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Patch 12.4 - 02.07.2014

Fixes Players able to connect to Broken Moon
Performance improvements when targeting enemies in single player
Chainguns firing sounds and animations no longer cut out
Matchmaking and server stability improved: Reduced rotational and positional errors of players in multiplayer
Resolved issue with players returning to hangar in the middle of matches
Bandwidth optimization improvements – a case where less is more
Session token authorization added
Improved sync between instance manager and matchmaker
Improved matchmaking queue functionality
Here are some of the crash fixes: Attempting to zone into a multiplayer match is fixed
Choosing “Return to Hangar” is crushed
During multiplayer matches – stability FTW
No longer crashes when round ends
After running out of map border – you die, but you don’t crash [Well your ship crashes, and explodes, but the game doesn’t crash or explode – Ed.]
You can now alt-tab on the loading screen, without crashing
Sounds no longer stutter on missile lock sounds
Freelancer model no longer flickering
Missing textures on the calendar are found
Animation issues: Reintroduced y-bobbing on character movement
Cleaned up freelancer bed animation
Source file corruption issues are improved
Metafile launcher errors are improved
Balancing Balanced ballistic weapons ammo – no longer unlimited
Additional Features Shield indicators added to ship model on HUD
Added Control Mapping for the G940 HOTAS
Improved weapon fire sounds that have more guts and punch
The whoosh of other ships flying close by you
The whizz of other players’ ordnance as they fire at you
New explosions
Improved sound mix
Known Issues 300i right landing gear offset from ship
Firing range no longer aims after entering a second time
Higher latency connections can experience the following issues (after initial spawn or respawn): IFCS issues causing the ship to fly erratically or very slowly
Character standing in the cockpit or offset from the seat and controls – restart client to reset
Character experiencing an extreme head shake – restart client to reset
Matchmaking can show stuck in queue and may require another attempt
Can get kicked back to hangar on connection attempt
Sometimes the helmet turns invisible when you pick it up
We’re continuing our work with AMD, NVidia & Crytek to try and resolve the Crossfire/SLI issues and improve multiple GPU performance

Patch 12.3 - 12.06.2014

New Features/Fixes
Arena Commander Arena commander menu now accessible through options menu
Proper score awarded when an enemy is destroyed in Vanduul Swarm
All ballistic weapons now use ammo boxes
Frozen effect no longer appears for everyone after ejecting
Command pp_rebindKeys layout_joystick_spacesim now properly works
HOTAS X55 Joystick is diplayed under controller options menu
Run no longer toggled off when user interacts with something
Cockpit and ship should now despawn after ejecting
All ship controls now have smoother animations
X-box right joystick can now be inverted
Countermeasures should now be more effective
Hornet chaingun audio should no longer cut out
No longer stuck unable to respawn if chat open while killed
Spawn warping audio no longer heard by everyone in the match
Broadsword when equipped now has ammo and properly overheats
Ship debris can no longer pass through cockpit
Improvments to zero-g movement
Various performance improvements
Various server and client crash fixes
Switched spawn points so that players respawn next to their own bases in CTC
Match end after reaching over 100 points.
Helmet Animations
Various matchmaking tweaks (public matches were requesting private ones)
Reduced texture sizes on the 300i
Implement new win mechanic into Team Deathmatch. Fixed up next kill wins mode, audio and HUD alerts.
Item Balancing
Shield energy reallocation does not lose energy but realloc existing energy
Loading screen remains on screen after the level has loaded
Pausing the game as DFM loads from hangar sticks on a black screen
Added directional indication for shield impacts not in view (similar to an older verison of the shield) for gameplay feedback.
ReExported LandingGear_deploy animation
Player is able to enter ship while he is also able to ‘press X to respawn’. Ship now correctly rez’s out when landed after ejection.
Improved lighting but for real this time
If a Vanduul becomes sufficiently damaged they disappear from the map and their name in-game becomes “undefined”. Need to be destroyed to progress. Added missing return to fix.
Allow custom user CFGs to be specified in cmd line.
When one player ejects from their ship, the frozen visor FX may appear on all player’s screens.
After destroying another player their body will float in space in a t-pose.
MP Fix – Player is now hidden following a vehicle destruction death as in SP.
Hangar Buggy can now drive properly in the Business Hangar
Turrets no longer mountable on missile racks hardpoints
Third person camera no longer rotates using Q and E
Replace me ball no longer present under Hornet Trainer
Improvements to Trainer Hornet rear landing gear geometry
No longer able to place 325a engine on other ships
Hornet Ghost engine no longer able to be equipped on other ships
Resolved issue of no ammo when chaingun removed and added back to ship
Fix for third person camera rotating when pressing Q or E when not in zero-g
Created basic mapping for Logitech G940. Fixed up a number of asserts it caused in the Joystick device handler.
The Logitech G940 completely changes if you install the correct drivers. Updated the mappings to work with those drivers rather than the default windows ones.
AC menu can be navigated using a gamepad
Known Issues:
HUD target indicator arrows can be missing
Graphical issues can occur while using SLI/Crossfire
It can be possible to sometimes load into a black screen when choosing an Arena Commander match
Hornet gatling guns take heat damage when not being fired
Hornet gatling gun ammo temporarily shown as missile racks in the Holo-Table
UPDATE: Tests are going well and we have upped the number of invitees to the first 2,477 Citizens (plus the original testers)! We do not expect to add any additional slots until after the weekend. 
UPDATE #2: We have expanded the test to include everyone through Citizen #4,502. More backers will be added after the next patch!
UPDATE #3: The test has expanded to everyone up to Citizen #10,000! Expect further upgrades as the Star Citizen 12.3 patch launches.
UPDATE #4: The test has expanded to everyone up to Citizen #20,000!
UPDATE #5: The test has expanded to everyone up to Citizen #30,000! We are working on the next patch that will allow us to expand further now.

