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==Patch v1.1.5 - 24.7.2015== | |||
:Additions: | |||
::Gameplay | |||
:::Respawn penalty has been applied for situations where a pilot would intentionally destroy the ship to either reload missiles or prevent another player from getting a kill | |||
:::Reworked the server, instance, and matchmaking service from the ground up | |||
:::Lobby system and game servers now talk to each other about the teams that a client is on in the lobby and in game | |||
:::Lobby system will now remove players from a lobby if the instance system crashes rather than letting a group remain in a broken lobby | |||
:::Game Instances are able to transition from completed matches to hosting a new match more quickly | |||
::Ships | |||
:::Vanduul [[Scythe]] is [[hangar]] and combat ready (shows as captured [[vanduul]] fighter in lobby) | |||
:::P52-[[Merlin]] is [[hangar]] and combat ready | |||
:::Due to being a snub fighter, the [[Merlin]] does not have intakes. As such, it does not replenish fuel while flying. In the PU, it would do this by docking with a [[Constellation]] | |||
:::Accounts that have [[constellation]] variants that come with a snub fighter will be given a [[Merlin]] loaner ship to use in [[Arena Commander]] | |||
:::Like other loaner ships, loaner [[Merlin]]’s cannot be placed in the [[hangar]] | |||
:::Placing a [[Constellation Andromeda]] in the [[hangar]] will also spawn a [[Merlin]] | |||
::Components | |||
:::Added support for spray patterns to weapons based on weapon mount type | |||
:::Added new attenuation for missiles explosions | |||
:::Added weapon names to [[Vanduul]] armaments | |||
:::Added blade extension for captured [[Vanduul Scythe]]. It is activated by turning the item on in the weapon UI | |||
:::Human engineers have increased the weapon lethality for the ship for the captured version of the [[scythe]] | |||
::User Interface | |||
:::Added a [[HUD]] effect to the [[Vanduul Scythe]] where the alien ship [[HUD]] will appear in some situations | |||
:::Electronic Access button has replaced the [[Arena Commander]] button in the main menu to help with indicating that [[Arena Commander]] and Star Marine and simulations within the game fiction | |||
:::Arena Commander and Star Marine icons have been added for each game [[module]] | |||
:::Game [[module]] icons will be grayed out for accounts that do not have access to them (Star Marine is grayed out for all accounts) | |||
:::Game modes and maps will have a red overlay for accounts that are invited to lobbies which contain game modes they can’t play | |||
:::Lobby host will receive an error if a player in a lobby doesn’t have access to the selected game mode | |||
:::Match ID’s have been put back into the game to make it easier for players to report issues with specific instances | |||
:::Match ID length and complexity has been increased to ensure that they’re always unique | |||
::Environment | |||
:::Transitioned the audio system for all game content over to new cross-platform sound engine | |||
:::Added additional ambiance to the [[VFG Industrial]] [[hangar]] | |||
:::Added new splash screens when initially logging into the game | |||
:Balance/Tweaks: | |||
::Gameplay | |||
:::Battle Royale and Squadron Battle have had their maximum player count increased to 16 | |||
:::Updated how ships calculate their mass when in the [[hangar]] | |||
:::Points that are earned for doing damage to ship hulls has been adjusted due to the changes in ship health | |||
:::Tweaked [[REC]] rewards due to changed in ship score values | |||
:::Increased amount of [[REC]] rewarded from Capture the Core to better incentivize the game mode | |||
:::Rebalanced [[Vanduul]] Swarm to be in line with desired difficulty due to the balance changes made to ships | |||
:::Vanduul are much more aggressive and will keep the player under pressure | |||
:::Vanduul are more than likely going to tail you when they can | |||
:::Speed for all types of [[Vanduul]] have been reduced to prevent them flying away from the player as quick | |||
:::The difficulty of the first boss on wave 3 has been reduced | |||
::Ships | |||
:::Boost consumption has been rebalanced so that it involves more decision making for when to use it and involves less attrition | |||
:::300-series hull health increased x2 | |||
:::Aurora hull health increased x3 | |||
:::Aurora top speed increased to 175 | |||
:::Avenger hull health increased x2 | |||
:::Avenger wings upsized from size 1 to size 2 | |||
:::Gladiator hull health increased x2 | |||
:::Gladiator adjusted to drift more when turning so that it handles appropriately for its size and role. | |||
:::Gladius hull health increased x2 | |||
:::Hornet family hull health increased x2 | |||
:::Hornet rotational velocity increased | |||
:::Hornet rotational acceleration decreased (not as much as the first [[PTU]] build) | |||
:::Tightened up [[Hornet]] lateral strafe | |||
:::M50 hull health increased x3 | |||
:::Mustang hull health increased x3 | |||
:::Restricted missile hardpoint sizes from size 1-3 to size 3 only to restrict possible missile racks on the [[Hornet]] Series | |||
:::Old [[Merlin]] models have been removed from the constellations | |||
:::Cutlass hull health increased x3 | |||
:::Decreased [[Cutlass]] boost angular velocity from 3x normal to 2x normal | |||
::Components | |||
:::Weapon damage increased by about 25% | |||
:::The weapon damage disparity between sizes increased to 75%. Helps to make fixed weapons vs gimbaled weapons a more valuable decision. | |||
:::Weapon accuracy for gatling weapons decreases/spread increases over longer sustained rate of fire | |||
:::Decreased spool up time | |||
:::Gatling weapons can now fire while weapons are spooling up | |||
:::Increased range and velocity of ballistic weapons | |||
:::Omnisky velocity reduced | |||
:::Omnisky power consumption increased | |||
:::Increased Suckerpunch range | |||
:::Weapon mount and gimbal slew rates are now set based by size | |||
:::Adjusted weapon mounts so that their IM and EM signature generation scales with mount size | |||
:::Increasing cooling flow for weapons due to higher health and shield values | |||
:::Chaff counter measures will now fire in bursts of 4 across a 120 degree horizontal arc, chaff counter measure ammo box sizes have been quadrupled to match the burst | |||
:::Size and potency of chaff reduced | |||
:::Missile damage raised x1.5 for all missiles to help compensate the increased ship/shield health and the raised Shield absorb for splash damage | |||
:::Added distortion damage to missiles | |||
:::Increased missile range | |||
:::Tempest II reduced explosion radius and overall damage | |||
:::Stalker V reduced explosion radius and overall damage | |||
:::Shield values have been doubled | |||
:::Shield splash damage absorb factor increased from 1 to 1.25 as a baseline. SECO-Splash shields raised to 1.5 and SECO-Drop shields raised from 0.8 to 1 | |||
:::Shield recharge rates have been reduced | |||
:::Shield regen delay increased across the board for all sizes. Shortest delay is 9.5s for Size 1 and 19.5s at Size 4 | |||
:::Reduced amount of ballistic weapon damage that Shields absorb before applying damage to hull through the shields | |||
:::Reduced armor energy absorption to make it less effective vs energy weapons | |||
::Environment | |||
:::Rotated the holotables and moved most of them next to a wall | |||
:::Improved load times for ragdolls | |||
:Fixes: | |||
:::([[PTU]]) – denotes an issue from the [[PTU]] that was fixed | |||
::Gameplay | |||
:::As a temporary fix to some instant cockpit kill issues, we’ve made the character invincible when sitting in the cockpit | |||
:::Client and server performance for when ships are destroyed and respawn has been greatly improved | |||
:::Clients that enter a team game mode from the same ranked lobby will now be on the same team | |||
:::Fixed a server crash that was causing large amounts of players to disconnect ([[PTU]]) | |||
:::Fixed an issue where game instances were turning into bottomless pits for specific game types and ate all the matchmaking requests without spinning the instance up ([[PTU]]) | |||
:::Fixed one of the issues that was causing clients to get kicked back to [[hangar]] due to entering a state that would allow the client to connect to a match, but never finish the connection process ([[PTU]]) | |||
:::Hard coded team values into the Generic Instance Manger to prevent a client from trying to connect to a match with a team size of 0 ([[PTU]]) | |||
:::Spectator cameras are more stable when observing another ship ([[PTU]]) | |||
:::Characters rolling while prone is now seen by other clients | |||
:::Characters no longer spawn in as a pair of eyes | |||
:::Fixed a few issues that were causing characters to spawn in a pilot seat standing up (some still exist) | |||
:::Fixed an issue causing ships to sometimes sink into landing platforms in Multiplayer Free Flight when using automatic landing | |||
:::Fixed a crash that would occasionally occur when landing in Multiplayer Free Flight | |||
:::Fixed a crash that would occur when using the pistol after landing in Free Flight | |||
:::Fixed several issues that would prevent tutorial completion ([[PTU]]) | |||
:::Fixed several issues that were caused by reloading the tutorial ([[PTU]]) | |||
::Ships | |||
:::Fixed an issue where the ship name would appear as debug text for the tutorial [[Gladius]]’ ship AI | |||
:::Front panels on the Mustang now animate when used | |||
:::Fixed some thruster issues with the [[Merlin]] that would cause it to jerk around when boosting ([[PTU]]) | |||
:::Fixed an issue where the Andromeda loaner [[Merlin]] wouldn’t be accessible unless the Andromeda was in the [[hangar]] ([[PTU]]) | |||
:::Fixed an issue where the loaner [[Merlin]] granted by the Andromeda would get stuck on a permanent load screen ([[PTU]]) | |||
:::Mustangs no longer float in the air after landing with damaged or destroyed wings | |||
:::Fixed the mustang turret showing debug text in the holotable | |||
:::Fixed an issue where swapping turrets in a [[constellation]] would cause character animations to malfunction | |||
:::Killing a [[Cutlass]] now gives proper credit | |||
::Components | |||
:::Delta Rocket pods no longer display their name as debug text | |||
::User Interface | |||
:::Fixed an issue that caused cross-hairs and reticule to sometimes go missing upon respawn | |||
:::Thrusters can now be deactivated in power management | |||
:::Holding tab will no longer cause the score board to default to on | |||
:::Toggling comstab wasn’t working for the first ([[PTU]]) version and has been fixed | |||
::Environment | |||
:::Large invisible collision blocks have been removed from the [[Aeroview]] [[hangar]] ([[PTU]]) | |||
:::Murray Cup poster now appears in the [[VFG Industrial]] [[Hangar]] ([[PTU]]) | |||
:::Cloud in race maps are no longer popping in and out | |||
:::Fixed a crash that was being cause by the social [[module]] elevators in the [[hangar]] ([[PTU]]) | |||
:::Fixed an issue that was causing some of the platform numbers in Free Flight to look like bubbles hovering over the landing pads ([[PTU]]) | |||
:::Fixed some missing texturs that were causing red ‘replace me’ squares are under the ships in the tutorial ([[PTU]]) | |||
:Known Issues: | |||
These are not representative of all known issues in the build. The following issues are bugs that were introduced with this version of the game that we feel are most impactful to play experience. | |||
::Gameplay | |||
:::REC will sometimes not be awarded at the end of a match due to some server side issues | |||
:::Error code 8 will happen occasionally when connecting to a multiplayer match which results in the client kicking back to the [[hangar]] after a load screen | |||
:::Matchmaking isn’t differentiating clients based on map selection for race modes | |||
:::Ships are rarely unable to respawn after being destroyed | |||
:::The ability to send invites doesn’t recover if the Generic Instance Manager goes down due to the friends server not knowing when to rebroadcast its information | |||
:::Respawning will rarely cause blood to appear on the characters visor | |||
:::Missiles can fail to track their target in the third chapter of the tutorial and prevent the tutorial from being completed | |||
::Ships | |||
:::The [[Mustang Delta]] is loading in with the [[Mustang Alpha]] geometry, causing it to lose its rocket pods | |||
:::Interior of the [[Freelancer]] variants are pitch black due to missing textures and lighting | |||
:::Sections of some Constellations are pitch black due to missing textures and lighting | |||
:::Central seat of the [[Constellation]] cannot be sat in | |||
:::Retaliator bomb bay floor is missing collision | |||
::Components | |||
Motion blurr for some ship components is set too high, causing ships to often times appear more blurry than they should | |||
::User Interface | |||
:::There is no respawn timer for respawn penalties | |||
:::Error code 8 isn’t displayed to a client when it’s kicked back to [[hangar]]. Sometimes it shows up if the client completely backs out of the lobby UI | |||
:::Gladius is missing its [[HUD]] in the tutorial | |||
:::The [[HUD]] for the [[P-52 Merlin]] cannot be interacted with | |||
:::Client will black screen if the lobby service is not able to communicate with the instance manager | |||
:::Force closing the client while readied up will break the accounts ability to ready up (workaround: become a host of a lobby and the accounts ready state will be flushed) | |||
::Environment | |||
:::Multiple kinds of audio will drop out in matches with large amounts of ships | |||
==Patch v1.1.4 - 7.7.2015== | |||
Happy Tuesday everyone! It has been several weeks since we’ve had a release. | |||
Today’s 1.1.4 patch is fairly small and includes flair only. | |||
Additions: | |||
:Environment: | |||
::2014 Gamescom Trophy | |||
::2015 Gamescom Trophy | |||
::Special Version of the Gamescom Trophy for Subscribers | |||
==Patch v1.1.1 - 11.04.2015== | |||
Additions: | |||
:Gameplay | |||
::Added the ability to toggle ‘target focus’ mode (Hotkey: L) after a ship is given permission to land | |||
::Added version control support to the custom control bindings in order to prevent control conflicts | |||
::Players can now solve issues where their characters get stuck by opening the console (~), typing in stuck, and hitting enter to respawn the character | |||
::Added server side improvements to help with some causes of the infinite loading screens | |||
::Added backend support to allow for adjusting [[REC]] totals differently for each game mode | |||
::Added [Left Alt] keybinding to toggle turret control between two modes (Turret Head Tracking On/Off) | |||
:Ships | |||
::Implemented Ejection Audio for the [[300i]] | |||
::Implemented Ejection Audio for the [[Hornet]] | |||
::Added basic Multiplayer turret functionality to Super [[Hornet]] F7C-M | |||
::Implemented Ejection Audio for the M50 | |||
::Gladiator is now flight ready | |||
::Added basic Multiplayer turret functionality to [[Gladiator]] | |||
::Added basic Multiplayer turret functionality to [[Cutlass]] | |||
:User Interface | |||
::Added landing mode activation and score board viewing to the default controls images for the gamepad | |||
::Added a custom keybinding option for ESP toggle | |||
::Added a custom keybinding option to allow toggling between Lag Pips and Lead Indicators | |||
::Balance/Tweaks: | |||
:Gameplay | |||
::Tweaked [[Vanduul]] Swarm Coop [[REC]] amount per wave | |||
::Pilots with lower score relative to the average contribute less to the [[REC]] pool | |||
::Added audio for [[Vanduul]] dropping out of warp | |||
:Ships | |||
::Adjusted Aegis ship AI collision warning based on community [[feedback]] | |||
::Adjusted [[Avenger]] health to correct phantom health issue | |||
::Adjusted power plant explosion color to match thruster color for [[Gladius]] | |||
::Added ladder animation updates for the [[Retaliator]] | |||
::Adjusted rotational thrust on the [[Mustang Delta]] and [[Mustang Beta]] | |||
::Updated Weapon Hard-points on Aurora to reflect brochure specs (2x S1 and 2x S2 guns) | |||
:Components | |||
::Balance pass on Sledge 2: Reduced ROF from 125 to 60. Increased Power and Heat pershot to 50. Adjusted Power Regen and Cooling to 25 | |||
::Updated Shields on [[Gladius]] to reflect brochure specs (S2 to S3 max shield) | |||
::Reduced overall Sledge Rail ammo damage from 140 to 70 | |||
:User Interface | |||
::Updated the color of the leaderboard so that it can be seen more easily against bright backgrounds | |||
::Updated controller and joystick images to include landing prompts | |||
:Environment | |||
::Updated lighting in Revel & York [[hangar]] | |||
::Camera is now forced into first person mode when using the Holotable | |||
::Adjusted spawn position for some of the flair ship models in all hangars | |||
Fixes: | |||
:([[PTU]]) – Denotes an issue from the [[PTU]] that was fixed | |||
:Gameplay | |||
::Fix to allow the ability to adjust virtual joystick curves and relative mode sensitivity | |||
::Fix for the public-facing “pp_rebindKeys export” command | |||
::Fixed an issue where the Warthog HOTAS had conflicting keybindings for landing mode and strafe right | |||
::Fixed an issue where the throttle would reset itself if a ship boosted before throttling up | |||
::Fixed an issue where the spectator camera would rapidly jump around if a dead character was the last client left in a match | |||
::Fixed an issue where strafing would break while traveling at max speed | |||
::Fixed an issue where Matchmaker would match more clients into a game mode than the instance allows | |||
::Fixed an issue where the game may crash when loading into a Multiplayer Game Mode | |||
::Fixed an issue where a combination of sprinting and shaking the mouse can cause the character to clip through a number of game objects | |||
::Fixed an issue where sprinting and jumping into walls will sometimes cause the character to fall out of the game world | |||
::Fixed an issue where players were prevented from connecting to a server | |||
::Fix for cockpit audio continuing to play after self destructing | |||
::Fixed an issue that could cause G-Force simulation to get out of sync with Black-Out/Red-Out visual effects | |||
::Fixed an issue where a client crash occurred after kicking a player from the lobby ([[PTU]]) | |||
::Fixed an issue where a client crash occurred when exiting to the [[hangar]] while in an Arena ** Commander game mode ([[PTU]]) | |||
::Fixed an issue where crosshair elements of the [[HUD]] became stuck based on your starting position upon initialization ([[PTU]]) | |||
:Ships | |||
::Standardized look pose range of motion across all ships | |||
::Fixed missing audio for various ship [[HUD]] elements | |||
::Fixed an issue that caused the 300 series ships to drop out and back in when ejecting | |||
::Avenger can no longer equip the Tigerstreik to its wingslot hard-points | |||
::Fix for entering the back seat of the [[Gladiator]] playing the animation for entering the front seat | |||
::Fixed animations for entering the [[Gladiator]] ([[PTU]]) | |||
::Fixed [[Gladiator]] damage states detaching clean sections of the ship rather than showing damaged innards ([[PTU]]) | |||
::Fix for [[Gladiator]]’s landing gear remaining deployed while in flight ([[PTU]]) | |||
::Fix for inability to look up to aim in the [[Gladiator]]’s Co-pilot Turret ([[PTU]]) | |||
::Fixed an issue where of the [[Gladiator]]’s primary thrusters will fail upon respawn ([[PTU]]) | |||
::Fixed an issue where the pilot retained control in the [[Gladiator]] when another player entered the manned turret ([[PTU]]) | |||
::Fix for the stuttering sound that played and persisted through respawn after ejecting from a [[Gladiator]] ([[PTU]]) | |||
::Fixed an issue where a [[Gladiator]] Co-pilot lacks functionality and can become stuck if the pilot ejects from the ship ([[PTU]]) | |||
::Fixed [[Gladius]] Ship Status Hologram from displaying corrupt textures | |||
::Gladius can no longer equip the Scorpion to its wingslot hard-points | |||
::Fix for inability to lock onto targets in the [[F7C-M Super Hornet]]’s Co-pilot Turret ([[PTU]]) | |||
::Fixed an issue where a Super [[Hornet]] F7C-M’s co-pilot was able to shoot and kill the pilot from the co-pilot/turret seat ([[PTU]]) | |||
::Fix for the stuttering sound that played and persisted through respawn after ejecting from a Super [[Hornet]] F7C-M ([[PTU]]) | |||
::Fixed an issue where seats in the back of the [[Cutlass]] were not animating when activated | |||
::Fixed an issue where the [[Cutlass]] pilot chair stayed centered after landing ([[PTU]]) | |||
::Cutlass landing gear is retracted while in the [[hangar]] ([[PTU]]) | |||
::Fixed an issue where the beds in the [[Retaliator]] could not be interacted with in the crew quarters | |||
:Components | |||
::Fixed countermeasure active dialogue being fired on ship respawn | |||
