Patchnotes
Patch 12.3 - 12.06.2014
New Features/Fixes Arena Commander Arena commander menu now accessible through options menu Proper score awarded when an enemy is destroyed in Vanduul Swarm All ballistic weapons now use ammo boxes Frozen effect no longer appears for everyone after ejecting Command pp_rebindKeys layout_joystick_spacesim now properly works HOTAS X55 Joystick is diplayed under controller options menu Run no longer toggled off when user interacts with something Cockpit and ship should now despawn after ejecting All ship controls now have smoother animations X-box right joystick can now be inverted Countermeasures should now be more effective Hornet chaingun audio should no longer cut out No longer stuck unable to respawn if chat open while killed Spawn warping audio no longer heard by everyone in the match Broadsword when equipped now has ammo and properly overheats Ship debris can no longer pass through cockpit Improvments to zero-g movement Various performance improvements Various server and client crash fixes Switched spawn points so that players respawn next to their own bases in CTC Match end after reaching over 100 points. Helmet Animations Various matchmaking tweaks (public matches were requesting private ones) Reduced texture sizes on the 300i Implement new win mechanic into Team Deathmatch. Fixed up next kill wins mode, audio and HUD alerts. Item Balancing Shield energy reallocation does not lose energy but realloc existing energy Loading screen remains on screen after the level has loaded Pausing the game as DFM loads from hangar sticks on a black screen Added directional indication for shield impacts not in view (similar to an older verison of the shield) for gameplay feedback. ReExported LandingGear_deploy animation Player is able to enter ship while he is also able to ‘press X to respawn’. Ship now correctly rez’s out when landed after ejection. Improved lighting but for real this time If a Vanduul becomes sufficiently damaged they disappear from the map and their name in-game becomes “undefined”. Need to be destroyed to progress. Added missing return to fix. Allow custom user CFGs to be specified in cmd line. When one player ejects from their ship, the frozen visor FX may appear on all player’s screens. After destroying another player their body will float in space in a t-pose. MP Fix – Player is now hidden following a vehicle destruction death as in SP.
Hangar Buggy can now drive properly in the Business Hangar Turrets no longer mountable on missile racks hardpoints Third person camera no longer rotates using Q and E Replace me ball no longer present under Hornet Trainer Improvements to Trainer Hornet rear landing gear geometry No longer able to place 325a engine on other ships Hornet Ghost engine no longer able to be equipped on other ships Resolved issue of no ammo when chaingun removed and added back to ship Fix for third person camera rotating when pressing Q or E when not in zero-g Created basic mapping for Logitech G940. Fixed up a number of asserts it caused in the Joystick device handler. The Logitech G940 completely changes if you install the correct drivers. Updated the mappings to work with those drivers rather than the default windows ones. AC menu can be navigated using a gamepad
Known Issues:
HUD target indicator arrows can be missing Graphical issues can occur while using SLI/Crossfire It can be possible to sometimes load into a black screen when choosing an Arena Commander match Hornet gatling guns take heat damage when not being fired Hornet gatling gun ammo temporarily shown as missile racks in the Holo-Table
UPDATE: Tests are going well and we have upped the number of invitees to the first 2,477 Citizens (plus the original testers)! We do not expect to add any additional slots until after the weekend. UPDATE #2: We have expanded the test to include everyone through Citizen #4,502. More backers will be added after the next patch! UPDATE #3: The test has expanded to everyone up to Citizen #10,000! Expect further upgrades as the Star Citizen 12.3 patch launches. UPDATE #4: The test has expanded to everyone up to Citizen #20,000! UPDATE #5: The test has expanded to everyone up to Citizen #30,000! We are working on the next patch that will allow us to expand further now.
