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Version vom 26. November 2013, 23:28 Uhr
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- 50-70 missions, longer than any Wing Commander/Privateer single player campaign.
- Drake Interplanetary Systems hoodies are prototyped.
- Aegis mousepad the next up, subscribers will have early access (pre-sale).
- New citizen cards taking longer to complete print run due to unique nature of each card.
- Reputation, friends, citizenship, social standing is all you take with you at the end of SQ.42. Maybe some small upgrades to personal sideearms.
- Character generation decided prior to commencing SQ.42, sex, look etc
- 3D model of female pilot in the works
- Friendly fire likely a mechanic in SQ.42
- Medal/ranking/award system during SQ.42. Likely use something similar to the Wing Commander model.
- Flyable ships in SQ.42 = 6 or more (fighter, bomber, transport, special ops and capital confirmed)
- 2 updates for the hangar before Christmas; won't release the details, secret stuff, "... will be nice stuff for Christmas."
- Cutlass progress is ongoing (that pesky landing gear), in hangar before Christmas!
- Re-design of the now 'Ziggurat' style (asteroid) hangars.
- Asteroid hangar will be the prototype for a 'guild' style expandable hangar. As the hangar expands more rock will be mined out and more hangar levels will appear cascading off into the depths of asteroid.
- 'Alien fish' might be included in pre-Christmas hangar patch.
- UI Designer for Ironman 3 doing the UI for SC.
- HUDs will differ based on ship/position/role (RIO, Gunner, pilot)
- No HUD in chase camera/3rd person
- EWAR confirmed (EMP, heat, electromagnetic, radar, stealth foiling tech)
- Weapons that drain energy (power plant) confirmed
- Weapons that bring down electronics (EMP)
- Hornet confirmed for V1 Dogfighting module
- Weapon test range added to hangar sometime* soon.
- Thruster test room added to hangar sometime* soon.
- Sidearm gun range added to hangar *sometime soon.
- Zero-G test room added to hangar *sometime soon.
- Chris commented that he wanted 'fun stuff' for player base to test over the next year in the context of the sidearm, zero-G and thruster test rooms.
- Larger ships (sizeable crew, capital class) will require players to run to storage and reload larger guns manually.
https://forums.robertsspaceindustries.com/discussion/81553/livestream-meeting-minutes