::Fixed an issue where turrets could not be re-equipped after being removed from a ship | |||
::Fixed an issue where Tigerstreik bullet impacts were not causing bullet hole effects | |||
:User Interface | |||
::Fixed an issue where the ping value was not updating in DFM modes | |||
::Fixed an issue where score bar UI elements were displayed in Multiplayer Free Flight | |||
::Fixed redundant message spam after player death | |||
::Fixed an issue where the scoreboard [[REC]] column only appeared for Aurora pilots after death | |||
::Fixed an issue where a control profile could not be exported a second time | |||
::Fixed an issue where multiple exports with the same name could exist in the Control Profiles list | |||
::Power Throttle is now functional and can be modified using the +/- keys on the numpad, or by holding down the left mouse button after pressing [Home] | |||
::Fixed an issue where the scoreboard could not be opened when in spectator mode | |||
::Fixed an issue where the contact name text field could not be edited more than once ([[PTU]]) | |||
::Fixed an issue where the Contact List did not refresh with updated adds or removes until the game was reloaded ([[PTU]]) | |||
:Environment | |||
::Fixed crate clipping through column in Self Land central [[hangar]] bay | |||
::Control panel in Self Land connecting doors between bays now renders properly | |||
::Fix for geometry issue on support column in Self Land | |||
::Fixed flickering passcode pad in Self Land [[hangar]] | |||
::Fixed minor flair graphical and placement issues in the [[Asteroid]] [[hangar]] | |||
::Fixed wall flickering issue in [[Aeroview]] | |||
::Fixed minor graphical issues with the Sim Pod | |||
::Fixed an issue where the character’s left hand would be flipped when driving the buggy | |||
::Fixed some issues that were causing interacting with the Holotable to be difficult when standing in specific locations | |||
::M50 holotable model now displays the main thrusters in the correct location | |||
::Fixed missing wall collision in the upper level of the Revel & York [[hangar]] ([[PTU]]) | |||
Known Issues: | |||
:Gameplay | |||
::Gameplay divergence can cause situations where it appears like a ship is being hit but not taking damage, when the shots are actually missing the ship | |||
::Weapons fire can appear offset from weapon muzzle when fired while moving | |||
::Combustion Pistol cannot be equipped | |||
::Entering or exiting a ship will cause other clients to see the character T-pose | |||
::Characters rolling while prone is not seen by other clients | |||
::Characters will sometimes fail to animate correctly when exiting the pilot seat after | |||
::Decoupled mode is sometimes not disabled when taking off from a landing pad preventing ship movement (press [Caps Lock] to disable it) | |||
::landing | |||
::Character will occasionally spawn in as a pair of eyes | |||
::Client crash may occur when pressing ‘x’ to respawn after the pilot is killed by flying into an [[asteroid]] | |||
::Interacting with various elements of a lobby has a chance of causing a client crash for invited players | |||
::Unable to exit the cockpit if one of a ship’s landing gear is missing | |||
::Inverted controls do not work in default turret camera view | |||
:Ships | |||
::All ships aside from the [[Hornet]] are missing ship trails when carrying a Core | |||
::Multiple ships will sometimes tilt back when landing on landing platforms | |||
::Weapons impacting shields playing incorrect impact audio | |||
::300i does not have boost VFX for its main thrusters | |||
::Ladder causes the [[300i]] to wobble once landed | |||
::Aurora intakes are not displaying paint | |||
::Equipping Longswords on an Aurora’s bottom hardpoints will cause the ship to wobble once landed due to excess collision on the weapons | |||
::Missile racks are not appearing in the holotable when an Aurora is selected | |||
::Avenger has some doors that cannot be opened in multiplayer | |||
::Gladiator Look Reticle/Crosshair is sometimes missing upon respawn, cycling camera views will usually correct this | |||
::Gladius damage states are detaching clean sections of the ship rather than showing damaged innards | |||
::All Hornets are missing a pipe on the main thruster | |||
::The M50’s starboard wheel briefly detaches itself from its strut when being deployed during landing | |||
::Cutlass isn’t attaching its Trireme thrusters for its default loadout | |||
::Cutlass Trireme thrusters are not able to be attached in the holotable (this will be left this way until they are ready for use) | |||
::Character is sunk into the seat when sitting in the [[Cutlass Blue]] and Red | |||
::Cutlass Blue’s top turret is missing | |||
::There will sometimes be an invisible block of collision in the cargo area of the [[Cutlass]] after landing the ship | |||
::Killing a [[Cutlass]] will sometimes not award kill credit on the scoreboard | |||
::Cutlass shots fired are not in sync when there is a player in the pilot seat and the turret seat | |||
::Freelancer loading ramp has no collision | |||
::Freelancer Main Thrusters are missing | |||
::Character can get stuck inside a [[Freelancer]]’s hull above its right landing gear | |||
::Multiple objects in the [[Retaliator]] are missing use prompts | |||
::Retaliator maneuvering thrusters are not in landing mode when in the [[hangar]] | |||
:Components | |||
::User folder issues can cause weapon ammunition to go missing as well as other ship component malfunctions | |||
::Rattler Cluster missile second stage rockets will all use the same trajectory | |||
::Missiles aren’t inheriting velocity from the ship that launches them | |||
::Seal Corporation shield generators will not be visible when equipped to Hornets | |||
::Weapon trail trajectories are inconsistent for targets that aren’t being looked at resulting in game divergence | |||
::Thrusters cannot be deactivated in power management | |||
:User Interface | |||
::Lag pips will drop out with increased distance depending on how quickly a ship is approaching their target (only happens within a few hundred meters) | |||
::Shield hardpoint in the holotable is too small for Mustangs and 300 series | |||
::Missiles have a small portion of the ship targeting UI on them after being launched | |||
::Multiple in game items and ships are missing text and are displaying their internal names | |||
::Paint objects in the holotable are placeholders | |||
::Loading back into a lobby will reset the ship selection to its default (sometimes this doesn’t happen visually but still happens on the backend) | |||
::Holding tab while ship’s [[HUD]] initializes causes the [[HUD]]’s score screen to default ‘On’ | |||
:Environment | |||
::There are several locations in the hangars where the character can fall out of the world | |||
::Thorshu Grey space crab does not have animations | |||
==Patch v1.1 - 20.03.2015== | |||
Additions: | |||
:Gameplay | |||
::Added Free Flight Multiplayer | |||
::Added backend functionality for IFCS to turn off when a ship lands | |||
::Added Landing/Docking mode to Free Flight (engaged using N) | |||
::Added ability for ships to request landing permission in Free Flight (engaged using middle mouse button while Landing/Docking is active) | |||
::Added Automatic Approach landing mode to Free Flight (engaged using M when in range of a landing zone after having been given permission to land) | |||
::Added groundwork tech for new ship damage state system | |||
::Added the Rental Equipment [[Credits]] system. Our community team have a walkthrough here | |||
::Added a system for ships to generate turbulence when using their thrusters to hover over something | |||
:Ships | |||
::Gladius is now combat ready | |||
::Added new ship damage state system to the [[Gladius]] | |||
::Retaliator is now [[hangar]] ready | |||
:Components | |||
::Added Aurora SXSW paint skin | |||
::Redesigned ballistic weapons so they have their own loadouts which will allow them to automatically be attached with ammunition | |||
:User Interface | |||
::Added a visual overheat warning to the [[HUD]] to accompany the auditory warning | |||
::Added identifier numbers to the end of non-unique [[Vanduul]] in [[Vanduul]] swarm | |||
::Added [[HUD]] element to display status of ESP toggle (no keybinding option yet but it can be turned on and off in the Main Menu) | |||
::Added [[HUD]] element to display when landing gear is deploying and deployed | |||
::Added an altimeter for Landing/Docking mode to show ships how far away from the platform the ship is | |||
::Added Rental Equipment [[Credits]] to scoreboard (the total value of [[credits]] earned is not calculated until the match is over) | |||
::Added ping value to scoreboard (currently doesn’t work) | |||
::Added custom sensitivity curves to control options | |||
::Added backend support to allow the creation of subgroups within subgroups in control options | |||
:Environment | |||
::Added Simpod to [[hangar]] (replaces ship cockpit [[Arena Commander|arena commander]] menu) | |||
::Added [[Xian]] ship miniature | |||
::Added [[Khartu-Al]] ship miniature | |||
:Balance/Tweaks: | |||
:Gameplay | |||
::Increased number of landing platforms in Free Flight to 8 | |||
::Changed friendly fire system – Pilots now receive “Infractions” for doing an amount of friendly fire damage in a short space of time. Too many of these causes them to be kicked from the game | |||
::Comstab is less aggressive in how quickly it decelerates the ship which will lead to some drift | |||
::Scoreboard is now bound to the tab key | |||
::Freelook is now bound right ctrl+tab | |||
::Crouch is now bound to ctrl | |||
::G-safe now limits based on ship velocities rather than set points | |||
:Ships | |||
::Adjusted handling for multiple ship families | |||
::Updated lighting system for 300 series | |||
::300 series have had their wing mount size changed to the correct value of size 2 | |||
::Aurora headlights system updated to use multiple light sources | |||
::Hornets have had their ball turret weapon mount size changed to the correct value of size 2 | |||
::Hornets now fold their wings back while landing | |||
::The [[Cutlass]] have had their turret weapon mount size changed to the correct value of size 2 | |||
::M50 can now mount size 2 weapons on its wings if it is not using gimbals | |||
::Mustang nose turret adjusted to hold size 1 weapons | |||
:Components | |||
::Replaced Mass Driver Cannon fire sound with something more appropriate for a 60mm Ballistic (was laser) | |||
::Gimbaled weapon mounts have been adjusted so that they now hold weapons that are one size smaller than the mount | |||
::Fixed mounts are now a part of the ship and allow weapons equal to the slot size to be attached to the ship without the need of an additional equipment | |||
::Adjusted damage and heat per shot for Sledge II to normalize it vs other size 1 weapons | |||
::Adjusted missile mass to a more realistic value | |||
::Rattler second stage rockets are slightly faster and have better acceleration | |||
:User Interface | |||
::Removed [[Arena Commander]] UI from all ship cockpits (available through Simpod and escape menu) | |||
::Removed landing pads from ship [[radar]] sphere unless ship is in landing mode | |||
::G-safe light deactivates when boost is held down | |||
::Self-destruct is now a customizable binding | |||
::Holotable now sorts items based on type, subtype (where applicable) and name | |||
::Holotable can now be interacted with after pressing F (no longer need to press tab) | |||
::Changed importing custom control setups so that it allows the entire default profile to be overridden based on forum [[feedback]] | |||
:Fixes: | |||
:([[PTU]]) – Denotes an issue from [[PTU]] that was fixed | |||
:Gameplay | |||
::REC now reports to the website([[PTU]]) | |||
::Ships are now able to take off if a pilot reenters a seat after they land using automatic approach([[PTU]]) | |||
::Fixed multiple issues where landing a ship would prevent it from being able to take off([[PTU]]) | |||
::Fixed issue where using AMD crossfire would cause the new damage state system to display incorrectly([[PTU]]) | |||
::Fixed an issue that was causing AI pilots to misjudge the position of a ship they were trying to avoid | |||
::Fixed final kill alert sound playing any time a ships is destroyed after a pilot reaches 13000 points in battle royale | |||
::Fixed a bug where calculated torque was occasionally incorrect causing instability in the ship | |||
::Fixed issue that was causing thrusters to twitch back and forth | |||
::Fixed [[Vanduul]] missiles skipping their flight phase in Coop [[Vanduul]] Swarm | |||
::Enemy and friendly NPC ships are now spawning correctly in Dying Star [[Vanduul]] Swarm([[PTU]]) | |||
::Fixed an issue that was causing time played to be reported incorrectly | |||
::Fixed an issue where opening the holotable after equipping certain weapons would cause the game to crash([[PTU]]) | |||
::Increased distance that ships will deploy their landing gear to prevent them from pushing themselves off the landing platform([[PTU]]) | |||
::Fixed an issue where passengers entering a ship while the pilot is still sitting in the cockpit will cause the pilot to go through the same animations([[PTU]]) | |||
::Characters should now die when hitting collision at high speed instead of going through it([[PTU]]) | |||
::Fixed an issue where using HOMAS or TrackIR whilst using Target Focus causes the players head to shake and move uncontrollably | |||
::Fixed issue where character will sometimes spawn with the helmet on backwards | |||
:Ships | |||
::300 series have their starboard cooling components back | |||
::350r now respawns without damaging its components | |||
::350r center of mass was in the wrong location and has been corrected* | |||
::Mustang Beta will no longer have one of the doors in the cabin float above it if it’s used | |||
::Mustang variant ships were using the incorrect thrusters([[PTU]]) | |||
::Retaliator now appears in the [[hangar]]([[PTU]]) | |||
:Components | |||
::Fixed several shield generators having visible one sided geometry in the holotable | |||
::Adjusted weapon tech setup that was preventing the 9-Series Longsword from animating when fired | |||
::MaxOx NN-13 Neutron Cannon has had its name corrected | |||
::Tigerstriek is no longer missing collision | |||
:User Interface | |||
::Fixed an issue that was causing the game client to steal mouse focus when loading into the [[hangar]] | |||
::Fixed an issue that was causing the scoreboard to appear when modifier keys were pressed with the tab button | |||
:Known Issues: | |||
:Gameplay | |||
::Network divergence can cause situations where it appears like a ship is not taking damage when the shots are actually missing | |||
::A combination of sprinting and shaking the mouse can cause the character to clip through a number of game objects | |||
::Sprinting and jumping into walls will sometimes cause the character to fall out of the game world | |||
::Weapons fire can appear offset from weapon muzzle when fired while moving | |||
::Entering or exiting a ship will cause other clients to see the character T-pose | |||
::Characters rolling while prone is not seen by other clients | |||
::Characters will sometimes fail to animate correctly when exiting the pilot seat after landing | |||
::Lateral G-Force head animation is too fast which causes the camera to jerk around while strafing | |||
:Ships | |||
::All ships aside from the [[Hornet]] are missing ship trails when carrying a Core | |||
::Multiple ships will sometimes tilt back when landing on landing platforms | |||
::300i jitters after having landed on a landing pad | |||
::Aurora intakes aren’t displaying paint | |||
::Aurora are not showing lateral G-force animations for the character | |||
::Avenger has some doors that cannot be opened in multiplayer | |||
::Entering the back seat of the [[Gladiator]] plays the animation for entering the front seat. | |||
::Freelancer loading ramp has no collision | |||
::Cutlass isn’t attaching its Trireme thrusters for its default loadout | |||
::Cutlass Trireme thrusters are not able to be attached in the holotable (this will be left this way until they are ready for use) | |||
::Character is sunk into the seat when sitting in the [[Cutlass Blue]] and Red | |||
::There will sometimes be an invisible block of collision in the cargo area of the [[Cutlass]] after landing the ship | |||
::Freelancer loading ramp has no collision | |||
::Freelancer main thrusters are missing | |||
::Multiple objects in the [[Retaliator]] are missing use prompts | |||
::Retaliator maneuvering thrusters are not in landing mode when in the [[hangar]] | |||
:Components | |||
::User folder issues can cause weapon ammunition to go missing as well as other ship component malfunctions | |||
::Rattler Cluster missile second stage rockets will all use the same trajectory | |||
::Missiles aren’t inheriting velocity from the ship that launches them | |||
::Seal Corporation shield generators will not be visible when equipped to Hornets | |||
:User Interface | |||
::Lag pips will drop out with increased distance depending on how quickly a ship is approaching their target (only happens within a few hundred meters) | |||
::Scoreboard is not able to be opened when in spectator mode | |||
::Shield hardpoint in the holotable is too small for Mustangs and 300 series | |||
::Ship status [[HUD]] for [[Gladius]] will display damage incorrectly | |||
::Missiles have a small portion of the ship targeting UI on them after being launched | |||
::Multiple in game items and ships are missing text and are displaying their internal names | |||
::Paint objects in the holotable are placeholders | |||
::Loading back into a lobby will reset the ship selection to its default (sometimes this doesn’t happen visually but still happens on the backend) | |||
::Power throttle doesn’t work | |||
:Environment | |||
::There are several locations in the hangars where the character can fall out of the world | |||
==Patch v1.0.3 - 19.02.2015== | |||
:Additions: | |||
::Ships | |||
:::Added various [[Gladius]] audio | |||
:::Updated textures for M50 tires | |||
::Components | |||
:::Added a new size 3 ballistic weapon: Gallenson Tactical Tarantula-870-Mk3 | |||
::User Interface | |||
:::Added a power throttle to the power management UI to make reducing ship signature easier (currently doesn’t work) | |||
:::Added back end support for improved disconnection messages | |||
:Balance/Tweaks: | |||
::Ships | |||
:::Replaced [[Avenger]] Suckerpunch cannons with CF-007 Laser Repeaters while Suckerpunch cannons are still being developed | |||
::Components | |||
:::Omnisky 3 recharge rate reduced | |||
:::Omnisky 6 recharge rate reduced | |||
:::KLWE Mass Driver heat generation increased | |||
:::60mm ammo mass increased | |||
:::60mm projectile speed increased | |||
:::60mm damage increased | |||
:::60mm energy damage reduced | |||
:::Panther cooling rate increased | |||
:::Tigerstreik ammo size changed to 25mm | |||
:::Tigerstreik ammo box adjusted to hold 800 rounds | |||
:::Increased rotational acceleration for all missiles | |||
:::Slightly reduced the range at which all missiles can lock onto a target | |||
:::Reduced the amount of noise chaff generates | |||
:::Adjusted shield hit points to scale with component size and number of quadrants | |||
:::Adjusted shield regen delay and time to fully recharge to scale with component size | |||
:::Splash shields now allow a portion of direct fire to penetrate the shield barrier | |||
:::Splash shields are absorbing more damage than intended | |||
:::Direct Damage shields now allow a portion of splash damage to penetrate the shield barrier | |||
::Gameplay | |||
:::Added a delay for when the next shot will be available if an energy weapon runs dry | |||
:::Increased collision for the characters head to match the size of the head | |||
:::Lateral G system will now cause diminishing returns if player doesn’t allow pilot full recovery before engaging lateral G’s again | |||
:Fixes: | |||
::Ships | |||
:::Aurora CL ES LX ER – Weapons equipped to the wing hard points will now cool-down and recharge | |||
:::Auroras will now have shields when using the new shield generators | |||
:::Adjusted thrusters on the [[Avenger]] so that its deceleration is similar to its acceleration | |||
:::Avenger thruster effects are no longer green | |||
:::Fixed an issue that was causing character to incorrectly attach to the [[Gladius]] when sitting in the cockpit | |||
:::Arena commander menu will no longer appear when sitting in the back seat of a Super [[Hornet]] | |||
:::Adjusted materials so that broken m50 cockpit glass doesn’t hamper visibility as much | |||
:::Fixed an issue that was preventing the [[Cutlass]] wing hatch from being interacted with | |||
:::Cutlass hardpoints will now show green bubbles if weapon mounts are removed | |||
:::Fixed g-force animation system that was incorrectly transforming the g-force vector and causing characters to lean in the wrong direction | |||
