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Patch v1.1 - 20.03.2015

Additions:

   Gameplay
       Added Free Flight Multiplayer
       Added backend functionality for IFCS to turn off when a ship lands
       Added Landing/Docking mode to Free Flight (engaged using N)
       Added ability for ships to request landing permission in Free Flight (engaged using middle mouse button while Landing/Docking is active)
       Added Automatic Approach landing mode to Free Flight (engaged using M when in range of a landing zone after having been given permission to land)
       Added groundwork tech for new ship damage state system
       Added the Rental Equipment Credits system. Our community team have a walkthrough here
       Added a system for ships to generate turbulence when using their thrusters to hover over something
   Ships
       Gladius is now combat ready
       Added new ship damage state system to the Gladius
       Retaliator is now hangar ready
   Components
       Added Aurora SXSW paint skin
       Redesigned ballistic weapons so they have their own loadouts which will allow them to automatically be attached with ammunition
   User Interface
       Added a visual overheat warning to the HUD to accompany the auditory warning
       Added identifier numbers to the end of non-unique Vanduul in Vanduul swarm
       Added HUD element to display status of ESP toggle (no keybinding option yet but it can be turned on and off in the Main Menu)
       Added HUD element to display when landing gear is deploying and deployed
       Added an altimeter for Landing/Docking mode to show ships how far away from the platform the ship is
       Added Rental Equipment Credits to scoreboard (the total value of credits earned is not calculated until the match is over)
       Added ping value to scoreboard (currently doesn’t work)
       Added custom sensitivity curves to control options
       Added backend support to allow the creation of subgroups within subgroups in control options
   Environment
       Added Simpod to hangar (replaces ship cockpit arena commander menu)
       Added Xian ship miniature
       Added Khartu-Al ship miniature
   Balance/Tweaks:
   Gameplay
       Increased number of landing platforms in Free Flight to 8
       Changed friendly fire system – Pilots now receive “Infractions” for doing an amount of friendly fire damage in a short space of time. Too many of these causes them to be kicked from the game
       Comstab is less aggressive in how quickly it decelerates the ship which will lead to some drift
       Scoreboard is now bound to the tab key
       Freelook is now bound right ctrl+tab
       Crouch is now bound to ctrl
       G-safe now limits based on ship velocities rather than set points
   Ships
       Adjusted handling for multiple ship families
       Updated lighting system for 300 series
       300 series have had their wing mount size changed to the correct value of size 2
       Aurora headlights system updated to use multiple light sources
       Hornets have had their ball turret weapon mount size changed to the correct value of size 2
       Hornets now fold their wings back while landing
       The Cutlass have had their turret weapon mount size changed to the correct value of size 2
       M50 can now mount size 2 weapons on its wings if it is not using gimbals
       Mustang nose turret adjusted to hold size 1 weapons
   Components
       Replaced Mass Driver Cannon fire sound with something more appropriate for a 60mm Ballistic (was laser)
       Gimbaled weapon mounts have been adjusted so that they now hold weapons that are one size smaller than the mount
       Fixed mounts are now a part of the ship and allow weapons equal to the slot size to be attached to the ship without the need of an additional equipment
       Adjusted damage and heat per shot for Sledge II to normalize it vs other size 1 weapons
       Adjusted missile mass to a more realistic value
       Rattler second stage rockets are slightly faster and have better acceleration
   User Interface
       Removed Arena Commander UI from all ship cockpits (available through Simpod and escape menu)
       Removed landing pads from ship radar sphere unless ship is in landing mode
       G-safe light deactivates when boost is held down
       Self-destruct is now a customizable binding
       Holotable now sorts items based on type, subtype (where applicable) and name
       Holotable can now be interacted with after pressing F (no longer need to press tab)
       Changed importing custom control setups so that it allows the entire default profile to be overridden based on forum feedback
   Fixes:
   (PTU) – Denotes an issue from PTU that was fixed
   Gameplay
       REC now reports to the website(PTU)
       Ships are now able to take off if a pilot reenters a seat after they land using automatic approach(PTU)
       Fixed multiple issues where landing a ship would prevent it from being able to take off(PTU)
       Fixed issue where using AMD crossfire would cause the new damage state system to display incorrectly(PTU)
       Fixed an issue that was causing AI pilots to misjudge the position of a ship they were trying to avoid
       Fixed final kill alert sound playing any time a ships is destroyed after a pilot reaches 13000 points in battle royale
       Fixed a bug where calculated torque was occasionally incorrect causing instability in the ship
       Fixed issue that was causing thrusters to twitch back and forth
       Fixed Vanduul missiles skipping their flight phase in Coop Vanduul Swarm
       Enemy and friendly NPC ships are now spawning correctly in Dying Star Vanduul Swarm(PTU)
       Fixed an issue that was causing time played to be reported incorrectly
       Fixed an issue where opening the holotable after equipping certain weapons would cause the game to crash(PTU)
       Increased distance that ships will deploy their landing gear to prevent them from pushing themselves off the landing platform(PTU)
       Fixed an issue where passengers entering a ship while the pilot is still sitting in the cockpit will cause the pilot to go through the same animations(PTU)
       Characters should now die when hitting collision at high speed instead of going through it(PTU)
       Fixed an issue where using HOMAS or TrackIR whilst using Target Focus causes the players head to shake and move uncontrollably
       Fixed issue where character will sometimes spawn with the helmet on backwards
   Ships
       300 series have their starboard cooling components back
       350r now respawns without damaging its components
       350r center of mass was in the wrong location and has been corrected*
       Mustang Beta will no longer have one of the doors in the cabin float above it if it’s used
       Mustang variant ships were using the incorrect thrusters(PTU)
       Retaliator now appears in the hangar(PTU)
   Components
       Fixed several shield generators having visible one sided geometry in the holotable
       Adjusted weapon tech setup that was preventing the 9-Series Longsword from animating when fired
       MaxOx NN-13 Neutron Cannon has had its name corrected
       Tigerstriek is no longer missing collision
   User Interface
       Fixed an issue that was causing the game client to steal mouse focus when loading into the hangar
       Fixed an issue that was causing the scoreboard to appear when modifier keys were pressed with the tab button
   Known Issues:
   Gameplay
       Network divergence can cause situations where it appears like a ship is not taking damage when the shots are actually missing
       A combination of sprinting and shaking the mouse can cause the character to clip through a number of game objects
       Sprinting and jumping into walls will sometimes cause the character to fall out of the game world
       Weapons fire can appear offset from weapon muzzle when fired while moving
       Entering or exiting a ship will cause other clients to see the character T-pose
       Characters rolling while prone is not seen by other clients
       Characters will sometimes fail to animate correctly when exiting the pilot seat after landing
       Lateral G-Force head animation is too fast which causes the camera to jerk around while strafing
   Ships
       All ships aside from the Hornet are missing ship trails when carrying a Core
       Multiple ships will sometimes tilt back when landing on landing platforms
       300i jitters after having landed on a landing pad
       Aurora intakes aren’t displaying paint
       Aurora are not showing lateral G-force animations for the character
       Avenger has some doors that cannot be opened in multiplayer
       Entering the back seat of the Gladiator plays the animation for entering the front seat.
       Freelancer loading ramp has no collision
       Cutlass isn’t attaching its Trireme thrusters for its default loadout
       Cutlass Trireme thrusters are not able to be attached in the holotable (this will be left this way until they are ready for use)
       Character is sunk into the seat when sitting in the Cutlass Blue and Red
       There will sometimes be an invisible block of collision in the cargo area of the Cutlass after landing the ship
       Freelancer loading ramp has no collision
       Freelancer main thrusters are missing
       Multiple objects in the Retaliator are missing use prompts
       Retaliator maneuvering thrusters are not in landing mode when in the hangar
   Components
       User folder issues can cause weapon ammunition to go missing as well as other ship component malfunctions
       Rattler Cluster missile second stage rockets will all use the same trajectory
       Missiles aren’t inheriting velocity from the ship that launches them
       Seal Corporation shield generators will not be visible when equipped to Hornets
   User Interface
       Lag pips will drop out with increased distance depending on how quickly a ship is approaching their target (only happens within a few hundred meters)
       Scoreboard is not able to be opened when in spectator mode
       Shield hardpoint in the holotable is too small for Mustangs and 300 series
       Ship status HUD for Gladius will display damage incorrectly
       Missiles have a small portion of the ship targeting UI on them after being launched
       Multiple in game items and ships are missing text and are displaying their internal names
       Paint objects in the holotable are placeholders
       Loading back into a lobby will reset the ship selection to its default (sometimes this doesn’t happen visually but still happens on the backend)
       Power throttle doesn’t work
   Environment
       There are several locations in the hangars where the character can fall out of the world


