Dieses Wiki dient nur noch der Archivierung!
Patchnotes
Hangarmodul
Patch 7 - 13.10.2013
Bug Fixes BUG FIX: Fix rotation and positions of trophies in the hangar BUG FIX: Holotable adjustments and fixes BUG FIX: No longer become stuck when near closed Freelancer cargo ramp door BUG FIX: Freelancer cargo ramp door opens and closes BUG FIX: Sound plays for Freelancer entry/exit BUG FIX: Adjusted Bulldog Repeater weapon offset collision BUG FIX: Resolved unable to walk up open Freelancer cargo ramp BUG FIX: Resolved issue where hangar_maxships would sometimes not work NEW FEATURES NEW FEATURE: Adding Buggy ramps and obstacles NEW FEATURE: Adding billboard video screens to hangars NEW FEATURE: Adding Privateer outfit swap NEW FEATURE: Adding passenger seat to buggy NEW FEATURE: Added a player “duck” stance, which will be used for walking in areas with low ceilings such as the 300i NEW FEATURE: Adding fish tank hangar item NEW FEATURE: Adding Avenger ship NEW FEATURE: Adding Aurora LN “Legionnaire” ship UPDATES UPDATE: Hangar gravity adjustments UPDATE: updating lighting for constellation KNOWN ISSUES KNOWN ISSUE: Some users experiencing unable to load meta file error on launcher KNOWN ISSUE: Connection Lost window can appear while running hangar KNOWN ISSUE: Sound missing from 300i and variant door and ladder activation KNOWN ISSUE: Sound missing from Hornet canopy and ladder activation KNOWN ISSUE: Sound missing from Freelancer interior cargo door activation KNOWN ISSUE: Missing collision on 300i and variant right wing flap KNOWN ISSUE: Footstep sounds missing in Business hangar first person KNOWN ISSUE: Footstep sounds missing while walking on discount landing pads in first person KNOWN ISSUE: Standing under deluxe elevator while it descends can cause issues KNOWN ISSUE: Maneuvering thrusters seen floating after removal of 300i and variant engine KNOWN ISSUE: Ship interior visible after removal of 300i and variant engine KNOWN ISSUE: 350r pylon hardpoint offset below ship KNOWN ISSUE: Fire effect removed from Buggy hoop obstacles KNOWN ISSUE: Aurora MR/LX/LN joystick and pedals move simultaneously
https://robertsspaceindustries.com/comm-link/engineering/13316-Star-Citizen-Patch-7
Patch 6 - 04.10.2013
LAUNCHER: Background music now plays Fixed UI issue on launcher when patch fails and 1 hour update timer initiates Internal use bug fixes and updates Launcher now launches with elevated permissions Audio properly mutes when launcher minimized INSTALLER: Installer should now properly install C++ 2010 redist
https://robertsspaceindustries.com/comm-link/engineering/13300-Star-Citizen-Patch-6
Patch 5 - 28.09.2013
PLAYER: ADD: Player turn animations for copilots chairs ADD: Player animations for the turret ADD: Player animations for cockpit enter with joystick BUG FIX: Player animations for ladders BUG FIX: allow player’s body motion to be driven by animation when in first person. TWEAK: Code tweaks for player IK TWEAK: First persion animation tweaks SHIPS: BUG FIX: 300i collision fixes BUG FIX: fixing aurora controls deployment with new animations and also fixing initial ik offset on the left joystick BUG FIX: constellation turret seat actions enabled BUG FIX: glass shader on the aurora BUG FIX: setting up joystick yank animation on initial enter and also setting up look ik to work again in the hornet UPDATE: broke apart the bottom turret chair and animated it. TWEAK: main thruster animation tweaks TWEAK: constellation lighting rig has been updated. HANGAR: BUG FIX: interior floor collisions BUG FIX: fixed crashes when exiting or changing levels while in a vehicle seat due to registered listeners not unregistering themselves UPDATE: updated with the new elevator button placement TWEAK: ship lighting tweaks TWEAK: adjusted the decals in the deluxe hangar. TWEAK: a few small lighting optimizations.