::Components | |||
:::Fixed issue where ship paint components were telling the ship status [[HUD]] to show them when equipped | |||
:::Vanduul energy weapons should now act like they are energy weapons | |||
::Gameplay | |||
:::Fixed an issue where the game would fail to detect input when slowly moving a joystick | |||
:::Fixed an issue that was causing Joysticks to stay ‘awake’ when not in use | |||
:::Constant lateral acceleration values will no longer cause cumulative buildup of G pressure | |||
::User Interface | |||
:::Fixed an issue that occasionally caused the ‘press x when ready’ to be invisible for [[Vanduul]] Swarm Coop | |||
:::Fixed an issue where multiple players persistently moving around in a lobby will cause their ship selections to overlap | |||
::Environment | |||
:::Removed misplaced invisible collision in [[Aeroview]] [[Hangar]] | |||
:::Fixed some backwards warning labels in the [[Aeroview]] [[Hangar]] | |||
:::Patched up some small holes in the [[Aeroview]] [[hangar]] geometry | |||
:::Fixed some visible one sided geometry in the Self Land [[Hangar]] | |||
:::Fixed some graphics that were popping in and out in the Self Land [[Hangar]] | |||
:::Fixed some flickering textures in the [[VFG Industrial]] [[Hangar]] | |||
:::Fixed some graphics that were popping in and out in the [[VFG Industrial]] [[Hangar]] | |||
::Other issues | |||
:::Fixed an issue that was causing the matchmaking system to bottleneck at high population values | |||
:Known Issues: | |||
::Ships | |||
:::All ships aside from the [[Hornet]] are missing ship trails when carrying a Core | |||
:::Several ships are having [[radar]] visibility issues due to the helmet blocking the view | |||
:::300 series are missing their starboard cooling components | |||
:::350r will sometimes spawn with damaged components | |||
:::Aurora intakes aren’t displaying paint | |||
:::Aurora CL is not showing G-force animations for the character | |||
:::Some parts of the nose section for the [[Avenger]] are not taking damage | |||
:::Mustang Beta can have one of the doors in the cabin float above it if it’s used | |||
:::Cutlass isn’t attaching its Trireme thrusters for its default loadout (they can be added in the holotable) | |||
:::Freelancer loading ramp has no collision | |||
:::Freelancer Main Thrusters are missing | |||
::Components | |||
:::User folder issues can cause weapon ammunition to go missing as well as other ship component malfunctions | |||
:::MaxOx NN-13 Neutron Cannon – Misnamed as MaxOx NP-14 Neutron Cannon | |||
:::Rattler Cluster missile second stage rockets will all use the same trajectory | |||
:::Missiles aren’t inheriting velocity from the ship that launches them | |||
:::Seal Corporation damage effect displays incorrectly when equipped on an Aurora | |||
:::Seal Corporation shield generators will not be visible when equipped to Hornets | |||
::Gameplay | |||
:::Vanduul missiles are skipping their flight phase in Coop [[Vanduul]] Swarm which prevents a missile warning from being shown and results in the missile teleporting to the targets face | |||
:::Using HOMAS or TrackIR whilst using Target Focus causes the players head to shake and move uncontrollably | |||
:::Opening the holotable multiple times can cause the game to crash | |||
::User Interface | |||
:::Lag pips will drop out with increased distance depending on how quickly a ship is approaching their target (only happens within a few hundred meters) | |||
:::Shield hardpoint in the holotable is too small for Mustangs and 300 series | |||
:::Shield component on the Aurora ship status [[HUD]] is too large | |||
:::Missiles have a small portion of the ship targeting UI on them after being launched | |||
:::Multiple in game items are missing text and are displaying their internal names | |||
:::Paint objects in the holotable are placeholders | |||
:::Loading back into a lobby will reset the ship selection to its default (sometimes this doesn’t happen visually but still happens on the backend) | |||
:::Power throttle doesn’t work | |||
::Other Issues | |||
:::Character will sometimes spawn with the helmet on backwards | |||
:For players that currently have their launcher set to the [[PTU]], please do the following: | |||
::Log into the launcher | |||
::Click on the cog in the upper right | |||
::Enable advanced settings | |||
::Click ‘Reset to Defaults’ | |||
::Click ‘Reset all Settings’ | |||
==Patch v1.0.2 - 05.02.2015== | |||
:Additions: | |||
::Ships | |||
:::Added paint skin hardpoint to all Aurora ships | |||
:::Added BEHR Laser Cannon S1s to the wing-top weapon hardpoints of the [[Aurora LN]] | |||
:::Added audio to several usable locations in the [[Redeemer]] | |||
::Components | |||
:::Added Tarantula-870 ballistic gun | |||
:::Added a ‘shields’ section to the holotable | |||
:::Added new parameters that allow for creation of different brands of shields | |||
:::Added different behavioral styles for shield generators using new parameters | |||
:::Added 8 new Seal Corporation shield generators. These will fall into one of two behavioral styles: | |||
:::Increased reduction against direct weapon fire with reduced splash absorption | |||
:::Increased splash absorption with reduced direct fire absorption | |||
::Gameplay | |||
:::Players are now given a warning message for persistently attacking allies | |||
::Art | |||
:::Added three paint [[skins]] for Auroras | |||
:Balance/Tweaks: | |||
::Ships | |||
:::Aurora LN fuel regeneration increased | |||
:::Mustang Gamma and Omega have had their handling improved to reduce their drift | |||
:::Mustang Gamma and Omega have had their thrust generation increased | |||
:::Removed empty weapon mounts from the [[Mustang Beta]] | |||
:::Tweaked Rattler Cluster missile so that second stage rockets will detonate at separate time intervals if they miss | |||
::Components | |||
:::Amount of ammunition for the Tigerstreik ammo box has been increased | |||
:::Tweaked second stage rockets for Rattler Cluster missile so that they don’t all run out of fuel at the same time | |||
::Other Tweaks | |||
:::AI are more likely to fire a missile after acquiring a lock | |||
:::pp_rebindkeys can no longer access files anywhere on a computer system. Mappings XMLs can be placed in [[StarCitizen|Starcitizen]]/CitizenClient/USER/Controls/Mappings | |||
:Fixes: | |||
::Ships | |||
:::Fixed an issue that was causing the [[325a]] to occasionally load into a match without ammo | |||
:::350r is able to have a Talon Stalker Twin Rack mounted on it in the holotable | |||
:::Fixed graphical gaps in [[350r]] wings | |||
:::Corrected thruster color for [[Avenger]] | |||
:::Audio for [[Avenger]] seat turning around plays correctly | |||
:::Entering the seat of the [[Gladiator]] will no longer swap to the rear view camera | |||
:::Fixed some of the issues that causes Hornets to leave their landing gear down | |||
:::Hornet Canard Turret texture no longer pops in and out with distance | |||
:::Fixed an issue that was preventing Mustangs from taking damage over a majority of the ship hull | |||
:::Removed reflections from [[Cutlass Black]] buttons | |||
:::Fixed an issue where shooting some ships with a pistol would cause graphical issues with damage states | |||
::Components | |||
:::Fixed an issue that was preventing the Rattler from delaying its second stage | |||
::Gameplay | |||
:::Fixed an issue that was preventing the system from kicking players persistently attacking allies | |||
:::Fixed an issue that prevented the recovery animation from playing after suffering a redout | |||
:::Fixed an issue where using HOMAS or TrackIR whilst using Target Focus causes the players head to shake and move uncontrollably | |||
:::Fixed an instance where the repsawn window would overlay the scoreboard at the end of a ra | |||
::User Interface | |||
:::Fixed an issue that would prevent preset controls from appearing in the control list | |||
:::Fixed some issues where the mouse cursor would hide behind the client window when an error was given | |||
:::Kicking a player from the lobby will no longer cause lobby errors | |||
:::Fixed an issue that would cause character names to duplicate when moving around and readying up in a lobby | |||
:::Fixed wheel alignment for Greycat Buggy in the holotable | |||
::Art | |||
:::The [[Herald]] in the Plentiful Salvage snow globe now has texture for its cockpit glass | |||
:::Updated keyboard control image to remove zoom from bracket [] keys | |||
:::Revel & York [[hangar]] ceiling fans will no longer flicker when viewed from ground level | |||
:::Fixed some graphical flickering in the Self Land [[hangar]] | |||
:::Fixed some graphical issues in the [[VFG Industrial]] [[hangar]] | |||
:Known Issues: | |||
::Ships | |||
:::350r will sometimes spawn with damaged components | |||
:::Weapons mounted to the upper hardpoints for Auroras other than the LN will not be able to recharge or vent heat | |||
:::Avenger decelerates much faster than it accelerates | |||
:::Tigerstreik cannot be reattached to the [[Avenger]] (restarting the game client will fix this) | |||
:::Mustang Beta can have one of the doors in the cabin float above it if it’s used | |||
:::Back seat of the Super [[Hornet]] cannot be exited | |||
:::All ships aside from the [[Hornet]] are missing ship trails when carrying a Core | |||
:::Several ships are having [[radar]] visibility issues due to the helmet blocking the view | |||
:::Freelancer loading ramp has no collision | |||
::Components | |||
:::User folder issues can cause weapon ammunition to go missing as well as other ship component malfunctions | |||
:::Rattler Cluster missile second stage rockets will all use the same trajectory | |||
:::Missiles aren’t inheriting velocity from the ship that launches them | |||
:::Seal Corperation damage effect displays incorrectly when equipped on an Aurora | |||
::User Interface | |||
:::Shield hardpoint in the holotable is too small for Mustangs and 300 series | |||
:::Shield component on the Aurora ship status [[HUD]] is too large | |||
:::Missiles have a small portion of the ship targeting UI on them after being launched | |||
:::Paint objects in the holotable are placeholder | |||
:::Multiple in game items are missing text and are displaying their internal names | |||
:::Multiple players persistently moving around in a lobby will cause their ship selections to overlap | |||
:::Loading back into a lobby will reset the ship selection to its default (sometimes this doesn’t happen visually but still happens on the backend) | |||
:::Ship selection resets to default the 2nd time a player loads into a game mode in the same lobby | |||
::Other Issues | |||
:::Character will sometimes spawn with the helmet on backwards | |||
:::Aurora intakes aren’t displaying paint | |||
==Patch v1.0.1 - 23.01.2015== | |||
:Additions | |||
::Weapons | |||
:::Added fuel system to missiles | |||
:::Added IR signal to missiles so they can appear on [[radar]] | |||
::User Interface | |||
:::Added UI and [[HUD]] overlays to display location of missiles that have been fired | |||
:::Added [[radar]] icons to differentiate between friendly and enemy missiles | |||
:::Buggy has been added to the holotable UI | |||
:::Added drag and drop sorting to power management menu (F3) on some ships | |||
:::Added community request to allow ship roll to be bound to mouse input | |||
:::Added community request for invert option for analogue zoom | |||
::Art | |||
:::Added new [[skins]] for the Greycat Buggy | |||
:Balance/Tweaks | |||
::Ships | |||
:::Avenger mass increased | |||
:::Avenger maneuvering thruster values adjusted | |||
:::Avenger center of mass adjusted | |||
:::Adjusted [[Cutlass]] thruster rotation speed | |||
:::Vanduul Glaive speed increased | |||
:::Corrected the amount of splash damage absorbed by shields | |||
::Weapons | |||
:::Increased size and duration of chaff | |||
:::Increased amount of countermeasures per pod | |||
:::Flare lighting effect can now be seen further away | |||
:::Flares potency degrades with time | |||
:::Reduced missile ability to maintain its target | |||
:::Increased missile damage due to improvements made to shields | |||
:::Reduced acceleration of Rattler missile to extend fuel life | |||
::User Interface | |||
:::Renamed “Controls” to say “Control Options” | |||
:::”Join” has been removed from the lobby UI since the “Launch” button has replaced its function | |||
:::When searching for a match, cancel and join will no longer display for players that are not the host | |||
:::Host can no longer cancel a search when a match is found | |||
::Other tweaks | |||
:::Tweaked information that is reported to the leaderboards for changes in damage dealt and taken | |||
:::Updated some character animations for passing out and recovering from g-forces | |||
:::AI pilots will sometimes use a break away maneuver after using a flare to deflect a missile | |||
:Fixes | |||
::Ships | |||
:::Fixed a few issues where running towards the [[Avenger]] and using a door would result in an offset animation | |||
:::Avenger nose mount will now only accept the [[avenger]] Tigerstreik | |||
:::Fixed an issue where the [[Avenger]]’s Tigerstreik would continue to play weapons fire sounds when it runs out of ammunition | |||
:::Fixed an issue where the [[Avenger]] could only take damage from some directions | |||
:::Fixed some situations where the [[Avenger]] would deploy its landing gear while dogfighting | |||
:::Fixed an issue where [[Aurora LN]] would load in without a [[radar]] sphere | |||
:::Characters flying an [[Aurora LN]] and LX now show g-force animations while flying | |||
:::Mustang turret weapons are now bound to the correct weapons group | |||
:::Mustang Delta rockets will now explode when hitting 300 series ships | |||
:::Mustangs will no longer give the ‘forced error’ message when destroyed | |||
:::Hornet ladders will now have footstep audio when entering and exiting ship | |||
:::Hornets have had their missing missile rack returned to them | |||
:::Fixed an issue where the [[Hornet]] would fire its weapons through its nose at extreme angles | |||
:::Fixed an issue where the [[Hornet]] computer would say “Chaff offline” when activating chaff | |||
:::Fixed an issue that allowed for a [[Gladius]] to be flown in free flight | |||
:::Fixed an issue with [[Cutlass]] landing gear not deploying when near landing pad | |||
:::Characters flying a [[Cutlass]] will now show g-force animations while flying | |||
:::Fixed an issue that caused the [[Cutlass]] to be missing its turret | |||
:::Fixed multiple objects in the base [[Freelancer]] variant that could not be used | |||
::Weapons | |||
:::Fixed an issue where flares would only spawn client side | |||
:::Missiles will now detonate when they reach a flare | |||
:::Fixed an issue where rattler engine flare would drop out at large distances | |||
:::Fixed an issue where rattler missiles would not separate into their second stage in multiplayer | |||
:::Missile icons in the [[HUD]] now properly reflect the type of lock the missile uses | |||
:::Fixed a UI issue where changing power management tabs would show incorrect shield information if custom shield values were in use | |||
:::Fixed some of the issues that would cause a ‘forced error’ when killing opponents with missiles or ballistic weapons | |||
:::Fixed an issue where the Tigerstriek would continue to play weapons fire sounds when it runs out of ammunition | |||
::User Interface | |||
:::Blank chat messages can no longer be sent while dogfighting | |||
:::Closing chat while dogfighting now clears text from the entry field | |||
:::Holotable item stacks will no longer move position in the item list when they are used | |||
:::Entering a lobby will no longer request all the information from an accounts contact list at the same time | |||
:::Toggling gimbal lock and virtual joystick no longer resets virtual center of the screen | |||
:::Added a space between ‘New’ and ‘Horizon’ for the Old Vanderval race map | |||
:::Fixed an issue where changing the game mode in a lobby would reset a players ship choice | |||
::Gameplay | |||
:::Fixed an issue where self-destructing would count as a final kill | |||
:::Fixed players being unable to connect to [[Vanduul]] Swarm Coop | |||
::Other fixes | |||
:::Fixed an issue where getting inside the buggy would sometimes teleport characters outside of the [[hangar]] | |||
:::Fixed the attachment point for the characters hair | |||
:::Second [[story]] Self Land [[hangar]] bay doors now have audio when opened and closed | |||
:::Fixed an issue where the camera would snap to a scene of stars when sitting in pilot chairs or ship beds | |||
:::Fixed some flickering asteroids | |||
:Known Issues | |||
::350r will sometimes spawn with damaged components | |||
::350r is unable to have a Talon Stalker Twin Rack mounted on it in the holotable | |||
::Avenger maneuvering effects are green | |||
::Aurora weaponry is not venting heat | |||
::Mustang Beta can have one of the doors in the cabin float above it if it’s used | |||
::Back seat of the super [[hornet]] cannot be exited | |||
::All ships aside from the [[Hornet]] are missing ship trails when carrying a Core | |||
::Several ships are having [[radar]] visibility issues due to the helmet blocking the view | |||
::Freelancer loading ramp has no collision | |||
::Ballistic weapons will sometimes be missing ammunition when loading into a match (deleting the user folder fixes this) | |||
::Missiles have a small portion of the ship targeting UI on them after being launched | |||
::Character will sometimes spawn with the helmet on backwards | |||
::Paint objects in the holotable are placeholder | |||
::Loading back into a lobby will reset the ship selection to its default (sometimes this doesn’t happen visually but still happens on the backend) | |||
::The first player in Team 1 duplicates when the last non-ready player readies up for Capture the Core and Squadron Battle game modes | |||
::Ship selection resets to default the 2nd time a player loads into a game mode in the same lobby | |||
::Attempting to kick a player from the lobby as they quit out will generate Lobby Error 8, loading into a public lobby again will hang the game on a black screen | |||
::Using the [[Arena Commander]] menu in a ship, entering a match, and loading back into the [[hangar]] will cause lobby errors | |||
==Patch v0.9.2.2 - 10.12.2014== | |||
Additions: | |||
:Gladiator is now [[hangar]] ready | |||
:Added Holiday Wreath to game files but it is not yet visible in game | |||
:Added drunk effect for the Liquor Cabinet (Please drink responsibly) | |||
Known Issues: | |||
:Strafe up and down is inconsistent in [[Hornet]] | |||
:Power plant explosions don’t inherit velocity of the ship they emanate from | |||
:Wingmen stop flying between waves in [[Vanduul]] Swarm | |||
:Wingman don’t react to being shot by allies | |||
:Game Client steals mouse focus when loading into the [[hangar]] | |||
==Patch v0.9.2.1 - 14.11.2014== | |||
:ADDITIONS | |||
::315p is able to be flown in [[Arena Commander]] | |||
::Added Liquor Cabinet flare item | |||
:BALANCE/TWEAKS | |||
::SHIPS | |||
::With all of the variants of the 300 series now playable, the default loadout for the ships are being adjusted so that they fit better into their intended roles but can still have their loadout be edited for other functions. | |||
:::300i | |||
::::Nose gun removed from default loadout | |||
::::Missiles removed from default loadout | |||
:::350r | |||
::::Nose gun removed from default loadout | |||
::::Missile racks can now be equipped. Default loadout still empty | |||
::WEAPONS | |||
::Ballistic ammo boxes have had their ammunition damage and ammunition totals adjusted. | |||
:::25 mm (used in 9-Series Longsword ) | |||
::::Max ammo reduced | |||
::::Damage decreased | |||
:::35 mm (used in 11-Series Broadsword) | |||
::::Max ammo reduced | |||
::::Damage increased | |||
:::60 mm (Used in Sledge II) | |||
::::Max ammo reduced | |||
::CONTROLS | |||
:::ESP adjusted to behave more consistently across different hardware setups | |||
:::Virtual Joystick adjusted to allow for more precise control | |||
:FIXES | |||
::Fixed control audio for 300 series | |||
::Fixed missing thrusters that were causing 300 series to maneuver poorly | |||
::Fixed [[325a]] loading into [[Arena Commander]] with [[300i]] textures | |||
::Fixed [[Gladius]] canopy sinking downward when used | |||
::Fixed weapon mounts allowing ships to use larger than intended weapons | |||
::Fixed Jukebox screen dropping out when getting too close in Self Land [[hangar]] | |||
::Fixed Jukebox screen being visible through [[Arena Commander]] menu | |||
::Fixed outdated sound bank for Self Land (discount) [[hangar]] | |||
::Fixed a movement delay issue that occurred when using virtual joystick control mode with mouse | |||
::Fixed an issue where [[hangar]] geometry would drop out when viewed through catwalks | |||
:KNOWN ISSUES | |||
