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==Hangarmodul==
==Hangarmodul==
===20.09.2013===
===06.09.2013===
    KNOWN ISSUES:
        Tractor beam item does not appear in hangar
        325a missile mounts missing collision
        Engine not shown in Holo-table interface for Aurora, Aurora LX and 315p
        When entering right side of Aurora, door latch clips into ship and steps are not visible
    INSTALLER:
        BUG FIX: Installer now properly installs DirectX and Visual C++ redistributables on fresh copies of Windows 7 and 8
        BUG FIX: Installer now properly installs on windows machine with multiple user accounts
        NEW FEATURE: Installer now detects if new installer has already been installed – not compatibile with old installer installation
    LAUNCHER:
        BUG FIX: Launcher no longer tries to load the electrolize font from Google
        TWEAK: Publish date of patch more human readable
        TWEAK: Audio fader tweaks
        TWEAK: Optimizations to lower CPU usage
    HANGAR:
        BUG FIX: Buggy will now spawn even when max ship count in hangar is reached
        BUG FIX: Removed CryEngine 3 metrics – stops game client from hitting EA and Crytek websites
        BUG FIX: Ladder mounting/dismounting
        BUG FIX: ‘Use’ message no longer appears in the main menu
        BUG FIX: Foot IK issues fixed in deluxe hangar
        BUG FIX: Some ships appeared to be floating in the Business and Deluxe hangars
        BUG FIX: Missing walls and ladders should now show up
        BUG FIX: Environment sound updates and fixes
        BUG FIX: Ambient sound would stop when walking into certain parts of the Deluxe hangar
        TWEAK: More environment lighting and fog tweaks
        TWEAK: Decals and grunge in some of the hangars
        TWEAK: Glass shaders
        TWEAK: Business hangar spawn points
        TWEAK: Animation tweaks for most enter/exit and cockpit animations
        NEW FEATURE: Added dialog telling user to restart when graphics quality is changed
    SHIPS:
        Hornet
            BUG FIX: Missing floor in hornet cockpit
            BUG FIX: Hornet wings no longer explode if hit
        Aurora
            BUG FIX: Right door now works for entering/exiting
            BUG FIX: Should no longer beable to enter the pilot seat from outside the ship
        Freelancer
            BUG FIX: Exiting turret no longer causes user to teleport out of ship
            UPDATE: Lighting and Textures
        Constellation
            BUG FIX: Crash when changing seats
        CUTLASS
            TWEAK: Geometry, Texture and lighting changes
    DATA (since last patch):
        Patch Data transfered: 107.19TB
        Installer downloads: 55,860
        Amount of successful hangar logins: Over 240,000
        Bug Issues Recorded: 99
        Bug Issues Resolved: 89
{{Quelle|https://robertsspaceindustries.com/comm-link/engineering/13251-Star-Citizen-Patch-3}}


    Additions:
        ADD adding temp animation for passenger dismount
        ADD iradarsignaturesystem which keeps track of all the iradarsignature created
        ADD added placeholder billboard swf
        ADD dded interior glass with it’s own environment map of the cockpit. for bug cbd-500
        ADD added interior glass with it’s own environment map of the cockpit. for bug cbd-500
        ADD adding new defaultspaceships entity archetypes library for use with vehicle mods and default equipment for space ships
        ADD adding psd file to it’s own folder
        ADD ik for the turret joysticks
        ADD freelancer – flagged the copilot seat as a driver
    Bug Fixes:
        BUG FIX audio ogg issue should now be fixed, cleaned up the ambient code so we only have one play sound function, integrated ssn fixes for our audio system, integrated a fix for ssn’s javascript cod
        BUG FIX finally found the stupid registry bug that was causing massive headaches as well as added a check so the installer will tell you if the product is already installed
        BUG FIX add many more landscape and portrait resolutions to the list cbd-378 #resolve
        BUG FIX enabled disable ambient when focus of window is changed
        BUG FIX changed display name from hammer propulsion hmx 4.4 to hammer propulsion hm 4.4.
        BUG FIX fix flickering decals in the discount hangar cbd-97
        BUG FIX business hangar. landing pads show up in the business hangar again. didn’t notice it when i dropped the spawnpoints for the floating ships
        BUG FIX setting the pilot seat to reference a different animation layer to allow the seat to rotate properly in other levels.
        BUG FIX temporary bug fix for if you are patching and it takes longer then 1 hour the launcher will check for updates, find none and move you forward to the patch complete status even thou you are s
        BUG FIX fixing sound setup for greycat ptv – splitting up sound event groups into “engine” and “functionality” and also setting up required hard coded names for sounds used in game.