https://robertsspaceindustries.com/comm-link/transmission/13955-Arena-Commander-Patch-123

https://robertsspaceindustries.com/comm-link/transmission/13947-Arena-Commander-Multiplayer-Roll-Out-Begins


Patch 12.2 - 12.06.2014

PLEASE NOTE: You must now press tab to show the cursor when the Arena Commander menu is open in the cockpit.
New Features/Fixes Vanduul no longer show as committing suicide when defeating them with missiles
Added “Invert Flight Mouse” and “Invert Flight Controller” options to game settings screen
Helmet animation plays when putting on the helmet now
Ejection now counts towards player death
Added an expanded X52 mapping
Lighting fixes for AMD machines
Improved Aurora mount/dismount/idle animation
Increased fuel tank capacity to allow for longer afterburner use
Improved Thruster Animations
Improved Holoship destruction
Player is now able to access the scoreboard whilst waiting on respawn
Improvements on overlapping ship audio SFX
Fixed crashes when match round ends
300i seat animations now added and improved
Entering 300i and Aurora with your helmet now displays the HUD on the helmet
Removed debug text from X55 HOTAS in key binding menu
Known Issues
Hangar: Buggy can only move when using boost in the business hangar
Audio missing from legacy Aurora control panels when sit/standing in pilot seat
CF-117 Badger repeater geometry becomes offset when fired from firing range
Red replace me ball shown beneath DFM Trainer Hornet
Texture z-fighting appearing in DFM Trainer Aurora cockpit
Third person camera view can roll using Q and E
Vanduul swarm Aurora boost level decreases when not using boost
Boost level not shown while flying 300i
Multiplayer Aurora boost level only shown as decreasing after first death
Other ships can appear to rotate when they actually are not
Scoreboard info not shown if round ends while outside of ship

https://robertsspaceindustries.com/comm-link/transmission/13945-Arena-Commander-Patch-Available


Patch 11.2 - 08.05.2014

   NEW FEATURES
       NEW FEATURE: Awarding new UEE Observist Towel for all who backed before reaching $42 million
       NEW FEATURE: Awarding Subscriber Flair Item #1 (Interactive Calendar available May 9th)
   OCULUS RIFT FIXES/UPDATES
       BUG FIX: Fixed Warping to provide the correct perspective
       UPDATE: Adding True Stereo Rendering
       UPDATE: Adding keyboard command to toggle rift on/off (Numpad 1)
       UPDATE: Adding Key board command to recenter view (Numpad 2)
       UPDATE: Enabling orientation prediction
   KNOWN ISSUES
       KNOWN ISSUE: Character arms do not animate when Oculus Rift mode enabled
       KNOWN ISSUE: A rare crash may occur during startup.
        To resolve this navigate to StarCitizen\CitizenClient and delete the USER folder & Launch again
   LAUNCHER UPDATES:
       UPDATE: The Release Channel setting was renamed to Game Channel
       NEW FEATURE: The Game Channel select box now includes a short description of each channel option
       NEW FEATURE: Advanced Launcher Settings are now hidden if the ‘Enable Advanced Settings’ setting is 
        not checked
       UPDATE: When the ‘Enable Automatic Updates’ setting is checked the Launcher will now check for new
        updates every 15 minutes instead of every hour