::300i will occasionally ignore custom loadouts and enter a match with its stock weapons loadout | |||
::315p jump scanner and jump engine appear as polyhedron in holo table | |||
::350r targeting reticle is larger than intended when locked onto by another ship | |||
::Redeemer has multiple objects that cannot be used | |||
::Sure Grip Tractor beam does not function | |||
::Vanduul ships can have missing geometry in some damage states | |||
::Arena commander ship selection scroll bar is invisible and can only be used with a mouse wheel | |||
::Overclocking video cards can cause the game to crash | |||
==Patch v0.9.2 - 30.10.2014== | |||
:ADDITIONS | |||
::Added [[Gladius]] to [[hangar]] | |||
::Added Enhanced Stick Precision for Joystick and Gamepad | |||
::Added Target Focus | |||
::Added Virtual Joystick toggle (left-alt) | |||
::Added missile deployment animations | |||
::Added option to now bind decoupled yaw on joysticks | |||
:BALANCE/TWEAKS | |||
::M50 | |||
:::Health reduced | |||
:::Turning speed increased | |||
:::Acceleration increased | |||
::350R | |||
:::Decreased boost | |||
:::Weight increased | |||
::300i | |||
:::Adjusted weapon heat decay | |||
::Hornet | |||
:::Increased power draw of shield | |||
::Aurora | |||
:::Adjusted weapon heat decay | |||
::Weapon Cooling tweaked for all weapons | |||
::Omnisky III | |||
:::Damage Decreased | |||
:::Firing rate increased | |||
::Omnisky VI | |||
:::Firing rate increased | |||
::CF-007 Bulldog Repeater | |||
:::Damage decreased | |||
::CF-117 Badger Repeater | |||
:::Damage increased | |||
::Behring M3A Laser | |||
:::Damage increased | |||
::Behring M4A | |||
:::Firing rate decreased | |||
:::Bullet speed increased | |||
:::Reduced bullet spread | |||
::Behring M5A | |||
:::Firing rate increased | |||
:::Power usage increased | |||
:::Damage increased | |||
::9-Series Longsword | |||
:::Size reduced from 2 to 1 | |||
:::Firing rate increased | |||
:::Damage increased | |||
::11-Series Broadsword | |||
:::Firing rate increased | |||
:::Damage decreased | |||
::Sledge II | |||
:::K and W Mass Driver Cannon display name changed to Sledge II | |||
:::Size reduced from 2 to 1 | |||
:::Firing rate decreased | |||
:::Damage decreased | |||
::Mantis GT-220 | |||
:::Damage decreased | |||
::MaxOx NN-13 Neutron Cannon | |||
:::Firing rate increased | |||
:::Damage increased | |||
:::Decreased heat and power usage | |||
:::Changed color | |||
::Target Lead Indicator replaced with Lag-Pip | |||
::Increased size of DFM maps | |||
::Adjusted Shield Regen Delay | |||
::Default joystick x-axis input is now yaw instead of roll | |||
::Comstab now off by default | |||
::Updated [[315p]] material | |||
::Relative mouse mode improvements | |||
::Various [[HUD]] visual changes | |||
::Zoom slightly increased, visual effect added | |||
::Adjusted position of locker toilet paper | |||
::Updated ammobox visual in holotable | |||
::Decreased IFCS Banking | |||
::Racing checkpoints now open faster | |||
::Adjusted Broken Moon and Dying Star ambient light | |||
:FIXES | |||
::Fixed [[325a]] textures | |||
::Fixed Mustang enter animation | |||
::Fixed Aurora gimbal rotation rate | |||
::Fixed Squadron Battle not ending if one team leaves | |||
::Fixed [[Vanduul]] spawning in incorrect locations | |||
::Fixed racing end of match scoreboard | |||
::Fixed some draw distance issues in the [[hangar]] | |||
::Fixed the planet flickering in Broken Moon | |||
::Fixed [[300i]] series door sounds | |||
::Fixed [[300i]] series hologram not showing ship damage | |||
::Fixed Origin [[radar]] sphere being too dim | |||
::Fixed flickering issues of environment assets during the beginning of a race | |||
::Fixed distance marker on selected reticle to now match scale of reticle | |||
::Matchmaking improvements | |||
::Localization fixes | |||
::Various crash fixes | |||
:KNOWN ISSUES | |||
::Ships can appear to jitter near edges of large maps | |||
::325a external material incorrect after zoning into multiplayer matches | |||
::Gladius canopy becomes offset from cockpit during open animation | |||
::325a power management bars do not update when redistributing power via the power triangle | |||
::Dynamic Zoom only functions when ship is not moving | |||
::Arena commander menu specified [[Hornet]] F7a as ‘TRAINER’ | |||
::Omnisky III and IV do not overheat | |||
::Floating geometry above [[315p]] starboard door | |||
::The nose and wing stripes on the [[315p]] are displaying incorrectly | |||
::Targeting an enemy ship during the [[HUD]] bootup sequence will result in the targeted ship not appearing in the target window | |||
::Wingmen stop flying between waves in [[Vanduul]] Swarm | |||
::Turrets are inaccessible in the [[Cutlass Black]] and Blue | |||
::Graphical artifacts appearing when using an AMD R9 285 video card | |||
::Docking Collar is inaccessible in the [[Cutlass Black]] | |||
::Docked targets show a scanned reticle/HUD arrow but do not give lag pips | |||
::Grey cat will always turn right when using the Gamepad | |||
::Joystick and Throttle inputs do not prevent Windows power saver mode from putting monitor to sleep | |||
::You can prevent this by increasing the sleep timer for your display in Windows Power Saver settings | |||
::Stalker IR missiles do little damage and ignore flares | |||
::Hornet nose weapons do not recharge | |||
::Helmet overlay still appears below feet when looking down | |||
::Aurora MR red decals don’t get damaged when the ship does | |||
::Vanduul, Vixen and Warlord will sometimes collide with asteroids | |||
==Patch v0.9.1 - 30.09.2014== | |||
:FEATURES | |||
::Added a controls customization screen that allows remapping of a subset of actions oriented towards ship [[navigation]] | |||
:::Support for keyboard+mouse, controller devices and Joystick / HOTAS | |||
:::Allows customization of discrete & continuous (axis) outputs | |||
:::Support for modifiers keys | |||
::Added ability to choose which ships spawn in your [[hangar]] | |||
::Added ability to lock on to enemy closest to reticle | |||
::Added gamma, brightness, and contrast settings | |||
::Added pilot breathing | |||
::Added sound reverb to hangars | |||
::Added basic sound to pause menu | |||
::SLI/Crossfire Support Implemented | |||
:BALANCE/TWEAKS | |||
::Changed [[Vanduul]] Swarm spawn sound | |||
::Added a drop shadow to the UI in New Horizon Speedway level | |||
::M50 | |||
:::Hard points no longer attach size 2 weaponry | |||
:::Missiles attached by default | |||
:::Reduced power of maneuvering thrusters | |||
:::Reduced health of major ship components | |||
:FIXES | |||
::Private matches re-enabled | |||
::Character no longer clips through Aurora Ladder | |||
::Race mode no longer displays incorrect race position | |||
::Can now cancel connection to multiplayer matches with the cancel button | |||
::Arena Commander menu now fills the screen for all aspect ratios | |||
::HUD now displays message before kicking idle player from match | |||
::No longer possible to load into a match with a non-DFM ship | |||
::Space brake no longer blocks throttle input | |||
::Arena Commander menu no longer becomes blurry at max zoom-in while in the Aurora Trainer | |||
::Race data while in the M50 no longer moves outside the screen | |||
::The 17th checkpoint now shows in Defford Link | |||
::Race no longer spawns you in the incorrect place | |||
::Fixed issue with player sometimes failing to eject in [[300i]]/350r | |||
::Black/redout no longer persists after ejecting | |||
::M50 chaff no longer fires in the wrong direction | |||
::Wingmen in [[Vanduul]] Swarm no longer sometimes fail to respawn after elite waves | |||
::Fixed issues with matches sometimes not reporting stats to leaderboards | |||
::Various crash fixes | |||
::Improvements to SLI/Crossfire issue | |||
::The cursor no longer has conflicts when a joystick is plugged in | |||
::The following Cvars have been re-whitelisted: | |||
:::r_FogShadows | |||
:::r_Gamma | |||
:::r_HDRBloomRatio | |||
:::r_HDRBrightLevel | |||
:::r_MotionBlur | |||
:::r_ssdo | |||
:::sys_spec_shadows | |||
:::r_getscreenshot | |||
:KNOWN ISSUES | |||
::325a and 310p ships show some white exterior | |||
::325a and [[315p]] may show an invisible pilot seat | |||
::315p engine pops in and out | |||
::Super [[Hornet]] has offset components around rear landing gear | |||
::Unable to exit back seat of super [[hornet]] | |||
::Accounts can only have a maximum of 2 ammo boxes of each type, which causes the account to not have enough ammunition if a ship is trying to equip more than 2 of the same gun | |||
::Unable to create custom profiles (currently changes are saved to the existing profiles, which are reset if you re-select the “default” profile) | |||
::Individual keybindings cannot be set as blank. This means if a player sets a control on accident, it can’t be unbound without resetting the whole profile | |||
::Unable to fully mix/match custom keybinds across multiple devices | |||
::Swapping from one controller profile to another will reset any changes the player has made | |||
::There is no visual [[feedback]] for what kinds of inputs are accepted for controls that only accept specific kinds of input | |||
::Unable to change power-priority of [[350r|350R]] in power management screen | |||
::M50 [[HUD]] does not display missiles | |||
::Fuel can be consumed when no additional thrust is being generated | |||
::Idris’s that spawn in [[hangar]] are currently invisible and have no collision | |||
::The M50’s portside wing has misplaced elements | |||
::The starboard side of the M50’s spoiler has an inverted decal | |||
::The [[Constellation Phoenix]] has collision issues in its rear engine room | |||
::There can sometimes be a brief pause when a player joins a match or respawns | |||
::Matchmaker may not account for Track Variant when searching for [[Murray Cup]] races via Spectrum Match | |||
==Patch v0.9 - 12.09.2014== | |||
:Features | |||
::Added Cooperative [[Vanduul]] Swarm game mode | |||
::Added Classic Race game mode | |||
::Added Private Matches | |||
::Added Friend Codes | |||
::M50 is now [[Arena Commander]] Ready | |||
::350r is now [[Arena Commander]] Ready | |||
::Added New Horizons Speedway level | |||
::New Hangars: | |||
:::Discount is now Self Land | |||
:::Business is now [[Aeroview]] | |||
:::Deluxe is now Revel & York | |||
:::Addition of [[VFG Industrial]] [[Asteroid]] [[Hangar]] | |||
::Added backend support for Leaderboards | |||
::Added ability to boost maneuvering thrusters by consuming fuel | |||
::Additional controls for Six Degrees of Freedom in both coupled/decoupled mode | |||
::Added various control schemes | |||
::Added fuel gauge to [[HUD]] of all ships | |||
::Greatly improved pilot g-force animations | |||
::Added scalable directional pilot animations for hit impacts | |||
::New game/pause menu | |||
::Updated and improved a plethora of sound effects | |||
::Added sounds for catwalk doors | |||
::Updated countermeasure sounds | |||
::Added response sound for hitting target | |||
::Updated Character Animations | |||
::New Sound effects for [[Vanduul]] wave spawns | |||
::New ship flight sounds | |||
::Updated Aurora paint jobs | |||
::Updated 300-series paint jobs | |||
::Added lead target indicators | |||
::Added sound effect for failed missile lock | |||
::Added sound effect for hit confirmation | |||
::Fixed a multitude of ships bugs for [[hangar]] ships | |||
::Double tapping throttle up/down on gamepad and keyboard sets throttle to full/zero | |||
::Added spectator cam after you are destroyed | |||
::Added support for Track IR | |||
::Added support for players to select their active [[hangar]] on the website | |||
::Updated [[HUD]], revamped [[HUD]] controls, and greatly improved functionality | |||
::Added slight head movement to look where you are flying | |||
:Balance/Tweaks | |||
::Increased top speed of ships to previous max boost speed | |||
::Afterburners now increase thruster power instead of top speed | |||
::Removed automatic lead shooting by ITTS. Training wheels are off. | |||
::Rebalanced all weapons | |||
::Improved weapon damage due to ITTS changes | |||
::Improved weapon heat dissipation | |||
::Boosting now overrides G-Safe | |||
::Improved control sensitivity for finer control on joysticks and thumbsticks. | |||
::Revised shield recharge rates and health | |||
::Revised health of all ships and their discrete pieces | |||
::Throttle now proportional to acceleration for more precise throttle control on gamepad and keyboard | |||
::Revised missile speed, damage, and signature requirements for lock | |||
::Updated flight performance characteristics for all ships | |||
::Balanced energy consumption on weapons and items better. | |||
::Updated and improved art and visual effects in Broken Moon and Dying Star | |||
::Improved AI flight behavior | |||
:Fixes | |||
::Sound no longer plays while the loading screen is still active | |||
::CTC Core [[radar]] icon changed to be more visible | |||
::Fixed an issue where targeting reticles were still present after target died | |||
::Fixed the performance issues with CTC Cores | |||
::Fixed orientation of targeted ships on [[HUD]] | |||
::Respawn message no longer shows when you eject on your final life in [[Vanduul]] Swarm | |||
::Loading of ship [[HUD|hud]] no longer cancels lock-ons | |||
::Memory optimizations for sound | |||
::Missiles no longer pass through geometry | |||
::Various Animation and IK fixes | |||
::Freelancer door animation fixes | |||
::Fixed an issue with the crab escaping its tank and wandering out of the [[hangar]] | |||
::Fixed missing textures | |||
::Fixed up ejection issues | |||
::Fixed misaligned decals on ships | |||
::Various crash fixes | |||
::Fixed issue where player was able to exit ship while respawning | |||
::Fixed an issue where player would sometimes die immediately when spawning during Free Flight or [[Vanduul]] Swarm | |||
::Lighting adjustments | |||
::Fixed a lot of animation issues throughout | |||
::Fixed an issue with players falling through elevators | |||
::Fixed an issue with character appearing to fall after loading | |||
::Fixed camera angle issues in third person | |||
::Fixed character missing eyes in some situations | |||
::Fixed issues with audio cutting out | |||
::Fixed collision issues with walls | |||
::Console no longer displays user information such as username | |||
::Adjusted landing pad to be easier to land on | |||
::Fixed various server crashes | |||
::Track IR adjustments | |||
::Fixed issue where [[300i]] could sometimes fail to eject the player | |||
::Fixed [[325a]] control panels missing | |||
::Enabled [[Hornet]] volume trail | |||
::Fixed [[avenger]] geometry, animation, and texture issues | |||
::Fixed collision on the [[Cutlass]] | |||
::Fixed issues with damage states and visual effects | |||
::Fixed a potential security issue present when accessing the console | |||
::Fixed various issues with throttle and stick pilot animations in the [[Hornet]] | |||
::Fixed an issue where the Aurora’s cockpit camera was cutting off important [[HUD]] information | |||
:Known Issues | |||
::New Hangars are limited to the amount of ships that can be displayed | |||
::You cannot select which ships will be displayed in your [[Hangar]] | |||
::Non-Dogfight Hornets appear overly shiny | |||
::The large [[Hangar]] doors in Revel & York drop out of view at certain distances | |||
::Idris does not spawn in [[Hangar]] | |||
::Arena Commander menu clips through the M50 canopy after boarding the ship | |||
::350R pilots have a slight chance of spawning into race mode with broken wrists | |||
::The [[Hornet]] can throttle to 100% and boost to max speed even after its main engine has been destroyed | |||
::Players receive a “You died” message and are forced to respawn after launching Free Flight | |||
::Numerous locations with z-fighting on ships and hangars | |||
::Numerous minor collision issues in ships and hangars | |||
::Numerous locations in hangars where graphics will drop out at a distance | |||
::Some weapons and components are missing information in the holo table | |||
::Some weapons and components are showing one sided polygons in the holo table | |||
::300i variants cannot use their beds | |||
::Avenger bed cannot be used | |||
::Oculus Rift only works in Vehicle seats | |||
::The [[Arena Commander]] menu in the Aurora Legionnaire, Aurora, CL, [[Aurora MR]] and [[Aurora ES]] are really low down in the cockpit and hard to read | |||
::No [[Hornet]] variants have [[Arena Commander]] menus | |||
::The overdrive / boost bar does not work in the m50 or the [[300i]] | |||
::Unable to change the power-triangle / priority in the [[350r|350R]] | |||
::Issue regarding CIG2 keyboard settings | |||
::In Race Mode if the player crashes towards the front of the starting grid, they will respawn underneath the [[hangar]] | |||
::The 17th checkpoint ring currently does not display in the [[Murray Cup]] – Defford Link level. | |||
==Patch 12.6 - 15.08.2014== | |||
:ADDITIONS | |||
::Adding new [[Constellation]] and variants | |||
::Adding additional sounds and [[Constellation]] audio | |||
::Server improvements to address issues regarding being kicked back to [[hangar]] | |||
:KNOWN [[Constellation|CONSTELLATION]] ISSUES | |||
::Turret/observatory sounds are not in at this time | |||
::Entrance elevator animation issues | |||
::Possible to become stuck in engine room objects | |||
::Character clips through [[Merlin]] docking pod | |||
::Can become stuck in turret shaft | |||
::Character can clip into floor near beds | |||
::Incorrect hovering light volumes in Aquila | |||
::Phoenix wine bottle models missing | |||
::Bed ladder redeploys when activating opposite ladder | |||
::Objects can clip through deployed cargo bay | |||
::Ladder not usable in cargo bay | |||
Zeile 260: | Zeile 1.572: | ||
:NEW FEATURES | |||
::NEW FEATURE: Awarding new [[UEE]] Observist Towel for all who backed before reaching $42 million | |||
::NEW FEATURE: Awarding Subscriber Flair Item #1 (Interactive Calendar available May 9th) | |||
:OCULUS RIFT FIXES/UPDATES | |||
::BUG FIX: Fixed Warping to provide the correct perspective | |||
::UPDATE: Adding True Stereo Rendering | |||
::UPDATE: Adding keyboard command to toggle rift on/off (Numpad 1) | |||
::UPDATE: Adding Key board command to recenter view (Numpad 2) | |||
::UPDATE: Enabling orientation prediction | |||
:KNOWN ISSUES | |||
::KNOWN ISSUE: Character arms do not animate when Oculus Rift mode enabled | |||
::KNOWN ISSUE: A rare crash may occur during startup. | |||
:: To resolve this navigate to [[StarCitizen]]\CitizenClient and delete the USER folder & Launch again | |||
:LAUNCHER UPDATES: | |||
::UPDATE: The Release Channel setting was renamed to Game Channel | |||
::NEW FEATURE: The Game Channel select box now includes a short description of each channel option | |||
::NEW FEATURE: Advanced Launcher Settings are now hidden if the ‘Enable Advanced Settings’ setting is | |||
:: not checked | |||
::UPDATE: When the ‘Enable Automatic Updates’ setting is checked the Launcher will now check for new | |||
:: updates every 15 minutes instead of every hour | |||
{{Quelle|https://robertsspaceindustries.com/comm-link//13858-Star-Citizen-Patch-112}} | {{Quelle|https://robertsspaceindustries.com/comm-link//13858-Star-Citizen-Patch-112}} | ||
Zeile 290: | Zeile 1.602: | ||
:BUG FIXES | |||
::BUG FIX – Disabled [[Cutlass]] tractor beam until the hatch clipping issue can be solved | |||
:LAUNCHER UPDATES | |||
::UPDATE – Internal updates for development | |||
::UPDATE – Icon added for peer to peer support but currently disabled | |||
:KNOWN OCULUS RIFT ISSUES: | |||
::KNOWN ISSUE – To enable Oculus Rift mode create a file named ‘user.cfg’ in your | |||
:: ‘[[StarCitizen]]/CitizenClient’ folder and add the lines ‘sys_currentHMDtype=1’ and ‘r_stereostrength=-8’ | |||
::KNOWN ISSUE – You may be able to get a better picture by setting the resolution to the | |||
:: native Oculus Rift resolution (1280×800) | |||
::KNOWN ISSUE – When in game, your look direction is independent from your travel direction. | |||
:: The player’s body can be turned using the mouse to adjust the player’s movement direction. | |||
::KNOWN ISSUE – There are some camera pops and camera direction changes when entering vehicles and | |||
:: during other animation-driven movements. | |||
::KNOWN ISSUE – During some player animations the camera may stop being updated by the Rift. | |||
::KNOWN ISSUE – There is some stereo separation when looking at objects close to the player, eg. ship | |||
:: controls when in cockpits. | |||
::KNOWN ISSUE – There can be some render skewing/warping when viewing the game at extreme angles. | |||
::KNOWN ISSUE – Rift head tracking only functions in 1st person mode. | |||
::KNOWN ISSUE – Some animations can cause the Rift view to become offset from the player’s body. | |||
::KNOWN ISSUE – UI elements such at the “Use” icon are doubled. | |||
{{Quelle|https://robertsspaceindustries.com/comm-link//13592-Star-Citizen-Patch-111}} | {{Quelle|https://robertsspaceindustries.com/comm-link//13592-Star-Citizen-Patch-111}} | ||
