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Patchnotes: Unterschied zwischen den Versionen
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FoXFTW (Diskussion | Beiträge) Keine Bearbeitungszusammenfassung |
FoXFTW (Diskussion | Beiträge) Keine Bearbeitungszusammenfassung |
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Zeile 34: | Zeile 34: | ||
BUG FIX fixing intial config.ismuted doesn’t exist so sound doesn’t play | BUG FIX fixing intial config.ismuted doesn’t exist so sound doesn’t play | ||
BUG FIX adding back the torso ik disable when in a vehicle, fixes a camera snap when entering the hornet | BUG FIX adding back the torso ik disable when in a vehicle, fixes a camera snap when entering the hornet | ||
BUG FIX player jumping | BUG FIX player jumping | ||
BUG FIX couple things | |||
BUG FIX cryaction and cryphysics had instant and accumulated jumping flipped | |||
BUG FIX fixed that so the enums are correct in cryaction | |||
BUG FIX added a new jump that doesn’t accumulate | |||
BUG FIX cbd-473 don’t display @use_mounted if item already in use | BUG FIX cbd-473 don’t display @use_mounted if item already in use | ||
BUG FIX cbd-479 cargo not showing up in business hangar. screwed up on initial pad offset. worked in discount and deluxe because their z is very close to 0. | BUG FIX cbd-479 cargo not showing up in business hangar. screwed up on initial pad offset. worked in discount and deluxe because their z is very close to 0. | ||
Zeile 47: | Zeile 51: | ||
BUG FIX radar is disabled in the hangar | BUG FIX radar is disabled in the hangar | ||
BUG FIX cbd-513 disable vehicle weapons based on the vehicle’s weaponsenabled flag | BUG FIX cbd-513 disable vehicle weapons based on the vehicle’s weaponsenabled flag | ||
BUG FIX hangar flair. put bounds on item ports so they don’t roll into reserved ports | BUG FIX hangar flair. put bounds on item ports so they don’t roll into reserved ports | ||
BUG FIX some flair items where there is only 1 port reserved will only spawn once flair item if extra are owned. | |||
BUG FIX rsi-1031 re-enable turn speed parameter for player animation blending | BUG FIX rsi-1031 re-enable turn speed parameter for player animation blending | ||
BUG FIX rsi-1785 adjust animation blend to allow the player to play the full run animation when moving at full speed | BUG FIX rsi-1785 adjust animation blend to allow the player to play the full run animation when moving at full speed | ||
Zeile 72: | Zeile 77: | ||
NEW FEATURE grav pallets | NEW FEATURE grav pallets | ||
NEW FEATURE updated door collision. fixed pivot that was causing a piece of collision to extend too far. capped geo that was missing. | NEW FEATURE updated door collision. fixed pivot that was causing a piece of collision to extend too far. capped geo that was missing. | ||
NEW FEATURE fixed collision on the door parts | NEW FEATURE fixed collision on the door parts | ||
NEW FEATURE fixed pivot that was causing one piece to extend out too far | |||
NEW FAETURE fixed uncapped geo. | |||
NEW FEATURE implemented splash screen for game startup | NEW FEATURE implemented splash screen for game startup | ||
NEW FEATURE fix texture path ref in material | NEW FEATURE fix texture path ref in material | ||
Zeile 113: | Zeile 120: | ||
UPDATE updating loadout for aurora ln | UPDATE updating loadout for aurora ln | ||
UPDATE fixing part name mismatch | UPDATE fixing part name mismatch | ||
UPDATE enabled engines for the movement seat actions for all the ships | UPDATE enabled engines for the movement seat actions for all the ships | ||
UPDATE hangar ships still won’t be able to move since when the hangar spawns them it turns off their engines. | |||
UPDATE adding workbench flair item back to discount hangar | UPDATE adding workbench flair item back to discount hangar | ||
UPDATE gloves mesh fix, and inside elbow wrinkes tweak | UPDATE gloves mesh fix, and inside elbow wrinkes tweak | ||
Zeile 123: | Zeile 131: | ||
UPDATE detached and removed old wing weapons. moved, renamed, reparented, hard points for wing weapons. | UPDATE detached and removed old wing weapons. moved, renamed, reparented, hard points for wing weapons. | ||
UPDATE rigged and animated recoils | UPDATE rigged and animated recoils | ||
UPDATE updated with hardpoints | UPDATE updated with hardpoints | ||
UPDATE removed weapons per task and added hardpoints in their place | |||
UPDATE fixed quite a few decals that were crashed too far into geo. removed some duplicate geo. removed environ | |||
UPDATE fixed some uv issues and started making damage geo. checking in so that others can use this while i am on another task. | UPDATE fixed some uv issues and started making damage geo. checking in so that others can use this while i am on another task. | ||
UPDATE – updated animation | UPDATE – updated animation | ||
Zeile 158: | Zeile 168: | ||
UPDATE update nvidia gpu list to include newer and mobile gpus. | UPDATE update nvidia gpu list to include newer and mobile gpus. | ||
UPDATE updated animations on the copilot seats and the turret seats. | UPDATE updated animations on the copilot seats and the turret seats. | ||
{{Quelle|https://robertsspaceindustries.com/comm-link/engineering/13277-Star-Citizen-Patch-4}} | {{Quelle|https://robertsspaceindustries.com/comm-link/engineering/13277-Star-Citizen-Patch-4}} | ||
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