https://robertsspaceindustries.com/comm-link//13858-Star-Citizen-Patch-112


Patch 11.1 - 25.02.2014

   BUG FIXES
       BUG FIX – Disabled Cutlass tractor beam until the hatch clipping issue can be solved
   LAUNCHER UPDATES
       UPDATE – Internal updates for development
       UPDATE – Icon added for peer to peer support but currently disabled
   KNOWN OCULUS RIFT ISSUES:
       KNOWN ISSUE – To enable Oculus Rift mode create a file named ‘user.cfg’ in your 
        ‘StarCitizen/CitizenClient’ folder and add the lines ‘sys_currentHMDtype=1’ and ‘r_stereostrength=-8’
       KNOWN ISSUE – You may be able to get a better picture by setting the resolution to the 
        native Oculus Rift resolution (1280×800)
       KNOWN ISSUE – When in game, your look direction is independent from your travel direction. 
        The player’s body can be turned using the mouse to adjust the player’s movement direction.
       KNOWN ISSUE – There are some camera pops and camera direction changes when entering vehicles and 
        during other animation-driven movements.
       KNOWN ISSUE – During some player animations the camera may stop being updated by the Rift.
       KNOWN ISSUE – There is some stereo separation when looking at objects close to the player, eg. ship 
        controls when in cockpits.
       KNOWN ISSUE – There can be some render skewing/warping when viewing the game at extreme angles.
       KNOWN ISSUE – Rift head tracking only functions in 1st person mode.
       KNOWN ISSUE – Some animations can cause the Rift view to become offset from the player’s body.
       KNOWN ISSUE – UI elements such at the “Use” icon are doubled.

https://robertsspaceindustries.com/comm-link//13592-Star-Citizen-Patch-111


Patch 11 - 18.02.2014

   NEW FEATURES
       NEW FEATURE: Moving targets added to Firing Range
       NEW FEATURE: Freelancer cockpit updated
       NEW FEATURE: Firing Range sound improvements
       NEW FEATURE: Blue activate buttons added to Cutlass
       NEW FEATURE: Additional Cutlass functionality added
       NEW FEATURE: Ammo items now display in Holotable
   KNOWN ISSUES
       KNOWN ISSUE: You can get stuck in the Deluxe Hangar door
       KNOWN ISSUE: Cutlass does not display in Holotable
       KNOWN ISSUE: Behring M4A Laser can flicker while mounted on weapon mount
       KNOWN ISSUE: Hands offset when grabbing controls in Avenger
       KNOWN ISSUE: Character must jump to access Constellation elevator platform
       KNOWN ISSUE: Incorrect gun geometry on starboard side of Freelancer
       KNOWN ISSUE: Engine missing from Aurora LX
       KNOWN ISSUE: Freelancer cockpit glass can flicker
   BUG FIXES
       BUG FIX: Various geometry collision improvements
       BUG FIX: Fixed first person mouse look in some cockpits
       BUG FIX: Ship third person mouse look movement now matches player third person mouse look movement
       BUG FIX: Resolved issue where ship third person camera view would zoom all the way in or all the way out
       BUG FIX: Resolved crash issue involving Cutlass
       BUG FIX: Various ship animation improvements
       BUG FIX: Item/ship graphic no longer remains after deactivating Holotable
       BUG FIX: Bullet impact and particle graphic polish
       BUG FIX: Buggy no longer moves on its own
       BUG FIX: No longer able to exit buggy if there isn’t a clear spot for player
       BUG FIX: Can no longer exit buggy while it’s moving
       BUG FIX: Weapon mount targets health adjusted
       BUG FIX: Ball Turret re-added to the Super Hornet
       BUG FIX: Resolved various crash and crash on exit issues
       BUG FIX: File structure cleanup
       BUG FIX: Holotable bug fixes & graphic updates
       BUG FIX: Prevent weapon mount collision from becoming offset when fired
       BUG FIX: Player no longer moves forward when sidestepping
       BUG FIX: Resolved collision issue with Hornet tracker Rotodome
       BUG FIX: No longer able to clip through Foot locker

https://robertsspaceindustries.com/comm-link/engineering/13582-Star-Citizen-Patch-11


Patch 10 - 20.12.2013

   NEW FEATURES
       NEW FEATURE – Updated Avenger
       NEW FEATURE – Added Holiday Wreath
       NEW FEATURE – Added Firing Range
       NEW FEATURE – Cutlass
       NEW FEATURE – New fishtank decorations
           Cleaner Fish
           School of Jellyfish
           Cute Space Crab
           Ribbon Fish
       NEW FEATURE – Footlocker
   KNOWN ISSUES
       KNOWN ISSUE – Firing Range has limited selection of weapons
       KNOWN ISSUE – Weapon impact decals missing from firing range
       KNOWN ISSUE – Jump graphic is offset
       KNOWN ISSUE – Avenger and Cutlass must be entered through the rear
       KNOWN ISSUE – P52 missing from Constellation hangar
   BUG FIXES
       BUG FIX – Missing DLL in some versions of Windows Vista
       BUG FIX – Various improvements to collision physics
       BUG FIX – Cockpit in 325a has been fixed
       BUG FIX – Lighting in the Hangar and ships has been improved


https://robertsspaceindustries.com/comm-link/engineering/13444-Star-Citizen-Patch-10