Zeile 320: | Zeile 1.632: | ||
:NEW FEATURES | |||
::NEW FEATURE: Moving targets added to Firing Range | |||
::NEW FEATURE: [[Freelancer]] cockpit updated | |||
::NEW FEATURE: Firing Range sound improvements | |||
::NEW FEATURE: Blue activate buttons added to [[Cutlass]] | |||
::NEW FEATURE: Additional [[Cutlass]] functionality added | |||
::NEW FEATURE: Ammo items now display in Holotable | |||
:KNOWN ISSUES | |||
::KNOWN ISSUE: You can get stuck in the Deluxe [[Hangar]] door | |||
::KNOWN ISSUE: [[Cutlass]] does not display in Holotable | |||
::KNOWN ISSUE: [[Behring]] M4A Laser can flicker while mounted on weapon mount | |||
::KNOWN ISSUE: Hands offset when grabbing controls in [[Avenger]] | |||
::KNOWN ISSUE: Character must jump to access [[Constellation]] elevator platform | |||
::KNOWN ISSUE: Incorrect gun geometry on starboard side of [[Freelancer]] | |||
::KNOWN ISSUE: Engine missing from [[Aurora LX]] | |||
::KNOWN ISSUE: [[Freelancer]] cockpit glass can flicker | |||
:BUG FIXES | |||
::BUG FIX: Various geometry collision improvements | |||
::BUG FIX: Fixed first person mouse look in some cockpits | |||
::BUG FIX: Ship third person mouse look movement now matches player third person mouse look movement | |||
::BUG FIX: Resolved issue where ship third person camera view would zoom all the way in or all the way out | |||
::BUG FIX: Resolved crash issue involving [[Cutlass]] | |||
::BUG FIX: Various ship animation improvements | |||
::BUG FIX: Item/ship graphic no longer remains after deactivating Holotable | |||
::BUG FIX: Bullet impact and particle graphic polish | |||
::BUG FIX: Buggy no longer moves on its own | |||
::BUG FIX: No longer able to exit buggy if there isn’t a clear spot for player | |||
::BUG FIX: Can no longer exit buggy while it’s moving | |||
::BUG FIX: Weapon mount targets health adjusted | |||
::BUG FIX: Ball Turret re-added to the Super [[Hornet]] | |||
::BUG FIX: Resolved various crash and crash on exit issues | |||
::BUG FIX: File structure cleanup | |||
::BUG FIX: Holotable bug fixes & graphic updates | |||
::BUG FIX: Prevent weapon mount collision from becoming offset when fired | |||
::BUG FIX: Player no longer moves forward when sidestepping | |||
::BUG FIX: Resolved collision issue with [[Hornet]] tracker Rotodome | |||
::BUG FIX: No longer able to clip through Foot locker | |||
{{Quelle|https://robertsspaceindustries.com/comm-link/engineering/13582-Star-Citizen-Patch-11}} | {{Quelle|https://robertsspaceindustries.com/comm-link/engineering/13582-Star-Citizen-Patch-11}} | ||
Zeile 366: | Zeile 1.678: | ||
:NEW FEATURES | |||
::NEW FEATURE – Updated [[Avenger]] | |||
::NEW FEATURE – Added Holiday Wreath | |||
::NEW FEATURE – Added Firing Range | |||
::NEW FEATURE – [[Cutlass]] | |||
::NEW FEATURE – New fishtank decorations | |||
:::Cleaner Fish | |||
:::School of Jellyfish | |||
:::Cute Space Crab | |||
:::Ribbon Fish | |||
::NEW FEATURE – Footlocker | |||
:KNOWN ISSUES | |||
::KNOWN ISSUE – Firing Range has limited selection of weapons | |||
::KNOWN ISSUE – Weapon impact decals missing from firing range | |||
::KNOWN ISSUE – Jump graphic is offset | |||
::KNOWN ISSUE – [[Avenger]] and [[Cutlass]] must be entered through the rear | |||
::KNOWN ISSUE – P52 missing from [[Constellation]] [[hangar]] | |||
:BUG FIXES | |||
::BUG FIX – Missing DLL in some versions of Windows Vista | |||
::BUG FIX – Various improvements to collision physics | |||
::BUG FIX – Cockpit in [[325a]] has been fixed | |||
::BUG FIX – Lighting in the [[Hangar]] and ships has been improved | |||
Zeile 398: | Zeile 1.710: | ||
:NEW FEATURES | |||
::NEW FEATURE – Client side persistence | |||
::NEW FEATURE – Trophy Case | |||
::NEW FEATURE – New fishtank decorations | |||
:::Helmet | |||
:::Coral | |||
:::Space crab grotto | |||
::NEW FEATURE – Golden Ticket plaque | |||
:BUG FIXES | |||
::BUG FIX – Fixed a crash that could happen when using the outfit changer | |||
::BUG FIX – Various camera and collision fixes for both third and first person views | |||
::BUG FIX – Third person camera jitter reduced | |||
::BUG FIX – Added support for 2560×1440 | |||
::BUG FIX – Holotable – tab key now toggles | |||
::BUG FIX – Deluxe [[Hangar]] floor fixes | |||
::BUG FIX – Fixed mis-labeled weapons | |||
::BUG FIX – Fixed a rare particle crash | |||
::BUG FIX – Fixes and updates to [[Hangar]] lighting, [[300i]] and [[Hornet]] lighting will show up again now | |||
::BUG FIX – Fixed flipped decals inside the [[300i]] | |||
::BUG FIX – Fixed flipped decals on a [[325a]] engine | |||
::BUG FIX – Fixed flipped decals on the [[350r]] engine | |||
::BUG FIX – [[Hornet]] F7c has the proper loadout now | |||
::BUG FIX – Fixed some items not showing up in the [[Hangar]] | |||
::BUG FIX – Fixed a rare crash due to left over debug code | |||
::BUG FIX – Fixed particle effects in the fish tank | |||
::BUG FIX – Fixed some character IK issues with the F7c | |||
::BUG FIX – Fixed various character collision issues | |||
::BUG FIX – Various other small fixes to the Hangars and ships | |||
:KNOWN ISSUES | |||
::KNOWN ISSUE – [[325a]] cockpit seat does not animate | |||
::KNOWN ISSUE – Crash can occur while using the holotable and aggressively mousing over ships | |||
::KNOWN ISSUE – Pilot left hand not properly attached to [[Hornet]] and variant throttle | |||
::KNOWN ISSUE – Hands not properly attached to [[Constellation]] turret joysticks | |||
::KNOWN ISSUE – Super [[Hornet]] first person free look is sluggish | |||
::KNOWN ISSUE – Aurora joystick and pedals move simultaneously | |||
::KNOWN ISSUE – Lights seen through glass do not distort properly | |||
::KNOWN ISSUE – Buggy first person camera is stationary | |||
::KNOWN ISSUE – Camera can snap to an opposite direction following an animation | |||
::KNOWN ISSUE – Unable to look left when sitting on the [[Constellation]] toilet | |||
::KNOWN ISSUE – Privateer outfit hands remain after switching back to default outfit | |||
::KNOWN ISSUE – Some ship items are able to be attached to an unrelated ship | |||
::KNOWN ISSUE – [[Freelancer]] controls remain extended after standing from pilot seat | |||
Zeile 448: | Zeile 1.760: | ||
==Patch 8 - 23.10.2013== | ==Patch 8 - 23.10.2013== | ||
:BUG FIXES | |||
::BUG FIX – Interior Lighting fixed in [[Constellation]] | |||
::BUG FIX – Missiles now visible on [[325a]], [[Aurora LX]]/LN | |||
::BUG FIX – [[350r]] right wing pylon hardpoint moved to correct position | |||
::BUG FIX – Video in Business [[Hangar]] now loops | |||
::BUG FIX – Sound effect added for Aurora and variant door animation | |||
::BUG FIX – Adding collision to [[300i]] and variant right wing flap | |||
::BUG FIX – Fixed collision issue with top hatch of [[300i]] and variant ships | |||
::BUG FIX – Character no longer exits [[Aurora LN]] through bottom of ship | |||
:NEW FEATURES | |||
::NEW FEATURE – Adding [[F7C-S Hornet Ghost]] | |||
::NEW FEATURE – Adding [[F7C-R Hornet Tracker]] | |||
::NEW FEATURE – Adding F7M-M Super [[Hornet]] | |||
::NEW FEATURE – Hair integrated into Privateer outfit | |||
:KNOWN ISSUES | |||
::KNOWN ISSUE – Upgrade items unable to be applied to ships | |||
::KNOWN ISSUE – Sound missing from [[300i]] and variant door and ladder activation | |||
::KNOWN ISSUE – Sound missing from [[Hornet]] and variant ladder and canopy activation | |||
::KNOWN ISSUE – Sound missing from [[Avenger]] cargo door activation | |||
::KNOWN ISSUE – Mirrored or reversed decals on [[Avenger]] | |||
::KNOWN ISSUE – [[Freelancer]] cargo ramp door activation sound offset with animation | |||
::KNOWN ISSUE – Gap between [[Avenger]] engine and fuselage | |||
::KNOWN ISSUE – Missing 2560×1440 resolution option | |||
::KNOWN ISSUE – footstep sounds missing while on discount landing pad in first person | |||
::KNOWN ISSUE – Missing geometry seen through transparent glass in Business [[hangar]] | |||
::KNOWN ISSUE – Standing under deluxe elevator while it descends can cause issues | |||
::KNOWN ISSUE – [[Aurora MR]]/LX/LN joystick and pedals move simultaneously | |||
::KNOWN ISSUE – Incorrect 3rd person camera position while sitting in [[Constellation]] turrets | |||
{{Quelle|https://robertsspaceindustries.com/comm-link/engineering/13337-Star-Citizen-Patch-8}} | {{Quelle|https://robertsspaceindustries.com/comm-link/engineering/13337-Star-Citizen-Patch-8}} | ||
Zeile 484: | Zeile 1.796: | ||
==Patch 7 - 13.10.2013== | ==Patch 7 - 13.10.2013== | ||
:Bug Fixes | |||
::BUG FIX: Fix rotation and positions of trophies in the [[hangar]] | |||
::BUG FIX: Holotable adjustments and fixes | |||
::BUG FIX: No longer become stuck when near closed [[Freelancer]] cargo ramp door | |||
::BUG FIX: [[Freelancer]] cargo ramp door opens and closes | |||
::BUG FIX: Sound plays for [[Freelancer]] entry/exit | |||
::BUG FIX: Adjusted Bulldog Repeater weapon offset collision | |||
::BUG FIX: Resolved unable to walk up open [[Freelancer]] cargo ramp | |||
::BUG FIX: Resolved issue where [[hangar]]_maxships would sometimes not work | |||
:NEW FEATURES | |||
::NEW FEATURE: Adding Buggy ramps and obstacles | |||
::NEW FEATURE: Adding billboard video screens to hangars | |||
::NEW FEATURE: Adding Privateer outfit swap | |||
::NEW FEATURE: Adding passenger seat to buggy | |||
::NEW FEATURE: Added a player “duck” stance, which will be used for walking in areas | |||
:: with low ceilings such as the [[300i]] | |||
::NEW FEATURE: Adding fish tank [[hangar]] item | |||
::NEW FEATURE: Adding [[Avenger]] ship | |||
::NEW FEATURE: Adding [[Aurora LN]] “Legionnaire” ship | |||
:UPDATES | |||
::UPDATE: [[Hangar]] gravity adjustments | |||
::UPDATE: updating lighting for [[constellation]] | |||
:KNOWN ISSUES | |||
::KNOWN ISSUE: Some users experiencing unable to load meta file error on launcher | |||
::KNOWN ISSUE: Connection Lost window can appear while running [[hangar]] | |||
::KNOWN ISSUE: Sound missing from [[300i]] and variant door and ladder activation | |||
::KNOWN ISSUE: Sound missing from [[Hornet]] canopy and ladder activation | |||
::KNOWN ISSUE: Sound missing from [[Freelancer]] interior cargo door activation | |||
::KNOWN ISSUE: Missing collision on [[300i]] and variant right wing flap | |||
::KNOWN ISSUE: Footstep sounds missing in Business [[hangar]] first person | |||
::KNOWN ISSUE: Footstep sounds missing while walking on discount landing pads in first person | |||
::KNOWN ISSUE: Standing under deluxe elevator while it descends can cause issues | |||
::KNOWN ISSUE: Maneuvering thrusters seen floating after removal of [[300i]] and variant engine | |||
::KNOWN ISSUE: Ship interior visible after removal of [[300i]] and variant engine | |||
::KNOWN ISSUE: [[350r]] pylon hardpoint offset below ship | |||
::KNOWN ISSUE: Fire effect removed from Buggy hoop obstacles | |||
::KNOWN ISSUE: [[Aurora MR]]/LX/LN joystick and pedals move simultaneously | |||
{{Quelle|https://robertsspaceindustries.com/comm-link/engineering/13316-Star-Citizen-Patch-7}} | {{Quelle|https://robertsspaceindustries.com/comm-link/engineering/13316-Star-Citizen-Patch-7}} | ||
==Patch 6 - 04.10.2013== | ==Patch 6 - 04.10.2013== | ||
:LAUNCHER: | |||
::Background music now plays | |||
::Fixed UI issue on launcher when patch fails and 1 hour update timer initiates | |||
::Internal use bug fixes and updates | |||
::Launcher now launches with elevated permissions | |||
::Audio properly mutes when launcher minimized | |||
:INSTALLER: | |||
::Installer should now properly install C++ 2010 redist | |||
{{Quelle|https://robertsspaceindustries.com/comm-link/engineering/13300-Star-Citizen-Patch-6}} | {{Quelle|https://robertsspaceindustries.com/comm-link/engineering/13300-Star-Citizen-Patch-6}} | ||
Zeile 539: | Zeile 1.851: | ||
:PLAYER: | |||
::ADD: Player turn animations for copilots chairs | |||
::ADD: Player animations for the turret | |||
::ADD: Player animations for cockpit enter with joystick | |||
::BUG FIX: Player animations for ladders | |||
::BUG FIX: allow player’s body motion to be driven by animation when in first person. | |||
::TWEAK: Code tweaks for player IK | |||
::TWEAK: First persion animation tweaks | |||
:SHIPS: | |||
::BUG FIX: [[300i]] collision fixes | |||
::BUG FIX: fixing aurora controls deployment with new animations and also fixing initial | |||
:: ik offset on the left joystick | |||
::BUG FIX: [[constellation]] turret seat actions enabled | |||
::BUG FIX: glass shader on the aurora | |||
::BUG FIX: setting up joystick yank animation on initial enter and also setting up look | |||
:: ik to work again in the [[hornet]] | |||
::UPDATE: broke apart the bottom turret chair and animated it. | |||
::TWEAK: main thruster animation tweaks | |||
::TWEAK: [[constellation]] lighting rig has been updated. | |||
:HANGAR: | |||
::BUG FIX: interior floor collisions | |||
::BUG FIX: fixed crashes when exiting or changing levels while in a vehicle seat due to | |||
:: registered listeners not unregistering themselves | |||
::UPDATE: updated with the new elevator button placement | |||
::TWEAK: ship lighting tweaks | |||
::TWEAK: adjusted the decals in the deluxe [[hangar]]. | |||
::TWEAK: a few small lighting optimizations. | |||
{{Quelle|https://robertsspaceindustries.com/comm-link/engineering/13291-Star-Citizen-Patch-5}} | {{Quelle|https://robertsspaceindustries.com/comm-link/engineering/13291-Star-Citizen-Patch-5}} | ||
Zeile 571: | Zeile 1.883: | ||
==Patch 4 - 20.09.2013== | ==Patch 4 - 20.09.2013== | ||
:Additions: | |||
::ADD adding temp animation for passenger dismount | |||
::ADD iradarsignaturesystem which keeps track of all the iradarsignature created | |||
::ADD added placeholder billboard swf | |||
::ADD dded interior glass with it’s own environment map of the cockpit. for bug cbd-500 | |||
::ADD added interior glass with it’s own environment map of the cockpit. for bug cbd-500 | |||
::ADD adding new defaultspaceships entity archetypes library for use with vehicle mods and | |||
:: default equipment for space ships | |||
::ADD adding psd file to it’s own folder | |||
::ADD ik for the turret joysticks | |||
::ADD [[freelancer]] – flagged the copilot seat as a driver | |||
:Bug Fixes: | |||
::BUG FIX audio ogg issue should now be fixed, cleaned up the ambient code so we only have | |||
:: one play sound function, integrated ssn fixes for our audio system, integrated a fix for | |||
:: ssn’s javascript cod | |||
::BUG FIX finally found the stupid registry bug that was causing massive headaches as well | |||
:: as added a check so the installer will tell you if the product is already installed | |||
::BUG FIX add many more landscape and portrait resolutions to the list cbd-378 #resolve | |||
::BUG FIX enabled disable ambient when focus of window is changed | |||
::BUG FIX changed display name from hammer propulsion hmx 4.4 to hammer propulsion hm 4.4. | |||
::BUG FIX fix flickering decals in the discount [[hangar]] cbd-97 | |||
::BUG FIX business [[hangar]]. landing pads show up in the business [[hangar]] again. didn’t notice | |||
:: it when i dropped the spawnpoints for the floating ships | |||
::BUG FIX setting the pilot seat to reference a different animation layer to allow the seat | |||
:: to rotate properly in other levels. | |||
::BUG FIX temporary bug fix for if you are patching and it takes longer then 1 hour the launcher | |||
:: will check for updates, find none and move you forward to the patch complete status even thou | |||
:: you are s | |||
::BUG FIX fixing sound setup for greycat ptv – splitting up sound event groups into “engine” and | |||
:: “functionality” and also setting up required hard coded names for sounds used in game. | |||
::BUG FIX – aurora (all variants) fixing pilot seat entry bbox to not be accessible from outside. | |||
:: fixing interior bbox to allow pilot seat to be entered. setting up right side ladder for all auroras | |||
::BUG FIX adding the wav file back since ogg is boned, and adding in some console logging to help | |||
:: with debugging launcher issues. | |||
::BUG FIX fixing intial config.ismuted doesn’t exist so sound doesn’t play | |||
::BUG FIX adding back the torso ik disable when in a vehicle, fixes a camera snap when entering the [[hornet]] | |||
::BUG FIX player jumping | |||
::BUG FIX couple things | |||
::BUG FIX cryaction and cryphysics had instant and accumulated jumping flipped | |||
::BUG FIX fixed that so the enums are correct in cryaction | |||
::BUG FIX added a new jump that doesn’t accumulate | |||
::BUG FIX cbd-473 don’t display @use_mounted if item already in use | |||
::BUG FIX cbd-479 cargo not showing up in business [[hangar]]. screwed up on initial pad offset. | |||
:: worked in discount and deluxe because their z is very close to 0. | |||
::BUG FIX cbd-496 reduced character sprint multiplier | |||
::BUG FIX [cbd-485] adjusted buggy first person view velocity and bounds | |||
::BUG FIX cbd-505 reposition the 3rd person pilot cameras for the [[constellation]] | |||
::BUG FIX cbd-508 adjust the first-person crouch view offset a little to avoid seeing the | |||
:: top of the player’s legs | |||
::BUG FIX cbd-503 fix a crash when exiting the game during a vehicle enter action | |||
::BUG FIX cbd-501 restore previous fov when exiting cockpit view | |||
::BUG FIX prevent a crash in both vehiclebarrelweapon and vehicleweapon by checking if the | |||
:: item is in use and if the vehicle pointer is valid before updating its item status | |||
::BUG FIX cbd-516 adjusted [[freelancer]] thirdperson minimum zoom | |||
::BUG FIX [[radar]] is disabled in the [[hangar]] | |||
::BUG FIX cbd-513 disable vehicle weapons based on the vehicle’s weaponsenabled flag | |||
::BUG FIX [[hangar]] flair. put bounds on item ports so they don’t roll into reserved ports | |||
::BUG FIX some flair items where there is only 1 port reserved will only spawn once flair item | |||
:: if extra are owned. | |||
::BUG FIX rsi-1031 re-enable turn speed parameter for player animation blending | |||
::BUG FIX rsi-1785 adjust animation blend to allow the player to play the full run animation | |||
:: when moving at full speed | |||
::BUG FIX fixed disabling of seat [[events]] | |||
::BUG FIX fix for cbd-477 and cbd-482 introduced new item type “mainthurster” to allow distinguish | |||
:: between maneuver and main thrusters | |||
::BUG FIX fixed xml namining on talon missile racks to have missilerackparams instead of missilerack | |||
::BUG FIX fixing missile rack reference on f7c to use proper talon missile rack | |||
::BUG FIX fix to front landing gear on [[hornet]] – setting up proper offset location for front | |||
:: landing gear helper pos | |||
::BUG FIX disable all dx10.1 or earlier gpu’s for amd & nvidia | |||
::BUG FIX remove the geometry that causes flickering decals. | |||
::BUG FIX resized floors to be tile friendly. | |||
:New Features: | |||
::NEW FEATURE adjusted top wing hardpoint pivot positions. | |||
::NEW FEATURE added new pilot seat back in. i was informed that there currently isn’t code support for | |||
:: swappable chairs. | |||
::NEW FEATURE added very basic support for multiple driving seats. | |||
::NEW FEATURE updated position of geo on the top wing hardpoints. | |||
::NEW FEATURE new filter flag to indicate that something is “locked” for drag or interactive | |||
::NEW FEATURE adding basic interaction fgs used in connie switches | |||
::NEW FEATURE setup switches for kitchen table, beds, and bathroom – door, toilet, showerdoor and | |||
:: prepping for both gunner seats | |||
::NEW FEATURE added a missing piece of collision | |||
::NEW FEATURE cvar to switch between toggle and press/hold activation of holotable | |||
::NEW FEATURE added function to set the physics type on a vehicle | |||
::NEW FEATURE grav pallets | |||
::NEW FEATURE updated door collision. fixed pivot that was causing a piece of collision to extend too far. | |||
:: capped geo that was missing. | |||
::NEW FEATURE fixed collision on the door parts | |||
::NEW FEATURE fixed pivot that was causing one piece to extend out too far | |||
::NEW FAETURE fixed uncapped geo. | |||
::NEW FEATURE implemented splash screen for game startup | |||
::NEW FEATURE fix texture path ref in material | |||
::NEW FEATURE setting up quick post action to close canopy and ladder when entering [[hornet]] seat | |||
::NEW FEATURE deluxe [[hangar]] buggy track layers | |||
::NEW FEATURE – anvil [[hornet]] ball turret | |||
::NEW FEATURE vehicle passenger orbit view | |||
::NEW FEATURE [[hangar]] deluxe buggy track handling | |||
::NEW FEATURE added intial implementation of the vehicle signature system | |||
::NEW FEATURE added vehicle item cooler | |||
::NEW FEATURE added vehicle item signature dector | |||
::NEW FEATURE passenger interior views | |||
::NEW FEATURE item ports on items | |||
::NEW FEATURE tech | |||
::NEW FEATURE added vehicleitemidentifier with params | |||
::NEW FEATURE cbd-487 and cbd-436 – holotable will fade the lights back in once player walks away, | |||
:: also it will only be interactable within a minimum distance | |||
::NEW FEATURE [rsi-789] vehicle networking – set the bits for the networking of | |||