https://robertsspaceindustries.com/comm-link/transmission/13955-Arena-Commander-Patch-123
Patch 12.2 - 12.06.2014
PLEASE NOTE: You must now press tab to show the cursor when the Arena Commander menu is open in the cockpit. New Features/Fixes Vanduul no longer show as committing suicide when defeating them with missiles Added “Invert Flight Mouse” and “Invert Flight Controller” options to game settings screen Helmet animation plays when putting on the helmet now Ejection now counts towards player death Added an expanded X52 mapping Lighting fixes for AMD machines Improved Aurora mount/dismount/idle animation Increased fuel tank capacity to allow for longer afterburner use Improved Thruster Animations Improved Holoship destruction Player is now able to access the scoreboard whilst waiting on respawn Improvements on overlapping ship audio SFX Fixed crashes when match round ends 300i seat animations now added and improved Entering 300i and Aurora with your helmet now displays the HUD on the helmet Removed debug text from X55 HOTAS in key binding menu
Known Issues
Hangar: Buggy can only move when using boost in the business hangar Audio missing from legacy Aurora control panels when sit/standing in pilot seat CF-117 Badger repeater geometry becomes offset when fired from firing range Red replace me ball shown beneath DFM Trainer Hornet Texture z-fighting appearing in DFM Trainer Aurora cockpit Third person camera view can roll using Q and E
Vanduul swarm Aurora boost level decreases when not using boost Boost level not shown while flying 300i
Multiplayer Aurora boost level only shown as decreasing after first death Other ships can appear to rotate when they actually are not Scoreboard info not shown if round ends while outside of ship
https://robertsspaceindustries.com/comm-link/transmission/13945-Arena-Commander-Patch-Available
Patch 11.2 - 08.05.2014
NEW FEATURES NEW FEATURE: Awarding new UEE Observist Towel for all who backed before reaching $42 million NEW FEATURE: Awarding Subscriber Flair Item #1 (Interactive Calendar available May 9th)
OCULUS RIFT FIXES/UPDATES BUG FIX: Fixed Warping to provide the correct perspective UPDATE: Adding True Stereo Rendering UPDATE: Adding keyboard command to toggle rift on/off (Numpad 1) UPDATE: Adding Key board command to recenter view (Numpad 2) UPDATE: Enabling orientation prediction
KNOWN ISSUES KNOWN ISSUE: Character arms do not animate when Oculus Rift mode enabled KNOWN ISSUE: A rare crash may occur during startup. To resolve this navigate to StarCitizen\CitizenClient and delete the USER folder & Launch again
LAUNCHER UPDATES: UPDATE: The Release Channel setting was renamed to Game Channel NEW FEATURE: The Game Channel select box now includes a short description of each channel option NEW FEATURE: Advanced Launcher Settings are now hidden if the ‘Enable Advanced Settings’ setting is not checked UPDATE: When the ‘Enable Automatic Updates’ setting is checked the Launcher will now check for new updates every 15 minutes instead of every hour
https://robertsspaceindustries.com/comm-link//13858-Star-Citizen-Patch-112
Patch 11.1 - 25.02.2014
BUG FIXES BUG FIX – Disabled Cutlass tractor beam until the hatch clipping issue can be solved
LAUNCHER UPDATES UPDATE – Internal updates for development UPDATE – Icon added for peer to peer support but currently disabled
KNOWN OCULUS RIFT ISSUES: KNOWN ISSUE – To enable Oculus Rift mode create a file named ‘user.cfg’ in your ‘StarCitizen/CitizenClient’ folder and add the lines ‘sys_currentHMDtype=1’ and ‘r_stereostrength=-8’ KNOWN ISSUE – You may be able to get a better picture by setting the resolution to the native Oculus Rift resolution (1280×800) KNOWN ISSUE – When in game, your look direction is independent from your travel direction. The player’s body can be turned using the mouse to adjust the player’s movement direction. KNOWN ISSUE – There are some camera pops and camera direction changes when entering vehicles and during other animation-driven movements. KNOWN ISSUE – During some player animations the camera may stop being updated by the Rift. KNOWN ISSUE – There is some stereo separation when looking at objects close to the player, eg. ship controls when in cockpits. KNOWN ISSUE – There can be some render skewing/warping when viewing the game at extreme angles. KNOWN ISSUE – Rift head tracking only functions in 1st person mode. KNOWN ISSUE – Some animations can cause the Rift view to become offset from the player’s body. KNOWN ISSUE – UI elements such at the “Use” icon are doubled.