        BUG FIX – aurora (all variants) fixing pilot seat entry bbox to not be accessible from outside. fixing interior bbox to allow pilot seat to be entered. setting up right side ladder for all auroras
        BUG FIX adding the wav file back since ogg is boned, and adding in some console logging to help with debugging launcher issues.
        BUG FIX fixing intial config.ismuted doesn’t exist so sound doesn’t play
        BUG FIX adding back the torso ik disable when in a vehicle, fixes a camera snap when entering the hornet
        BUG FIX player jumping
        BUG FIX couple things
        BUG FIX cryaction and cryphysics had instant and accumulated jumping flipped
        BUG FIX fixed that so the enums are correct in cryaction
        BUG FIX added a new jump that doesn’t accumulate
        BUG FIX cbd-473 don’t display @use_mounted if item already in use
        BUG FIX cbd-479 cargo not showing up in business hangar. screwed up on initial pad offset. worked in discount and deluxe because their z is very close to 0.
        BUG FIX cbd-496 reduced character sprint multiplier
        BUG FIX [cbd-485] adjusted buggy first person view velocity and bounds
        BUG FIX cbd-505 reposition the 3rd person pilot cameras for the constellation
        BUG FIX cbd-508 adjust the first-person crouch view offset a little to avoid seeing the top of the player’s legs
        BUG FIX cbd-503 fix a crash when exiting the game during a vehicle enter action
        BUG FIX cbd-501 restore previous fov when exiting cockpit view
        BUG FIX prevent a crash in both vehiclebarrelweapon and vehicleweapon by checking if the item is in use and if the vehicle pointer is valid before updating its item status
        BUG FIX cbd-516 adjusted freelancer thirdperson minimum zoom
        BUG FIX radar is disabled in the hangar
        BUG FIX cbd-513 disable vehicle weapons based on the vehicle’s weaponsenabled flag
        BUG FIX hangar flair. put bounds on item ports so they don’t roll into reserved ports
        BUG FIX some flair items where there is only 1 port reserved will only spawn once flair item if extra are owned.
        BUG FIX rsi-1031 re-enable turn speed parameter for player animation blending
        BUG FIX rsi-1785 adjust animation blend to allow the player to play the full run animation when moving at full speed
        BUG FIX fixed disabling of seat events
        BUG FIX fix for cbd-477 and cbd-482 introduced new item type “mainthurster” to allow distinguish between maneuver and main thrusters
        BUG FIX fixed xml namining on talon missile racks to have missilerackparams instead of missilerack
        BUG FIX fixing missile rack reference on f7c to use proper talon missile rack
        BUG FIX fix to front landing gear on hornet – setting up proper offset location for front landing gear helper pos
        BUG FIX disable all dx10.1 or earlier gpu’s for amd & nvidia
        BUG FIX remove the geometry that causes flickering decals.
        BUG FIX resized floors to be tile friendly.
    New Features:
        NEW FEATURE adjusted top wing hardpoint pivot positions.
        NEW FEATURE added new pilot seat back in. i was informed that there currently isn’t code support for swappable chairs.
        NEW FEATURE added very basic support for multiple driving seats.
        NEW FEATURE updated position of geo on the top wing hardpoints.
        NEW FEATURE new filter flag to indicate that something is “locked” for drag or interactive
        NEW FEATURE adding basic interaction fgs used in connie switches
        NEW FEATURE setup switches for kitchen table, beds, and bathroom – door, toilet, showerdoor and prepping for both gunner seats
        NEW FEATURE added a missing piece of collision
        NEW FEATURE cvar to switch between toggle and press/hold activation of holotable
        NEW FEATURE added function to set the physics type on a vehicle
        NEW FEATURE grav pallets
        NEW FEATURE updated door collision. fixed pivot that was causing a piece of collision to extend too far. capped geo that was missing.
        NEW FEATURE fixed collision on the door parts
        NEW FEATURE fixed pivot that was causing one piece to extend out too far
        NEW FAETURE fixed uncapped geo.