:: vehiclemovementspaceship values to 16 instead of 5 | |||
::NEW FEATURE – fixed the locator_locomotion | |||
::NEW FEATURE – gun mesh dissapeared – fixed now | |||
::NEW FEATURE added interior glass with it’s own environment map of the cockpit. for bug cbd-500 | |||
::NEW FEATURE – uploaded the arc corp 300 thruste engine nozzle | |||
::NEW FEATURE setup proper rotation parts on ball turret | |||
:New Features: | |||
::OPTIMIZE splitted object update per renderer | |||
::OPTIMIZE optimized menurenderer3dmodelmgr update loop | |||
:Tweaks: | |||
::TWEAK geo updates. | |||
::TWEAK removing a decal…again. | |||
::TWEAK – removed turret hardpoint | |||
::TWEAK – tweaked material file and textures – added an extra detail and blendmap to give the hull | |||
:: texture some more detail and intrest. | |||
::TWEAK tweaking [[hornet]] glass material to have noshadow on it to allow light to pass through glass | |||
:Updates: | |||
::UPDATE changed tractor to size 2 | |||
::UPDATE merged in updated right side door. | |||
::UPDATE rsi-409 first attempt at setting surface ids so that footsteps sound correct | |||
::UPDATE fixed names on left door parts. updated pivots on top wing hardpoints. | |||
::UPDATE updating loadout for [[Aurora LN|aurora ln]] | |||
::UPDATE fixing part name mismatch | |||
::UPDATE enabled engines for the movement seat actions for all the ships | |||
::UPDATE [[hangar]] ships still won’t be able to move since when the [[hangar]] spawns them it turns off their engines. | |||
::UPDATE adding workbench flair item back to discount [[hangar]] | |||
::UPDATE gloves mesh fix, and inside elbow wrinkes tweak | |||
::UPDATE database.xml adding a buggy to deluxe [[hangar]] at index 1 | |||
::UPDATE fixed replace me ball when mounting on certain hardpoints | |||
::UPDATE deluxe [[hangar]]. updates for deluxe buggy track | |||
::UPDATE deluxe [[hangar]]. removed test assets i accidently left in for the buggy track | |||
::UPDATE tech setup for [[hornet]] ball turret | |||
::UPDATE detached and removed old wing weapons. moved, renamed, reparented, hard points for wing weapons. | |||
::UPDATE rigged and animated recoils | |||
::UPDATE updated with hardpoints | |||
::UPDATE removed weapons per task and added hardpoints in their place | |||
::UPDATE fixed quite a few decals that were crashed too far into geo. removed some duplicate geo. removed environ | |||
::UPDATE fixed some uv issues and started making damage geo. checking in so that others can use this while i am on another task. | |||
::UPDATE – updated animation | |||
::UPDATE rigged weapon for animation. found out weapon is no longer part of any ship. holding off on animation. | |||
::UPDATE fixed missing texture [[hornet]] lightshaft | |||
::UPDATE – updated animations | |||
::UPDATE – updated animaiton to match the new character animatin | |||
::UPDATE – fixed locator locomotion animation | |||
::UPDATE – updated steering wheel animatin and fixed the passenger pos nodes to be in the right spot | |||
::UPDATE rigged and animated recoil | |||
::UPDATE added recoil animation to [[behring]] m3a_laser | |||
::UPDATE cleaning pass | |||
::UPDATE revising footststeps a bit | |||
::UPDATE – updated | |||
::UPDATE updated turret chair animations and geometry on [[constellation]] | |||
::UPDATE updated and re-checked animations in [[constellation]] | |||
::UPDATE updated [[constellation]] fixes in geometry, animations and texture | |||
::UPDATE – updated something | |||
::UPDATE rigged and animated recoil | |||
::UPDATE assigned recoil animation for [[behring]]_m4a_laser | |||
::UPDATE rigged and animated recoil | |||
::UPDATE assigned recoil animation for [[behring]]_mk_iv_laser | |||
::UPDATE adding landingpad_helper to [[constellation]] | |||
::UPDATE – fixed texture file paths | |||
::UPDATE – broke out each barrel, added muzzle helpers and updated animation | |||
::UPDATE updated avatarcreationmachine | |||
::UPDATE rear door ditional segments added for better angle when opened, [[MISC|misc]] fixes on geo and uvs | |||
::UPDATE rigged and animated | |||
::UPDATE changed muzzle_out to dummy object | |||
::UPDATE changed the muzzle_out to dummy objects | |||
::UPDATE business bug fixes including missing geo behind glass to block vis area and create a new reflection pass mtl for the floor. | |||
::UPDATE business cry files have been updated for bug fixes including floor reflections and window into vis area. | |||
::UPDATE rigged and animated | |||
::UPDATE update nvidia gpu list to include newer and mobile gpus. | |||
::UPDATE updated animations on the copilot seats and the turret seats. | |||
{{Quelle|https://robertsspaceindustries.com/comm-link/engineering/13277-Star-Citizen-Patch-4}} | {{Quelle|https://robertsspaceindustries.com/comm-link/engineering/13277-Star-Citizen-Patch-4}} | ||
==Patch 3 - 06.09.2013== | ==Patch 3 - 06.09.2013== | ||
:KNOWN ISSUES: | |||
::Tractor beam item does not appear in [[hangar]] | |||
::325a missile mounts missing collision | |||
::Engine not shown in Holo-table interface for Aurora, [[Aurora LX]] and [[315p]] | |||
::When entering right side of Aurora, door latch clips into ship and steps are not visible | |||
:INSTALLER: | |||
::BUG FIX: Installer now properly installs DirectX and Visual C++ redistributables on fresh copies of Windows 7 and 8 | |||
::BUG FIX: Installer now properly installs on windows machine with multiple user accounts | |||
::NEW FEATURE: Installer now detects if new installer has already been installed – not compatibile with old installer installation | |||
:LAUNCHER: | |||
::BUG FIX: Launcher no longer tries to load the electrolize font from Google | |||
::TWEAK: Publish date of patch more human readable | |||
::TWEAK: Audio fader tweaks | |||
::TWEAK: Optimizations to lower CPU usage | |||
:HANGAR: | |||
::BUG FIX: Buggy will now spawn even when max ship count in [[hangar]] is reached | |||
::BUG FIX: Removed CryEngine 3 metrics – stops game client from hitting EA and Crytek websites | |||
::BUG FIX: Ladder mounting/dismounting | |||
::BUG FIX: ‘Use’ message no longer appears in the main menu | |||
::BUG FIX: Foot IK issues fixed in deluxe [[hangar]] | |||
::BUG FIX: Some ships appeared to be floating in the Business and Deluxe hangars | |||
::BUG FIX: Missing walls and ladders should now show up | |||
::BUG FIX: Environment sound updates and fixes | |||
::BUG FIX: Ambient sound would stop when walking into certain parts of the Deluxe [[hangar]] | |||
::TWEAK: More environment lighting and fog tweaks | |||
::TWEAK: Decals and grunge in some of the hangars | |||
::TWEAK: Glass shaders | |||
::TWEAK: Business [[hangar]] spawn points | |||
::TWEAK: Animation tweaks for most enter/exit and cockpit animations | |||
::NEW FEATURE: Added dialog telling user to restart when graphics quality is changed | |||
:SHIPS: | |||
::Hornet | |||
:::BUG FIX: Missing floor in [[hornet]] cockpit | |||
:::BUG FIX: [[Hornet]] wings no longer explode if hit | |||
::Aurora | |||
:::BUG FIX: Right door now works for entering/exiting | |||
:::BUG FIX: Should no longer beable to enter the pilot seat from outside the ship | |||
::Freelancer | |||
:::BUG FIX: Exiting turret no longer causes user to teleport out of ship | |||
:::UPDATE: Lighting and Textures | |||
::Constellation | |||
:::BUG FIX: Crash when changing seats | |||
::CUTLASS | |||
:::TWEAK: Geometry, Texture and lighting changes | |||
:DATA (since last patch): | |||
::Patch Data transfered: 107.19TB | |||
::Installer downloads: 55,860 | |||
::Amount of successful [[hangar]] logins: Over 240,000 | |||
::Bug Issues Recorded: 99 | |||
::Bug Issues Resolved: 89 | |||
{{Quelle|https://robertsspaceindustries.com/comm-link/engineering/13251-Star-Citizen-Patch-3}} | {{Quelle|https://robertsspaceindustries.com/comm-link/engineering/13251-Star-Citizen-Patch-3}} | ||
==Patch 2 - 04.09.2013== | ==Patch 2 - 04.09.2013== | ||
:LAUNCHER: | |||
::Updates to the launcher for internal use as we prepare for our next game patch. | |||
{{Quelle|https://robertsspaceindustries.com/comm-link/engineering/13246-Star-Citizen-Patch-2}} | {{Quelle|https://robertsspaceindustries.com/comm-link/engineering/13246-Star-Citizen-Patch-2}} | ||
==Patch 1 - 30.08.2013== | ==Patch 1 - 30.08.2013== | ||
:KNOWN ISSUES: | |||
::BUG: A wall and ladder do not render in discount [[hangar]] | |||
::BUG: After first initial launcher patch when patcher auto restarts the sound effects may not play, toggling the mute button and restarting the launcher usually sloves the problem. | |||
::BUG: The installer on some systems doesn’t install DirectX properly. Usually re-installing DirectX manually solves this problem. Still requires DirectX 11 and DirectX 11 compatible graphics cards | |||
:LAUNCHER: | |||
::NEW FEATURE: Added support for patch notes, which are also available on the website | |||
::NEW FEATURE: Hourly patch checking, as long as the launcher is running it will check for new patches every 60mins | |||
::BUG FIX: Closing the game client now restores the launcher music if mute is off | |||
::BUG FIX: Launcher audio fader code works better | |||
::BUG FIX: Now saving the state of the mute button | |||
::TWEAK: Launcher now as a max download limit of 4MB/s to help steady traffic during heavy loads. | |||
::TWEAK: “Webget Request Failed” message is now more descriptive | |||
:HANGAR: | |||
::GENERAL: | |||
:::NEW FEATURE: Ladder now forces 3rd person on use. | |||
:::BUG FIX: Interior ship lighting fixes | |||
:::BUG FIX: Adding missing foot IK helpers | |||
:::BUG FIX: Added collision detection to vehicle orbit camera | |||
:::BUG FIX: Blendspace animation fixes on door exit | |||
:::BUG FIX: Fixed [[350r]] power plant | |||
:::TWEAK: Adjusted the fog and fog color | |||
:::TWEAK: Specular of the metal on the [[constellation]] | |||
::HOLOTABLE: | |||
:::NEW FEATURE: Sounds for holotable | |||
:::NEW FEATURE: Added holotable to all hangars | |||
:::BUG FIX: Lots of holotable fixes | |||
:NETWORKING: | |||
::Added 32 more authentication servers to better handle game client authentication load | |||
:DATA: | |||
::112TB of patch data transferred | |||
::59,370 download requests for the installer | |||
::Peak transfer rate for downloads/patching: 35.31 GBps | |||
::39,232 users have agreed to the EULA | |||
::2,085,000 [[UEC]] have been given out to users as part of the [[hangar]] V1 reward program. (users get 5,000 [[UEC]] by downloading) | |||
{{Quelle|https://robertsspaceindustries.com/comm-link/engineering/13239-Star-Citizen-Patch-1}} | {{Quelle|https://robertsspaceindustries.com/comm-link/engineering/13239-Star-Citizen-Patch-1}} | ||
Aktuelle Version vom 29. August 2016, 09:02 Uhr
Patch v1.1.5 - 24.7.2015
- Additions:
- Gameplay
- Respawn penalty has been applied for situations where a pilot would intentionally destroy the ship to either reload missiles or prevent another player from getting a kill
- Reworked the server, instance, and matchmaking service from the ground up
- Lobby system and game servers now talk to each other about the teams that a client is on in the lobby and in game
- Lobby system will now remove players from a lobby if the instance system crashes rather than letting a group remain in a broken lobby
- Game Instances are able to transition from completed matches to hosting a new match more quickly
- Gameplay
- Ships
- Vanduul Scythe is hangar and combat ready (shows as captured vanduul fighter in lobby)
- P52-Merlin is hangar and combat ready
- Due to being a snub fighter, the Merlin does not have intakes. As such, it does not replenish fuel while flying. In the PU, it would do this by docking with a Constellation
- Accounts that have constellation variants that come with a snub fighter will be given a Merlin loaner ship to use in Arena Commander
- Like other loaner ships, loaner Merlin’s cannot be placed in the hangar
- Placing a Constellation Andromeda in the hangar will also spawn a Merlin
- Ships
- Components
- Added support for spray patterns to weapons based on weapon mount type
- Added new attenuation for missiles explosions
- Added weapon names to Vanduul armaments
- Added blade extension for captured Vanduul Scythe. It is activated by turning the item on in the weapon UI
- Human engineers have increased the weapon lethality for the ship for the captured version of the scythe
- Components
- User Interface
- Added a HUD effect to the Vanduul Scythe where the alien ship HUD will appear in some situations
- Electronic Access button has replaced the Arena Commander button in the main menu to help with indicating that Arena Commander and Star Marine and simulations within the game fiction
- Arena Commander and Star Marine icons have been added for each game module
- Game module icons will be grayed out for accounts that do not have access to them (Star Marine is grayed out for all accounts)
- Game modes and maps will have a red overlay for accounts that are invited to lobbies which contain game modes they can’t play
- Lobby host will receive an error if a player in a lobby doesn’t have access to the selected game mode
- Match ID’s have been put back into the game to make it easier for players to report issues with specific instances
- Match ID length and complexity has been increased to ensure that they’re always unique
- User Interface
- Environment
- Transitioned the audio system for all game content over to new cross-platform sound engine
- Added additional ambiance to the VFG Industrial hangar
- Added new splash screens when initially logging into the game
- Environment
- Balance/Tweaks:
- Gameplay
- Battle Royale and Squadron Battle have had their maximum player count increased to 16
- Updated how ships calculate their mass when in the hangar
- Points that are earned for doing damage to ship hulls has been adjusted due to the changes in ship health
- Tweaked REC rewards due to changed in ship score values
- Increased amount of REC rewarded from Capture the Core to better incentivize the game mode
- Rebalanced Vanduul Swarm to be in line with desired difficulty due to the balance changes made to ships
- Vanduul are much more aggressive and will keep the player under pressure
- Vanduul are more than likely going to tail you when they can
- Speed for all types of Vanduul have been reduced to prevent them flying away from the player as quick
- The difficulty of the first boss on wave 3 has been reduced
- Gameplay
- Ships
- Boost consumption has been rebalanced so that it involves more decision making for when to use it and involves less attrition
- 300-series hull health increased x2
- Aurora hull health increased x3
- Aurora top speed increased to 175
- Avenger hull health increased x2
- Avenger wings upsized from size 1 to size 2
- Gladiator hull health increased x2
- Gladiator adjusted to drift more when turning so that it handles appropriately for its size and role.
- Gladius hull health increased x2
- Hornet family hull health increased x2
- Hornet rotational velocity increased
- Hornet rotational acceleration decreased (not as much as the first PTU build)
- Tightened up Hornet lateral strafe
- M50 hull health increased x3
- Mustang hull health increased x3
- Restricted missile hardpoint sizes from size 1-3 to size 3 only to restrict possible missile racks on the Hornet Series
- Old Merlin models have been removed from the constellations
- Cutlass hull health increased x3
- Decreased Cutlass boost angular velocity from 3x normal to 2x normal
- Ships
- Components
- Weapon damage increased by about 25%
- The weapon damage disparity between sizes increased to 75%. Helps to make fixed weapons vs gimbaled weapons a more valuable decision.
- Weapon accuracy for gatling weapons decreases/spread increases over longer sustained rate of fire
- Decreased spool up time
- Gatling weapons can now fire while weapons are spooling up
- Increased range and velocity of ballistic weapons
- Omnisky velocity reduced
- Omnisky power consumption increased
- Increased Suckerpunch range
- Weapon mount and gimbal slew rates are now set based by size
- Adjusted weapon mounts so that their IM and EM signature generation scales with mount size
- Increasing cooling flow for weapons due to higher health and shield values
- Chaff counter measures will now fire in bursts of 4 across a 120 degree horizontal arc, chaff counter measure ammo box sizes have been quadrupled to match the burst
- Size and potency of chaff reduced
- Missile damage raised x1.5 for all missiles to help compensate the increased ship/shield health and the raised Shield absorb for splash damage
- Added distortion damage to missiles
- Increased missile range
- Tempest II reduced explosion radius and overall damage
- Stalker V reduced explosion radius and overall damage
- Shield values have been doubled
- Shield splash damage absorb factor increased from 1 to 1.25 as a baseline. SECO-Splash shields raised to 1.5 and SECO-Drop shields raised from 0.8 to 1
- Shield recharge rates have been reduced
- Shield regen delay increased across the board for all sizes. Shortest delay is 9.5s for Size 1 and 19.5s at Size 4
- Reduced amount of ballistic weapon damage that Shields absorb before applying damage to hull through the shields
- Reduced armor energy absorption to make it less effective vs energy weapons
- Components
- Environment
- Rotated the holotables and moved most of them next to a wall
- Improved load times for ragdolls
- Environment
- Gameplay
- As a temporary fix to some instant cockpit kill issues, we’ve made the character invincible when sitting in the cockpit
- Client and server performance for when ships are destroyed and respawn has been greatly improved
- Clients that enter a team game mode from the same ranked lobby will now be on the same team
- Fixed a server crash that was causing large amounts of players to disconnect (PTU)
- Fixed an issue where game instances were turning into bottomless pits for specific game types and ate all the matchmaking requests without spinning the instance up (PTU)
- Fixed one of the issues that was causing clients to get kicked back to hangar due to entering a state that would allow the client to connect to a match, but never finish the connection process (PTU)
- Hard coded team values into the Generic Instance Manger to prevent a client from trying to connect to a match with a team size of 0 (PTU)
- Spectator cameras are more stable when observing another ship (PTU)
- Characters rolling while prone is now seen by other clients
- Characters no longer spawn in as a pair of eyes
- Fixed a few issues that were causing characters to spawn in a pilot seat standing up (some still exist)
- Fixed an issue causing ships to sometimes sink into landing platforms in Multiplayer Free Flight when using automatic landing
- Fixed a crash that would occasionally occur when landing in Multiplayer Free Flight
- Fixed a crash that would occur when using the pistol after landing in Free Flight
- Fixed several issues that would prevent tutorial completion (PTU)
- Fixed several issues that were caused by reloading the tutorial (PTU)
- Gameplay
- Ships
- Fixed an issue where the ship name would appear as debug text for the tutorial Gladius’ ship AI
- Front panels on the Mustang now animate when used
- Fixed some thruster issues with the Merlin that would cause it to jerk around when boosting (PTU)
- Fixed an issue where the Andromeda loaner Merlin wouldn’t be accessible unless the Andromeda was in the hangar (PTU)
- Fixed an issue where the loaner Merlin granted by the Andromeda would get stuck on a permanent load screen (PTU)
- Mustangs no longer float in the air after landing with damaged or destroyed wings
- Fixed the mustang turret showing debug text in the holotable
- Fixed an issue where swapping turrets in a constellation would cause character animations to malfunction
- Killing a Cutlass now gives proper credit
- Ships
- Components
- Delta Rocket pods no longer display their name as debug text
- Components
- User Interface
- Fixed an issue that caused cross-hairs and reticule to sometimes go missing upon respawn
- Thrusters can now be deactivated in power management
- Holding tab will no longer cause the score board to default to on
- Toggling comstab wasn’t working for the first (PTU) version and has been fixed
- User Interface
- Environment
- Large invisible collision blocks have been removed from the Aeroview hangar (PTU)
- Murray Cup poster now appears in the VFG Industrial Hangar (PTU)
- Cloud in race maps are no longer popping in and out
- Fixed a crash that was being cause by the social module elevators in the hangar (PTU)
- Fixed an issue that was causing some of the platform numbers in Free Flight to look like bubbles hovering over the landing pads (PTU)
- Fixed some missing texturs that were causing red ‘replace me’ squares are under the ships in the tutorial (PTU)
- Environment
- Known Issues:
These are not representative of all known issues in the build. The following issues are bugs that were introduced with this version of the game that we feel are most impactful to play experience.