Patch v1.0.3 - 19.02.2015

   Additions:
       Ships
           Added various Gladius audio
           Updated textures for M50 tires
       Components
           Added a new size 3 ballistic weapon: Gallenson Tactical Tarantula-870-Mk3
       User Interface
           Added a power throttle to the power management UI to make reducing ship signature easier (currently doesn’t work)
           Added back end support for improved disconnection messages
   Balance/Tweaks:
       Ships
           Replaced Avenger Suckerpunch cannons with CF-007 Laser Repeaters while Suckerpunch cannons are still being developed
       Components
           Omnisky 3 recharge rate reduced
           Omnisky 6 recharge rate reduced
           KLWE Mass Driver heat generation increased
           60mm ammo mass increased
           60mm projectile speed increased
           60mm damage increased
           60mm energy damage reduced
           Panther cooling rate increased
           Tigerstreik ammo size changed to 25mm
           Tigerstreik ammo box adjusted to hold 800 rounds
           Increased rotational acceleration for all missiles
           Slightly reduced the range at which all missiles can lock onto a target
           Reduced the amount of noise chaff generates
           Adjusted shield hit points to scale with component size and number of quadrants
           Adjusted shield regen delay and time to fully recharge to scale with component size
           Splash shields now allow a portion of direct fire to penetrate the shield barrier
           Splash shields are absorbing more damage than intended
           Direct Damage shields now allow a portion of splash damage to penetrate the shield barrier
       Gameplay
           Added a delay for when the next shot will be available if an energy weapon runs dry
           Increased collision for the characters head to match the size of the head
           Lateral G system will now cause diminishing returns if player doesn’t allow pilot full recovery before engaging lateral G’s again
   Fixes:
       Ships
           Aurora CL ES LX ER – Weapons equipped to the wing hard points will now cool-down and recharge
           Auroras will now have shields when using the new shield generators
           Adjusted thrusters on the Avenger so that its deceleration is similar to its acceleration
           Avenger thruster effects are no longer green
           Fixed an issue that was causing character to incorrectly attach to the Gladius when sitting in the cockpit
           Arena commander menu will no longer appear when sitting in the back seat of a Super Hornet
           Adjusted materials so that broken m50 cockpit glass doesn’t hamper visibility as much
           Fixed an issue that was preventing the Cutlass wing hatch from being interacted with
           Cutlass hardpoints will now show green bubbles if weapon mounts are removed
           Fixed g-force animation system that was incorrectly transforming the g-force vector and causing characters to lean in the wrong direction
       Components
           Fixed issue where ship paint components were telling the ship status HUD to show them when equipped
           Vanduul energy weapons should now act like they are energy weapons
       Gameplay
           Fixed an issue where the game would fail to detect input when slowly moving a joystick
           Fixed an issue that was causing Joysticks to stay ‘awake’ when not in use
           Constant lateral acceleration values will no longer cause cumulative buildup of G pressure
       User Interface
           Fixed an issue that occasionally caused the ‘press x when ready’ to be invisible for Vanduul Swarm Coop
           Fixed an issue where multiple players persistently moving around in a lobby will cause their ship selections to overlap
       Environment
           Removed misplaced invisible collision in Aeroview Hangar
           Fixed some backwards warning labels in the Aeroview Hangar
           Patched up some small holes in the Aeroview hangar geometry
           Fixed some visible one sided geometry in the Self Land Hangar
           Fixed some graphics that were popping in and out in the Self Land Hangar
           Fixed some flickering textures in the VFG Industrial Hangar
           Fixed some graphics that were popping in and out in the VFG Industrial Hangar
       Other issues
           Fixed an issue that was causing the matchmaking system to bottleneck at high population values
   Known Issues:
       Ships
           All ships aside from the Hornet are missing ship trails when carrying a Core
           Several ships are having radar visibility issues due to the helmet blocking the view
           300 series are missing their starboard cooling components
           350r will sometimes spawn with damaged components
           Aurora intakes aren’t displaying paint
           Aurora CL is not showing G-force animations for the character
           Some parts of the nose section for the Avenger are not taking damage
           Mustang Beta can have one of the doors in the cabin float above it if it’s used
           Cutlass isn’t attaching its Trireme thrusters for its default loadout (they can be added in the holotable)
           Freelancer loading ramp has no collision
           Freelancer Main Thrusters are missing
       Components
           User folder issues can cause weapon ammunition to go missing as well as other ship component malfunctions
           MaxOx NN-13 Neutron Cannon – Misnamed as MaxOx NP-14 Neutron Cannon
           Rattler Cluster missile second stage rockets will all use the same trajectory
           Missiles aren’t inheriting velocity from the ship that launches them
           Seal Corporation damage effect displays incorrectly when equipped on an Aurora
           Seal Corporation shield generators will not be visible when equipped to Hornets
       Gameplay
           Vanduul missiles are skipping their flight phase in Coop Vanduul Swarm which prevents a missile warning from being shown and results in the missile teleporting to the targets face
           Using HOMAS or TrackIR whilst using Target Focus causes the players head to shake and move uncontrollably
           Opening the holotable multiple times can cause the game to crash
       User Interface
           Lag pips will drop out with increased distance depending on how quickly a ship is approaching their target (only happens within a few hundred meters)
           Shield hardpoint in the holotable is too small for Mustangs and 300 series
           Shield component on the Aurora ship status HUD is too large
           Missiles have a small portion of the ship targeting UI on them after being launched
           Multiple in game items are missing text and are displaying their internal names
           Paint objects in the holotable are placeholders
           Loading back into a lobby will reset the ship selection to its default (sometimes this doesn’t happen visually but still happens on the backend)
           Power throttle doesn’t work
       Other Issues
           Character will sometimes spawn with the helmet on backwards
   For players that currently have their launcher set to the PTU, please do the following:
       Log into the launcher
       Click on the cog in the upper right
       Enable advanced settings
       Click ‘Reset to Defaults’
       Click ‘Reset all Settings’


Patch v1.0.2 - 05.02.2015

   Additions:
       Ships
           Added paint skin hardpoint to all Aurora ships
           Added BEHR Laser Cannon S1s to the wing-top weapon hardpoints of the Aurora LN
           Added audio to several usable locations in the Redeemer
       Components
           Added Tarantula-870 ballistic gun
           Added a ‘shields’ section to the holotable
           Added new parameters that allow for creation of different brands of shields
           Added different behavioral styles for shield generators using new parameters
           Added 8 new Seal Corporation shield generators. These will fall into one of two behavioral styles:
           Increased reduction against direct weapon fire with reduced splash absorption
           Increased splash absorption with reduced direct fire absorption
       Gameplay
           Players are now given a warning message for persistently attacking allies
       Art
           Added three paint skins for Auroras
   Balance/Tweaks:
       Ships
           Aurora LN fuel regeneration increased
           Mustang Gamma and Omega have had their handling improved to reduce their drift
           Mustang Gamma and Omega have had their thrust generation increased
           Removed empty weapon mounts from the Mustang Beta
           Tweaked Rattler Cluster missile so that second stage rockets will detonate at separate time intervals if they miss
       Components
           Amount of ammunition for the Tigerstreik ammo box has been increased
           Tweaked second stage rockets for Rattler Cluster missile so that they don’t all run out of fuel at the same time
       Other Tweaks
           AI are more likely to fire a missile after acquiring a lock
           pp_rebindkeys can no longer access files anywhere on a computer system. Mappings XMLs can be placed in Starcitizen/CitizenClient/USER/Controls/Mappings
   Fixes:
       Ships
           Fixed an issue that was causing the 325a to occasionally load into a match without ammo
           350r is able to have a Talon Stalker Twin Rack mounted on it in the holotable
           Fixed graphical gaps in 350r wings
           Corrected thruster color for Avenger
           Audio for Avenger seat turning around plays correctly
           Entering the seat of the Gladiator will no longer swap to the rear view camera
           Fixed some of the issues that causes Hornets to leave their landing gear down
           Hornet Canard Turret texture no longer pops in and out with distance
           Fixed an issue that was preventing Mustangs from taking damage over a majority of the ship hull
           Removed reflections from Cutlass Black buttons
           Fixed an issue where shooting some ships with a pistol would cause graphical issues with damage states
       Components
           Fixed an issue that was preventing the Rattler from delaying its second stage
       Gameplay
           Fixed an issue that was preventing the system from kicking players persistently attacking allies
           Fixed an issue that prevented the recovery animation from playing after suffering a redout
           Fixed an issue where using HOMAS or TrackIR whilst using Target Focus causes the players head to shake and move uncontrollably
           Fixed an instance where the repsawn window would overlay the scoreboard at the end of a ra
       User Interface
           Fixed an issue that would prevent preset controls from appearing in the control list
           Fixed some issues where the mouse cursor would hide behind the client window when an error was given
           Kicking a player from the lobby will no longer cause lobby errors
           Fixed an issue that would cause character names to duplicate when moving around and readying up in a lobby
           Fixed wheel alignment for Greycat Buggy in the holotable
       Art
           The Herald in the Plentiful Salvage snow globe now has texture for its cockpit glass
           Updated keyboard control image to remove zoom from bracket [] keys
           Revel & York hangar ceiling fans will no longer flicker when viewed from ground level
           Fixed some graphical flickering in the Self Land hangar
           Fixed some graphical issues in the VFG Industrial hangar
   Known Issues:
       Ships
           350r will sometimes spawn with damaged components
           Weapons mounted to the upper hardpoints for Auroras other than the LN will not be able to recharge or vent heat
           Avenger decelerates much faster than it accelerates
           Tigerstreik cannot be reattached to the Avenger (restarting the game client will fix this)
           Mustang Beta can have one of the doors in the cabin float above it if it’s used
           Back seat of the Super Hornet cannot be exited
           All ships aside from the Hornet are missing ship trails when carrying a Core
           Several ships are having radar visibility issues due to the helmet blocking the view
           Freelancer loading ramp has no collision
       Components
           User folder issues can cause weapon ammunition to go missing as well as other ship component malfunctions
           Rattler Cluster missile second stage rockets will all use the same trajectory
           Missiles aren’t inheriting velocity from the ship that launches them
           Seal Corperation damage effect displays incorrectly when equipped on an Aurora
       User Interface
           Shield hardpoint in the holotable is too small for Mustangs and 300 series
           Shield component on the Aurora ship status HUD is too large
           Missiles have a small portion of the ship targeting UI on them after being launched
           Paint objects in the holotable are placeholder
           Multiple in game items are missing text and are displaying their internal names
           Multiple players persistently moving around in a lobby will cause their ship selections to overlap
           Loading back into a lobby will reset the ship selection to its default (sometimes this doesn’t happen visually but still happens on the backend)
           Ship selection resets to default the 2nd time a player loads into a game mode in the same lobby
       Other Issues
           Character will sometimes spawn with the helmet on backwards
           Aurora intakes aren’t displaying paint


