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==Hangarmodul==
==Hangarmodul==
===Patch 6 - 04.10.2013===
===Patch 6 - 04.10.2013===
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Version vom 11. Oktober 2013, 19:49 Uhr



Hangarmodul

Patch 6 - 04.10.2013

   LAUNCHER:
       Background music now plays
       Fixed UI issue on launcher when patch fails and 1 hour update timer initiates
       Internal use bug fixes and updates
       Launcher now launches with elevated permissions
       Audio properly mutes when launcher minimized
   INSTALLER:
       Installer should now properly install C++ 2010 redist

https://robertsspaceindustries.com/comm-link/engineering/13300-Star-Citizen-Patch-6


Patch 5 - 28.09.2013

   PLAYER:
       ADD: Player turn animations for copilots chairs
       ADD: Player animations for the turret
       ADD: Player animations for cockpit enter with joystick
       BUG FIX: Player animations for ladders
       BUG FIX: allow player’s body motion to be driven by animation when in first person.
       TWEAK: Code tweaks for player IK
       TWEAK: First persion animation tweaks
   SHIPS:
       BUG FIX: 300i collision fixes
       BUG FIX: fixing aurora controls deployment with new animations and also fixing initial ik offset on the left joystick
       BUG FIX: constellation turret seat actions enabled
       BUG FIX: glass shader on the aurora
       BUG FIX: setting up joystick yank animation on initial enter and also setting up look ik to work again in the hornet
       UPDATE: broke apart the bottom turret chair and animated it.
       TWEAK: main thruster animation tweaks
       TWEAK: constellation lighting rig has been updated.
   HANGAR:
       BUG FIX: interior floor collisions
       BUG FIX: fixed crashes when exiting or changing levels while in a vehicle seat due to registered listeners not unregistering themselves
       UPDATE: updated with the new elevator button placement
       TWEAK: ship lighting tweaks
       TWEAK: adjusted the decals in the deluxe hangar.
       TWEAK: a few small lighting optimizations.

https://robertsspaceindustries.com/comm-link/engineering/13291-Star-Citizen-Patch-5