Patch 9 - 12.12.2013

   NEW FEATURES
       NEW FEATURE – Client side persistence
       NEW FEATURE – Trophy Case
       NEW FEATURE – New fishtank decorations
           Helmet
           Coral
           Space crab grotto
       NEW FEATURE – Golden Ticket plaque
   BUG FIXES
       BUG FIX – Fixed a crash that could happen when using the outfit changer
       BUG FIX – Various camera and collision fixes for both third and first person views
       BUG FIX – Third person camera jitter reduced
       BUG FIX – Added support for 2560×1440
       BUG FIX – Holotable – tab key now toggles
       BUG FIX – Deluxe Hangar floor fixes
       BUG FIX – Fixed mis-labeled weapons
       BUG FIX – Fixed a rare particle crash
       BUG FIX – Fixes and updates to Hangar lighting, 300i and Hornet lighting will show up again now
       BUG FIX – Fixed flipped decals inside the 300i
       BUG FIX – Fixed flipped decals on a 325a engine
       BUG FIX – Fixed flipped decals on the 350r engine
       BUG FIX – Hornet F7c has the proper loadout now
       BUG FIX – Fixed some items not showing up in the Hangar
       BUG FIX – Fixed a rare crash due to left over debug code
       BUG FIX – Fixed particle effects in the fish tank
       BUG FIX – Fixed some character IK issues with the F7c
       BUG FIX – Fixed various character collision issues
       BUG FIX – Various other small fixes to the Hangars and ships
   KNOWN ISSUES
       KNOWN ISSUE – 325a cockpit seat does not animate
       KNOWN ISSUE – Crash can occur while using the holotable and aggressively mousing over ships
       KNOWN ISSUE – Pilot left hand not properly attached to Hornet and variant throttle
       KNOWN ISSUE – Hands not properly attached to Constellation turret joysticks
       KNOWN ISSUE – Super Hornet first person free look is sluggish
       KNOWN ISSUE – Aurora joystick and pedals move simultaneously
       KNOWN ISSUE – Lights seen through glass do not distort properly
       KNOWN ISSUE – Buggy first person camera is stationary
       KNOWN ISSUE – Camera can snap to an opposite direction following an animation
       KNOWN ISSUE – Unable to look left when sitting on the Constellation toilet
       KNOWN ISSUE – Privateer outfit hands remain after switching back to default outfit
       KNOWN ISSUE – Some ship items are able to be attached to an unrelated ship
       KNOWN ISSUE – Freelancer controls remain extended after standing from pilot seat


https://robertsspaceindustries.com/comm-link/engineering/13427-Star-Citizen-Patch-9


Patch 8 - 23.10.2013

   BUG FIXES
       BUG FIX – Interior Lighting fixed in Constellation
       BUG FIX – Missiles now visible on 325a, Aurora LX/LN
       BUG FIX – 350r right wing pylon hardpoint moved to correct position
       BUG FIX – Video in Business Hangar now loops
       BUG FIX – Sound effect added for Aurora and variant door animation
       BUG FIX – Adding collision to 300i and variant right wing flap
       BUG FIX – Fixed collision issue with top hatch of 300i and variant ships
       BUG FIX – Character no longer exits Aurora LN through bottom of ship
   NEW FEATURES
       NEW FEATURE – Adding F7C-S Hornet Ghost
       NEW FEATURE – Adding F7C-R Hornet Tracker
       NEW FEATURE – Adding F7M-M Super Hornet
       NEW FEATURE – Hair integrated into Privateer outfit
   KNOWN ISSUES
       KNOWN ISSUE – Upgrade items unable to be applied to ships
       KNOWN ISSUE – Sound missing from 300i and variant door and ladder activation
       KNOWN ISSUE – Sound missing from Hornet and variant ladder and canopy activation
       KNOWN ISSUE – Sound missing from Avenger cargo door activation
       KNOWN ISSUE – Mirrored or reversed decals on Avenger
       KNOWN ISSUE – Freelancer cargo ramp door activation sound offset with animation
       KNOWN ISSUE – Gap between Avenger engine and fuselage
       KNOWN ISSUE – Missing 2560×1440 resolution option
       KNOWN ISSUE – footstep sounds missing while on discount landing pad in first person
       KNOWN ISSUE – Missing geometry seen through transparent glass in Business hangar
       KNOWN ISSUE – Standing under deluxe elevator while it descends can cause issues
       KNOWN ISSUE – Aurora MR/LX/LN joystick and pedals move simultaneously
       KNOWN ISSUE – Incorrect 3rd person camera position while sitting in Constellation turrets

https://robertsspaceindustries.com/comm-link/engineering/13337-Star-Citizen-Patch-8