Patch v1.0.1 - 23.01.2015

   Additions
       Weapons
           Added fuel system to missiles
           Added IR signal to missiles so they can appear on radar
       User Interface
           Added UI and HUD overlays to display location of missiles that have been fired
           Added radar icons to differentiate between friendly and enemy missiles
           Buggy has been added to the holotable UI
           Added drag and drop sorting to power management menu (F3) on some ships
           Added community request to allow ship roll to be bound to mouse input
           Added community request for invert option for analogue zoom
       Art
           Added new skins for the Greycat Buggy
   Balance/Tweaks
       Ships
           Avenger mass increased
           Avenger maneuvering thruster values adjusted
           Avenger center of mass adjusted
           Adjusted Cutlass thruster rotation speed
           Vanduul Glaive speed increased
           Corrected the amount of splash damage absorbed by shields
       Weapons
           Increased size and duration of chaff
           Increased amount of countermeasures per pod
           Flare lighting effect can now be seen further away
           Flares potency degrades with time
           Reduced missile ability to maintain its target
           Increased missile damage due to improvements made to shields
           Reduced acceleration of Rattler missile to extend fuel life
       User Interface
           Renamed “Controls” to say “Control Options”
           ”Join” has been removed from the lobby UI since the “Launch” button has replaced its function
           When searching for a match, cancel and join will no longer display for players that are not the host
           Host can no longer cancel a search when a match is found
       Other tweaks
           Tweaked information that is reported to the leaderboards for changes in damage dealt and taken
           Updated some character animations for passing out and recovering from g-forces
           AI pilots will sometimes use a break away maneuver after using a flare to deflect a missile
   Fixes
       Ships
           Fixed a few issues where running towards the Avenger and using a door would result in an offset animation
           Avenger nose mount will now only accept the avenger Tigerstreik
           Fixed an issue where the Avenger’s Tigerstreik would continue to play weapons fire sounds when it runs out of ammunition
           Fixed an issue where the Avenger could only take damage from some directions
           Fixed some situations where the Avenger would deploy its landing gear while dogfighting
           Fixed an issue where Aurora LN would load in without a radar sphere
           Characters flying an Aurora LN and LX now show g-force animations while flying
           Mustang turret weapons are now bound to the correct weapons group
           Mustang Delta rockets will now explode when hitting 300 series ships
           Mustangs will no longer give the ‘forced error’ message when destroyed
           Hornet ladders will now have footstep audio when entering and exiting ship
           Hornets have had their missing missile rack returned to them
           Fixed an issue where the Hornet would fire its weapons through its nose at extreme angles
           Fixed an issue where the Hornet computer would say “Chaff offline” when activating chaff
           Fixed an issue that allowed for a Gladius to be flown in free flight
           Fixed an issue with Cutlass landing gear not deploying when near landing pad
           Characters flying a Cutlass will now show g-force animations while flying
           Fixed an issue that caused the Cutlass to be missing its turret
           Fixed multiple objects in the base Freelancer variant that could not be used
       Weapons
           Fixed an issue where flares would only spawn client side
           Missiles will now detonate when they reach a flare
           Fixed an issue where rattler engine flare would drop out at large distances
           Fixed an issue where rattler missiles would not separate into their second stage in multiplayer
           Missile icons in the HUD now properly reflect the type of lock the missile uses
           Fixed a UI issue where changing power management tabs would show incorrect shield information if custom shield values were in use
           Fixed some of the issues that would cause a ‘forced error’ when killing opponents with missiles or ballistic weapons
           Fixed an issue where the Tigerstriek would continue to play weapons fire sounds when it runs out of ammunition
       User Interface
           Blank chat messages can no longer be sent while dogfighting
           Closing chat while dogfighting now clears text from the entry field
           Holotable item stacks will no longer move position in the item list when they are used
           Entering a lobby will no longer request all the information from an accounts contact list at the same time
           Toggling gimbal lock and virtual joystick no longer resets virtual center of the screen
           Added a space between ‘New’ and ‘Horizon’ for the Old Vanderval race map
           Fixed an issue where changing the game mode in a lobby would reset a players ship choice
       Gameplay
           Fixed an issue where self-destructing would count as a final kill
           Fixed players being unable to connect to Vanduul Swarm Coop
       Other fixes
           Fixed an issue where getting inside the buggy would sometimes teleport characters outside of the hangar
           Fixed the attachment point for the characters hair
           Second story Self Land hangar bay doors now have audio when opened and closed
           Fixed an issue where the camera would snap to a scene of stars when sitting in pilot chairs or ship beds
           Fixed some flickering asteroids
   Known Issues
       350r will sometimes spawn with damaged components
       350r is unable to have a Talon Stalker Twin Rack mounted on it in the holotable
       Avenger maneuvering effects are green
       Aurora weaponry is not venting heat
       Mustang Beta can have one of the doors in the cabin float above it if it’s used
       Back seat of the super hornet cannot be exited
       All ships aside from the Hornet are missing ship trails when carrying a Core
       Several ships are having radar visibility issues due to the helmet blocking the view
       Freelancer loading ramp has no collision
       Ballistic weapons will sometimes be missing ammunition when loading into a match (deleting the user folder fixes this)
       Missiles have a small portion of the ship targeting UI on them after being launched
       Character will sometimes spawn with the helmet on backwards
       Paint objects in the holotable are placeholder
       Loading back into a lobby will reset the ship selection to its default (sometimes this doesn’t happen visually but still happens on the backend)
       The first player in Team 1 duplicates when the last non-ready player readies up for Capture the Core and Squadron Battle game modes
       Ship selection resets to default the 2nd time a player loads into a game mode in the same lobby
       Attempting to kick a player from the lobby as they quit out will generate Lobby Error 8, loading into a public lobby again will hang the game on a black screen
       Using the Arena Commander menu in a ship, entering a match, and loading back into the hangar will cause lobby errors


Patch v0.9.2.2 - 10.12.2014

Additions:

   Gladiator is now hangar ready
   Added Holiday Wreath to game files but it is not yet visible in game
   Added drunk effect for the Liquor Cabinet (Please drink responsibly)

Known Issues:

   Strafe up and down is inconsistent in Hornet
   Power plant explosions don’t inherit velocity of the ship they emanate from
   Wingmen stop flying between waves in Vanduul Swarm
   Wingman don’t react to being shot by allies
   Game Client steals mouse focus when loading into the hangar


Patch v0.9.2.1 - 14.11.2014

   ADDITIONS
       315p is able to be flown in Arena Commander
       Added Liquor Cabinet flare item
   BALANCE/TWEAKS
       SHIPS
       With all of the variants of the 300 series now playable, the default loadout for the ships are being adjusted so that they fit better into their intended roles but can still have their loadout be edited for other functions.
           300i
               Nose gun removed from default loadout
               Missiles removed from default loadout
           350r
               Nose gun removed from default loadout
               Missile racks can now be equipped. Default loadout still empty
       WEAPONS
       Ballistic ammo boxes have had their ammunition damage and ammunition totals adjusted.
           25 mm (used in 9-Series Longsword )
               Max ammo reduced
               Damage decreased
           35 mm (used in 11-Series Broadsword)
               Max ammo reduced
               Damage increased
           60 mm (Used in Sledge II)
               Max ammo reduced
       CONTROLS
           ESP adjusted to behave more consistently across different hardware setups
           Virtual Joystick adjusted to allow for more precise control
   FIXES
       Fixed control audio for 300 series
       Fixed missing thrusters that were causing 300 series to maneuver poorly
       Fixed 325a loading into Arena Commander with 300i textures
       Fixed Gladius canopy sinking downward when used
       Fixed weapon mounts allowing ships to use larger than intended weapons
       Fixed Jukebox screen dropping out when getting too close in Self Land hangar
       Fixed Jukebox screen being visible through Arena Commander menu
       Fixed outdated sound bank for Self Land (discount) hangar
       Fixed a movement delay issue that occurred when using virtual joystick control mode with mouse
       Fixed an issue where hangar geometry would drop out when viewed through catwalks
   KNOWN ISSUES
       300i will occasionally ignore custom loadouts and enter a match with its stock weapons loadout
       315p jump scanner and jump engine appear as polyhedron in holo table
       350r targeting reticle is larger than intended when locked onto by another ship
       Redeemer has multiple objects that cannot be used
       Sure Grip Tractor beam does not function
       Vanduul ships can have missing geometry in some damage states
       Arena commander ship selection scroll bar is invisible and can only be used with a mouse wheel
       Overclocking video cards can cause the game to crash


Patch v0.9.2 - 30.10.2014

   ADDITIONS
       Added Gladius to hangar
       Added Enhanced Stick Precision for Joystick and Gamepad
       Added Target Focus
       Added Virtual Joystick toggle (left-alt)
       Added missile deployment animations
       Added option to now bind decoupled yaw on joysticks
   BALANCE/TWEAKS
       M50
           Health reduced
           Turning speed increased
           Acceleration increased
       350R
           Decreased boost
           Weight increased
       300i
           Adjusted weapon heat decay
       Hornet
           Increased power draw of shield
       Aurora
           Adjusted weapon heat decay
       Weapon Cooling tweaked for all weapons
       Omnisky III
           Damage Decreased
           Firing rate increased
       Omnisky VI
           Firing rate increased
       CF-007 Bulldog Repeater
           Damage decreased
       CF-117 Badger Repeater
           Damage increased
       Behring M3A Laser
           Damage increased
       Behring M4A
           Firing rate decreased
           Bullet speed increased
           Reduced bullet spread
       Behring M5A
           Firing rate increased
           Power usage increased
           Damage increased
       9-Series Longsword
           Size reduced from 2 to 1
           Firing rate increased
           Damage increased
       11-Series Broadsword
           Firing rate increased
           Damage decreased
       Sledge II
           K and W Mass Driver Cannon display name changed to Sledge II
           Size reduced from 2 to 1
           Firing rate decreased
           Damage decreased
       Mantis GT-220
           Damage decreased
       MaxOx NN-13 Neutron Cannon
           Firing rate increased
           Damage increased
           Decreased heat and power usage
           Changed color
       Target Lead Indicator replaced with Lag-Pip
       Increased size of DFM maps
       Adjusted Shield Regen Delay
       Default joystick x-axis input is now yaw instead of roll
       Comstab now off by default
       Updated 315p material
       Relative mouse mode improvements
       Various HUD visual changes
       Zoom slightly increased, visual effect added
       Adjusted position of locker toilet paper
       Updated ammobox visual in holotable
       Decreased IFCS Banking
       Racing checkpoints now open faster
       Adjusted Broken Moon and Dying Star ambient light
   FIXES
       Fixed 325a textures
       Fixed Mustang enter animation
       Fixed Aurora gimbal rotation rate
       Fixed Squadron Battle not ending if one team leaves
       Fixed Vanduul spawning in incorrect locations
       Fixed racing end of match scoreboard
       Fixed some draw distance issues in the hangar
       Fixed the planet flickering in Broken Moon
       Fixed 300i series door sounds
       Fixed 300i series hologram not showing ship damage
       Fixed Origin radar sphere being too dim
       Fixed flickering issues of environment assets during the beginning of a race
       Fixed distance marker on selected reticle to now match scale of reticle
       Matchmaking improvements
       Localization fixes
       Various crash fixes
   KNOWN ISSUES
       Ships can appear to jitter near edges of large maps
       325a external material incorrect after zoning into multiplayer matches
       Gladius canopy becomes offset from cockpit during open animation
       325a power management bars do not update when redistributing power via the power triangle
       Dynamic Zoom only functions when ship is not moving
       Arena commander menu specified Hornet F7a as ‘TRAINER’
       Omnisky III and IV do not overheat
       Floating geometry above 315p starboard door
       The nose and wing stripes on the 315p are displaying incorrectly
       Targeting an enemy ship during the HUD bootup sequence will result in the targeted ship not appearing in the target window
       Wingmen stop flying between waves in Vanduul Swarm
       Turrets are inaccessible in the Cutlass Black and Blue
       Graphical artifacts appearing when using an AMD R9 285 video card
       Docking Collar is inaccessible in the Cutlass Black
       Docked targets show a scanned reticle/HUD arrow but do not give lag pips
       Grey cat will always turn right when using the Gamepad
       Joystick and Throttle inputs do not prevent Windows power saver mode from putting monitor to sleep
       You can prevent this by increasing the sleep timer for your display in Windows Power Saver settings
       Stalker IR missiles do little damage and ignore flares
       Hornet nose weapons do not recharge
       Helmet overlay still appears below feet when looking down
       Aurora MR red decals don’t get damaged when the ship does
       Vanduul, Vixen and Warlord will sometimes collide with asteroids