https://robertsspaceindustries.com/comm-link//13592-Star-Citizen-Patch-111
Patch 11 - 18.02.2014
NEW FEATURES NEW FEATURE: Moving targets added to Firing Range NEW FEATURE: Freelancer cockpit updated NEW FEATURE: Firing Range sound improvements NEW FEATURE: Blue activate buttons added to Cutlass NEW FEATURE: Additional Cutlass functionality added NEW FEATURE: Ammo items now display in Holotable
KNOWN ISSUES KNOWN ISSUE: You can get stuck in the Deluxe Hangar door KNOWN ISSUE: Cutlass does not display in Holotable KNOWN ISSUE: Behring M4A Laser can flicker while mounted on weapon mount KNOWN ISSUE: Hands offset when grabbing controls in Avenger KNOWN ISSUE: Character must jump to access Constellation elevator platform KNOWN ISSUE: Incorrect gun geometry on starboard side of Freelancer KNOWN ISSUE: Engine missing from Aurora LX KNOWN ISSUE: Freelancer cockpit glass can flicker
BUG FIXES BUG FIX: Various geometry collision improvements BUG FIX: Fixed first person mouse look in some cockpits BUG FIX: Ship third person mouse look movement now matches player third person mouse look movement BUG FIX: Resolved issue where ship third person camera view would zoom all the way in or all the way out BUG FIX: Resolved crash issue involving Cutlass BUG FIX: Various ship animation improvements BUG FIX: Item/ship graphic no longer remains after deactivating Holotable BUG FIX: Bullet impact and particle graphic polish BUG FIX: Buggy no longer moves on its own BUG FIX: No longer able to exit buggy if there isn’t a clear spot for player BUG FIX: Can no longer exit buggy while it’s moving BUG FIX: Weapon mount targets health adjusted BUG FIX: Ball Turret re-added to the Super Hornet BUG FIX: Resolved various crash and crash on exit issues BUG FIX: File structure cleanup BUG FIX: Holotable bug fixes & graphic updates BUG FIX: Prevent weapon mount collision from becoming offset when fired BUG FIX: Player no longer moves forward when sidestepping BUG FIX: Resolved collision issue with Hornet tracker Rotodome BUG FIX: No longer able to clip through Foot locker
https://robertsspaceindustries.com/comm-link/engineering/13582-Star-Citizen-Patch-11
Patch 10 - 20.12.2013
NEW FEATURES NEW FEATURE – Updated Avenger NEW FEATURE – Added Holiday Wreath NEW FEATURE – Added Firing Range NEW FEATURE – Cutlass NEW FEATURE – New fishtank decorations Cleaner Fish School of Jellyfish Cute Space Crab Ribbon Fish NEW FEATURE – Footlocker
KNOWN ISSUES KNOWN ISSUE – Firing Range has limited selection of weapons KNOWN ISSUE – Weapon impact decals missing from firing range KNOWN ISSUE – Jump graphic is offset KNOWN ISSUE – Avenger and Cutlass must be entered through the rear KNOWN ISSUE – P52 missing from Constellation hangar
BUG FIXES BUG FIX – Missing DLL in some versions of Windows Vista BUG FIX – Various improvements to collision physics BUG FIX – Cockpit in 325a has been fixed BUG FIX – Lighting in the Hangar and ships has been improved
https://robertsspaceindustries.com/comm-link/engineering/13444-Star-Citizen-Patch-10
Patch 9 - 12.12.2013
NEW FEATURES NEW FEATURE – Client side persistence NEW FEATURE – Trophy Case NEW FEATURE – New fishtank decorations Helmet Coral Space crab grotto NEW FEATURE – Golden Ticket plaque
BUG FIXES BUG FIX – Fixed a crash that could happen when using the outfit changer BUG FIX – Various camera and collision fixes for both third and first person views BUG FIX – Third person camera jitter reduced BUG FIX – Added support for 2560×1440 BUG FIX – Holotable – tab key now toggles BUG FIX – Deluxe Hangar floor fixes BUG FIX – Fixed mis-labeled weapons BUG FIX – Fixed a rare particle crash BUG FIX – Fixes and updates to Hangar lighting, 300i and Hornet lighting will show up again now BUG FIX – Fixed flipped decals inside the 300i BUG FIX – Fixed flipped decals on a 325a engine BUG FIX – Fixed flipped decals on the 350r engine BUG FIX – Hornet F7c has the proper loadout now BUG FIX – Fixed some items not showing up in the Hangar BUG FIX – Fixed a rare crash due to left over debug code BUG FIX – Fixed particle effects in the fish tank BUG FIX – Fixed some character IK issues with the F7c BUG FIX – Fixed various character collision issues BUG FIX – Various other small fixes to the Hangars and ships
