineering/13316-Star-Citizen-Patch-7


Patch 6 - 04.10.2013

LAUNCHER:
Background music now plays
Fixed UI issue on launcher when patch fails and 1 hour update timer initiates
Internal use bug fixes and updates
Launcher now launches with elevated permissions
Audio properly mutes when launcher minimized
INSTALLER:
Installer should now properly install C++ 2010 redist

https://robertsspaceindustries.com/comm-link/engineering/13300-Star-Citizen-Patch-6


Patch 5 - 28.09.2013

PLAYER:
ADD: Player turn animations for copilots chairs
ADD: Player animations for the turret
ADD: Player animations for cockpit enter with joystick
BUG FIX: Player animations for ladders
BUG FIX: allow player’s body motion to be driven by animation when in first person.
TWEAK: Code tweaks for player IK
TWEAK: First persion animation tweaks
SHIPS:
BUG FIX: 300i collision fixes
BUG FIX: fixing aurora controls deployment with new animations and also fixing initial
ik offset on the left joystick
BUG FIX: constellation turret seat actions enabled
BUG FIX: glass shader on the aurora
BUG FIX: setting up joystick yank animation on initial enter and also setting up look
ik to work again in the hornet
UPDATE: broke apart the bottom turret chair and animated it.
TWEAK: main thruster animation tweaks
TWEAK: constellation lighting rig has been updated.
HANGAR:
BUG FIX: interior floor collisions
BUG FIX: fixed crashes when exiting or changing levels while in a vehicle seat due to
registered listeners not unregistering themselves
UPDATE: updated with the new elevator button placement
TWEAK: ship lighting tweaks
TWEAK: adjusted the decals in the deluxe hangar.
TWEAK: a few small lighting optimizations.

https://robertsspaceindustries.com/comm-link/engineering/13291-Star-Citizen-Patch-5