Patch v0.9.1 - 30.09.2014

   FEATURES
       Added a controls customization screen that allows remapping of a subset of actions oriented towards ship navigation
           Support for keyboard+mouse, controller devices and Joystick / HOTAS
           Allows customization of discrete & continuous (axis) outputs
           Support for modifiers keys
       Added ability to choose which ships spawn in your hangar
       Added ability to lock on to enemy closest to reticle
       Added gamma, brightness, and contrast settings
       Added pilot breathing
       Added sound reverb to hangars
       Added basic sound to pause menu
       SLI/Crossfire Support Implemented
   BALANCE/TWEAKS
       Changed Vanduul Swarm spawn sound
       Added a drop shadow to the UI in New Horizon Speedway level
       M50
           Hard points no longer attach size 2 weaponry
           Missiles attached by default
           Reduced power of maneuvering thrusters
           Reduced health of major ship components
   FIXES
       Private matches re-enabled
       Character no longer clips through Aurora Ladder
       Race mode no longer displays incorrect race position
       Can now cancel connection to multiplayer matches with the cancel button
       Arena Commander menu now fills the screen for all aspect ratios
       HUD now displays message before kicking idle player from match
       No longer possible to load into a match with a non-DFM ship
       Space brake no longer blocks throttle input
       Arena Commander menu no longer becomes blurry at max zoom-in while in the Aurora Trainer
       Race data while in the M50 no longer moves outside the screen
       The 17th checkpoint now shows in Defford Link
       Race no longer spawns you in the incorrect place
       Fixed issue with player sometimes failing to eject in 300i/350r
       Black/redout no longer persists after ejecting
       M50 chaff no longer fires in the wrong direction
       Wingmen in Vanduul Swarm no longer sometimes fail to respawn after elite waves
       Fixed issues with matches sometimes not reporting stats to leaderboards
       Various crash fixes
       Improvements to SLI/Crossfire issue
       The cursor no longer has conflicts when a joystick is plugged in
       The following Cvars have been re-whitelisted:
           r_FogShadows
           r_Gamma
           r_HDRBloomRatio
           r_HDRBrightLevel
           r_MotionBlur
           r_ssdo
           sys_spec_shadows
           r_getscreenshot
   KNOWN ISSUES
       325a and 310p ships show some white exterior
       325a and 315p may show an invisible pilot seat
       315p engine pops in and out
       Super Hornet has offset components around rear landing gear
       Unable to exit back seat of super hornet
       Accounts can only have a maximum of 2 ammo boxes of each type, which causes the account to not have enough ammunition if a ship is trying to equip more than 2 of the same gun
       Unable to create custom profiles (currently changes are saved to the existing profiles, which are reset if you re-select the “default” profile)
       Individual keybindings cannot be set as blank. This means if a player sets a control on accident, it can’t be unbound without resetting the whole profile
       Unable to fully mix/match custom keybinds across multiple devices
       Swapping from one controller profile to another will reset any changes the player has made
       There is no visual feedback for what kinds of inputs are accepted for controls that only accept specific kinds of input
       Unable to change power-priority of 350R in power management screen
       M50 HUD does not display missiles
       Fuel can be consumed when no additional thrust is being generated
       Idris’s that spawn in hangar are currently invisible and have no collision
       The M50’s portside wing has misplaced elements
       The starboard side of the M50’s spoiler has an inverted decal
       The Constellation Phoenix has collision issues in its rear engine room
       There can sometimes be a brief pause when a player joins a match or respawns
       Matchmaker may not account for Track Variant when searching for Murray Cup races via Spectrum Match


Patch v0.9 - 12.09.2014

   Features
       Added Cooperative Vanduul Swarm game mode
       Added Classic Race game mode
       Added Private Matches
       Added Friend Codes
       M50 is now Arena Commander Ready
       350r is now Arena Commander Ready
       Added New Horizons Speedway level
       New Hangars:
           Discount is now Self Land
           Business is now Aeroview
           Deluxe is now Revel & York
           Addition of VFG Industrial Asteroid Hangar
       Added backend support for Leaderboards
       Added ability to boost maneuvering thrusters by consuming fuel
       Additional controls for Six Degrees of Freedom in both coupled/decoupled mode
       Added various control schemes
       Added fuel gauge to HUD of all ships
       Greatly improved pilot g-force animations
       Added scalable directional pilot animations for hit impacts
       New game/pause menu
       Updated and improved a plethora of sound effects
       Added sounds for catwalk doors
       Updated countermeasure sounds
       Added response sound for hitting target
       Updated Character Animations
       New Sound effects for Vanduul wave spawns
       New ship flight sounds
       Updated Aurora paint jobs
       Updated 300-series paint jobs
       Added lead target indicators
       Added sound effect for failed missile lock
       Added sound effect for hit confirmation
       Fixed a multitude of ships bugs for hangar ships
       Double tapping throttle up/down on gamepad and keyboard sets throttle to full/zero
       Added spectator cam after you are destroyed
       Added support for Track IR
       Added support for players to select their active hangar on the website
       Updated HUD, revamped HUD controls, and greatly improved functionality
       Added slight head movement to look where you are flying
   Balance/Tweaks
       Increased top speed of ships to previous max boost speed
       Afterburners now increase thruster power instead of top speed
       Removed automatic lead shooting by ITTS. Training wheels are off.
       Rebalanced all weapons
       Improved weapon damage due to ITTS changes
       Improved weapon heat dissipation
       Boosting now overrides G-Safe
       Improved control sensitivity for finer control on joysticks and thumbsticks.
       Revised shield recharge rates and health
       Revised health of all ships and their discrete pieces
       Throttle now proportional to acceleration for more precise throttle control on gamepad and keyboard
       Revised missile speed, damage, and signature requirements for lock
       Updated flight performance characteristics for all ships
       Balanced energy consumption on weapons and items better.
       Updated and improved art and visual effects in Broken Moon and Dying Star
       Improved AI flight behavior
   Fixes
       Sound no longer plays while the loading screen is still active
       CTC Core radar icon changed to be more visible
       Fixed an issue where targeting reticles were still present after target died
       Fixed the performance issues with CTC Cores
       Fixed orientation of targeted ships on HUD
       Respawn message no longer shows when you eject on your final life in Vanduul Swarm
       Loading of ship hud no longer cancels lock-ons
       Memory optimizations for sound
       Missiles no longer pass through geometry
       Various Animation and IK fixes
       Freelancer door animation fixes
       Fixed an issue with the crab escaping its tank and wandering out of the hangar
       Fixed missing textures
       Fixed up ejection issues
       Fixed misaligned decals on ships
       Various crash fixes
       Fixed issue where player was able to exit ship while respawning
       Fixed an issue where player would sometimes die immediately when spawning during Free Flight or Vanduul Swarm
       Lighting adjustments
       Fixed a lot of animation issues throughout
       Fixed an issue with players falling through elevators
       Fixed an issue with character appearing to fall after loading
       Fixed camera angle issues in third person
       Fixed character missing eyes in some situations
       Fixed issues with audio cutting out
       Fixed collision issues with walls
       Console no longer displays user information such as username
       Adjusted landing pad to be easier to land on
       Fixed various server crashes
       Track IR adjustments
       Fixed issue where 300i could sometimes fail to eject the player
       Fixed 325a control panels missing
       Enabled Hornet volume trail
       Fixed avenger geometry, animation, and texture issues
       Fixed collision on the Cutlass
       Fixed issues with damage states and visual effects
       Fixed a potential security issue present when accessing the console
       Fixed various issues with throttle and stick pilot animations in the Hornet
       Fixed an issue where the Aurora’s cockpit camera was cutting off important HUD information
   Known Issues
       New Hangars are limited to the amount of ships that can be displayed
       You cannot select which ships will be displayed in your Hangar
       Non-Dogfight Hornets appear overly shiny
       The large Hangar doors in Revel & York drop out of view at certain distances
       Idris does not spawn in Hangar
       Arena Commander menu clips through the M50 canopy after boarding the ship
       350R pilots have a slight chance of spawning into race mode with broken wrists
       The Hornet can throttle to 100% and boost to max speed even after its main engine has been destroyed
       Players receive a “You died” message and are forced to respawn after launching Free Flight
       Numerous locations with z-fighting on ships and hangars
       Numerous minor collision issues in ships and hangars
       Numerous locations in hangars where graphics will drop out at a distance
       Some weapons and components are missing information in the holo table
       Some weapons and components are showing one sided polygons in the holo table
       300i variants cannot use their beds
       Avenger bed cannot be used
       Oculus Rift only works in Vehicle seats
       The Arena Commander menu in the Aurora Legionnaire, Aurora, CL, Aurora MR and Aurora ES are really low down in the cockpit and hard to read
       No Hornet variants have Arena Commander menus
       The overdrive / boost bar does not work in the m50 or the 300i
       Unable to change the power-triangle / priority in the 350R
       Issue regarding CIG2 keyboard settings
       In Race Mode if the player crashes towards the front of the starting grid, they will respawn underneath the hangar
       The 17th checkpoint ring currently does not display in the Murray Cup – Defford Link level.