KNOWN ISSUES KNOWN ISSUE – 325a cockpit seat does not animate KNOWN ISSUE – Crash can occur while using the holotable and aggressively mousing over ships KNOWN ISSUE – Pilot left hand not properly attached to Hornet and variant throttle KNOWN ISSUE – Hands not properly attached to Constellation turret joysticks KNOWN ISSUE – Super Hornet first person free look is sluggish KNOWN ISSUE – Aurora joystick and pedals move simultaneously KNOWN ISSUE – Lights seen through glass do not distort properly KNOWN ISSUE – Buggy first person camera is stationary KNOWN ISSUE – Camera can snap to an opposite direction following an animation KNOWN ISSUE – Unable to look left when sitting on the Constellation toilet KNOWN ISSUE – Privateer outfit hands remain after switching back to default outfit KNOWN ISSUE – Some ship items are able to be attached to an unrelated ship KNOWN ISSUE – Freelancer controls remain extended after standing from pilot seat
https://robertsspaceindustries.com/comm-link/engineering/13427-Star-Citizen-Patch-9
Patch 8 - 23.10.2013
BUG FIXES BUG FIX – Interior Lighting fixed in Constellation BUG FIX – Missiles now visible on 325a, Aurora LX/LN BUG FIX – 350r right wing pylon hardpoint moved to correct position BUG FIX – Video in Business Hangar now loops BUG FIX – Sound effect added for Aurora and variant door animation BUG FIX – Adding collision to 300i and variant right wing flap BUG FIX – Fixed collision issue with top hatch of 300i and variant ships BUG FIX – Character no longer exits Aurora LN through bottom of ship
NEW FEATURES NEW FEATURE – Adding F7C-S Hornet Ghost NEW FEATURE – Adding F7C-R Hornet Tracker NEW FEATURE – Adding F7M-M Super Hornet NEW FEATURE – Hair integrated into Privateer outfit
KNOWN ISSUES KNOWN ISSUE – Upgrade items unable to be applied to ships KNOWN ISSUE – Sound missing from 300i and variant door and ladder activation KNOWN ISSUE – Sound missing from Hornet and variant ladder and canopy activation KNOWN ISSUE – Sound missing from Avenger cargo door activation KNOWN ISSUE – Mirrored or reversed decals on Avenger KNOWN ISSUE – Freelancer cargo ramp door activation sound offset with animation KNOWN ISSUE – Gap between Avenger engine and fuselage KNOWN ISSUE – Missing 2560×1440 resolution option KNOWN ISSUE – footstep sounds missing while on discount landing pad in first person KNOWN ISSUE – Missing geometry seen through transparent glass in Business hangar KNOWN ISSUE – Standing under deluxe elevator while it descends can cause issues KNOWN ISSUE – Aurora MR/LX/LN joystick and pedals move simultaneously KNOWN ISSUE – Incorrect 3rd person camera position while sitting in Constellation turrets
https://robertsspaceindustries.com/comm-link/engineering/13337-Star-Citizen-Patch-8
Patch 7 - 13.10.2013
Bug Fixes BUG FIX: Fix rotation and positions of trophies in the hangar BUG FIX: Holotable adjustments and fixes BUG FIX: No longer become stuck when near closed Freelancer cargo ramp door BUG FIX: Freelancer cargo ramp door opens and closes BUG FIX: Sound plays for Freelancer entry/exit BUG FIX: Adjusted Bulldog Repeater weapon offset collision BUG FIX: Resolved unable to walk up open Freelancer cargo ramp BUG FIX: Resolved issue where hangar_maxships would sometimes not work NEW FEATURES NEW FEATURE: Adding Buggy ramps and obstacles NEW FEATURE: Adding billboard video screens to hangars NEW FEATURE: Adding Privateer outfit swap NEW FEATURE: Adding passenger seat to buggy NEW FEATURE: Added a player “duck” stance, which will be used for walking in areas with low ceilings such as the 300i NEW FEATURE: Adding fish tank hangar item NEW FEATURE: Adding Avenger ship NEW FEATURE: Adding Aurora LN “Legionnaire” ship UPDATES UPDATE: Hangar gravity adjustments UPDATE: updating lighting for constellation KNOWN ISSUES KNOWN ISSUE: Some users experiencing unable to load meta file error on launcher KNOWN ISSUE: Connection Lost window can appear while running hangar KNOWN ISSUE: Sound missing from 300i and variant door and ladder activation KNOWN ISSUE: Sound missing from Hornet canopy and ladder activation KNOWN ISSUE: Sound missing from Freelancer interior cargo door activation KNOWN ISSUE: Missing collision on 300i and variant right wing flap KNOWN ISSUE: Footstep sounds missing in Business hangar first person KNOWN ISSUE: Footstep sounds missing while walking on discount landing pads in first person KNOWN ISSUE: Standing under deluxe elevator while it descends can cause issues KNOWN ISSUE: Maneuvering thrusters seen floating after removal of 300i and variant engine KNOWN ISSUE: Ship interior visible after removal of 300i and variant engine KNOWN ISSUE: 350r pylon hardpoint offset below ship KNOWN ISSUE: Fire effect removed from Buggy hoop obstacles KNOWN ISSUE: Aurora MR/LX/LN joystick and pedals move simultaneously