- Gameplay
- REC will sometimes not be awarded at the end of a match due to some server side issues
- Error code 8 will happen occasionally when connecting to a multiplayer match which results in the client kicking back to the hangar after a load screen
- Matchmaking isn’t differentiating clients based on map selection for race modes
- Ships are rarely unable to respawn after being destroyed
- The ability to send invites doesn’t recover if the Generic Instance Manager goes down due to the friends server not knowing when to rebroadcast its information
- Respawning will rarely cause blood to appear on the characters visor
- Missiles can fail to track their target in the third chapter of the tutorial and prevent the tutorial from being completed
- Ships
- The Mustang Delta is loading in with the Mustang Alpha geometry, causing it to lose its rocket pods
- Interior of the Freelancer variants are pitch black due to missing textures and lighting
- Sections of some Constellations are pitch black due to missing textures and lighting
- Central seat of the Constellation cannot be sat in
- Retaliator bomb bay floor is missing collision
- Ships
- Components
Motion blurr for some ship components is set too high, causing ships to often times appear more blurry than they should
- User Interface
- There is no respawn timer for respawn penalties
- Error code 8 isn’t displayed to a client when it’s kicked back to hangar. Sometimes it shows up if the client completely backs out of the lobby UI
- Gladius is missing its HUD in the tutorial
- The HUD for the P-52 Merlin cannot be interacted with
- Client will black screen if the lobby service is not able to communicate with the instance manager
- Force closing the client while readied up will break the accounts ability to ready up (workaround: become a host of a lobby and the accounts ready state will be flushed)
- User Interface
- Environment
- Multiple kinds of audio will drop out in matches with large amounts of ships
- Environment
Patch v1.1.4 - 7.7.2015
Happy Tuesday everyone! It has been several weeks since we’ve had a release. Today’s 1.1.4 patch is fairly small and includes flair only.
Additions:
- Environment:
- 2014 Gamescom Trophy
- 2015 Gamescom Trophy
- Special Version of the Gamescom Trophy for Subscribers
Patch v1.1.1 - 11.04.2015
Additions:
- Gameplay
- Added the ability to toggle ‘target focus’ mode (Hotkey: L) after a ship is given permission to land
- Added version control support to the custom control bindings in order to prevent control conflicts
- Players can now solve issues where their characters get stuck by opening the console (~), typing in stuck, and hitting enter to respawn the character
- Added server side improvements to help with some causes of the infinite loading screens
- Added backend support to allow for adjusting REC totals differently for each game mode
- Added [Left Alt] keybinding to toggle turret control between two modes (Turret Head Tracking On/Off)
- Ships
- Implemented Ejection Audio for the 300i
- Implemented Ejection Audio for the Hornet
- Added basic Multiplayer turret functionality to Super Hornet F7C-M
- Implemented Ejection Audio for the M50
- Gladiator is now flight ready
- Added basic Multiplayer turret functionality to Gladiator
- Added basic Multiplayer turret functionality to Cutlass
- User Interface
- Added landing mode activation and score board viewing to the default controls images for the gamepad
- Added a custom keybinding option for ESP toggle
- Added a custom keybinding option to allow toggling between Lag Pips and Lead Indicators
- Balance/Tweaks:
- Gameplay
- Ships
- Adjusted Aegis ship AI collision warning based on community feedback
- Adjusted Avenger health to correct phantom health issue
- Adjusted power plant explosion color to match thruster color for Gladius
- Added ladder animation updates for the Retaliator
- Adjusted rotational thrust on the Mustang Delta and Mustang Beta
- Updated Weapon Hard-points on Aurora to reflect brochure specs (2x S1 and 2x S2 guns)
- Components
- Balance pass on Sledge 2: Reduced ROF from 125 to 60. Increased Power and Heat pershot to 50. Adjusted Power Regen and Cooling to 25
- Updated Shields on Gladius to reflect brochure specs (S2 to S3 max shield)
- Reduced overall Sledge Rail ammo damage from 140 to 70
- User Interface
- Updated the color of the leaderboard so that it can be seen more easily against bright backgrounds
- Updated controller and joystick images to include landing prompts
- Environment
- Updated lighting in Revel & York hangar
- Camera is now forced into first person mode when using the Holotable
- Adjusted spawn position for some of the flair ship models in all hangars
Fixes:
- Gameplay
- Fix to allow the ability to adjust virtual joystick curves and relative mode sensitivity
- Fix for the public-facing “pp_rebindKeys export” command
- Fixed an issue where the Warthog HOTAS had conflicting keybindings for landing mode and strafe right
- Fixed an issue where the throttle would reset itself if a ship boosted before throttling up
- Fixed an issue where the spectator camera would rapidly jump around if a dead character was the last client left in a match
- Fixed an issue where strafing would break while traveling at max speed
- Fixed an issue where Matchmaker would match more clients into a game mode than the instance allows
- Fixed an issue where the game may crash when loading into a Multiplayer Game Mode
- Fixed an issue where a combination of sprinting and shaking the mouse can cause the character to clip through a number of game objects
- Fixed an issue where sprinting and jumping into walls will sometimes cause the character to fall out of the game world
- Fixed an issue where players were prevented from connecting to a server
- Fix for cockpit audio continuing to play after self destructing
- Fixed an issue that could cause G-Force simulation to get out of sync with Black-Out/Red-Out visual effects
- Fixed an issue where a client crash occurred after kicking a player from the lobby (PTU)
- Fixed an issue where a client crash occurred when exiting to the hangar while in an Arena ** Commander game mode (PTU)
- Fixed an issue where crosshair elements of the HUD became stuck based on your starting position upon initialization (PTU)
- Ships
- Standardized look pose range of motion across all ships
- Fixed missing audio for various ship HUD elements
- Fixed an issue that caused the 300 series ships to drop out and back in when ejecting
- Avenger can no longer equip the Tigerstreik to its wingslot hard-points
- Fix for entering the back seat of the Gladiator playing the animation for entering the front seat
- Fixed animations for entering the Gladiator (PTU)
- Fixed Gladiator damage states detaching clean sections of the ship rather than showing damaged innards (PTU)
- Fix for Gladiator’s landing gear remaining deployed while in flight (PTU)
- Fix for inability to look up to aim in the Gladiator’s Co-pilot Turret (PTU)
- Fixed an issue where of the Gladiator’s primary thrusters will fail upon respawn (PTU)
- Fixed an issue where the pilot retained control in the Gladiator when another player entered the manned turret (PTU)
- Fix for the stuttering sound that played and persisted through respawn after ejecting from a Gladiator (PTU)
- Fixed an issue where a Gladiator Co-pilot lacks functionality and can become stuck if the pilot ejects from the ship (PTU)
- Fixed Gladius Ship Status Hologram from displaying corrupt textures
- Gladius can no longer equip the Scorpion to its wingslot hard-points
- Fix for inability to lock onto targets in the F7C-M Super Hornet’s Co-pilot Turret (PTU)
- Fixed an issue where a Super Hornet F7C-M’s co-pilot was able to shoot and kill the pilot from the co-pilot/turret seat (PTU)
- Fix for the stuttering sound that played and persisted through respawn after ejecting from a Super Hornet F7C-M (PTU)
- Fixed an issue where seats in the back of the Cutlass were not animating when activated
- Fixed an issue where the Cutlass pilot chair stayed centered after landing (PTU)
- Cutlass landing gear is retracted while in the hangar (PTU)
- Fixed an issue where the beds in the Retaliator could not be interacted with in the crew quarters
- Components
- Fixed countermeasure active dialogue being fired on ship respawn
- Fixed an issue where turrets could not be re-equipped after being removed from a ship
- Fixed an issue where Tigerstreik bullet impacts were not causing bullet hole effects
- User Interface
- Fixed an issue where the ping value was not updating in DFM modes
- Fixed an issue where score bar UI elements were displayed in Multiplayer Free Flight
- Fixed redundant message spam after player death
- Fixed an issue where the scoreboard REC column only appeared for Aurora pilots after death
- Fixed an issue where a control profile could not be exported a second time
- Fixed an issue where multiple exports with the same name could exist in the Control Profiles list
- Power Throttle is now functional and can be modified using the +/- keys on the numpad, or by holding down the left mouse button after pressing [Home]
- Fixed an issue where the scoreboard could not be opened when in spectator mode
- Fixed an issue where the contact name text field could not be edited more than once (PTU)
- Fixed an issue where the Contact List did not refresh with updated adds or removes until the game was reloaded (PTU)
- Environment
- Fixed crate clipping through column in Self Land central hangar bay
- Control panel in Self Land connecting doors between bays now renders properly
- Fix for geometry issue on support column in Self Land
- Fixed flickering passcode pad in Self Land hangar
- Fixed minor flair graphical and placement issues in the Asteroid hangar
- Fixed wall flickering issue in Aeroview
- Fixed minor graphical issues with the Sim Pod
- Fixed an issue where the character’s left hand would be flipped when driving the buggy
- Fixed some issues that were causing interacting with the Holotable to be difficult when standing in specific locations
- M50 holotable model now displays the main thrusters in the correct location
- Fixed missing wall collision in the upper level of the Revel & York hangar (PTU)
Known Issues:
- Gameplay
- Gameplay divergence can cause situations where it appears like a ship is being hit but not taking damage, when the shots are actually missing the ship
- Weapons fire can appear offset from weapon muzzle when fired while moving
- Combustion Pistol cannot be equipped
- Entering or exiting a ship will cause other clients to see the character T-pose
- Characters rolling while prone is not seen by other clients
- Characters will sometimes fail to animate correctly when exiting the pilot seat after
- Decoupled mode is sometimes not disabled when taking off from a landing pad preventing ship movement (press [Caps Lock] to disable it)
- landing
- Character will occasionally spawn in as a pair of eyes
- Client crash may occur when pressing ‘x’ to respawn after the pilot is killed by flying into an asteroid
- Interacting with various elements of a lobby has a chance of causing a client crash for invited players
- Unable to exit the cockpit if one of a ship’s landing gear is missing
- Inverted controls do not work in default turret camera view
- Ships
- All ships aside from the Hornet are missing ship trails when carrying a Core
- Multiple ships will sometimes tilt back when landing on landing platforms
- Weapons impacting shields playing incorrect impact audio
- 300i does not have boost VFX for its main thrusters
- Ladder causes the 300i to wobble once landed
- Aurora intakes are not displaying paint
- Equipping Longswords on an Aurora’s bottom hardpoints will cause the ship to wobble once landed due to excess collision on the weapons
- Missile racks are not appearing in the holotable when an Aurora is selected
- Avenger has some doors that cannot be opened in multiplayer
- Gladiator Look Reticle/Crosshair is sometimes missing upon respawn, cycling camera views will usually correct this
- Gladius damage states are detaching clean sections of the ship rather than showing damaged innards
- All Hornets are missing a pipe on the main thruster
- The M50’s starboard wheel briefly detaches itself from its strut when being deployed during landing
- Cutlass isn’t attaching its Trireme thrusters for its default loadout
- Cutlass Trireme thrusters are not able to be attached in the holotable (this will be left this way until they are ready for use)
- Character is sunk into the seat when sitting in the Cutlass Blue and Red
- Cutlass Blue’s top turret is missing
- There will sometimes be an invisible block of collision in the cargo area of the Cutlass after landing the ship
- Killing a Cutlass will sometimes not award kill credit on the scoreboard
- Cutlass shots fired are not in sync when there is a player in the pilot seat and the turret seat
- Freelancer loading ramp has no collision
- Freelancer Main Thrusters are missing
- Character can get stuck inside a Freelancer’s hull above its right landing gear
- Multiple objects in the Retaliator are missing use prompts
- Retaliator maneuvering thrusters are not in landing mode when in the hangar
- Components
- User folder issues can cause weapon ammunition to go missing as well as other ship component malfunctions
- Rattler Cluster missile second stage rockets will all use the same trajectory
- Missiles aren’t inheriting velocity from the ship that launches them
- Seal Corporation shield generators will not be visible when equipped to Hornets
- Weapon trail trajectories are inconsistent for targets that aren’t being looked at resulting in game divergence
- Thrusters cannot be deactivated in power management
- User Interface
- Lag pips will drop out with increased distance depending on how quickly a ship is approaching their target (only happens within a few hundred meters)
- Shield hardpoint in the holotable is too small for Mustangs and 300 series
- Missiles have a small portion of the ship targeting UI on them after being launched
- Multiple in game items and ships are missing text and are displaying their internal names
- Paint objects in the holotable are placeholders
- Loading back into a lobby will reset the ship selection to its default (sometimes this doesn’t happen visually but still happens on the backend)
- Holding tab while ship’s HUD initializes causes the HUD’s score screen to default ‘On’
- Environment
- There are several locations in the hangars where the character can fall out of the world
- Thorshu Grey space crab does not have animations
Patch v1.1 - 20.03.2015
Additions:
- Gameplay
- Added Free Flight Multiplayer
- Added backend functionality for IFCS to turn off when a ship lands
- Added Landing/Docking mode to Free Flight (engaged using N)
- Added ability for ships to request landing permission in Free Flight (engaged using middle mouse button while Landing/Docking is active)
- Added Automatic Approach landing mode to Free Flight (engaged using M when in range of a landing zone after having been given permission to land)
- Added groundwork tech for new ship damage state system
- Added the Rental Equipment Credits system. Our community team have a walkthrough here
- Added a system for ships to generate turbulence when using their thrusters to hover over something
- Ships
- Components
- Added Aurora SXSW paint skin
- Redesigned ballistic weapons so they have their own loadouts which will allow them to automatically be attached with ammunition
- User Interface
- Added a visual overheat warning to the HUD to accompany the auditory warning
- Added identifier numbers to the end of non-unique Vanduul in Vanduul swarm
- Added HUD element to display status of ESP toggle (no keybinding option yet but it can be turned on and off in the Main Menu)
- Added HUD element to display when landing gear is deploying and deployed
- Added an altimeter for Landing/Docking mode to show ships how far away from the platform the ship is
- Added Rental Equipment Credits to scoreboard (the total value of credits earned is not calculated until the match is over)
- Added ping value to scoreboard (currently doesn’t work)
- Added custom sensitivity curves to control options
- Added backend support to allow the creation of subgroups within subgroups in control options
- Environment
- Added Simpod to hangar (replaces ship cockpit arena commander menu)
- Added Xian ship miniature
- Added Khartu-Al ship miniature
- Balance/Tweaks:
- Gameplay
- Increased number of landing platforms in Free Flight to 8
- Changed friendly fire system – Pilots now receive “Infractions” for doing an amount of friendly fire damage in a short space of time. Too many of these causes them to be kicked from the game
- Comstab is less aggressive in how quickly it decelerates the ship which will lead to some drift
- Scoreboard is now bound to the tab key
- Freelook is now bound right ctrl+tab
- Crouch is now bound to ctrl
- G-safe now limits based on ship velocities rather than set points
- Ships
- Adjusted handling for multiple ship families
- Updated lighting system for 300 series
- 300 series have had their wing mount size changed to the correct value of size 2
- Aurora headlights system updated to use multiple light sources
- Hornets have had their ball turret weapon mount size changed to the correct value of size 2
- Hornets now fold their wings back while landing
- The Cutlass have had their turret weapon mount size changed to the correct value of size 2
- M50 can now mount size 2 weapons on its wings if it is not using gimbals
- Mustang nose turret adjusted to hold size 1 weapons
- Components
- Replaced Mass Driver Cannon fire sound with something more appropriate for a 60mm Ballistic (was laser)
- Gimbaled weapon mounts have been adjusted so that they now hold weapons that are one size smaller than the mount
- Fixed mounts are now a part of the ship and allow weapons equal to the slot size to be attached to the ship without the need of an additional equipment
- Adjusted damage and heat per shot for Sledge II to normalize it vs other size 1 weapons
- Adjusted missile mass to a more realistic value
- Rattler second stage rockets are slightly faster and have better acceleration
- User Interface
- Removed Arena Commander UI from all ship cockpits (available through Simpod and escape menu)
- Removed landing pads from ship radar sphere unless ship is in landing mode
- G-safe light deactivates when boost is held down
- Self-destruct is now a customizable binding
- Holotable now sorts items based on type, subtype (where applicable) and name
- Holotable can now be interacted with after pressing F (no longer need to press tab)
- Changed importing custom control setups so that it allows the entire default profile to be overridden based on forum feedback
- Gameplay
- REC now reports to the website(PTU)
- Ships are now able to take off if a pilot reenters a seat after they land using automatic approach(PTU)
- Fixed multiple issues where landing a ship would prevent it from being able to take off(PTU)
- Fixed issue where using AMD crossfire would cause the new damage state system to display incorrectly(PTU)
- Fixed an issue that was causing AI pilots to misjudge the position of a ship they were trying to avoid
- Fixed final kill alert sound playing any time a ships is destroyed after a pilot reaches 13000 points in battle royale
- Fixed a bug where calculated torque was occasionally incorrect causing instability in the ship
- Fixed issue that was causing thrusters to twitch back and forth
- Fixed Vanduul missiles skipping their flight phase in Coop Vanduul Swarm
- Enemy and friendly NPC ships are now spawning correctly in Dying Star Vanduul Swarm(PTU)
- Fixed an issue that was causing time played to be reported incorrectly
- Fixed an issue where opening the holotable after equipping certain weapons would cause the game to crash(PTU)
- Increased distance that ships will deploy their landing gear to prevent them from pushing themselves off the landing platform(PTU)
- Fixed an issue where passengers entering a ship while the pilot is still sitting in the cockpit will cause the pilot to go through the same animations(PTU)
- Characters should now die when hitting collision at high speed instead of going through it(PTU)
- Fixed an issue where using HOMAS or TrackIR whilst using Target Focus causes the players head to shake and move uncontrollably
- Fixed issue where character will sometimes spawn with the helmet on backwards
- Ships
- 300 series have their starboard cooling components back
- 350r now respawns without damaging its components
- 350r center of mass was in the wrong location and has been corrected*
- Mustang Beta will no longer have one of the doors in the cabin float above it if it’s used
- Mustang variant ships were using the incorrect thrusters(PTU)
- Retaliator now appears in the hangar(PTU)
- Components
- Fixed several shield generators having visible one sided geometry in the holotable
- Adjusted weapon tech setup that was preventing the 9-Series Longsword from animating when fired
- MaxOx NN-13 Neutron Cannon has had its name corrected
- Tigerstriek is no longer missing collision
- User Interface
- Fixed an issue that was causing the game client to steal mouse focus when loading into the hangar
- Fixed an issue that was causing the scoreboard to appear when modifier keys were pressed with the tab button
- Known Issues:
- Gameplay
- Network divergence can cause situations where it appears like a ship is not taking damage when the shots are actually missing
- A combination of sprinting and shaking the mouse can cause the character to clip through a number of game objects
- Sprinting and jumping into walls will sometimes cause the character to fall out of the game world
- Weapons fire can appear offset from weapon muzzle when fired while moving
- Entering or exiting a ship will cause other clients to see the character T-pose
- Characters rolling while prone is not seen by other clients
- Characters will sometimes fail to animate correctly when exiting the pilot seat after landing
- Lateral G-Force head animation is too fast which causes the camera to jerk around while strafing
- Ships
- All ships aside from the Hornet are missing ship trails when carrying a Core
- Multiple ships will sometimes tilt back when landing on landing platforms
- 300i jitters after having landed on a landing pad
- Aurora intakes aren’t displaying paint
- Aurora are not showing lateral G-force animations for the character
- Avenger has some doors that cannot be opened in multiplayer
- Entering the back seat of the Gladiator plays the animation for entering the front seat.