Patch 12.6 - 15.08.2014

   ADDITIONS
       Adding new Constellation and variants
       Adding additional sounds and Constellation audio
       Server improvements to address issues regarding being kicked back to hangar
   KNOWN CONSTELLATION ISSUES
       Turret/observatory sounds are not in at this time
       Entrance elevator animation issues
       Possible to become stuck in engine room objects
       Character clips through Merlin docking pod
       Can become stuck in turret shaft
       Character can clip into floor near beds
       Incorrect hovering light volumes in Aquila
       Phoenix wine bottle models missing
       Bed ladder redeploys when activating opposite ladder
       Objects can clip through deployed cargo bay
       Ladder not usable in cargo bay


Patch 12.5 - 30.07.2014

Additions/Improvements Added subscriber jukebox
Adding cockpit shaking and sounds from damage and impacts
Missile sounds polished and improved
Additional shield sounds added (power down, power up, taking damage)
Added new Vanduul ship designated [REDACTED] by UEE Naval Command
Added Victory/Defeat/Draw message on end of round scoreboard
Added voice over announcement to denote which team has won the round
Added additional Hornet top bar warning lights
Freelancer bunk beds now interactable
Freelancer bathroom and toilet now interactable
Revised the Aurora interior to increase fidelity
Added Aurora warning indicator lights
Balancing
300i Power plant charge reduced
Thruster power drain decreased
Shield HP increased
Shield regen delay decreased
Hull piece health increased
Aurora Shield HP reduced
Shield regen delay increased
Shield changed from bubble shield to a front/rear shield
Shield face power allocation rate reduced
Hornet Thruster health increased
Shield regen delay increased
Health values for shield and ship parts modified to impart a sturdier feel
Mantis Gatling Gun Damage decreased
Heat per shot increased
Bulldog Repeater Power recharge rate has been decreased
Repeater fire rate increased
Badger Repeater Increased rate of fire
Behring M3A Rate of fire decreased
Damage increased
Omnisky VI Damage decreased
Rate of fire decreased
Bullet mass increased (to knock around ships with more force)
Missiles Damage decreased
Missiles now properly deal damage to the shields instead of going straight to the hull
Vanduul Scythe Decreased shield regeneration
Networking Improvements Fixed issues that resulted in being kicked back to hangar during match load
Positional correction fixes to reduce rubberbanding
Failed connection attempts to HubServer will now timeout after 10 seconds
Removed socket disconnections due to login timeouts
Networked physics is now independent of frame rate
Reduced server load caused by console logging
Creation of http interface to capture server statistics
Fixed players not connecting to matchmaker
Added a handshake system to guarantee the correct initialization of servers
Server-to-server connection improvements
Adjusted ship network packet priorities
Fix for disconnections while in the hangar
Reworked network correction to use network sync’d packets and direct physics pushes instead of IFCS system
Greatly reduced hitching and performance issues associated with players joining or exiting a match
Fixes Mantis cannons no longer takes damage without overheating
Player can no longer zone into a match standing in the cockpit
Helmet is no longer invisible
Fixed 300i landing gear placement
Fixed rare crash when loading into Vanduul Swarm
Fixed crash when receiving connection error
Fixed crash caused by players spawning on top of each other at beginning of map
CPU optimizations to improve client performance
Gatling gun audio stops when no longer firing
Destroying an asteroid no longer counts as a final kill
Energy bolts now scale properly when fired to the side
Winning music no longer plays at match end for losing team. You get nothing, you lose, good day sir.
Fixed ships in holotable no longer showing hologram model
Notifications, points, scoreboard and timer should now show in third person
Player movement prevented when interacting with helmet stand
Friendly killed audio no longer plays Hostile Eliminated, Target Destroyed or Enemy down
Removed use icon on ladder
Correct game mode descriptions added in Arena Commander UI
Adjusted bloom of objects on radar
Projectiles scale properly when firing in decoupled mode
Particle emitters now properly destroy themselves, reducing lag
Ship Energy system optimizations
Fix for sound velocity/speed being calculated incorrectly if its position is changed multiple times per frame.
Known issues Weapon ammo shown as missile rack models in holotable
Gap in geometry can be seen between the engine and fuselage on 325a, and 315p ships
Exiting the Freelancer variant starboard top bunk results in character becoming stuck in a falling state
After respawn a rare issue can occur where the character’s head shakes uncontrollably
After exiting a vehicle the third person camera can become slightly tilted
Unable to enter the Avenger ship
Avenger ship missing wheels
Arena Commander Menu lists the incorrect Hornet version

Patch 12.4 - 02.07.2014

Fixes Players able to connect to Broken Moon
Performance improvements when targeting enemies in single player
Chainguns firing sounds and animations no longer cut out
Matchmaking and server stability improved: Reduced rotational and positional errors of players in multiplayer
Resolved issue with players returning to hangar in the middle of matches
Bandwidth optimization improvements – a case where less is more
Session token authorization added
Improved sync between instance manager and matchmaker
Improved matchmaking queue functionality
Here are some of the crash fixes: Attempting to zone into a multiplayer match is fixed
Choosing “Return to Hangar” is crushed
During multiplayer matches – stability FTW
No longer crashes when round ends
After running out of map border – you die, but you don’t crash [Well your ship crashes, and explodes, but the game doesn’t crash or explode – Ed.]
You can now alt-tab on the loading screen, without crashing
Sounds no longer stutter on missile lock sounds
Freelancer model no longer flickering
Missing textures on the calendar are found
Animation issues: Reintroduced y-bobbing on character movement
Cleaned up freelancer bed animation
Source file corruption issues are improved
Metafile launcher errors are improved
Balancing Balanced ballistic weapons ammo – no longer unlimited
Additional Features Shield indicators added to ship model on HUD
Added Control Mapping for the G940 HOTAS
Improved weapon fire sounds that have more guts and punch
The whoosh of other ships flying close by you
The whizz of other players’ ordnance as they fire at you
New explosions
Improved sound mix
Known Issues 300i right landing gear offset from ship
Firing range no longer aims after entering a second time
Higher latency connections can experience the following issues (after initial spawn or respawn): IFCS issues causing the ship to fly erratically or very slowly
Character standing in the cockpit or offset from the seat and controls – restart client to reset
Character experiencing an extreme head shake – restart client to reset
Matchmaking can show stuck in queue and may require another attempt
Can get kicked back to hangar on connection attempt
Sometimes the helmet turns invisible when you pick it up
We’re continuing our work with AMD, NVidia & Crytek to try and resolve the Crossfire/SLI issues and improve multiple GPU performance

Patch 12.3 - 12.06.2014

New Features/Fixes
Arena Commander Arena commander menu now accessible through options menu
Proper score awarded when an enemy is destroyed in Vanduul Swarm
All ballistic weapons now use ammo boxes
Frozen effect no longer appears for everyone after ejecting
Command pp_rebindKeys layout_joystick_spacesim now properly works
HOTAS X55 Joystick is diplayed under controller options menu
Run no longer toggled off when user interacts with something
Cockpit and ship should now despawn after ejecting
All ship controls now have smoother animations
X-box right joystick can now be inverted
Countermeasures should now be more effective
Hornet chaingun audio should no longer cut out
No longer stuck unable to respawn if chat open while killed
Spawn warping audio no longer heard by everyone in the match
Broadsword when equipped now has ammo and properly overheats
Ship debris can no longer pass through cockpit
Improvments to zero-g movement
Various performance improvements
Various server and client crash fixes
Switched spawn points so that players respawn next to their own bases in CTC
Match end after reaching over 100 points.
Helmet Animations
Various matchmaking tweaks (public matches were requesting private ones)
Reduced texture sizes on the 300i
Implement new win mechanic into Team Deathmatch. Fixed up next kill wins mode, audio and HUD alerts.
Item Balancing
Shield energy reallocation does not lose energy but realloc existing energy
Loading screen remains on screen after the level has loaded
Pausing the game as DFM loads from hangar sticks on a black screen
Added directional indication for shield impacts not in view (similar to an older verison of the shield) for gameplay feedback.
ReExported LandingGear_deploy animation
Player is able to enter ship while he is also able to ‘press X to respawn’. Ship now correctly rez’s out when landed after ejection.
Improved lighting but for real this time
If a Vanduul becomes sufficiently damaged they disappear from the map and their name in-game becomes “undefined”. Need to be destroyed to progress. Added missing return to fix.
Allow custom user CFGs to be specified in cmd line.
When one player ejects from their ship, the frozen visor FX may appear on all player’s screens.
After destroying another player their body will float in space in a t-pose.
MP Fix – Player is now hidden following a vehicle destruction death as in SP.
Hangar Buggy can now drive properly in the Business Hangar
Turrets no longer mountable on missile racks hardpoints
Third person camera no longer rotates using Q and E
Replace me ball no longer present under Hornet Trainer
Improvements to Trainer Hornet rear landing gear geometry
No longer able to place 325a engine on other ships
Hornet Ghost engine no longer able to be equipped on other ships
Resolved issue of no ammo when chaingun removed and added back to ship
Fix for third person camera rotating when pressing Q or E when not in zero-g
Created basic mapping for Logitech G940. Fixed up a number of asserts it caused in the Joystick device handler.
The Logitech G940 completely changes if you install the correct drivers. Updated the mappings to work with those drivers rather than the default windows ones.
AC menu can be navigated using a gamepad
Known Issues:
HUD target indicator arrows can be missing
Graphical issues can occur while using SLI/Crossfire
It can be possible to sometimes load into a black screen when choosing an Arena Commander match
Hornet gatling guns take heat damage when not being fired
Hornet gatling gun ammo temporarily shown as missile racks in the Holo-Table
UPDATE: Tests are going well and we have upped the number of invitees to the first 2,477 Citizens (plus the original testers)! We do not expect to add any additional slots until after the weekend. 
UPDATE #2: We have expanded the test to include everyone through Citizen #4,502. More backers will be added after the next patch!
UPDATE #3: The test has expanded to everyone up to Citizen #10,000! Expect further upgrades as the Star Citizen 12.3 patch launches.
UPDATE #4: The test has expanded to everyone up to Citizen #20,000!
UPDATE #5: The test has expanded to everyone up to Citizen #30,000! We are working on the next patch that will allow us to expand further now.

https://robertsspaceindustries.com/comm-link/transmission/13955-Arena-Commander-Patch-123

https://robertsspaceindustries.com/comm-link/transmission/13947-Arena-Commander-Multiplayer-Roll-Out-Begins


Patch 12.2 - 12.06.2014

PLEASE NOTE: You must now press tab to show the cursor when the Arena Commander menu is open in the cockpit.
New Features/Fixes Vanduul no longer show as committing suicide when defeating them with missiles
Added “Invert Flight Mouse” and “Invert Flight Controller” options to game settings screen
Helmet animation plays when putting on the helmet now
Ejection now counts towards player death
Added an expanded X52 mapping
Lighting fixes for AMD machines
Improved Aurora mount/dismount/idle animation
Increased fuel tank capacity to allow for longer afterburner use
Improved Thruster Animations
Improved Holoship destruction
Player is now able to access the scoreboard whilst waiting on respawn
Improvements on overlapping ship audio SFX
Fixed crashes when match round ends
300i seat animations now added and improved
Entering 300i and Aurora with your helmet now displays the HUD on the helmet
Removed debug text from X55 HOTAS in key binding menu
Known Issues
Hangar: Buggy can only move when using boost in the business hangar
Audio missing from legacy Aurora control panels when sit/standing in pilot seat
CF-117 Badger repeater geometry becomes offset when fired from firing range
Red replace me ball shown beneath DFM Trainer Hornet
Texture z-fighting appearing in DFM Trainer Aurora cockpit
Third person camera view can roll using Q and E
Vanduul swarm Aurora boost level decreases when not using boost
Boost level not shown while flying 300i
Multiplayer Aurora boost level only shown as decreasing after first death
Other ships can appear to rotate when they actually are not
Scoreboard info not shown if round ends while outside of ship

https://robertsspaceindustries.com/comm-link/transmission/13945-Arena-Commander-Patch-Available