https://robertsspaceindustries.com/comm-link/engineering/13316-Star-Citizen-Patch-7
Patch 6 - 04.10.2013
LAUNCHER: Background music now plays Fixed UI issue on launcher when patch fails and 1 hour update timer initiates Internal use bug fixes and updates Launcher now launches with elevated permissions Audio properly mutes when launcher minimized INSTALLER: Installer should now properly install C++ 2010 redist
https://robertsspaceindustries.com/comm-link/engineering/13300-Star-Citizen-Patch-6
Patch 5 - 28.09.2013
PLAYER: ADD: Player turn animations for copilots chairs ADD: Player animations for the turret ADD: Player animations for cockpit enter with joystick BUG FIX: Player animations for ladders BUG FIX: allow player’s body motion to be driven by animation when in first person. TWEAK: Code tweaks for player IK TWEAK: First persion animation tweaks SHIPS: BUG FIX: 300i collision fixes BUG FIX: fixing aurora controls deployment with new animations and also fixing initial ik offset on the left joystick BUG FIX: constellation turret seat actions enabled BUG FIX: glass shader on the aurora BUG FIX: setting up joystick yank animation on initial enter and also setting up look ik to work again in the hornet UPDATE: broke apart the bottom turret chair and animated it. TWEAK: main thruster animation tweaks TWEAK: constellation lighting rig has been updated. HANGAR: BUG FIX: interior floor collisions BUG FIX: fixed crashes when exiting or changing levels while in a vehicle seat due to registered listeners not unregistering themselves UPDATE: updated with the new elevator button placement TWEAK: ship lighting tweaks TWEAK: adjusted the decals in the deluxe hangar. TWEAK: a few small lighting optimizations.
https://robertsspaceindustries.com/comm-link/engineering/13291-Star-Citizen-Patch-5
Patch 4 - 20.09.2013
Additions: ADD adding temp animation for passenger dismount ADD iradarsignaturesystem which keeps track of all the iradarsignature created ADD added placeholder billboard swf ADD dded interior glass with it’s own environment map of the cockpit. for bug cbd-500 ADD added interior glass with it’s own environment map of the cockpit. for bug cbd-500 ADD adding new defaultspaceships entity archetypes library for use with vehicle mods and default equipment for space ships ADD adding psd file to it’s own folder ADD ik for the turret joysticks ADD freelancer – flagged the copilot seat as a driver Bug Fixes: BUG FIX audio ogg issue should now be fixed, cleaned up the ambient code so we only have one play sound function, integrated ssn fixes for our audio system, integrated a fix for ssn’s javascript cod BUG FIX finally found the stupid registry bug that was causing massive headaches as well as added a check so the installer will tell you if the product is already installed BUG FIX add many more landscape and portrait resolutions to the list cbd-378 #resolve BUG FIX enabled disable ambient when focus of window is changed BUG FIX changed display name from hammer propulsion hmx 4.4 to hammer propulsion hm 4.4. BUG FIX fix flickering decals in the discount hangar cbd-97 BUG FIX business hangar. landing pads show up in the business hangar again. didn’t notice it when i dropped the spawnpoints for the floating ships BUG FIX setting the pilot seat to reference a different animation layer to allow the seat to rotate properly in other levels. BUG FIX temporary bug fix for if you are patching and it takes longer then 1 hour the launcher will check for updates, find none and move you forward to the patch complete status even thou you are s BUG FIX fixing sound setup for greycat ptv – splitting up sound event groups into “engine” and “functionality” and also setting up required hard coded names for sounds used in game. BUG FIX – aurora (all variants) fixing pilot seat entry bbox to not be accessible from outside. fixing interior bbox to allow