https://robertsspaceindustries.com/comm-link/engineering/13291-Star-Citizen-Patch-5
Patch 4 - 20.09.2013
Additions: ADD adding temp animation for passenger dismount ADD iradarsignaturesystem which keeps track of all the iradarsignature created ADD added placeholder billboard swf ADD dded interior glass with it’s own environment map of the cockpit. for bug cbd-500 ADD added interior glass with it’s own environment map of the cockpit. for bug cbd-500 ADD adding new defaultspaceships entity archetypes library for use with vehicle mods and default equipment for space ships ADD adding psd file to it’s own folder ADD ik for the turret joysticks ADD freelancer – flagged the copilot seat as a driver Bug Fixes: BUG FIX audio ogg issue should now be fixed, cleaned up the ambient code so we only have one play sound function, integrated ssn fixes for our audio system, integrated a fix for ssn’s javascript cod BUG FIX finally found the stupid registry bug that was causing massive headaches as well as added a check so the installer will tell you if the product is already installed BUG FIX add many more landscape and portrait resolutions to the list cbd-378 #resolve BUG FIX enabled disable ambient when focus of window is changed BUG FIX changed display name from hammer propulsion hmx 4.4 to hammer propulsion hm 4.4. BUG FIX fix flickering decals in the discount hangar cbd-97 BUG FIX business hangar. landing pads show up in the business hangar again. didn’t notice it when i dropped the spawnpoints for the floating ships BUG FIX setting the pilot seat to reference a different animation layer to allow the seat to rotate properly in other levels. BUG FIX temporary bug fix for if you are patching and it takes longer then 1 hour the launcher will check for updates, find none and move you forward to the patch complete status even thou you are s BUG FIX fixing sound setup for greycat ptv – splitting up sound event groups into “engine” and “functionality” and also setting up required hard coded names for sounds used in game. BUG FIX – aurora (all variants) fixing pilot seat entry bbox to not be accessible from outside. fixing interior bbox to allow pilot seat to be entered. setting up right side ladder for all auroras BUG FIX adding the wav file back since ogg is boned, and adding in some console logging to help with debugging launcher issues. BUG FIX fixing intial config.ismuted doesn’t exist so sound doesn’t play BUG FIX adding back the torso ik disable when in a vehicle, fixes a camera snap when entering the hornet BUG FIX player jumping BUG FIX couple things BUG FIX cryaction and cryphysics had instant and accumulated jumping flipped BUG FIX fixed that so the enums are correct in cryaction BUG FIX added a new jump that doesn’t accumulate BUG FIX cbd-473 don’t display @use_mounted if item already in use BUG FIX cbd-479 cargo not showing up in business hangar. screwed up on initial pad offset. worked in discount and deluxe because their z is very close to 0. BUG FIX cbd-496 reduced character sprint multiplier BUG FIX [cbd-485] adjusted buggy first person view velocity and bounds BUG FIX cbd-505 reposition the 3rd person pilot cameras for the constellation BUG FIX cbd-508 adjust the first-person crouch view offset a little to avoid seeing the top of the player’s legs BUG FIX cbd-503 fix a crash when exiting the game during a vehicle enter action BUG FIX cbd-501 restore previous fov when exiting cockpit view BUG FIX prevent a crash in both vehiclebarrelweapon and vehicleweapon by checking if the item is in use and if the vehicle pointer is valid before updating its item status BUG FIX cbd-516 adjusted freelancer thirdperson minimum zoom BUG FIX radar is disabled in the hangar BUG FIX cbd-513 disable vehicle weapons based on the vehicle’s weaponsenabled flag BUG FIX hangar flair. put bounds on item ports so they don’t roll into reserved ports BUG FIX some flair items where there is only 1 port reserved will only spawn once flair item if extra are owned. BUG FIX rsi-1031 re-enable turn speed parameter for player animation blending BUG FIX rsi-1785 adjust animation blend to allow the player to play the full run animation when moving at full speed BUG FIX fixed disabling of seat events BUG FIX fix for cbd-477 and cbd-482 introduced new item type “mainthurster” to allow distinguish between maneuver and main thrusters BUG FIX fixed xml namining on talon missile racks to have missilerackparams instead of missilerack BUG FIX fixing missile rack reference on f7c to use proper talon missile rack BUG FIX fix to front landing gear on hornet – setting up proper offset location for front landing gear helper pos BUG FIX disable all dx10.1 or earlier gpu’s for amd & nvidia BUG FIX remove the geometry that causes flickering decals. BUG FIX resized floors to be tile friendly. New Features: NEW FEATURE adjusted top wing hardpoint pivot positions. NEW FEATURE added new pilot seat back in. i was informed that there currently isn’t code support for swappable chairs. NEW FEATURE added very basic support for multiple driving seats. NEW FEATURE updated position of geo on the top wing hardpoints. NEW FEATURE new filter flag to indicate that something is “locked” for drag or interactive NEW FEATURE adding basic interaction fgs used in connie switches NEW FEATURE setup switches for kitchen table, beds, and bathroom – door, toilet, showerdoor and