Patch 11.2 - 08.05.2014

   NEW FEATURES
       NEW FEATURE: Awarding new UEE Observist Towel for all who backed before reaching $42 million
       NEW FEATURE: Awarding Subscriber Flair Item #1 (Interactive Calendar available May 9th)
   OCULUS RIFT FIXES/UPDATES
       BUG FIX: Fixed Warping to provide the correct perspective
       UPDATE: Adding True Stereo Rendering
       UPDATE: Adding keyboard command to toggle rift on/off (Numpad 1)
       UPDATE: Adding Key board command to recenter view (Numpad 2)
       UPDATE: Enabling orientation prediction
   KNOWN ISSUES
       KNOWN ISSUE: Character arms do not animate when Oculus Rift mode enabled
       KNOWN ISSUE: A rare crash may occur during startup.
        To resolve this navigate to StarCitizen\CitizenClient and delete the USER folder & Launch again
   LAUNCHER UPDATES:
       UPDATE: The Release Channel setting was renamed to Game Channel
       NEW FEATURE: The Game Channel select box now includes a short description of each channel option
       NEW FEATURE: Advanced Launcher Settings are now hidden if the ‘Enable Advanced Settings’ setting is 
        not checked
       UPDATE: When the ‘Enable Automatic Updates’ setting is checked the Launcher will now check for new
        updates every 15 minutes instead of every hour

https://robertsspaceindustries.com/comm-link//13858-Star-Citizen-Patch-112


Patch 11.1 - 25.02.2014

   BUG FIXES
       BUG FIX – Disabled Cutlass tractor beam until the hatch clipping issue can be solved
   LAUNCHER UPDATES
       UPDATE – Internal updates for development
       UPDATE – Icon added for peer to peer support but currently disabled
   KNOWN OCULUS RIFT ISSUES:
       KNOWN ISSUE – To enable Oculus Rift mode create a file named ‘user.cfg’ in your 
        ‘StarCitizen/CitizenClient’ folder and add the lines ‘sys_currentHMDtype=1’ and ‘r_stereostrength=-8’
       KNOWN ISSUE – You may be able to get a better picture by setting the resolution to the 
        native Oculus Rift resolution (1280×800)
       KNOWN ISSUE – When in game, your look direction is independent from your travel direction. 
        The player’s body can be turned using the mouse to adjust the player’s movement direction.
       KNOWN ISSUE – There are some camera pops and camera direction changes when entering vehicles and 
        during other animation-driven movements.
       KNOWN ISSUE – During some player animations the camera may stop being updated by the Rift.
       KNOWN ISSUE – There is some stereo separation when looking at objects close to the player, eg. ship 
        controls when in cockpits.
       KNOWN ISSUE – There can be some render skewing/warping when viewing the game at extreme angles.
       KNOWN ISSUE – Rift head tracking only functions in 1st person mode.
       KNOWN ISSUE – Some animations can cause the Rift view to become offset from the player’s body.
       KNOWN ISSUE – UI elements such at the “Use” icon are doubled.

https://robertsspaceindustries.com/comm-link//13592-Star-Citizen-Patch-111


Patch 11 - 18.02.2014

   NEW FEATURES
       NEW FEATURE: Moving targets added to Firing Range
       NEW FEATURE: Freelancer cockpit updated
       NEW FEATURE: Firing Range sound improvements
       NEW FEATURE: Blue activate buttons added to Cutlass
       NEW FEATURE: Additional Cutlass functionality added
       NEW FEATURE: Ammo items now display in Holotable
   KNOWN ISSUES
       KNOWN ISSUE: You can get stuck in the Deluxe Hangar door
       KNOWN ISSUE: Cutlass does not display in Holotable
       KNOWN ISSUE: Behring M4A Laser can flicker while mounted on weapon mount
       KNOWN ISSUE: Hands offset when grabbing controls in Avenger
       KNOWN ISSUE: Character must jump to access Constellation elevator platform
       KNOWN ISSUE: Incorrect gun geometry on starboard side of Freelancer
       KNOWN ISSUE: Engine missing from Aurora LX
       KNOWN ISSUE: Freelancer cockpit glass can flicker
   BUG FIXES
       BUG FIX: Various geometry collision improvements
       BUG FIX: Fixed first person mouse look in some cockpits
       BUG FIX: Ship third person mouse look movement now matches player third person mouse look movement
       BUG FIX: Resolved issue where ship third person camera view would zoom all the way in or all the way out
       BUG FIX: Resolved crash issue involving Cutlass
       BUG FIX: Various ship animation improvements
       BUG FIX: Item/ship graphic no longer remains after deactivating Holotable
       BUG FIX: Bullet impact and particle graphic polish
       BUG FIX: Buggy no longer moves on its own
       BUG FIX: No longer able to exit buggy if there isn’t a clear spot for player
       BUG FIX: Can no longer exit buggy while it’s moving
       BUG FIX: Weapon mount targets health adjusted
       BUG FIX: Ball Turret re-added to the Super Hornet
       BUG FIX: Resolved various crash and crash on exit issues
       BUG FIX: File structure cleanup
       BUG FIX: Holotable bug fixes & graphic updates
       BUG FIX: Prevent weapon mount collision from becoming offset when fired
       BUG FIX: Player no longer moves forward when sidestepping
       BUG FIX: Resolved collision issue with Hornet tracker Rotodome
       BUG FIX: No longer able to clip through Foot locker

https://robertsspaceindustries.com/comm-link/engineering/13582-Star-Citizen-Patch-11


Patch 10 - 20.12.2013

   NEW FEATURES
       NEW FEATURE – Updated Avenger
       NEW FEATURE – Added Holiday Wreath
       NEW FEATURE – Added Firing Range
       NEW FEATURE – Cutlass
       NEW FEATURE – New fishtank decorations
           Cleaner Fish
           School of Jellyfish
           Cute Space Crab
           Ribbon Fish
       NEW FEATURE – Footlocker
   KNOWN ISSUES
       KNOWN ISSUE – Firing Range has limited selection of weapons
       KNOWN ISSUE – Weapon impact decals missing from firing range
       KNOWN ISSUE – Jump graphic is offset
       KNOWN ISSUE – Avenger and Cutlass must be entered through the rear
       KNOWN ISSUE – P52 missing from Constellation hangar
   BUG FIXES
       BUG FIX – Missing DLL in some versions of Windows Vista
       BUG FIX – Various improvements to collision physics
       BUG FIX – Cockpit in 325a has been fixed
       BUG FIX – Lighting in the Hangar and ships has been improved


https://robertsspaceindustries.com/comm-link/engineering/13444-Star-Citizen-Patch-10


Patch 9 - 12.12.2013

   NEW FEATURES
       NEW FEATURE – Client side persistence
       NEW FEATURE – Trophy Case
       NEW FEATURE – New fishtank decorations
           Helmet
           Coral
           Space crab grotto
       NEW FEATURE – Golden Ticket plaque
   BUG FIXES
       BUG FIX – Fixed a crash that could happen when using the outfit changer
       BUG FIX – Various camera and collision fixes for both third and first person views
       BUG FIX – Third person camera jitter reduced
       BUG FIX – Added support for 2560×1440
       BUG FIX – Holotable – tab key now toggles
       BUG FIX – Deluxe Hangar floor fixes
       BUG FIX – Fixed mis-labeled weapons
       BUG FIX – Fixed a rare particle crash
       BUG FIX – Fixes and updates to Hangar lighting, 300i and Hornet lighting will show up again now
       BUG FIX – Fixed flipped decals inside the 300i
       BUG FIX – Fixed flipped decals on a 325a engine
       BUG FIX – Fixed flipped decals on the 350r engine
       BUG FIX – Hornet F7c has the proper loadout now
       BUG FIX – Fixed some items not showing up in the Hangar
       BUG FIX – Fixed a rare crash due to left over debug code
       BUG FIX – Fixed particle effects in the fish tank
       BUG FIX – Fixed some character IK issues with the F7c
       BUG FIX – Fixed various character collision issues
       BUG FIX – Various other small fixes to the Hangars and ships
   KNOWN ISSUES
       KNOWN ISSUE – 325a cockpit seat does not animate
       KNOWN ISSUE – Crash can occur while using the holotable and aggressively mousing over ships
       KNOWN ISSUE – Pilot left hand not properly attached to Hornet and variant throttle
       KNOWN ISSUE – Hands not properly attached to Constellation turret joysticks
       KNOWN ISSUE – Super Hornet first person free look is sluggish
       KNOWN ISSUE – Aurora joystick and pedals move simultaneously
       KNOWN ISSUE – Lights seen through glass do not distort properly
       KNOWN ISSUE – Buggy first person camera is stationary
       KNOWN ISSUE – Camera can snap to an opposite direction following an animation
       KNOWN ISSUE – Unable to look left when sitting on the Constellation toilet
       KNOWN ISSUE – Privateer outfit hands remain after switching back to default outfit
       KNOWN ISSUE – Some ship items are able to be attached to an unrelated ship
       KNOWN ISSUE – Freelancer controls remain extended after standing from pilot seat


https://robertsspaceindustries.com/comm-link/engineering/13427-Star-Citizen-Patch-9


Patch 8 - 23.10.2013

   BUG FIXES
       BUG FIX – Interior Lighting fixed in Constellation
       BUG FIX – Missiles now visible on 325a, Aurora LX/LN
       BUG FIX – 350r right wing pylon hardpoint moved to correct position
       BUG FIX – Video in Business Hangar now loops
       BUG FIX – Sound effect added for Aurora and variant door animation
       BUG FIX – Adding collision to 300i and variant right wing flap
       BUG FIX – Fixed collision issue with top hatch of 300i and variant ships
       BUG FIX – Character no longer exits Aurora LN through bottom of ship
   NEW FEATURES
       NEW FEATURE – Adding F7C-S Hornet Ghost
       NEW FEATURE – Adding F7C-R Hornet Tracker
       NEW FEATURE – Adding F7M-M Super Hornet
       NEW FEATURE – Hair integrated into Privateer outfit
   KNOWN ISSUES
       KNOWN ISSUE – Upgrade items unable to be applied to ships
       KNOWN ISSUE – Sound missing from 300i and variant door and ladder activation
       KNOWN ISSUE – Sound missing from Hornet and variant ladder and canopy activation
       KNOWN ISSUE – Sound missing from Avenger cargo door activation
       KNOWN ISSUE – Mirrored or reversed decals on Avenger
       KNOWN ISSUE – Freelancer cargo ramp door activation sound offset with animation
       KNOWN ISSUE – Gap between Avenger engine and fuselage
       KNOWN ISSUE – Missing 2560×1440 resolution option
       KNOWN ISSUE – footstep sounds missing while on discount landing pad in first person
       KNOWN ISSUE – Missing geometry seen through transparent glass in Business hangar
       KNOWN ISSUE – Standing under deluxe elevator while it descends can cause issues
       KNOWN ISSUE – Aurora MR/LX/LN joystick and pedals move simultaneously
       KNOWN ISSUE – Incorrect 3rd person camera position while sitting in Constellation turrets

https://robertsspaceindustries.com/comm-link/engineering/13337-Star-Citizen-Patch-8