Patch 7 - 13.10.2013

   Bug Fixes
       BUG FIX: Fix rotation and positions of trophies in the hangar
       BUG FIX: Holotable adjustments and fixes
       BUG FIX: No longer become stuck when near closed Freelancer cargo ramp door
       BUG FIX: Freelancer cargo ramp door opens and closes
       BUG FIX: Sound plays for Freelancer entry/exit
       BUG FIX: Adjusted Bulldog Repeater weapon offset collision
       BUG FIX: Resolved unable to walk up open Freelancer cargo ramp
       BUG FIX: Resolved issue where hangar_maxships would sometimes not work
   NEW FEATURES
       NEW FEATURE: Adding Buggy ramps and obstacles
       NEW FEATURE: Adding billboard video screens to hangars
       NEW FEATURE: Adding Privateer outfit swap
       NEW FEATURE: Adding passenger seat to buggy
       NEW FEATURE: Added a player “duck” stance, which will be used for walking in areas
        with low ceilings such as the 300i
       NEW FEATURE: Adding fish tank hangar item
       NEW FEATURE: Adding Avenger ship
       NEW FEATURE: Adding Aurora LN “Legionnaire” ship
   UPDATES
       UPDATE: Hangar gravity adjustments
       UPDATE: updating lighting for constellation
   KNOWN ISSUES
       KNOWN ISSUE: Some users experiencing unable to load meta file error on launcher
       KNOWN ISSUE: Connection Lost window can appear while running hangar
       KNOWN ISSUE: Sound missing from 300i and variant door and ladder activation
       KNOWN ISSUE: Sound missing from Hornet canopy and ladder activation
       KNOWN ISSUE: Sound missing from Freelancer interior cargo door activation
       KNOWN ISSUE: Missing collision on 300i and variant right wing flap
       KNOWN ISSUE: Footstep sounds missing in Business hangar first person
       KNOWN ISSUE: Footstep sounds missing while walking on discount landing pads in first person
       KNOWN ISSUE: Standing under deluxe elevator while it descends can cause issues
       KNOWN ISSUE: Maneuvering thrusters seen floating after removal of 300i and variant engine
       KNOWN ISSUE: Ship interior visible after removal of 300i and variant engine
       KNOWN ISSUE: 350r pylon hardpoint offset below ship
       KNOWN ISSUE: Fire effect removed from Buggy hoop obstacles
       KNOWN ISSUE: Aurora MR/LX/LN joystick and pedals move simultaneously

https://robertsspaceindustries.com/comm-link/engineering/13316-Star-Citizen-Patch-7


Patch 6 - 04.10.2013

   LAUNCHER:
       Background music now plays
       Fixed UI issue on launcher when patch fails and 1 hour update timer initiates
       Internal use bug fixes and updates
       Launcher now launches with elevated permissions
       Audio properly mutes when launcher minimized
   INSTALLER:
       Installer should now properly install C++ 2010 redist

https://robertsspaceindustries.com/comm-link/engineering/13300-Star-Citizen-Patch-6


Patch 5 - 28.09.2013

   PLAYER:
       ADD: Player turn animations for copilots chairs
       ADD: Player animations for the turret
       ADD: Player animations for cockpit enter with joystick
       BUG FIX: Player animations for ladders
       BUG FIX: allow player’s body motion to be driven by animation when in first person.
       TWEAK: Code tweaks for player IK
       TWEAK: First persion animation tweaks
   SHIPS:
       BUG FIX: 300i collision fixes
       BUG FIX: fixing aurora controls deployment with new animations and also fixing initial
        ik offset on the left joystick
       BUG FIX: constellation turret seat actions enabled
       BUG FIX: glass shader on the aurora
       BUG FIX: setting up joystick yank animation on initial enter and also setting up look
        ik to work again in the hornet
       UPDATE: broke apart the bottom turret chair and animated it.
       TWEAK: main thruster animation tweaks
       TWEAK: constellation lighting rig has been updated.
   HANGAR:
       BUG FIX: interior floor collisions
       BUG FIX: fixed crashes when exiting or changing levels while in a vehicle seat due to
        registered listeners not unregistering themselves
       UPDATE: updated with the new elevator button placement
       TWEAK: ship lighting tweaks
       TWEAK: adjusted the decals in the deluxe hangar.
       TWEAK: a few small lighting optimizations.

https://robertsspaceindustries.com/comm-link/engineering/13291-Star-Citizen-Patch-5