pilot seat to be entered. setting up right side ladder for all auroras BUG FIX adding the wav file back since ogg is boned, and adding in some console logging to help with debugging launcher issues. BUG FIX fixing intial config.ismuted doesn’t exist so sound doesn’t play BUG FIX adding back the torso ik disable when in a vehicle, fixes a camera snap when entering the hornet BUG FIX player jumping BUG FIX couple things BUG FIX cryaction and cryphysics had instant and accumulated jumping flipped BUG FIX fixed that so the enums are correct in cryaction BUG FIX added a new jump that doesn’t accumulate BUG FIX cbd-473 don’t display @use_mounted if item already in use BUG FIX cbd-479 cargo not showing up in business hangar. screwed up on initial pad offset. worked in discount and deluxe because their z is very close to 0. BUG FIX cbd-496 reduced character sprint multiplier BUG FIX [cbd-485] adjusted buggy first person view velocity and bounds BUG FIX cbd-505 reposition the 3rd person pilot cameras for the constellation BUG FIX cbd-508 adjust the first-person crouch view offset a little to avoid seeing the top of the player’s legs BUG FIX cbd-503 fix a crash when exiting the game during a vehicle enter action BUG FIX cbd-501 restore previous fov when exiting cockpit view BUG FIX prevent a crash in both vehiclebarrelweapon and vehicleweapon by checking if the item is in use and if the vehicle pointer is valid before updating its item status BUG FIX cbd-516 adjusted freelancer thirdperson minimum zoom BUG FIX radar is disabled in the hangar BUG FIX cbd-513 disable vehicle weapons based on the vehicle’s weaponsenabled flag BUG FIX hangar flair. put bounds on item ports so they don’t roll into reserved ports BUG FIX some flair items where there is only 1 port reserved will only spawn once flair item if extra are owned. BUG FIX rsi-1031 re-enable turn speed parameter for player animation blending BUG FIX rsi-1785 adjust animation blend to allow the player to play the full run animation when moving at full speed BUG FIX fixed disabling of seat events BUG FIX fix for cbd-477 and cbd-482 introduced new item type “mainthurster” to allow distinguish between maneuver and main thrusters BUG FIX fixed xml namining on talon missile racks to have missilerackparams instead of missilerack BUG FIX fixing missile rack reference on f7c to use proper talon missile rack BUG FIX fix to front landing gear on hornet – setting up proper offset location for front landing gear helper pos BUG FIX disable all dx10.1 or earlier gpu’s for amd & nvidia BUG FIX remove the geometry that causes flickering decals. BUG FIX resized floors to be tile friendly. New Features: NEW FEATURE adjusted top wing hardpoint pivot positions. NEW FEATURE added new pilot seat back in. i was informed that there currently isn’t code support for swappable chairs. NEW FEATURE added very basic support for multiple driving seats. NEW FEATURE updated position of geo on the top wing hardpoints. NEW FEATURE new filter flag to indicate that something is “locked” for drag or interactive NEW FEATURE adding basic interaction fgs used in connie switches NEW FEATURE setup switches for kitchen table, beds, and bathroom – door, toilet, showerdoor and prepping for both gunner seats NEW FEATURE added a missing piece of collision NEW FEATURE cvar to switch between toggle and press/hold activation of holotable NEW FEATURE added function to set the physics type on a vehicle NEW FEATURE grav pallets NEW FEATURE updated door collision. fixed pivot that was causing a piece of collision to extend too far. capped geo that was missing. NEW FEATURE fixed collision on the door parts NEW FEATURE fixed pivot that was causing one piece to extend out too far NEW FAETURE fixed uncapped geo. NEW FEATURE implemented splash screen for game startup NEW FEATURE fix texture path ref in material NEW FEATURE setting up quick post action to close canopy and ladder when entering hornet seat NEW FEATURE deluxe hangar buggy track layers NEW FEATURE – anvil hornet ball turret NEW FEATURE vehicle passenger orbit view NEW FEATURE hangar deluxe buggy track handling NEW FEATURE added intial implementation of the vehicle signature system NEW FEATURE added vehicle item cooler NEW FEATURE added vehicle item signature dector NEW FEATURE passenger interior