prepping for both gunner seats NEW FEATURE added a missing piece of collision NEW FEATURE cvar to switch between toggle and press/hold activation of holotable NEW FEATURE added function to set the physics type on a vehicle NEW FEATURE grav pallets NEW FEATURE updated door collision. fixed pivot that was causing a piece of collision to extend too far. capped geo that was missing. NEW FEATURE fixed collision on the door parts NEW FEATURE fixed pivot that was causing one piece to extend out too far NEW FAETURE fixed uncapped geo. NEW FEATURE implemented splash screen for game startup NEW FEATURE fix texture path ref in material NEW FEATURE setting up quick post action to close canopy and ladder when entering hornet seat NEW FEATURE deluxe hangar buggy track layers NEW FEATURE – anvil hornet ball turret NEW FEATURE vehicle passenger orbit view NEW FEATURE hangar deluxe buggy track handling NEW FEATURE added intial implementation of the vehicle signature system NEW FEATURE added vehicle item cooler NEW FEATURE added vehicle item signature dector NEW FEATURE passenger interior views NEW FEATURE item ports on items NEW FEATURE tech NEW FEATURE added vehicleitemidentifier with params NEW FEATURE cbd-487 and cbd-436 – holotable will fade the lights back in once player walks away, also it will only be interactable within a minimum distance NEW FEATURE [rsi-789] vehicle networking – set the bits for the networking of vehiclemovementspaceship values to 16 instead of 5 NEW FEATURE – fixed the locator_locomotion NEW FEATURE – gun mesh dissapeared – fixed now NEW FEATURE added interior glass with it’s own environment map of the cockpit. for bug cbd-500 NEW FEATURE – uploaded the arc corp 300 thruste engine nozzle NEW FEATURE setup proper rotation parts on ball turret New Features: OPTIMIZE splitted object update per renderer OPTIMIZE optimized menurenderer3dmodelmgr update loop Tweaks: TWEAK geo updates. TWEAK removing a decal…again. TWEAK – removed turret hardpoint TWEAK – tweaked material file and textures – added an extra detail and blendmap to give the hull texture some more detail and intrest. TWEAK tweaking hornet glass material to have noshadow on it to allow light to pass through glass Updates: UPDATE changed tractor to size 2 UPDATE merged in updated right side door. UPDATE rsi-409 first attempt at setting surface ids so that footsteps sound correct UPDATE fixed names on left door parts. updated pivots on top wing hardpoints. UPDATE updating loadout for aurora ln UPDATE fixing part name mismatch UPDATE enabled engines for the movement seat actions for all the ships UPDATE hangar ships still won’t be able to move since when the hangar spawns them it turns off their engines. UPDATE adding workbench flair item back to discount hangar UPDATE gloves mesh fix, and inside elbow wrinkes tweak UPDATE database.xml adding a buggy to deluxe hangar at index 1 UPDATE fixed replace me ball when mounting on certain hardpoints UPDATE deluxe hangar. updates for deluxe buggy track UPDATE deluxe hangar. removed test assets i accidently left in for the buggy track UPDATE tech setup for hornet ball turret UPDATE detached and removed old wing weapons. moved, renamed, reparented, hard points for wing weapons. UPDATE rigged and animated recoils UPDATE updated with hardpoints UPDATE removed weapons per task and added hardpoints in their place UPDATE fixed quite a few decals that were crashed too far into geo. removed some duplicate geo. removed environ UPDATE fixed some uv issues and started making damage geo. checking in so that others can use this while i am on another task. UPDATE – updated animation UPDATE rigged weapon for animation. found out weapon is no longer part of any ship. holding off on animation. UPDATE fixed missing texture hornet lightshaft UPDATE – updated animations UPDATE – updated animaiton to match the new character animatin UPDATE – fixed locator locomotion animation UPDATE – updated steering wheel animatin and fixed the passenger pos nodes to be in the right spot UPDATE rigged and animated recoil UPDATE added recoil animation to behring m3a_laser UPDATE cleaning pass UPDATE revising footststeps a bit UPDATE – updated UPDATE updated turret chair animations and geometry on constellation UPDATE updated and re-checked animations in constellation UPDATE updated constellation fixes in geometry, animations and texture UPDATE – updated something UPDATE rigged and animated recoil UPDATE assigned recoil animation for behring_m4a_laser UPDATE rigged and animated recoil UPDATE assigned recoil animation for behring_mk_iv_laser UPDATE adding landingpad_helper to constellation UPDATE – fixed texture file paths UPDATE – broke out each barrel, added muzzle helpers and updated animation UPDATE updated avatarcreationmachine UPDATE rear door ditional segments added for better angle when opened, misc fixes on geo and uvs UPDATE rigged and animated UPDATE changed muzzle_out to dummy object UPDATE changed the muzzle_out to dummy objects UPDATE business bug fixes including missing geo behind glass to block vis area and create a new reflection pass mtl for the floor. UPDATE business cry files have been updated for bug fixes including floor reflections and window into vis area. UPDATE rigged and animated UPDATE update nvidia gpu list to include newer and mobile gpus. UPDATE updated animations on the copilot seats and the turret seats.