Patch 4 - 20.09.2013

   Additions:
       ADD adding temp animation for passenger dismount
       ADD iradarsignaturesystem which keeps track of all the iradarsignature created
       ADD added placeholder billboard swf
       ADD dded interior glass with it’s own environment map of the cockpit. for bug cbd-500
       ADD added interior glass with it’s own environment map of the cockpit. for bug cbd-500
       ADD adding new defaultspaceships entity archetypes library for use with vehicle mods and
        default equipment for space ships
       ADD adding psd file to it’s own folder
       ADD ik for the turret joysticks
       ADD freelancer – flagged the copilot seat as a driver
   Bug Fixes:
       BUG FIX audio ogg issue should now be fixed, cleaned up the ambient code so we only have
        one play sound function, integrated ssn fixes for our audio system, integrated a fix for
        ssn’s javascript cod
       BUG FIX finally found the stupid registry bug that was causing massive headaches as well
        as added a check so the installer will tell you if the product is already installed
       BUG FIX add many more landscape and portrait resolutions to the list cbd-378 #resolve
       BUG FIX enabled disable ambient when focus of window is changed
       BUG FIX changed display name from hammer propulsion hmx 4.4 to hammer propulsion hm 4.4.
       BUG FIX fix flickering decals in the discount hangar cbd-97
       BUG FIX business hangar. landing pads show up in the business hangar again. didn’t notice
        it when i dropped the spawnpoints for the floating ships
       BUG FIX setting the pilot seat to reference a different animation layer to allow the seat
        to rotate properly in other levels.
       BUG FIX temporary bug fix for if you are patching and it takes longer then 1 hour the launcher
        will check for updates, find none and move you forward to the patch complete status even thou
        you are s
       BUG FIX fixing sound setup for greycat ptv – splitting up sound event groups into “engine” and
        “functionality” and also setting up required hard coded names for sounds used in game.
       BUG FIX – aurora (all variants) fixing pilot seat entry bbox to not be accessible from outside.
        fixing interior bbox to allow pilot seat to be entered. setting up right side ladder for all auroras
       BUG FIX adding the wav file back since ogg is boned, and adding in some console logging to help
        with debugging launcher issues.
       BUG FIX fixing intial config.ismuted doesn’t exist so sound doesn’t play
       BUG FIX adding back the torso ik disable when in a vehicle, fixes a camera snap when entering the hornet
       BUG FIX player jumping
       BUG FIX couple things
       BUG FIX cryaction and cryphysics had instant and accumulated jumping flipped
       BUG FIX fixed that so the enums are correct in cryaction
       BUG FIX added a new jump that doesn’t accumulate
       BUG FIX cbd-473 don’t display @use_mounted if item already in use
       BUG FIX cbd-479 cargo not showing up in business hangar. screwed up on initial pad offset.
        worked in discount and deluxe because their z is very close to 0.
       BUG FIX cbd-496 reduced character sprint multiplier
       BUG FIX [cbd-485] adjusted buggy first person view velocity and bounds
       BUG FIX cbd-505 reposition the 3rd person pilot cameras for the constellation
       BUG FIX cbd-508 adjust the first-person crouch view offset a little to avoid seeing the
        top of the player’s legs
       BUG FIX cbd-503 fix a crash when exiting the game during a vehicle enter action
       BUG FIX cbd-501 restore previous fov when exiting cockpit view
       BUG FIX prevent a crash in both vehiclebarrelweapon and vehicleweapon by checking if the
        item is in use and if the vehicle pointer is valid before updating its item status
       BUG FIX cbd-516 adjusted freelancer thirdperson minimum zoom
       BUG FIX radar is disabled in the hangar
       BUG FIX cbd-513 disable vehicle weapons based on the vehicle’s weaponsenabled flag
       BUG FIX hangar flair. put bounds on item ports so they don’t roll into reserved ports
       BUG FIX some flair items where there is only 1 port reserved will only spawn once flair item
        if extra are owned.
       BUG FIX rsi-1031 re-enable turn speed parameter for player animation blending
       BUG FIX rsi-1785 adjust animation blend to allow the player to play the full run animation
        when moving at full speed
       BUG FIX fixed disabling of seat events
       BUG FIX fix for cbd-477 and cbd-482 introduced new item type “mainthurster” to allow distinguish
        between maneuver and main thrusters
       BUG FIX fixed xml namining on talon missile racks to have missilerackparams instead of missilerack
       BUG FIX fixing missile rack reference on f7c to use proper talon missile rack
       BUG FIX fix to front landing gear on hornet – setting up proper offset location for front
        landing gear helper pos
       BUG FIX disable all dx10.1 or earlier gpu’s for amd & nvidia
       BUG FIX remove the geometry that causes flickering decals.
       BUG FIX resized floors to be tile friendly.
   New Features:
       NEW FEATURE adjusted top wing hardpoint pivot positions.
       NEW FEATURE added new pilot seat back in. i was informed that there currently isn’t code support for
        swappable chairs.
       NEW FEATURE added very basic support for multiple driving seats.
       NEW FEATURE updated position of geo on the top wing hardpoints.
       NEW FEATURE new filter flag to indicate that something is “locked” for drag or interactive
       NEW FEATURE adding basic interaction fgs used in connie switches
       NEW FEATURE setup switches for kitchen table, beds, and bathroom – door, toilet, showerdoor and
        prepping for both gunner seats
       NEW FEATURE added a missing piece of collision