Patch 4 - 20.09.2013

   Additions:
       ADD adding temp animation for passenger dismount
       ADD iradarsignaturesystem which keeps track of all the iradarsignature created
       ADD added placeholder billboard swf
       ADD dded interior glass with it’s own environment map of the cockpit. for bug cbd-500
       ADD added interior glass with it’s own environment map of the cockpit. for bug cbd-500
       ADD adding new defaultspaceships entity archetypes library for use with vehicle mods and default equipment for space ships
       ADD adding psd file to it’s own folder
       ADD ik for the turret joysticks
       ADD freelancer – flagged the copilot seat as a driver
   Bug Fixes:
       BUG FIX audio ogg issue should now be fixed, cleaned up the ambient code so we only have one play sound function, integrated ssn fixes for our audio system, integrated a fix for ssn’s javascript cod
       BUG FIX finally found the stupid registry bug that was causing massive headaches as well as added a check so the installer will tell you if the product is already installed
       BUG FIX add many more landscape and portrait resolutions to the list cbd-378 #resolve
       BUG FIX enabled disable ambient when focus of window is changed
       BUG FIX changed display name from hammer propulsion hmx 4.4 to hammer propulsion hm 4.4.
       BUG FIX fix flickering decals in the discount hangar cbd-97
       BUG FIX business hangar. landing pads show up in the business hangar again. didn’t notice it when i dropped the spawnpoints for the floating ships
       BUG FIX setting the pilot seat to reference a different animation layer to allow the seat to rotate properly in other levels.
       BUG FIX temporary bug fix for if you are patching and it takes longer then 1 hour the launcher will check for updates, find none and move you forward to the patch complete status even thou you are s
       BUG FIX fixing sound setup for greycat ptv – splitting up sound event groups into “engine” and “functionality” and also setting up required hard coded names for sounds used in game.
       BUG FIX – aurora (all variants) fixing pilot seat entry bbox to not be accessible from outside. fixing interior bbox to allow pilot seat to be entered. setting up right side ladder for all auroras
       BUG FIX adding the wav file back since ogg is boned, and adding in some console logging to help with debugging launcher issues.
       BUG FIX fixing intial config.ismuted doesn’t exist so sound doesn’t play
       BUG FIX adding back the torso ik disable when in a vehicle, fixes a camera snap when entering the hornet
       BUG FIX player jumping
       BUG FIX couple things
       BUG FIX cryaction and cryphysics had instant and accumulated jumping flipped
       BUG FIX fixed that so the enums are correct in cryaction
       BUG FIX added a new jump that doesn’t accumulate
       BUG FIX cbd-473 don’t display @use_mounted if item already in use
       BUG FIX cbd-479 cargo not showing up in business hangar. screwed up on initial pad offset. worked in discount and deluxe because their z is very close to 0.
       BUG FIX cbd-496 reduced character sprint multiplier
       BUG FIX [cbd-485] adjusted buggy first person view velocity and bounds
       BUG FIX cbd-505 reposition the 3rd person pilot cameras for the constellation
       BUG FIX cbd-508 adjust the first-person crouch view offset a little to avoid seeing the top of the player’s legs
       BUG FIX cbd-503 fix a crash when exiting the game during a vehicle enter action
       BUG FIX cbd-501 restore previous fov when exiting cockpit view
       BUG FIX prevent a crash in both vehiclebarrelweapon and vehicleweapon by checking if the item is in use and if the vehicle pointer is valid before updating its item status
       BUG FIX cbd-516 adjusted freelancer thirdperson minimum zoom
       BUG FIX radar is disabled in the hangar
       BUG FIX cbd-513 disable vehicle weapons based on the vehicle’s weaponsenabled flag
       BUG FIX hangar flair. put bounds on item ports so they don’t roll into reserved ports
       BUG FIX some flair items where there is only 1 port reserved will only spawn once flair item if extra are owned.
       BUG FIX rsi-1031 re-enable turn speed parameter for player animation blending
       BUG FIX rsi-1785 adjust animation blend to allow the player to play the full run animation when moving at full speed
       BUG FIX fixed disabling of seat events
       BUG FIX fix for cbd-477 and cbd-482 introduced new item type “mainthurster” to allow distinguish between maneuver and main thrusters
       BUG FIX fixed xml namining on talon missile racks to have missilerackparams instead of missilerack
       BUG FIX fixing missile rack reference on f7c to use proper talon missile rack
       BUG FIX fix to front landing gear on hornet – setting up proper offset location for front landing gear helper pos
       BUG FIX disable all dx10.1 or earlier gpu’s for amd & nvidia
       BUG FIX remove the geometry that causes flickering decals.
       BUG FIX resized floors to be tile friendly.
   New Features:
       NEW FEATURE adjusted top wing hardpoint pivot positions.
       NEW FEATURE added new pilot seat back in. i was informed that there currently isn’t code support for swappable chairs.
       NEW FEATURE added very basic support for multiple driving seats.
       NEW FEATURE updated position of geo on the top wing hardpoints.
       NEW FEATURE new filter flag to indicate that something is “locked” for drag or interactive
       NEW FEATURE adding basic interaction fgs used in connie switches
       NEW FEATURE setup switches for kitchen table, beds, and bathroom – door, toilet, showerdoor and prepping for both gunner seats
       NEW FEATURE added a missing piece of collision
       NEW FEATURE cvar to switch between toggle and press/hold activation of holotable