Patch 7 - 13.10.2013

   Bug Fixes
       BUG FIX: Fix rotation and positions of trophies in the hangar
       BUG FIX: Holotable adjustments and fixes
       BUG FIX: No longer become stuck when near closed Freelancer cargo ramp door
       BUG FIX: Freelancer cargo ramp door opens and closes
       BUG FIX: Sound plays for Freelancer entry/exit
       BUG FIX: Adjusted Bulldog Repeater weapon offset collision
       BUG FIX: Resolved unable to walk up open Freelancer cargo ramp
       BUG FIX: Resolved issue where hangar_maxships would sometimes not work
   NEW FEATURES
       NEW FEATURE: Adding Buggy ramps and obstacles
       NEW FEATURE: Adding billboard video screens to hangars
       NEW FEATURE: Adding Privateer outfit swap
       NEW FEATURE: Adding passenger seat to buggy
       NEW FEATURE: Added a player “duck” stance, which will be used for walking in areas
        with low ceilings such as the 300i
       NEW FEATURE: Adding fish tank hangar item
       NEW FEATURE: Adding Avenger ship
       NEW FEATURE: Adding Aurora LN “Legionnaire” ship
   UPDATES
       UPDATE: Hangar gravity adjustments
       UPDATE: updating lighting for constellation
   KNOWN ISSUES
       KNOWN ISSUE: Some users experiencing unable to load meta file error on launcher
       KNOWN ISSUE: Connection Lost window can appear while running hangar
       KNOWN ISSUE: Sound missing from 300i and variant door and ladder activation
       KNOWN ISSUE: Sound missing from Hornet canopy and ladder activation
       KNOWN ISSUE: Sound missing from Freelancer interior cargo door activation
       KNOWN ISSUE: Missing collision on 300i and variant right wing flap
       KNOWN ISSUE: Footstep sounds missing in Business hangar first person
       KNOWN ISSUE: Footstep sounds missing while walking on discount landing pads in first person
       KNOWN ISSUE: Standing under deluxe elevator while it descends can cause issues
       KNOWN ISSUE: Maneuvering thrusters seen floating after removal of 300i and variant engine
       KNOWN ISSUE: Ship interior visible after removal of 300i and variant engine
       KNOWN ISSUE: 350r pylon hardpoint offset below ship
       KNOWN ISSUE: Fire effect removed from Buggy hoop obstacles
       KNOWN ISSUE: Aurora MR/LX/LN joystick and pedals move simultaneously

https://robertsspaceindustries.com/comm-link/engineering/13316-Star-Citizen-Patch-7


Patch 6 - 04.10.2013

   LAUNCHER:
       Background music now plays
       Fixed UI issue on launcher when patch fails and 1 hour update timer initiates
       Internal use bug fixes and updates
       Launcher now launches with elevated permissions
       Audio properly mutes when launcher minimized
   INSTALLER:
       Installer should now properly install C++ 2010 redist

https://robertsspaceindustries.com/comm-link/engineering/13300-Star-Citizen-Patch-6


Patch 5 - 28.09.2013

   PLAYER:
       ADD: Player turn animations for copilots chairs
       ADD: Player animations for the turret
       ADD: Player animations for cockpit enter with joystick
       BUG FIX: Player animations for ladders
       BUG FIX: allow player’s body motion to be driven by animation when in first person.
       TWEAK: Code tweaks for player IK
       TWEAK: First persion animation tweaks
   SHIPS:
       BUG FIX: 300i collision fixes
       BUG FIX: fixing aurora controls deployment with new animations and also fixing initial
        ik offset on the left joystick
       BUG FIX: constellation turret seat actions enabled
       BUG FIX: glass shader on the aurora
       BUG FIX: setting up joystick yank animation on initial enter and also setting up look
        ik to work again in the hornet
       UPDATE: broke apart the bottom turret chair and animated it.
       TWEAK: main thruster animation tweaks
       TWEAK: constellation lighting rig has been updated.
   HANGAR:
       BUG FIX: interior floor collisions
       BUG FIX: fixed crashes when exiting or changing levels while in a vehicle seat due to
        registered listeners not unregistering themselves
       UPDATE: updated with the new elevator button placement
       TWEAK: ship lighting tweaks
       TWEAK: adjusted the decals in the deluxe hangar.
       TWEAK: a few small lighting optimizations.

https://robertsspaceindustries.com/comm-link/engineering/13291-Star-Citizen-Patch-5