       NEW FEATURE cvar to switch between toggle and press/hold activation of holotable
       NEW FEATURE added function to set the physics type on a vehicle
       NEW FEATURE grav pallets
       NEW FEATURE updated door collision. fixed pivot that was causing a piece of collision to extend too far.
        capped geo that was missing.
       NEW FEATURE fixed collision on the door parts
       NEW FEATURE fixed pivot that was causing one piece to extend out too far
       NEW FAETURE fixed uncapped geo.
       NEW FEATURE implemented splash screen for game startup
       NEW FEATURE fix texture path ref in material
       NEW FEATURE setting up quick post action to close canopy and ladder when entering hornet seat
       NEW FEATURE deluxe hangar buggy track layers
       NEW FEATURE – anvil hornet ball turret
       NEW FEATURE vehicle passenger orbit view
       NEW FEATURE hangar deluxe buggy track handling
       NEW FEATURE added intial implementation of the vehicle signature system
       NEW FEATURE added vehicle item cooler
       NEW FEATURE added vehicle item signature dector
       NEW FEATURE passenger interior views
       NEW FEATURE item ports on items
       NEW FEATURE tech
       NEW FEATURE added vehicleitemidentifier with params
       NEW FEATURE cbd-487 and cbd-436 – holotable will fade the lights back in once player walks away,
        also it will only be interactable within a minimum distance
       NEW FEATURE [rsi-789] vehicle networking – set the bits for the networking of
        vehiclemovementspaceship values to 16 instead of 5
       NEW FEATURE – fixed the locator_locomotion
       NEW FEATURE – gun mesh dissapeared – fixed now
       NEW FEATURE added interior glass with it’s own environment map of the cockpit. for bug cbd-500
       NEW FEATURE – uploaded the arc corp 300 thruste engine nozzle
       NEW FEATURE setup proper rotation parts on ball turret
   New Features:
       OPTIMIZE splitted object update per renderer
       OPTIMIZE optimized menurenderer3dmodelmgr update loop
   Tweaks:
       TWEAK geo updates.
       TWEAK removing a decal…again.
       TWEAK – removed turret hardpoint
       TWEAK – tweaked material file and textures – added an extra detail and blendmap to give the hull
        texture some more detail and intrest.
       TWEAK tweaking hornet glass material to have noshadow on it to allow light to pass through glass
   Updates:
       UPDATE changed tractor to size 2
       UPDATE merged in updated right side door.
       UPDATE rsi-409 first attempt at setting surface ids so that footsteps sound correct
       UPDATE fixed names on left door parts. updated pivots on top wing hardpoints.
       UPDATE updating loadout for aurora ln
       UPDATE fixing part name mismatch
       UPDATE enabled engines for the movement seat actions for all the ships
       UPDATE hangar ships still won’t be able to move since when the hangar spawns them it turns off their engines.
       UPDATE adding workbench flair item back to discount hangar
       UPDATE gloves mesh fix, and inside elbow wrinkes tweak
       UPDATE database.xml adding a buggy to deluxe hangar at index 1
       UPDATE fixed replace me ball when mounting on certain hardpoints
       UPDATE deluxe hangar. updates for deluxe buggy track
       UPDATE deluxe hangar. removed test assets i accidently left in for the buggy track
       UPDATE tech setup for hornet ball turret
       UPDATE detached and removed old wing weapons. moved, renamed, reparented, hard points for wing weapons.
       UPDATE rigged and animated recoils
       UPDATE updated with hardpoints
       UPDATE removed weapons per task and added hardpoints in their place
       UPDATE fixed quite a few decals that were crashed too far into geo. removed some duplicate geo. removed environ
       UPDATE fixed some uv issues and started making damage geo. checking in so that others can use this while i am on another task.
       UPDATE – updated animation
       UPDATE rigged weapon for animation. found out weapon is no longer part of any ship. holding off on animation.
       UPDATE fixed missing texture hornet lightshaft
       UPDATE – updated animations
       UPDATE – updated animaiton to match the new character animatin
       UPDATE – fixed locator locomotion animation
       UPDATE – updated steering wheel animatin and fixed the passenger pos nodes to be in the right spot
       UPDATE rigged and animated recoil
       UPDATE added recoil animation to behring m3a_laser
       UPDATE cleaning pass
       UPDATE revising footststeps a bit
       UPDATE – updated
       UPDATE updated turret chair animations and geometry on constellation
       UPDATE updated and re-checked animations in constellation
       UPDATE updated constellation fixes in geometry, animations and texture
       UPDATE – updated something
       UPDATE rigged and animated recoil
       UPDATE assigned recoil animation for behring_m4a_laser
       UPDATE rigged and animated recoil
       UPDATE assigned recoil animation for behring_mk_iv_laser
       UPDATE adding landingpad_helper to constellation
       UPDATE – fixed texture file paths
       UPDATE – broke out each barrel, added muzzle helpers and updated animation
       UPDATE updated avatarcreationmachine
       UPDATE rear door ditional segments added for better angle when opened, misc fixes on geo and uvs
       UPDATE rigged and animated
       UPDATE changed muzzle_out to dummy object
       UPDATE changed the muzzle_out to dummy objects
       UPDATE business bug fixes including missing geo behind glass to block vis area and create a new reflection pass mtl for the floor.
       UPDATE business cry files have been updated for bug fixes including floor reflections and window into vis area.
       UPDATE rigged and animated
       UPDATE update nvidia gpu list to include newer and mobile gpus.
       UPDATE updated animations on the copilot seats and the turret seats.