https://robertsspaceindustries.com/comm-link/engineering/13277-Star-Citizen-Patch-4
Patch 3 - 06.09.2013
KNOWN ISSUES: Tractor beam item does not appear in hangar 325a missile mounts missing collision Engine not shown in Holo-table interface for Aurora, Aurora LX and 315p When entering right side of Aurora, door latch clips into ship and steps are not visible INSTALLER: BUG FIX: Installer now properly installs DirectX and Visual C++ redistributables on fresh copies of Windows 7 and 8 BUG FIX: Installer now properly installs on windows machine with multiple user accounts NEW FEATURE: Installer now detects if new installer has already been installed – not compatibile with old installer installation LAUNCHER: BUG FIX: Launcher no longer tries to load the electrolize font from Google TWEAK: Publish date of patch more human readable TWEAK: Audio fader tweaks TWEAK: Optimizations to lower CPU usage HANGAR: BUG FIX: Buggy will now spawn even when max ship count in hangar is reached BUG FIX: Removed CryEngine 3 metrics – stops game client from hitting EA and Crytek websites BUG FIX: Ladder mounting/dismounting BUG FIX: ‘Use’ message no longer appears in the main menu BUG FIX: Foot IK issues fixed in deluxe hangar BUG FIX: Some ships appeared to be floating in the Business and Deluxe hangars BUG FIX: Missing walls and ladders should now show up BUG FIX: Environment sound updates and fixes BUG FIX: Ambient sound would stop when walking into certain parts of the Deluxe hangar TWEAK: More environment lighting and fog tweaks TWEAK: Decals and grunge in some of the hangars TWEAK: Glass shaders TWEAK: Business hangar spawn points TWEAK: Animation tweaks for most enter/exit and cockpit animations NEW FEATURE: Added dialog telling user to restart when graphics quality is changed SHIPS: Hornet BUG FIX: Missing floor in hornet cockpit BUG FIX: Hornet wings no longer explode if hit Aurora BUG FIX: Right door now works for entering/exiting BUG FIX: Should no longer beable to enter the pilot seat from outside the ship Freelancer BUG FIX: Exiting turret no longer causes user to teleport out of ship UPDATE: Lighting and Textures Constellation BUG FIX: Crash when changing seats CUTLASS TWEAK: Geometry, Texture and lighting changes DATA (since last patch): Patch Data transfered: 107.19TB Installer downloads: 55,860 Amount of successful hangar logins: Over 240,000 Bug Issues Recorded: 99 Bug Issues Resolved: 89
https://robertsspaceindustries.com/comm-link/engineering/13251-Star-Citizen-Patch-3
Patch 2 - 04.09.2013
LAUNCHER: Updates to the launcher for internal use as we prepare for our next game patch.
https://robertsspaceindustries.com/comm-link/engineering/13246-Star-Citizen-Patch-2
Patch 1 - 30.08.2013
KNOWN ISSUES: BUG: A wall and ladder do not render in discount hangar BUG: After first initial launcher patch when patcher auto restarts the sound effects may not play, toggling the mute button and restarting the launcher usually sloves the problem. BUG: The installer on some systems doesn’t install DirectX properly. Usually re-installing DirectX manually solves this problem. Still requires DirectX 11 and DirectX 11 compatible graphics cards LAUNCHER: NEW FEATURE: Added support for patch notes, which are also available on the website NEW FEATURE: Hourly patch checking, as long as the launcher is running it will check for new patches every 60mins BUG FIX: Closing the game client now restores the launcher music if mute is off BUG FIX: Launcher audio fader code works better BUG FIX: Now saving the state of the mute button TWEAK: Launcher now as a max download limit of 4MB/s to help steady traffic during heavy loads. TWEAK: “Webget Request Failed” message is now more descriptive HANGAR: GENERAL: NEW FEATURE: Ladder now forces 3rd person on use. BUG FIX: Interior ship lighting fixes BUG FIX: Adding missing foot IK helpers BUG FIX: Added collision detection to vehicle orbit camera BUG FIX: Blendspace animation fixes on door exit BUG FIX: Fixed 350r power plant TWEAK: Adjusted the fog and fog color TWEAK: Specular of the metal on the constellation HOLOTABLE: NEW FEATURE: Sounds for holotable NEW FEATURE: Added holotable to all hangars BUG FIX: Lots of holotable fixes NETWORKING: Added 32 more authentication servers to better handle game client authentication load DATA: 112TB of patch data transferred 59,370 download requests for the installer Peak transfer rate for downloads/patching: 35.31 GBps 39,232 users have agreed to the EULA 2,085,000 UEC have been given out to users as part of the hangar V1 reward program. (users get 5,000 UEC by downloading)
https://robertsspaceindustries.com/comm-link/engineering/13239-Star-Citizen-Patch-1