Ende des LTI Verkaufs / Livestream - 26.November 2013

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  • 50-70 missions, longer than any Wing Commander/Privateer single player campaign.
  • Drake Interplanetary Systems hoodies are prototyped.
  • Aegis mousepad the next up, subscribers will have early access (pre-sale).
  • New citizen cards taking longer to complete print run due to unique nature of each card.
  • Reputation, friends, citizenship, social standing is all you take with you at the end of SQ.42. Maybe some small upgrades to personal sideearms.
  • Character generation decided prior to commencing SQ.42, sex, look etc
  • 3D model of female pilot in the works
  • Friendly fire likely a mechanic in SQ.42
  • Medal/ranking/award system during SQ.42. Likely use something similar to the Wing Commander model.
  • Flyable ships in SQ.42 = 6 or more (fighter, bomber, transport, special ops and capital confirmed)
  • 2 updates for the hangar before Christmas; won't release the details, secret stuff, "... will be nice stuff for Christmas."
  • Cutlass progress is ongoing (that pesky landing gear), in hangar before Christmas!
  • Re-design of the now 'Ziggurat' style (asteroid) hangars.
  • Asteroid hangar will be the prototype for a 'guild' style expandable hangar. As the hangar expands more rock will be mined out and more hangar levels will appear cascading off into the depths of asteroid.
  • 'Alien fish' might be included in pre-Christmas hangar patch.
  • UI Designer for Ironman 3 doing the UI for SC.
  • HUDs will differ based on ship/position/role (RIO, Gunner, pilot)
  • No HUD in chase camera/3rd person
  • EWAR confirmed (EMP, heat, electromagnetic, radar, stealth foiling tech)
  • Weapons that drain energy (power plant) confirmed
  • Weapons that bring down electronics (EMP)
  • Hornet confirmed for V1 Dogfighting module
  • Weapon test range added to hangar sometime* soon.
  • Thruster test room added to hangar sometime* soon.
  • Sidearm gun range added to hangar *sometime soon.
  • Zero-G test room added to hangar *sometime soon.
  • Chris commented that he wanted 'fun stuff' for player base to test over the next year in the context of the sidearm, zero-G and thruster test rooms.
  • Larger ships (sizeable crew, capital class) will require players to run to storage and reload larger guns manually.

https://forums.robertsspaceindustries.com/discussion/81553/livestream-meeting-minutes