https://robertsspaceindustries.com/comm-link/engineering/13277-Star-Citizen-Patch-4


Patch 3 - 06.09.2013

   KNOWN ISSUES:
       Tractor beam item does not appear in hangar
       325a missile mounts missing collision
       Engine not shown in Holo-table interface for Aurora, Aurora LX and 315p
       When entering right side of Aurora, door latch clips into ship and steps are not visible
   INSTALLER:
       BUG FIX: Installer now properly installs DirectX and Visual C++ redistributables on fresh copies of Windows 7 and 8
       BUG FIX: Installer now properly installs on windows machine with multiple user accounts
       NEW FEATURE: Installer now detects if new installer has already been installed – not compatibile with old installer installation
   LAUNCHER:
       BUG FIX: Launcher no longer tries to load the electrolize font from Google
       TWEAK: Publish date of patch more human readable
       TWEAK: Audio fader tweaks
       TWEAK: Optimizations to lower CPU usage
   HANGAR:
       BUG FIX: Buggy will now spawn even when max ship count in hangar is reached
       BUG FIX: Removed CryEngine 3 metrics – stops game client from hitting EA and Crytek websites
       BUG FIX: Ladder mounting/dismounting
       BUG FIX: ‘Use’ message no longer appears in the main menu
       BUG FIX: Foot IK issues fixed in deluxe hangar
       BUG FIX: Some ships appeared to be floating in the Business and Deluxe hangars
       BUG FIX: Missing walls and ladders should now show up
       BUG FIX: Environment sound updates and fixes
       BUG FIX: Ambient sound would stop when walking into certain parts of the Deluxe hangar
       TWEAK: More environment lighting and fog tweaks
       TWEAK: Decals and grunge in some of the hangars
       TWEAK: Glass shaders
       TWEAK: Business hangar spawn points
       TWEAK: Animation tweaks for most enter/exit and cockpit animations
       NEW FEATURE: Added dialog telling user to restart when graphics quality is changed
   SHIPS:
       Hornet
           BUG FIX: Missing floor in hornet cockpit
           BUG FIX: Hornet wings no longer explode if hit
       Aurora
           BUG FIX: Right door now works for entering/exiting
           BUG FIX: Should no longer beable to enter the pilot seat from outside the ship
       Freelancer
           BUG FIX: Exiting turret no longer causes user to teleport out of ship
           UPDATE: Lighting and Textures
       Constellation
           BUG FIX: Crash when changing seats
       CUTLASS
           TWEAK: Geometry, Texture and lighting changes
   DATA (since last patch):
       Patch Data transfered: 107.19TB
       Installer downloads: 55,860
       Amount of successful hangar logins: Over 240,000
       Bug Issues Recorded: 99
       Bug Issues Resolved: 89

https://robertsspaceindustries.com/comm-link/engineering/13251-Star-Citizen-Patch-3


Patch 2 - 04.09.2013

   LAUNCHER:
       Updates to the launcher for internal use as we prepare for our next game patch.

https://robertsspaceindustries.com/comm-link/engineering/13246-Star-Citizen-Patch-2


Patch 1 - 30.08.2013

   KNOWN ISSUES:
       BUG: A wall and ladder do not render in discount hangar
       BUG: After first initial launcher patch when patcher auto restarts the sound effects may not play, toggling the mute button and restarting the launcher usually sloves the problem.
       BUG: The installer on some systems doesn’t install DirectX properly. Usually re-installing DirectX manually solves this problem. Still requires DirectX 11 and DirectX 11 compatible graphics cards
   LAUNCHER:
       NEW FEATURE: Added support for patch notes, which are also available on the website
       NEW FEATURE: Hourly patch checking, as long as the launcher is running it will check for new patches every 60mins
       BUG FIX: Closing the game client now restores the launcher music if mute is off
       BUG FIX: Launcher audio fader code works better
       BUG FIX: Now saving the state of the mute button
       TWEAK: Launcher now as a max download limit of 4MB/s to help steady traffic during heavy loads.
       TWEAK: “Webget Request Failed” message is now more descriptive
   HANGAR:
       GENERAL:
           NEW FEATURE: Ladder now forces 3rd person on use.
           BUG FIX: Interior ship lighting fixes
           BUG FIX: Adding missing foot IK helpers
           BUG FIX: Added collision detection to vehicle orbit camera
           BUG FIX: Blendspace animation fixes on door exit
           BUG FIX: Fixed 350r power plant
           TWEAK: Adjusted the fog and fog color
           TWEAK: Specular of the metal on the constellation
       HOLOTABLE:
           NEW FEATURE: Sounds for holotable
           NEW FEATURE: Added holotable to all hangars
           BUG FIX: Lots of holotable fixes
   NETWORKING:
       Added 32 more authentication servers to better handle game client authentication load
   DATA:
       112TB of patch data transferred
       59,370 download requests for the installer
       Peak transfer rate for downloads/patching: 35.31 GBps
       39,232 users have agreed to the EULA
       2,085,000 UEC have been given out to users as part of the hangar V1 reward program. (users get 5,000 UEC by downloading)

https://robertsspaceindustries.com/comm-link/engineering/13239-Star-Citizen-Patch-1