       NEW FEATURE added function to set the physics type on a vehicle
       NEW FEATURE grav pallets
       NEW FEATURE updated door collision. fixed pivot that was causing a piece of collision to extend too far. capped geo that was missing.
       NEW FEATURE fixed collision on the door parts
       NEW FEATURE fixed pivot that was causing one piece to extend out too far
       NEW FAETURE fixed uncapped geo.
       NEW FEATURE implemented splash screen for game startup
       NEW FEATURE fix texture path ref in material
       NEW FEATURE setting up quick post action to close canopy and ladder when entering hornet seat
       NEW FEATURE deluxe hangar buggy track layers
       NEW FEATURE – anvil hornet ball turret
       NEW FEATURE vehicle passenger orbit view
       NEW FEATURE hangar deluxe buggy track handling
       NEW FEATURE added intial implementation of the vehicle signature system
       NEW FEATURE added vehicle item cooler
       NEW FEATURE added vehicle item signature dector
       NEW FEATURE passenger interior views
       NEW FEATURE item ports on items
       NEW FEATURE tech
       NEW FEATURE added vehicleitemidentifier with params
       NEW FEATURE cbd-487 and cbd-436 – holotable will fade the lights back in once player walks away, also it will only be interactable within a minimum distance
       NEW FEATURE [rsi-789] vehicle networking – set the bits for the networking of vehiclemovementspaceship values to 16 instead of 5
       NEW FEATURE – fixed the locator_locomotion
       NEW FEATURE – gun mesh dissapeared – fixed now
       NEW FEATURE added interior glass with it’s own environment map of the cockpit. for bug cbd-500
       NEW FEATURE – uploaded the arc corp 300 thruste engine nozzle
       NEW FEATURE setup proper rotation parts on ball turret
   New Features:
       OPTIMIZE splitted object update per renderer
       OPTIMIZE optimized menurenderer3dmodelmgr update loop
   Tweaks:
       TWEAK geo updates.
       TWEAK removing a decal…again.
       TWEAK – removed turret hardpoint
       TWEAK – tweaked material file and textures – added an extra detail and blendmap to give the hull texture some more detail and intrest.
       TWEAK tweaking hornet glass material to have noshadow on it to allow light to pass through glass
   Updates:
       UPDATE changed tractor to size 2
       UPDATE merged in updated right side door.
       UPDATE rsi-409 first attempt at setting surface ids so that footsteps sound correct
       UPDATE fixed names on left door parts. updated pivots on top wing hardpoints.
       UPDATE updating loadout for aurora ln
       UPDATE fixing part name mismatch
       UPDATE enabled engines for the movement seat actions for all the ships
       UPDATE hangar ships still won’t be able to move since when the hangar spawns them it turns off their engines.
       UPDATE adding workbench flair item back to discount hangar
       UPDATE gloves mesh fix, and inside elbow wrinkes tweak
       UPDATE database.xml adding a buggy to deluxe hangar at index 1
       UPDATE fixed replace me ball when mounting on certain hardpoints
       UPDATE deluxe hangar. updates for deluxe buggy track
       UPDATE deluxe hangar. removed test assets i accidently left in for the buggy track
       UPDATE tech setup for hornet ball turret
       UPDATE detached and removed old wing weapons. moved, renamed, reparented, hard points for wing weapons.
       UPDATE rigged and animated recoils
       UPDATE updated with hardpoints
       UPDATE removed weapons per task and added hardpoints in their place
       UPDATE fixed quite a few decals that were crashed too far into geo. removed some duplicate geo. removed environ
       UPDATE fixed some uv issues and started making damage geo. checking in so that others can use this while i am on another task.
       UPDATE – updated animation
       UPDATE rigged weapon for animation. found out weapon is no longer part of any ship. holding off on animation.
       UPDATE fixed missing texture hornet lightshaft
       UPDATE – updated animations
       UPDATE – updated animaiton to match the new character animatin
       UPDATE – fixed locator locomotion animation
       UPDATE – updated steering wheel animatin and fixed the passenger pos nodes to be in the right spot
       UPDATE rigged and animated recoil
       UPDATE added recoil animation to behring m3a_laser
       UPDATE cleaning pass
       UPDATE revising footststeps a bit
       UPDATE – updated
       UPDATE updated turret chair animations and geometry on constellation
       UPDATE updated and re-checked animations in constellation
       UPDATE updated constellation fixes in geometry, animations and texture
       UPDATE – updated something
       UPDATE rigged and animated recoil
       UPDATE assigned recoil animation for behring_m4a_laser
       UPDATE rigged and animated recoil
       UPDATE assigned recoil animation for behring_mk_iv_laser
       UPDATE adding landingpad_helper to constellation
       UPDATE – fixed texture file paths
       UPDATE – broke out each barrel, added muzzle helpers and updated animation
       UPDATE updated avatarcreationmachine
       UPDATE rear door ditional segments added for better angle when opened, misc fixes on geo and uvs
       UPDATE rigged and animated
       UPDATE changed muzzle_out to dummy object
       UPDATE changed the muzzle_out to dummy objects
       UPDATE business bug fixes including missing geo behind glass to block vis area and create a new reflection pass mtl for the floor.
       UPDATE business cry files have been updated for bug fixes including floor reflections and window into vis area.
       UPDATE rigged and animated
       UPDATE update nvidia gpu list to include newer and mobile gpus.
       UPDATE updated animations on the copilot seats and the turret seats.