Patch 4 - 20.09.2013

Additions:
ADD adding temp animation for passenger dismount
ADD iradarsignaturesystem which keeps track of all the iradarsignature created
ADD added placeholder billboard swf
ADD dded interior glass with it’s own environment map of the cockpit. for bug cbd-500
ADD added interior glass with it’s own environment map of the cockpit. for bug cbd-500
ADD adding new defaultspaceships entity archetypes library for use with vehicle mods and
default equipment for space ships
ADD adding psd file to it’s own folder
ADD ik for the turret joysticks
ADD freelancer – flagged the copilot seat as a driver
Bug Fixes:
BUG FIX audio ogg issue should now be fixed, cleaned up the ambient code so we only have
one play sound function, integrated ssn fixes for our audio system, integrated a fix for
ssn’s javascript cod
BUG FIX finally found the stupid registry bug that was causing massive headaches as well
as added a check so the installer will tell you if the product is already installed
BUG FIX add many more landscape and portrait resolutions to the list cbd-378 #resolve
BUG FIX enabled disable ambient when focus of window is changed
BUG FIX changed display name from hammer propulsion hmx 4.4 to hammer propulsion hm 4.4.
BUG FIX fix flickering decals in the discount hangar cbd-97
BUG FIX business hangar. landing pads show up in the business hangar again. didn’t notice
it when i dropped the spawnpoints for the floating ships
BUG FIX setting the pilot seat to reference a different animation layer to allow the seat
to rotate properly in other levels.
BUG FIX temporary bug fix for if you are patching and it takes longer then 1 hour the launcher
will check for updates, find none and move you forward to the patch complete status even thou
you are s
BUG FIX fixing sound setup for greycat ptv – splitting up sound event groups into “engine” and
“functionality” and also setting up required hard coded names for sounds used in game.
BUG FIX – aurora (all variants) fixing pilot seat entry bbox to not be accessible from outside.
fixing interior bbox to allow pilot seat to be entered. setting up right side ladder for all auroras
BUG FIX adding the wav file back since ogg is boned, and adding in some console logging to help
with debugging launcher issues.
BUG FIX fixing intial config.ismuted doesn’t exist so sound doesn’t play
BUG FIX adding back the torso ik disable when in a vehicle, fixes a camera snap when entering the hornet
BUG FIX player jumping
BUG FIX couple things
BUG FIX cryaction and cryphysics had instant and accumulated jumping flipped
BUG FIX fixed that so the enums are correct in cryaction
BUG FIX added a new jump that doesn’t accumulate
BUG FIX cbd-473 don’t display @use_mounted if item already in use
BUG FIX cbd-479 cargo not showing up in business hangar. screwed up on initial pad offset.
worked in discount and deluxe because their z is very close to 0.
BUG FIX cbd-496 reduced character sprint multiplier
BUG FIX [cbd-485] adjusted buggy first person view velocity and bounds
BUG FIX cbd-505 reposition the 3rd person pilot cameras for the constellation
BUG FIX cbd-508 adjust the first-person crouch view offset a little to avoid seeing the
top of the player’s legs
BUG FIX cbd-503 fix a crash when exiting the game during a vehicle enter action
BUG FIX cbd-501 restore previous fov when exiting cockpit view
BUG FIX prevent a crash in both vehiclebarrelweapon and vehicleweapon by checking if the
item is in use and if the vehicle pointer is valid before updating its item status
BUG FIX cbd-516 adjusted freelancer thirdperson minimum zoom
BUG FIX radar is disabled in the hangar
BUG FIX cbd-513 disable vehicle weapons based on the vehicle’s weaponsenabled flag
BUG FIX hangar flair. put bounds on item ports so they don’t roll into reserved ports
BUG FIX some flair items where there is only 1 port reserved will only spawn once flair item
if extra are owned.
BUG FIX rsi-1031 re-enable turn speed parameter for player animation blending
BUG FIX rsi-1785 adjust animation blend to allow the player to play the full run animation
when moving at full speed
BUG FIX fixed disabling of seat events
BUG FIX fix for cbd-477 and cbd-482 introduced new item type “mainthurster” to allow distinguish
between maneuver and main thrusters
BUG FIX fixed xml namining on talon missile racks to have missilerackparams instead of missilerack
BUG FIX fixing missile rack reference on f7c to use proper talon missile rack
BUG FIX fix to front landing gear on hornet – setting up proper offset location for front
landing gear helper pos
BUG FIX disable all dx10.1 or earlier gpu’s for amd & nvidia
BUG FIX remove the geometry that causes flickering decals.
BUG FIX resized floors to be tile friendly.
New Features:
NEW FEATURE adjusted top wing hardpoint pivot positions.
NEW FEATURE added new pilot seat back in. i was informed that there currently isn’t code support for
swappable chairs.
NEW FEATURE added very basic support for multiple driving seats.
NEW FEATURE updated position of geo on the top wing hardpoints.
NEW FEATURE new filter flag to indicate that something is “locked” for drag or interactive
NEW FEATURE adding basic interaction fgs used in connie switches
NEW FEATURE setup switches for kitchen table, beds, and bathroom – door, toilet, showerdoor and
prepping for both gunner seats