        NEW FEATURE implemented splash screen for game startup
        NEW FEATURE fix texture path ref in material
        NEW FEATURE setting up quick post action to close canopy and ladder when entering hornet seat
        NEW FEATURE deluxe hangar buggy track layers
        NEW FEATURE – anvil hornet ball turret
        NEW FEATURE vehicle passenger orbit view
        NEW FEATURE hangar deluxe buggy track handling
        NEW FEATURE added intial implementation of the vehicle signature system
        NEW FEATURE added vehicle item cooler
        NEW FEATURE added vehicle item signature dector
        NEW FEATURE passenger interior views
        NEW FEATURE item ports on items
        NEW FEATURE tech
        NEW FEATURE added vehicleitemidentifier with params
        NEW FEATURE cbd-487 and cbd-436 – holotable will fade the lights back in once player walks away, also it will only be interactable within a minimum distance
        NEW FEATURE [rsi-789] vehicle networking – set the bits for the networking of vehiclemovementspaceship values to 16 instead of 5
        NEW FEATURE – fixed the locator_locomotion
        NEW FEATURE – gun mesh dissapeared – fixed now
        NEW FEATURE added interior glass with it’s own environment map of the cockpit. for bug cbd-500
        NEW FEATURE – uploaded the arc corp 300 thruste engine nozzle
        NEW FEATURE setup proper rotation parts on ball turret
    New Features:
        OPTIMIZE splitted object update per renderer
        OPTIMIZE optimized menurenderer3dmodelmgr update loop
    Tweaks:
        TWEAK geo updates.
        TWEAK removing a decal…again.
        TWEAK – removed turret hardpoint
        TWEAK – tweaked material file and textures – added an extra detail and blendmap to give the hull texture some more detail and intrest.
        TWEAK tweaking hornet glass material to have noshadow on it to allow light to pass through glass
    Updates:
        UPDATE changed tractor to size 2
        UPDATE merged in updated right side door.
        UPDATE rsi-409 first attempt at setting surface ids so that footsteps sound correct
        UPDATE fixed names on left door parts. updated pivots on top wing hardpoints.
        UPDATE updating loadout for aurora ln
        UPDATE fixing part name mismatch
        UPDATE enabled engines for the movement seat actions for all the ships
        UPDATE hangar ships still won’t be able to move since when the hangar spawns them it turns off their engines.
        UPDATE adding workbench flair item back to discount hangar
        UPDATE gloves mesh fix, and inside elbow wrinkes tweak
        UPDATE database.xml adding a buggy to deluxe hangar at index 1
        UPDATE fixed replace me ball when mounting on certain hardpoints
        UPDATE deluxe hangar. updates for deluxe buggy track
        UPDATE deluxe hangar. removed test assets i accidently left in for the buggy track
        UPDATE tech setup for hornet ball turret
        UPDATE detached and removed old wing weapons. moved, renamed, reparented, hard points for wing weapons.
        UPDATE rigged and animated recoils
        UPDATE updated with hardpoints
        UPDATE removed weapons per task and added hardpoints in their place
        UPDATE fixed quite a few decals that were crashed too far into geo. removed some duplicate geo. removed environ
        UPDATE fixed some uv issues and started making damage geo. checking in so that others can use this while i am on another task.
        UPDATE – updated animation
        UPDATE rigged weapon for animation. found out weapon is no longer part of any ship. holding off on animation.
        UPDATE fixed missing texture hornet lightshaft
        UPDATE – updated animations
        UPDATE – updated animaiton to match the new character animatin
        UPDATE – fixed locator locomotion animation
        UPDATE – updated steering wheel animatin and fixed the passenger pos nodes to be in the right spot
        UPDATE rigged and animated recoil
        UPDATE added recoil animation to behring m3a_laser
        UPDATE cleaning pass
        UPDATE revising footststeps a bit
        UPDATE – updated
        UPDATE updated turret chair animations and geometry on constellation
        UPDATE updated and re-checked animations in constellation
        UPDATE updated constellation fixes in geometry, animations and texture
        UPDATE – updated something
        UPDATE rigged and animated recoil
        UPDATE assigned recoil animation for behring_m4a_laser
        UPDATE rigged and animated recoil
        UPDATE assigned recoil animation for behring_mk_iv_laser
        UPDATE adding landingpad_helper to constellation
        UPDATE – fixed texture file paths
        UPDATE – broke out each barrel, added muzzle helpers and updated animation
        UPDATE updated avatarcreationmachine
        UPDATE rear door ditional segments added for better angle when opened, misc fixes on geo and uvs
        UPDATE rigged and animated
        UPDATE changed muzzle_out to dummy object
        UPDATE changed the muzzle_out to dummy objects
        UPDATE business bug fixes including missing geo behind glass to block vis area and create a new reflection pass mtl for the floor.
        UPDATE business cry files have been updated for bug fixes including floor reflections and window into vis area.
        UPDATE rigged and animated
        UPDATE update nvidia gpu list to include newer and mobile gpus.
        UPDATE updated animations on the copilot seats and the turret seats.
{{Quelle|https://robertsspaceindustries.com/comm-link/engineering/13277-Star-Citizen-Patch-4}}
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Version vom 21. September 2013, 14:37 Uhr

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