https://robertsspaceindustries.com/comm-link/engineering/13277-Star-Citizen-Patch-4


Patch 3 - 06.09.2013

   KNOWN ISSUES:
       Tractor beam item does not appear in hangar
       325a missile mounts missing collision
       Engine not shown in Holo-table interface for Aurora, Aurora LX and 315p
       When entering right side of Aurora, door latch clips into ship and steps are not visible
   INSTALLER:
       BUG FIX: Installer now properly installs DirectX and Visual C++ redistributables on fresh copies of Windows 7 and 8
       BUG FIX: Installer now properly installs on windows machine with multiple user accounts
       NEW FEATURE: Installer now detects if new installer has already been installed – not compatibile with old installer installation
   LAUNCHER:
       BUG FIX: Launcher no longer tries to load the electrolize font from Google
       TWEAK: Publish date of patch more human readable
       TWEAK: Audio fader tweaks
       TWEAK: Optimizations to lower CPU usage
   HANGAR:
       BUG FIX: Buggy will now spawn even when max ship count in hangar is reached
       BUG FIX: Removed CryEngine 3 metrics – stops game client from hitting EA and Crytek websites
       BUG FIX: Ladder mounting/dismounting
       BUG FIX: ‘Use’ message no longer appears in the main menu
       BUG FIX: Foot IK issues fixed in deluxe hangar
       BUG FIX: Some ships appeared to be floating in the Business and Deluxe hangars
       BUG FIX: Missing walls and ladders should now show up
       BUG FIX: Environment sound updates and fixes
       BUG FIX: Ambient sound would stop when walking into certain parts of the Deluxe hangar
       TWEAK: More environment lighting and fog tweaks
       TWEAK: Decals and grunge in some of the hangars
       TWEAK: Glass shaders
       TWEAK: Business hangar spawn points
       TWEAK: Animation tweaks for most enter/exit and cockpit animations
       NEW FEATURE: Added dialog telling user to restart when graphics quality is changed
   SHIPS:
       Hornet
           BUG FIX: Missing floor in hornet cockpit
           BUG FIX: Hornet wings no longer explode if hit
       Aurora
           BUG FIX: Right door now works for entering/exiting
           BUG FIX: Should no longer beable to enter the pilot seat from outside the ship
       Freelancer
           BUG FIX: Exiting turret no longer causes user to teleport out of ship
           UPDATE: Lighting and Textures
       Constellation
           BUG FIX: Crash when changing seats
       CUTLASS
           TWEAK: Geometry, Texture and lighting changes
   DATA (since last patch):
       Patch Data transfered: 107.19TB
       Installer downloads: 55,860
       Amount of successful hangar logins: Over 240,000
       Bug Issues Recorded: 99
       Bug Issues Resolved: 89

https://robertsspaceindustries.com/comm-link/engineering/13251-Star-Citizen-Patch-3


Patch 2 - 04.09.2013

   LAUNCHER:
       Updates to the launcher for internal use as we prepare for our next game patch.

https://robertsspaceindustries.com/comm-link/engineering/13246-Star-Citizen-Patch-2


Patch 1 - 30.08.2013

   KNOWN ISSUES:
       BUG: A wall and ladder do not render in discount hangar
       BUG: After first initial launcher patch when patcher auto restarts the sound effects may not play, toggling the mute button and restarting the launcher usually sloves the problem.
       BUG: The installer on some systems doesn’t install DirectX properly. Usually re-installing DirectX manually solves this problem. Still requires DirectX 11 and DirectX 11 compatible graphics cards
   LAUNCHER:
       NEW FEATURE: Added support for patch notes, which are also available on the website
       NEW FEATURE: Hourly patch checking, as long as the launcher is running it will check for new patches every 60mins
       BUG FIX: Closing the game client now restores the launcher music if mute is off
       BUG FIX: Launcher audio fader code works better
       BUG FIX: Now saving the state of the mute button
       TWEAK: Launcher now as a max download limit of 4MB/s to help steady traffic during heavy loads.
       TWEAK: “Webget Request Failed” message is now more descriptive
   HANGAR:
       GENERAL:
           NEW FEATURE: Ladder now forces 3rd person on use.
           BUG FIX: Interior ship lighting fixes
           BUG FIX: Adding missing foot IK helpers
           BUG FIX: Added collision detection to vehicle orbit camera
           BUG FIX: Blendspace animation fixes on door exit
           BUG FIX: Fixed 350r power plant
           TWEAK: Adjusted the fog and fog color
           TWEAK: Specular of the metal on the constellation
       HOLOTABLE:
           NEW FEATURE: Sounds for holotable
           NEW FEATURE: Added holotable to all hangars
           BUG FIX: Lots of holotable fixes
   NETWORKING:
       Added 32 more authentication servers to better handle game client authentication load
   DATA:
       112TB of patch data transferred
       59,370 download requests for the installer
       Peak transfer rate for downloads/patching: 35.31 GBps
       39,232 users have agreed to the EULA
       2,085,000 UEC have been given out to users as part of the hangar V1 reward program. (users get 5,000 UEC by downloading)

https://robertsspaceindustries.com/comm-link/engineering/13239-Star-Citizen-Patch-1