views NEW FEATURE item ports on items NEW FEATURE tech NEW FEATURE added vehicleitemidentifier with params NEW FEATURE cbd-487 and cbd-436 – holotable will fade the lights back in once player walks away, also it will only be interactable within a minimum distance NEW FEATURE [rsi-789] vehicle networking – set the bits for the networking of vehiclemovementspaceship values to 16 instead of 5 NEW FEATURE – fixed the locator_locomotion NEW FEATURE – gun mesh dissapeared – fixed now NEW FEATURE added interior glass with it’s own environment map of the cockpit. for bug cbd-500 NEW FEATURE – uploaded the arc corp 300 thruste engine nozzle NEW FEATURE setup proper rotation parts on ball turret New Features: OPTIMIZE splitted object update per renderer OPTIMIZE optimized menurenderer3dmodelmgr update loop Tweaks: TWEAK geo updates. TWEAK removing a decal…again. TWEAK – removed turret hardpoint TWEAK – tweaked material file and textures – added an extra detail and blendmap to give the hull texture some more detail and intrest. TWEAK tweaking hornet glass material to have noshadow on it to allow light to pass through glass Updates: UPDATE changed tractor to size 2 UPDATE merged in updated right side door. UPDATE rsi-409 first attempt at setting surface ids so that footsteps sound correct UPDATE fixed names on left door parts. updated pivots on top wing hardpoints. UPDATE updating loadout for aurora ln UPDATE fixing part name mismatch UPDATE enabled engines for the movement seat actions for all the ships UPDATE hangar ships still won’t be able to move since when the hangar spawns them it turns off their engines. UPDATE adding workbench flair item back to discount hangar UPDATE gloves mesh fix, and inside elbow wrinkes tweak UPDATE database.xml adding a buggy to deluxe hangar at index 1 UPDATE fixed replace me ball when mounting on certain hardpoints UPDATE deluxe hangar. updates for deluxe buggy track UPDATE deluxe hangar. removed test assets i accidently left in for the buggy track UPDATE tech setup for hornet ball turret UPDATE detached and removed old wing weapons. moved, renamed, reparented, hard points for wing weapons. UPDATE rigged and animated recoils UPDATE updated with hardpoints UPDATE removed weapons per task and added hardpoints in their place UPDATE fixed quite a few decals that were crashed too far into geo. removed some duplicate geo. removed environ UPDATE fixed some uv issues and started making damage geo. checking in so that others can use this while i am on another task. UPDATE – updated animation UPDATE rigged weapon for animation. found out weapon is no longer part of any ship. holding off on animation. UPDATE fixed missing texture hornet lightshaft UPDATE – updated animations UPDATE – updated animaiton to match the new character animatin UPDATE – fixed locator locomotion animation UPDATE – updated steering wheel animatin and fixed the passenger pos nodes to be in the right spot UPDATE rigged and animated recoil UPDATE added recoil animation to behring m3a_laser UPDATE cleaning pass UPDATE revising footststeps a bit UPDATE – updated UPDATE updated turret chair animations and geometry on constellation UPDATE updated and re-checked animations in constellation UPDATE updated constellation fixes in geometry, animations and texture UPDATE – updated something UPDATE rigged and animated recoil UPDATE assigned recoil animation for behring_m4a_laser UPDATE rigged and animated recoil UPDATE assigned recoil animation for behring_mk_iv_laser UPDATE adding landingpad_helper to constellation UPDATE – fixed texture file paths UPDATE – broke out each barrel, added muzzle helpers and updated animation UPDATE updated avatarcreationmachine UPDATE rear door ditional segments added for better angle when opened, misc fixes on geo and uvs UPDATE rigged and animated UPDATE changed muzzle_out to dummy object UPDATE changed the muzzle_out to dummy objects UPDATE business bug fixes including missing geo behind glass to block vis area and create a new reflection pass mtl for the floor. UPDATE business cry files have been updated for bug fixes including floor reflections and window into vis area. UPDATE rigged and animated UPDATE update nvidia gpu list to include newer and mobile gpus. UPDATE updated animations on the copilot seats and the turret seats.