NEW FEATURE added a missing piece of collision
NEW FEATURE cvar to switch between toggle and press/hold activation of holotable
NEW FEATURE added function to set the physics type on a vehicle
NEW FEATURE grav pallets
NEW FEATURE updated door collision. fixed pivot that was causing a piece of collision to extend too far.
capped geo that was missing.
NEW FEATURE fixed collision on the door parts
NEW FEATURE fixed pivot that was causing one piece to extend out too far
NEW FAETURE fixed uncapped geo.
NEW FEATURE implemented splash screen for game startup
NEW FEATURE fix texture path ref in material
NEW FEATURE setting up quick post action to close canopy and ladder when entering hornet seat
NEW FEATURE deluxe hangar buggy track layers
NEW FEATURE – anvil hornet ball turret
NEW FEATURE vehicle passenger orbit view
NEW FEATURE hangar deluxe buggy track handling
NEW FEATURE added intial implementation of the vehicle signature system
NEW FEATURE added vehicle item cooler
NEW FEATURE added vehicle item signature dector
NEW FEATURE passenger interior views
NEW FEATURE item ports on items
NEW FEATURE tech
NEW FEATURE added vehicleitemidentifier with params
NEW FEATURE cbd-487 and cbd-436 – holotable will fade the lights back in once player walks away,
also it will only be interactable within a minimum distance
NEW FEATURE [rsi-789] vehicle networking – set the bits for the networking of
vehiclemovementspaceship values to 16 instead of 5
NEW FEATURE – fixed the locator_locomotion
NEW FEATURE – gun mesh dissapeared – fixed now
NEW FEATURE added interior glass with it’s own environment map of the cockpit. for bug cbd-500
NEW FEATURE – uploaded the arc corp 300 thruste engine nozzle
NEW FEATURE setup proper rotation parts on ball turret
New Features:
OPTIMIZE splitted object update per renderer
OPTIMIZE optimized menurenderer3dmodelmgr update loop
Tweaks:
TWEAK geo updates.
TWEAK removing a decal…again.
TWEAK – removed turret hardpoint
TWEAK – tweaked material file and textures – added an extra detail and blendmap to give the hull
texture some more detail and intrest.
TWEAK tweaking hornet glass material to have noshadow on it to allow light to pass through glass
Updates:
UPDATE changed tractor to size 2
UPDATE merged in updated right side door.
UPDATE rsi-409 first attempt at setting surface ids so that footsteps sound correct
UPDATE fixed names on left door parts. updated pivots on top wing hardpoints.
UPDATE updating loadout for aurora ln
UPDATE fixing part name mismatch
UPDATE enabled engines for the movement seat actions for all the ships
UPDATE hangar ships still won’t be able to move since when the hangar spawns them it turns off their engines.
UPDATE adding workbench flair item back to discount hangar
UPDATE gloves mesh fix, and inside elbow wrinkes tweak
UPDATE database.xml adding a buggy to deluxe hangar at index 1
UPDATE fixed replace me ball when mounting on certain hardpoints
UPDATE deluxe hangar. updates for deluxe buggy track
UPDATE deluxe hangar. removed test assets i accidently left in for the buggy track
UPDATE tech setup for hornet ball turret
UPDATE detached and removed old wing weapons. moved, renamed, reparented, hard points for wing weapons.
UPDATE rigged and animated recoils
UPDATE updated with hardpoints
UPDATE removed weapons per task and added hardpoints in their place
UPDATE fixed quite a few decals that were crashed too far into geo. removed some duplicate geo. removed environ
UPDATE fixed some uv issues and started making damage geo. checking in so that others can use this while i am on another task.
UPDATE – updated animation
UPDATE rigged weapon for animation. found out weapon is no longer part of any ship. holding off on animation.
UPDATE fixed missing texture hornet lightshaft
UPDATE – updated animations
UPDATE – updated animaiton to match the new character animatin
UPDATE – fixed locator locomotion animation
UPDATE – updated steering wheel animatin and fixed the passenger pos nodes to be in the right spot
UPDATE rigged and animated recoil
UPDATE added recoil animation to behring m3a_laser
UPDATE cleaning pass
UPDATE revising footststeps a bit
UPDATE – updated
UPDATE updated turret chair animations and geometry on constellation
UPDATE updated and re-checked animations in constellation
UPDATE updated constellation fixes in geometry, animations and texture
UPDATE – updated something
UPDATE rigged and animated recoil
UPDATE assigned recoil animation for behring_m4a_laser
UPDATE rigged and animated recoil
UPDATE assigned recoil animation for behring_mk_iv_laser
UPDATE adding landingpad_helper to constellation
UPDATE – fixed texture file paths
UPDATE – broke out each barrel, added muzzle helpers and updated animation
UPDATE updated avatarcreationmachine
UPDATE rear door ditional segments added for better angle when opened, misc fixes on geo and uvs
UPDATE rigged and animated
UPDATE changed muzzle_out to dummy object
UPDATE changed the muzzle_out to dummy objects
UPDATE business bug fixes including missing geo behind glass to block vis area and create a new reflection pass mtl for the floor.
UPDATE business cry files have been updated for bug fixes including floor reflections and window into vis area.
UPDATE rigged and animated
UPDATE update nvidia gpu list to include newer and mobile gpus.
UPDATE updated animations on the copilot seats and the turret seats.