Patch 4 - 20.09.2013

   Additions:
       ADD adding temp animation for passenger dismount
       ADD iradarsignaturesystem which keeps track of all the iradarsignature created
       ADD added placeholder billboard swf
       ADD dded interior glass with it’s own environment map of the cockpit. for bug cbd-500
       ADD added interior glass with it’s own environment map of the cockpit. for bug cbd-500
       ADD adding new defaultspaceships entity archetypes library for use with vehicle mods and
        default equipment for space ships
       ADD adding psd file to it’s own folder
       ADD ik for the turret joysticks
       ADD freelancer – flagged the copilot seat as a driver
   Bug Fixes:
       BUG FIX audio ogg issue should now be fixed, cleaned up the ambient code so we only have
        one play sound function, integrated ssn fixes for our audio system, integrated a fix for
        ssn’s javascript cod
       BUG FIX finally found the stupid registry bug that was causing massive headaches as well
        as added a check so the installer will tell you if the product is already installed
       BUG FIX add many more landscape and portrait resolutions to the list cbd-378 #resolve
       BUG FIX enabled disable ambient when focus of window is changed
       BUG FIX changed display name from hammer propulsion hmx 4.4 to hammer propulsion hm 4.4.
       BUG FIX fix flickering decals in the discount hangar cbd-97
       BUG FIX business hangar. landing pads show up in the business hangar again. didn’t notice
        it when i dropped the spawnpoints for the floating ships
       BUG FIX setting the pilot seat to reference a different animation layer to allow the seat
        to rotate properly in other levels.
       BUG FIX temporary bug fix for if you are patching and it takes longer then 1 hour the launcher
        will check for updates, find none and move you forward to the patch complete status even thou
        you are s
       BUG FIX fixing sound setup for greycat ptv – splitting up sound event groups into “engine” and
        “functionality” and also setting up required hard coded names for sounds used in game.
       BUG FIX – aurora (all variants) fixing pilot seat entry bbox to not be accessible from outside.
        fixing interior bbox to allow pilot seat to be entered. setting up right side ladder for all auroras
       BUG FIX adding the wav file back since ogg is boned, and adding in some console logging to help
        with debugging launcher issues.
       BUG FIX fixing intial config.ismuted doesn’t exist so sound doesn’t play
       BUG FIX adding back the torso ik disable when in a vehicle, fixes a camera snap when entering the hornet
       BUG FIX player jumping
       BUG FIX couple things
       BUG FIX cryaction and cryphysics had instant and accumulated jumping flipped
       BUG FIX fixed that so the enums are correct in cryaction
       BUG FIX added a new jump that doesn’t accumulate
       BUG FIX cbd-473 don’t display @use_mounted if item already in use
       BUG FIX cbd-479 cargo not showing up in business hangar. screwed up on initial pad offset.
        worked in discount and deluxe because their z is very close to 0.
       BUG FIX cbd-496 reduced character sprint multiplier
       BUG FIX [cbd-485] adjusted buggy first person view velocity and bounds
       BUG FIX cbd-505 reposition the 3rd person pilot cameras for the constellation
       BUG FIX cbd-508 adjust the first-person crouch view offset a little to avoid seeing the
        top of the player’s legs
       BUG FIX cbd-503 fix a crash when exiting the game during a vehicle enter action
       BUG FIX cbd-501 restore previous fov when exiting cockpit view
       BUG FIX prevent a crash in both vehiclebarrelweapon and vehicleweapon by checking if the
        item is in use and if the vehicle pointer is valid before updating its item status
       BUG FIX cbd-516 adjusted freelancer thirdperson minimum zoom
       BUG FIX radar is disabled in the hangar
       BUG FIX cbd-513 disable vehicle weapons based on the vehicle’s weaponsenabled flag
       BUG FIX hangar flair. put bounds on item ports so they don’t roll into reserved ports
       BUG FIX some flair items where there is only 1 port reserved will only spawn once flair item
        if extra are owned.
       BUG FIX rsi-1031 re-enable turn speed parameter for player animation blending
       BUG FIX rsi-1785 adjust animation blend to allow the player to play the full run animation
        when moving at full speed
       BUG FIX fixed disabling of seat events
       BUG FIX fix for cbd-477 and cbd-482 introduced new item type “mainthurster” to allow distinguish
        between maneuver and main thrusters
       BUG FIX fixed xml namining on talon missile racks to have missilerackparams instead of missilerack
       BUG FIX fixing missile rack reference on f7c to use proper talon missile rack
       BUG FIX fix to front landing gear on hornet – setting up proper offset location for front
        landing gear helper pos
       BUG FIX disable all dx10.1 or earlier gpu’s for amd & nvidia
       BUG FIX remove the geometry that causes flickering decals.
       BUG FIX resized floors to be tile friendly.
   New Features:
       NEW FEATURE adjusted top wing hardpoint pivot positions.
       NEW FEATURE added new pilot seat back in. i was informed that there currently isn’t code support for
        swappable chairs.
       NEW FEATURE added very basic support for multiple driving seats.
       NEW FEATURE updated position of geo on the top wing hardpoints.
       NEW FEATURE new filter flag to indicate that something is “locked” for drag or interactive
       NEW FEATURE adding basic interaction fgs used in connie switches
       NEW FEATURE setup switches for kitchen table, beds, and bathroom – door, toilet, showerdoor and
        prepping for both gunner seats
       NEW FEATURE added a missing piece of collision
       NEW FEATURE cvar to switch between toggle and press/hold activation of holotable
       NEW FEATURE added function to set the physics type on a vehicle
       NEW FEATURE grav pallets
       NEW FEATURE updated door collision. fixed pivot that was causing a piece of collision to extend too far.
        capped geo that was missing.
       NEW FEATURE fixed collision on the door parts
       NEW FEATURE fixed pivot that was causing one piece to extend out too far
       NEW FAETURE fixed uncapped geo.
       NEW FEATURE implemented splash screen for game startup
       NEW FEATURE fix texture path ref in material
       NEW FEATURE setting up quick post action to close canopy and ladder when entering hornet seat
       NEW FEATURE deluxe hangar buggy track layers
       NEW FEATURE – anvil hornet ball turret
       NEW FEATURE vehicle passenger orbit view
       NEW FEATURE hangar deluxe buggy track handling
       NEW FEATURE added intial implementation of the vehicle signature system
       NEW FEATURE added vehicle item cooler
       NEW FEATURE added vehicle item signature dector
       NEW FEATURE passenger interior views
       NEW FEATURE item ports on items
       NEW FEATURE tech
       NEW FEATURE added vehicleitemidentifier with params
       NEW FEATURE cbd-487 and cbd-436 – holotable will fade the lights back in once player walks away,
        also it will only be interactable within a minimum distance
       NEW FEATURE [rsi-789] vehicle networking – set the bits for the networking of
        vehiclemovementspaceship values to 16 instead of 5
       NEW FEATURE – fixed the locator_locomotion
       NEW FEATURE – gun mesh dissapeared – fixed now
       NEW FEATURE added interior glass with it’s own environment map of the cockpit. for bug cbd-500
       NEW FEATURE – uploaded the arc corp 300 thruste engine nozzle
       NEW FEATURE setup proper rotation parts on ball turret
   New Features:
       OPTIMIZE splitted object update per renderer
       OPTIMIZE optimized menurenderer3dmodelmgr update loop
   Tweaks:
       TWEAK geo updates.
       TWEAK removing a decal…again.
       TWEAK – removed turret hardpoint
       TWEAK – tweaked material file and textures – added an extra detail and blendmap to give the hull
        texture some more detail and intrest.
       TWEAK tweaking hornet glass material to have noshadow on it to allow light to pass through glass
   Updates:
       UPDATE changed tractor to size 2
       UPDATE merged in updated right side door.
       UPDATE rsi-409 first attempt at setting surface ids so that footsteps sound correct
       UPDATE fixed names on left door parts. updated pivots on top wing hardpoints.
       UPDATE updating loadout for aurora ln
       UPDATE fixing part name mismatch
       UPDATE enabled engines for the movement seat actions for all the ships
       UPDATE hangar ships still won’t be able to move since when the hangar spawns them it turns off their engines.
       UPDATE adding workbench flair item back to discount hangar
       UPDATE gloves mesh fix, and inside elbow wrinkes tweak
       UPDATE database.xml adding a buggy to deluxe hangar at index 1
       UPDATE fixed replace me ball when mounting on certain hardpoints
       UPDATE deluxe hangar. updates for deluxe buggy track
       UPDATE deluxe hangar. removed test assets i accidently left in for the buggy track
       UPDATE tech setup for hornet ball turret
       UPDATE detached and removed old wing weapons. moved, renamed, reparented, hard points for wing weapons.
       UPDATE rigged and animated recoils
       UPDATE updated with hardpoints
       UPDATE removed weapons per task and added hardpoints in their place
       UPDATE fixed quite a few decals that were crashed too far into geo. removed some duplicate geo. removed environ
       UPDATE fixed some uv issues and started making damage geo. checking in so that others can use this while i am on another task.
       UPDATE – updated animation
       UPDATE rigged weapon for animation. found out weapon is no longer part of any ship. holding off on animation.
       UPDATE fixed missing texture hornet lightshaft
       UPDATE – updated animations
       UPDATE – updated animaiton to match the new character animatin
       UPDATE – fixed locator locomotion animation
       UPDATE – updated steering wheel animatin and fixed the passenger pos nodes to be in the right spot
       UPDATE rigged and animated recoil
       UPDATE added recoil animation to behring m3a_laser
       UPDATE cleaning pass
       UPDATE revising footststeps a bit
       UPDATE – updated
       UPDATE updated turret chair animations and geometry on constellation
       UPDATE updated and re-checked animations in constellation
       UPDATE updated constellation fixes in geometry, animations and texture
       UPDATE – updated something
       UPDATE rigged and animated recoil
       UPDATE assigned recoil animation for behring_m4a_laser
       UPDATE rigged and animated recoil
       UPDATE assigned recoil animation for behring_mk_iv_laser
       UPDATE adding landingpad_helper to constellation
       UPDATE – fixed texture file paths
       UPDATE – broke out each barrel, added muzzle helpers and updated animation
       UPDATE updated avatarcreationmachine
       UPDATE rear door ditional segments added for better angle when opened, misc fixes on geo and uvs
       UPDATE rigged and animated
       UPDATE changed muzzle_out to dummy object
       UPDATE changed the muzzle_out to dummy objects
       UPDATE business bug fixes including missing geo behind glass to block vis area and create a new reflection pass mtl for the floor.
       UPDATE business cry files have been updated for bug fixes including floor reflections and window into vis area.
       UPDATE rigged and animated
       UPDATE update nvidia gpu list to include newer and mobile gpus.
       UPDATE updated animations on the copilot seats and the turret seats.

https://robertsspaceindustries.com/comm-link/engineering/13277-Star-Citizen-Patch-4


Patch 3 - 06.09.2013

   KNOWN ISSUES:
       Tractor beam item does not appear in hangar
       325a missile mounts missing collision
       Engine not shown in Holo-table interface for Aurora, Aurora LX and 315p
       When entering right side of Aurora, door latch clips into ship and steps are not visible
   INSTALLER:
       BUG FIX: Installer now properly installs DirectX and Visual C++ redistributables on fresh copies of Windows 7 and 8
       BUG FIX: Installer now properly installs on windows machine with multiple user accounts
       NEW FEATURE: Installer now detects if new installer has already been installed – not compatibile with old installer installation
   LAUNCHER:
       BUG FIX: Launcher no longer tries to load the electrolize font from Google
       TWEAK: Publish date of patch more human readable
       TWEAK: Audio fader tweaks
       TWEAK: Optimizations to lower CPU usage
   HANGAR:
       BUG FIX: Buggy will now spawn even when max ship count in hangar is reached
       BUG FIX: Removed CryEngine 3 metrics – stops game client from hitting EA and Crytek websites
       BUG FIX: Ladder mounting/dismounting
       BUG FIX: ‘Use’ message no longer appears in the main menu
       BUG FIX: Foot IK issues fixed in deluxe hangar
       BUG FIX: Some ships appeared to be floating in the Business and Deluxe hangars
       BUG FIX: Missing walls and ladders should now show up
       BUG FIX: Environment sound updates and fixes
       BUG FIX: Ambient sound would stop when walking into certain parts of the Deluxe hangar
       TWEAK: More environment lighting and fog tweaks
       TWEAK: Decals and grunge in some of the hangars
       TWEAK: Glass shaders
       TWEAK: Business hangar spawn points
       TWEAK: Animation tweaks for most enter/exit and cockpit animations
       NEW FEATURE: Added dialog telling user to restart when graphics quality is changed
   SHIPS:
       Hornet
           BUG FIX: Missing floor in hornet cockpit
           BUG FIX: Hornet wings no longer explode if hit
       Aurora
           BUG FIX: Right door now works for entering/exiting
           BUG FIX: Should no longer beable to enter the pilot seat from outside the ship
       Freelancer
           BUG FIX: Exiting turret no longer causes user to teleport out of ship
           UPDATE: Lighting and Textures
       Constellation
           BUG FIX: Crash when changing seats
       CUTLASS
           TWEAK: Geometry, Texture and lighting changes
   DATA (since last patch):
       Patch Data transfered: 107.19TB
       Installer downloads: 55,860
       Amount of successful hangar logins: Over 240,000
       Bug Issues Recorded: 99
       Bug Issues Resolved: 89

https://robertsspaceindustries.com/comm-link/engineering/13251-Star-Citizen-Patch-3


Patch 2 - 04.09.2013

   LAUNCHER:
       Updates to the launcher for internal use as we prepare for our next game patch.

https://robertsspaceindustries.com/comm-link/engineering/13246-Star-Citizen-Patch-2


Patch 1 - 30.08.2013

   KNOWN ISSUES:
       BUG: A wall and ladder do not render in discount hangar
       BUG: After first initial launcher patch when patcher auto restarts the sound effects may not play, toggling the mute button and restarting the launcher usually sloves the problem.
       BUG: The installer on some systems doesn’t install DirectX properly. Usually re-installing DirectX manually solves this problem. Still requires DirectX 11 and DirectX 11 compatible graphics cards
   LAUNCHER:
       NEW FEATURE: Added support for patch notes, which are also available on the website
       NEW FEATURE: Hourly patch checking, as long as the launcher is running it will check for new patches every 60mins
       BUG FIX: Closing the game client now restores the launcher music if mute is off
       BUG FIX: Launcher audio fader code works better
       BUG FIX: Now saving the state of the mute button
       TWEAK: Launcher now as a max download limit of 4MB/s to help steady traffic during heavy loads.
       TWEAK: “Webget Request Failed” message is now more descriptive
   HANGAR:
       GENERAL:
           NEW FEATURE: Ladder now forces 3rd person on use.
           BUG FIX: Interior ship lighting fixes
           BUG FIX: Adding missing foot IK helpers
           BUG FIX: Added collision detection to vehicle orbit camera
           BUG FIX: Blendspace animation fixes on door exit
           BUG FIX: Fixed 350r power plant
           TWEAK: Adjusted the fog and fog color
           TWEAK: Specular of the metal on the constellation
       HOLOTABLE:
           NEW FEATURE: Sounds for holotable
           NEW FEATURE: Added holotable to all hangars
           BUG FIX: Lots of holotable fixes
   NETWORKING:
       Added 32 more authentication servers to better handle game client authentication load
   DATA:
       112TB of patch data transferred
       59,370 download requests for the installer
       Peak transfer rate for downloads/patching: 35.31 GBps
       39,232 users have agreed to the EULA
       2,085,000 UEC have been given out to users as part of the hangar V1 reward program. (users get 5,000 UEC by downloading)

https://robertsspaceindustries.com/comm-link/engineering/13239-Star-Citizen-Patch-1