https://robertsspaceindustries.com/comm-link/engineering/13277-Star-Citizen-Patch-4
Patch 3 - 06.09.2013
KNOWN ISSUES: Tractor beam item does not appear in hangar 325a missile mounts missing collision Engine not shown in Holo-table interface for Aurora, Aurora LX and 315p When entering right side of Aurora, door latch clips into ship and steps are not visible INSTALLER: BUG FIX: Installer now properly installs DirectX and Visual C++ redistributables on fresh copies of Windows 7 and 8 BUG FIX: Installer now properly installs on windows machine with multiple user accounts NEW FEATURE: Installer now detects if new installer has already been installed – not compatibile with old installer installation LAUNCHER: BUG FIX: Launcher no longer tries to load the electrolize font from Google TWEAK: Publish date of patch more human readable TWEAK: Audio fader tweaks TWEAK: Optimizations to lower CPU usage HANGAR: BUG FIX: Buggy will now spawn even when max ship count in hangar is reached BUG FIX: Removed CryEngine 3 metrics – stops game client from hitting EA and Crytek websites BUG FIX: Ladder mounting/dismounting BUG FIX: ‘Use’ message no longer appears in the main menu BUG FIX: Foot IK issues fixed in deluxe hangar BUG FIX: Some ships appeared to be floating in the Business and Deluxe hangars BUG FIX: Missing walls and ladders should now show up BUG FIX: Environment sound updates and fixes BUG FIX: Ambient sound would stop when walking into certain parts of the Deluxe hangar TWEAK: More environment lighting and fog tweaks TWEAK: Decals and grunge in some of the hangars TWEAK: Glass shaders TWEAK: Business hangar spawn points TWEAK: Animation tweaks for most enter/exit and cockpit animations NEW FEATURE: Added dialog telling user to restart when graphics quality is changed SHIPS: Hornet BUG FIX: Missing floor in hornet cockpit BUG FIX: Hornet wings no longer explode if hit Aurora BUG FIX: Right door now works for entering/exiting BUG FIX: Should no longer beable to enter the pilot seat from outside the ship Freelancer BUG FIX: Exiting turret no longer causes user to teleport out of ship UPDATE: Lighting and Textures Constellation BUG FIX: Crash when changing seats CUTLASS TWEAK: Geometry, Texture and lighting changes DATA (since last patch): Patch Data transfered: 107.19TB Installer downloads: 55,860 Amount of successful hangar logins: Over 240,000 Bug Issues Recorded: 99 Bug Issues Resolved: 89
https://robertsspaceindustries.com/comm-link/engineering/13251-Star-Citizen-Patch-3
Patch 2 - 04.09.2013
LAUNCHER: Updates to the launcher for internal use as we prepare for our next game patch.
https://robertsspaceindustries.com/comm-link/engineering/13246-Star-Citizen-Patch-2
Patch 1 - 30.08.2013
KNOWN ISSUES: BUG: A wall and ladder do not render in discount hangar BUG: After first initial launcher patch when patcher auto restarts the sound effects may not play, toggling the mute button and restarting the launcher usually sloves the problem. BUG: The installer on some systems doesn’t install DirectX properly. Usually re-installing DirectX manually solves this problem. Still requires DirectX 11 and DirectX 11 compatible graphics cards LAUNCHER: NEW FEATURE: Added support for patch notes, which are also available on the website NEW FEATURE: Hourly patch checking, as long as the launcher is running it will check for new patches every 60mins BUG FIX: Closing the game client now restores the launcher music if mute is off BUG FIX: Launcher audio fader code works better BUG FIX: Now saving the state of the mute button TWEAK: Launcher now as a max download limit of 4MB/s to help steady traffic during heavy loads. TWEAK: “Webget Request Failed” message is now more descriptive HANGAR: GENERAL: NEW FEATURE: Ladder now forces 3rd person on use. BUG FIX: Interior ship lighting fixes BUG FIX: Adding missing foot IK helpers BUG FIX: Added collision detection to vehicle orbit camera BUG FIX: Blendspace animation fixes on door exit BUG FIX: Fixed 350r power plant TWEAK: Adjusted the fog and fog color TWEAK: Specular of the metal on the constellation HOLOTABLE: NEW FEATURE: Sounds for holotable NEW FEATURE: Added holotable to all hangars BUG FIX: Lots of holotable fixes NETWORKING: Added 32 more authentication servers to better handle game client authentication load DATA: 112TB of patch data transferred 59,370 download requests for the installer Peak transfer rate for downloads/patching: 35.31 GBps 39,232 users have agreed to the EULA 2,085,000 UEC have been given out to users as part of the hangar V1 reward program. (users get 5,000 UEC by downloading)
https://robertsspaceindustries.com/comm-link/engineering/13239-Star-Citizen-Patch-1