https://robertsspaceindustries.com/comm-link/engineering/13277-Star-Citizen-Patch-4


Patch 3 - 06.09.2013

KNOWN ISSUES:
Tractor beam item does not appear in hangar
325a missile mounts missing collision
Engine not shown in Holo-table interface for Aurora, Aurora LX and 315p
When entering right side of Aurora, door latch clips into ship and steps are not visible
INSTALLER:
BUG FIX: Installer now properly installs DirectX and Visual C++ redistributables on fresh copies of Windows 7 and 8
BUG FIX: Installer now properly installs on windows machine with multiple user accounts
NEW FEATURE: Installer now detects if new installer has already been installed – not compatibile with old installer installation
LAUNCHER:
BUG FIX: Launcher no longer tries to load the electrolize font from Google
TWEAK: Publish date of patch more human readable
TWEAK: Audio fader tweaks
TWEAK: Optimizations to lower CPU usage
HANGAR:
BUG FIX: Buggy will now spawn even when max ship count in hangar is reached
BUG FIX: Removed CryEngine 3 metrics – stops game client from hitting EA and Crytek websites
BUG FIX: Ladder mounting/dismounting
BUG FIX: ‘Use’ message no longer appears in the main menu
BUG FIX: Foot IK issues fixed in deluxe hangar
BUG FIX: Some ships appeared to be floating in the Business and Deluxe hangars
BUG FIX: Missing walls and ladders should now show up
BUG FIX: Environment sound updates and fixes
BUG FIX: Ambient sound would stop when walking into certain parts of the Deluxe hangar
TWEAK: More environment lighting and fog tweaks
TWEAK: Decals and grunge in some of the hangars
TWEAK: Glass shaders
TWEAK: Business hangar spawn points
TWEAK: Animation tweaks for most enter/exit and cockpit animations
NEW FEATURE: Added dialog telling user to restart when graphics quality is changed
SHIPS:
Hornet
BUG FIX: Missing floor in hornet cockpit
BUG FIX: Hornet wings no longer explode if hit
Aurora
BUG FIX: Right door now works for entering/exiting
BUG FIX: Should no longer beable to enter the pilot seat from outside the ship
Freelancer
BUG FIX: Exiting turret no longer causes user to teleport out of ship
UPDATE: Lighting and Textures
Constellation
BUG FIX: Crash when changing seats
CUTLASS
TWEAK: Geometry, Texture and lighting changes
DATA (since last patch):
Patch Data transfered: 107.19TB
Installer downloads: 55,860
Amount of successful hangar logins: Over 240,000
Bug Issues Recorded: 99
Bug Issues Resolved: 89

https://robertsspaceindustries.com/comm-link/engineering/13251-Star-Citizen-Patch-3


Patch 2 - 04.09.2013

LAUNCHER:
Updates to the launcher for internal use as we prepare for our next game patch.

https://robertsspaceindustries.com/comm-link/engineering/13246-Star-Citizen-Patch-2


Patch 1 - 30.08.2013

KNOWN ISSUES:
BUG: A wall and ladder do not render in discount hangar
BUG: After first initial launcher patch when patcher auto restarts the sound effects may not play, toggling the mute button and restarting the launcher usually sloves the problem.
BUG: The installer on some systems doesn’t install DirectX properly. Usually re-installing DirectX manually solves this problem. Still requires DirectX 11 and DirectX 11 compatible graphics cards
LAUNCHER:
NEW FEATURE: Added support for patch notes, which are also available on the website
NEW FEATURE: Hourly patch checking, as long as the launcher is running it will check for new patches every 60mins
BUG FIX: Closing the game client now restores the launcher music if mute is off
BUG FIX: Launcher audio fader code works better
BUG FIX: Now saving the state of the mute button
TWEAK: Launcher now as a max download limit of 4MB/s to help steady traffic during heavy loads.
TWEAK: “Webget Request Failed” message is now more descriptive
HANGAR:
GENERAL:
NEW FEATURE: Ladder now forces 3rd person on use.
BUG FIX: Interior ship lighting fixes
BUG FIX: Adding missing foot IK helpers
BUG FIX: Added collision detection to vehicle orbit camera
BUG FIX: Blendspace animation fixes on door exit
BUG FIX: Fixed 350r power plant
TWEAK: Adjusted the fog and fog color
TWEAK: Specular of the metal on the constellation
HOLOTABLE:
NEW FEATURE: Sounds for holotable
NEW FEATURE: Added holotable to all hangars
BUG FIX: Lots of holotable fixes
NETWORKING:
Added 32 more authentication servers to better handle game client authentication load
DATA:
112TB of patch data transferred
59,370 download requests for the installer
Peak transfer rate for downloads/patching: 35.31 GBps
39,232 users have agreed to the EULA
2,085,000 UEC have been given out to users as part of the hangar V1 reward program. (users get 5,000 UEC by downloading)

https://robertsspaceindustries.com/comm-link/engineering/13239-Star-Citizen-Patch-1