- Freelancer loading ramp has no collision
- Cutlass isn’t attaching its Trireme thrusters for its default loadout
- Cutlass Trireme thrusters are not able to be attached in the holotable (this will be left this way until they are ready for use)
- Character is sunk into the seat when sitting in the Cutlass Blue and Red
- There will sometimes be an invisible block of collision in the cargo area of the Cutlass after landing the ship
- Freelancer loading ramp has no collision
- Freelancer main thrusters are missing
- Multiple objects in the Retaliator are missing use prompts
- Retaliator maneuvering thrusters are not in landing mode when in the hangar
- Components
- User folder issues can cause weapon ammunition to go missing as well as other ship component malfunctions
- Rattler Cluster missile second stage rockets will all use the same trajectory
- Missiles aren’t inheriting velocity from the ship that launches them
- Seal Corporation shield generators will not be visible when equipped to Hornets
- User Interface
- Lag pips will drop out with increased distance depending on how quickly a ship is approaching their target (only happens within a few hundred meters)
- Scoreboard is not able to be opened when in spectator mode
- Shield hardpoint in the holotable is too small for Mustangs and 300 series
- Ship status HUD for Gladius will display damage incorrectly
- Missiles have a small portion of the ship targeting UI on them after being launched
- Multiple in game items and ships are missing text and are displaying their internal names
- Paint objects in the holotable are placeholders
- Loading back into a lobby will reset the ship selection to its default (sometimes this doesn’t happen visually but still happens on the backend)
- Power throttle doesn’t work
- Environment
- There are several locations in the hangars where the character can fall out of the world
Patch v1.0.3 - 19.02.2015
- Additions:
- Ships
- Added various Gladius audio
- Updated textures for M50 tires
- Ships
- Components
- Added a new size 3 ballistic weapon: Gallenson Tactical Tarantula-870-Mk3
- Components
- User Interface
- Added a power throttle to the power management UI to make reducing ship signature easier (currently doesn’t work)
- Added back end support for improved disconnection messages
- User Interface
- Balance/Tweaks:
- Ships
- Replaced Avenger Suckerpunch cannons with CF-007 Laser Repeaters while Suckerpunch cannons are still being developed
- Ships
- Components
- Omnisky 3 recharge rate reduced
- Omnisky 6 recharge rate reduced
- KLWE Mass Driver heat generation increased
- 60mm ammo mass increased
- 60mm projectile speed increased
- 60mm damage increased
- 60mm energy damage reduced
- Panther cooling rate increased
- Tigerstreik ammo size changed to 25mm
- Tigerstreik ammo box adjusted to hold 800 rounds
- Increased rotational acceleration for all missiles
- Slightly reduced the range at which all missiles can lock onto a target
- Reduced the amount of noise chaff generates
- Adjusted shield hit points to scale with component size and number of quadrants
- Adjusted shield regen delay and time to fully recharge to scale with component size
- Splash shields now allow a portion of direct fire to penetrate the shield barrier
- Splash shields are absorbing more damage than intended
- Direct Damage shields now allow a portion of splash damage to penetrate the shield barrier
- Components
- Gameplay
- Added a delay for when the next shot will be available if an energy weapon runs dry
- Increased collision for the characters head to match the size of the head
- Lateral G system will now cause diminishing returns if player doesn’t allow pilot full recovery before engaging lateral G’s again
- Gameplay
- Fixes:
- Ships
- Aurora CL ES LX ER – Weapons equipped to the wing hard points will now cool-down and recharge
- Auroras will now have shields when using the new shield generators
- Adjusted thrusters on the Avenger so that its deceleration is similar to its acceleration
- Avenger thruster effects are no longer green
- Fixed an issue that was causing character to incorrectly attach to the Gladius when sitting in the cockpit
- Arena commander menu will no longer appear when sitting in the back seat of a Super Hornet
- Adjusted materials so that broken m50 cockpit glass doesn’t hamper visibility as much
- Fixed an issue that was preventing the Cutlass wing hatch from being interacted with
- Cutlass hardpoints will now show green bubbles if weapon mounts are removed
- Fixed g-force animation system that was incorrectly transforming the g-force vector and causing characters to lean in the wrong direction
- Ships
- Components
- Fixed issue where ship paint components were telling the ship status HUD to show them when equipped
- Vanduul energy weapons should now act like they are energy weapons
- Components
- Gameplay
- Fixed an issue where the game would fail to detect input when slowly moving a joystick
- Fixed an issue that was causing Joysticks to stay ‘awake’ when not in use
- Constant lateral acceleration values will no longer cause cumulative buildup of G pressure
- Gameplay
- User Interface
- Fixed an issue that occasionally caused the ‘press x when ready’ to be invisible for Vanduul Swarm Coop
- Fixed an issue where multiple players persistently moving around in a lobby will cause their ship selections to overlap
- User Interface
- Environment
- Removed misplaced invisible collision in Aeroview Hangar
- Fixed some backwards warning labels in the Aeroview Hangar
- Patched up some small holes in the Aeroview hangar geometry
- Fixed some visible one sided geometry in the Self Land Hangar
- Fixed some graphics that were popping in and out in the Self Land Hangar
- Fixed some flickering textures in the VFG Industrial Hangar
- Fixed some graphics that were popping in and out in the VFG Industrial Hangar
- Environment
- Other issues
- Fixed an issue that was causing the matchmaking system to bottleneck at high population values
- Other issues
- Known Issues:
- Ships
- All ships aside from the Hornet are missing ship trails when carrying a Core
- Several ships are having radar visibility issues due to the helmet blocking the view
- 300 series are missing their starboard cooling components
- 350r will sometimes spawn with damaged components
- Aurora intakes aren’t displaying paint
- Aurora CL is not showing G-force animations for the character
- Some parts of the nose section for the Avenger are not taking damage
- Mustang Beta can have one of the doors in the cabin float above it if it’s used
- Cutlass isn’t attaching its Trireme thrusters for its default loadout (they can be added in the holotable)
- Freelancer loading ramp has no collision
- Freelancer Main Thrusters are missing
- Ships
- Components
- User folder issues can cause weapon ammunition to go missing as well as other ship component malfunctions
- MaxOx NN-13 Neutron Cannon – Misnamed as MaxOx NP-14 Neutron Cannon
- Rattler Cluster missile second stage rockets will all use the same trajectory
- Missiles aren’t inheriting velocity from the ship that launches them
- Seal Corporation damage effect displays incorrectly when equipped on an Aurora
- Seal Corporation shield generators will not be visible when equipped to Hornets
- Components
- Gameplay
- Vanduul missiles are skipping their flight phase in Coop Vanduul Swarm which prevents a missile warning from being shown and results in the missile teleporting to the targets face
- Using HOMAS or TrackIR whilst using Target Focus causes the players head to shake and move uncontrollably
- Opening the holotable multiple times can cause the game to crash
- Gameplay
- User Interface
- Lag pips will drop out with increased distance depending on how quickly a ship is approaching their target (only happens within a few hundred meters)
- Shield hardpoint in the holotable is too small for Mustangs and 300 series
- Shield component on the Aurora ship status HUD is too large
- Missiles have a small portion of the ship targeting UI on them after being launched
- Multiple in game items are missing text and are displaying their internal names
- Paint objects in the holotable are placeholders
- Loading back into a lobby will reset the ship selection to its default (sometimes this doesn’t happen visually but still happens on the backend)
- Power throttle doesn’t work
- User Interface
- Other Issues
- Character will sometimes spawn with the helmet on backwards
- Other Issues
- For players that currently have their launcher set to the PTU, please do the following:
- Log into the launcher
- Click on the cog in the upper right
- Enable advanced settings
- Click ‘Reset to Defaults’
- Click ‘Reset all Settings’
Patch v1.0.2 - 05.02.2015
- Additions:
- Components
- Added Tarantula-870 ballistic gun
- Added a ‘shields’ section to the holotable
- Added new parameters that allow for creation of different brands of shields
- Added different behavioral styles for shield generators using new parameters
- Added 8 new Seal Corporation shield generators. These will fall into one of two behavioral styles:
- Increased reduction against direct weapon fire with reduced splash absorption
- Increased splash absorption with reduced direct fire absorption
- Components
- Gameplay
- Players are now given a warning message for persistently attacking allies
- Gameplay
- Art
- Added three paint skins for Auroras
- Art
- Balance/Tweaks:
- Ships
- Aurora LN fuel regeneration increased
- Mustang Gamma and Omega have had their handling improved to reduce their drift
- Mustang Gamma and Omega have had their thrust generation increased
- Removed empty weapon mounts from the Mustang Beta
- Tweaked Rattler Cluster missile so that second stage rockets will detonate at separate time intervals if they miss
- Components
- Amount of ammunition for the Tigerstreik ammo box has been increased
- Tweaked second stage rockets for Rattler Cluster missile so that they don’t all run out of fuel at the same time
- Other Tweaks
- AI are more likely to fire a missile after acquiring a lock
- pp_rebindkeys can no longer access files anywhere on a computer system. Mappings XMLs can be placed in Starcitizen/CitizenClient/USER/Controls/Mappings
- Ships
- Fixes:
- Ships
- Fixed an issue that was causing the 325a to occasionally load into a match without ammo
- 350r is able to have a Talon Stalker Twin Rack mounted on it in the holotable
- Fixed graphical gaps in 350r wings
- Corrected thruster color for Avenger
- Audio for Avenger seat turning around plays correctly
- Entering the seat of the Gladiator will no longer swap to the rear view camera
- Fixed some of the issues that causes Hornets to leave their landing gear down
- Hornet Canard Turret texture no longer pops in and out with distance
- Fixed an issue that was preventing Mustangs from taking damage over a majority of the ship hull
- Removed reflections from Cutlass Black buttons
- Fixed an issue where shooting some ships with a pistol would cause graphical issues with damage states
- Components
- Fixed an issue that was preventing the Rattler from delaying its second stage
- Gameplay
- Fixed an issue that was preventing the system from kicking players persistently attacking allies
- Fixed an issue that prevented the recovery animation from playing after suffering a redout
- Fixed an issue where using HOMAS or TrackIR whilst using Target Focus causes the players head to shake and move uncontrollably
- Fixed an instance where the repsawn window would overlay the scoreboard at the end of a ra
- User Interface
- Fixed an issue that would prevent preset controls from appearing in the control list
- Fixed some issues where the mouse cursor would hide behind the client window when an error was given
- Kicking a player from the lobby will no longer cause lobby errors
- Fixed an issue that would cause character names to duplicate when moving around and readying up in a lobby
- Fixed wheel alignment for Greycat Buggy in the holotable
- Art
- The Herald in the Plentiful Salvage snow globe now has texture for its cockpit glass
- Updated keyboard control image to remove zoom from bracket [] keys
- Revel & York hangar ceiling fans will no longer flicker when viewed from ground level
- Fixed some graphical flickering in the Self Land hangar
- Fixed some graphical issues in the VFG Industrial hangar
- Ships
- Known Issues:
- Ships
- 350r will sometimes spawn with damaged components
- Weapons mounted to the upper hardpoints for Auroras other than the LN will not be able to recharge or vent heat
- Avenger decelerates much faster than it accelerates
- Tigerstreik cannot be reattached to the Avenger (restarting the game client will fix this)
- Mustang Beta can have one of the doors in the cabin float above it if it’s used
- Back seat of the Super Hornet cannot be exited
- All ships aside from the Hornet are missing ship trails when carrying a Core
- Several ships are having radar visibility issues due to the helmet blocking the view
- Freelancer loading ramp has no collision
- Components
- User folder issues can cause weapon ammunition to go missing as well as other ship component malfunctions
- Rattler Cluster missile second stage rockets will all use the same trajectory
- Missiles aren’t inheriting velocity from the ship that launches them
- Seal Corperation damage effect displays incorrectly when equipped on an Aurora
- User Interface
- Shield hardpoint in the holotable is too small for Mustangs and 300 series
- Shield component on the Aurora ship status HUD is too large
- Missiles have a small portion of the ship targeting UI on them after being launched
- Paint objects in the holotable are placeholder
- Multiple in game items are missing text and are displaying their internal names
- Multiple players persistently moving around in a lobby will cause their ship selections to overlap
- Loading back into a lobby will reset the ship selection to its default (sometimes this doesn’t happen visually but still happens on the backend)
- Ship selection resets to default the 2nd time a player loads into a game mode in the same lobby
- Other Issues
- Character will sometimes spawn with the helmet on backwards
- Aurora intakes aren’t displaying paint
- Ships
Patch v1.0.1 - 23.01.2015
- Additions
- Weapons
- Added fuel system to missiles
- Added IR signal to missiles so they can appear on radar
- User Interface
- Added UI and HUD overlays to display location of missiles that have been fired
- Added radar icons to differentiate between friendly and enemy missiles
- Buggy has been added to the holotable UI
- Added drag and drop sorting to power management menu (F3) on some ships
- Added community request to allow ship roll to be bound to mouse input
- Added community request for invert option for analogue zoom
- Art
- Added new skins for the Greycat Buggy
- Weapons
- Balance/Tweaks
- Ships
- Avenger mass increased
- Avenger maneuvering thruster values adjusted
- Avenger center of mass adjusted
- Adjusted Cutlass thruster rotation speed
- Vanduul Glaive speed increased
- Corrected the amount of splash damage absorbed by shields
- Weapons
- Increased size and duration of chaff
- Increased amount of countermeasures per pod
- Flare lighting effect can now be seen further away
- Flares potency degrades with time
- Reduced missile ability to maintain its target
- Increased missile damage due to improvements made to shields
- Reduced acceleration of Rattler missile to extend fuel life
- User Interface
- Renamed “Controls” to say “Control Options”
- ”Join” has been removed from the lobby UI since the “Launch” button has replaced its function
- When searching for a match, cancel and join will no longer display for players that are not the host
- Host can no longer cancel a search when a match is found
- Other tweaks
- Tweaked information that is reported to the leaderboards for changes in damage dealt and taken
- Updated some character animations for passing out and recovering from g-forces
- AI pilots will sometimes use a break away maneuver after using a flare to deflect a missile
- Ships
- Fixes
- Ships
- Fixed a few issues where running towards the Avenger and using a door would result in an offset animation
- Avenger nose mount will now only accept the avenger Tigerstreik
- Fixed an issue where the Avenger’s Tigerstreik would continue to play weapons fire sounds when it runs out of ammunition
- Fixed an issue where the Avenger could only take damage from some directions
- Fixed some situations where the Avenger would deploy its landing gear while dogfighting
- Fixed an issue where Aurora LN would load in without a radar sphere
- Characters flying an Aurora LN and LX now show g-force animations while flying
- Mustang turret weapons are now bound to the correct weapons group
- Mustang Delta rockets will now explode when hitting 300 series ships
- Mustangs will no longer give the ‘forced error’ message when destroyed
- Hornet ladders will now have footstep audio when entering and exiting ship
- Hornets have had their missing missile rack returned to them
- Fixed an issue where the Hornet would fire its weapons through its nose at extreme angles
- Fixed an issue where the Hornet computer would say “Chaff offline” when activating chaff
- Fixed an issue that allowed for a Gladius to be flown in free flight
- Fixed an issue with Cutlass landing gear not deploying when near landing pad
- Characters flying a Cutlass will now show g-force animations while flying
- Fixed an issue that caused the Cutlass to be missing its turret
- Fixed multiple objects in the base Freelancer variant that could not be used
- Weapons
- Fixed an issue where flares would only spawn client side
- Missiles will now detonate when they reach a flare
- Fixed an issue where rattler engine flare would drop out at large distances
- Fixed an issue where rattler missiles would not separate into their second stage in multiplayer
- Missile icons in the HUD now properly reflect the type of lock the missile uses
- Fixed a UI issue where changing power management tabs would show incorrect shield information if custom shield values were in use
- Fixed some of the issues that would cause a ‘forced error’ when killing opponents with missiles or ballistic weapons
- Fixed an issue where the Tigerstriek would continue to play weapons fire sounds when it runs out of ammunition
- User Interface
- Blank chat messages can no longer be sent while dogfighting
- Closing chat while dogfighting now clears text from the entry field
- Holotable item stacks will no longer move position in the item list when they are used
- Entering a lobby will no longer request all the information from an accounts contact list at the same time
- Toggling gimbal lock and virtual joystick no longer resets virtual center of the screen
- Added a space between ‘New’ and ‘Horizon’ for the Old Vanderval race map
- Fixed an issue where changing the game mode in a lobby would reset a players ship choice
- Gameplay
- Fixed an issue where self-destructing would count as a final kill
- Fixed players being unable to connect to Vanduul Swarm Coop
- Other fixes
- Fixed an issue where getting inside the buggy would sometimes teleport characters outside of the hangar
- Fixed the attachment point for the characters hair
- Second story Self Land hangar bay doors now have audio when opened and closed
- Fixed an issue where the camera would snap to a scene of stars when sitting in pilot chairs or ship beds
- Fixed some flickering asteroids
- Ships
- Known Issues
- 350r will sometimes spawn with damaged components
- 350r is unable to have a Talon Stalker Twin Rack mounted on it in the holotable
- Avenger maneuvering effects are green
- Aurora weaponry is not venting heat
- Mustang Beta can have one of the doors in the cabin float above it if it’s used
- Back seat of the super hornet cannot be exited
- All ships aside from the Hornet are missing ship trails when carrying a Core
- Several ships are having radar visibility issues due to the helmet blocking the view
- Freelancer loading ramp has no collision
- Ballistic weapons will sometimes be missing ammunition when loading into a match (deleting the user folder fixes this)
- Missiles have a small portion of the ship targeting UI on them after being launched
- Character will sometimes spawn with the helmet on backwards
- Paint objects in the holotable are placeholder
- Loading back into a lobby will reset the ship selection to its default (sometimes this doesn’t happen visually but still happens on the backend)
- The first player in Team 1 duplicates when the last non-ready player readies up for Capture the Core and Squadron Battle game modes
- Ship selection resets to default the 2nd time a player loads into a game mode in the same lobby
- Attempting to kick a player from the lobby as they quit out will generate Lobby Error 8, loading into a public lobby again will hang the game on a black screen
- Using the Arena Commander menu in a ship, entering a match, and loading back into the hangar will cause lobby errors
Patch v0.9.2.2 - 10.12.2014
Additions:
- Gladiator is now hangar ready
- Added Holiday Wreath to game files but it is not yet visible in game
- Added drunk effect for the Liquor Cabinet (Please drink responsibly)
Known Issues:
- Strafe up and down is inconsistent in Hornet
- Power plant explosions don’t inherit velocity of the ship they emanate from
- Wingmen stop flying between waves in Vanduul Swarm
- Wingman don’t react to being shot by allies
- Game Client steals mouse focus when loading into the hangar
Patch v0.9.2.1 - 14.11.2014
- ADDITIONS
- 315p is able to be flown in Arena Commander
- Added Liquor Cabinet flare item
- BALANCE/TWEAKS
- SHIPS
- With all of the variants of the 300 series now playable, the default loadout for the ships are being adjusted so that they fit better into their intended roles but can still have their loadout be edited for other functions.
- 300i
- Nose gun removed from default loadout
- Missiles removed from default loadout
- 350r
- Nose gun removed from default loadout
- Missile racks can now be equipped. Default loadout still empty
- 300i
- WEAPONS
- Ballistic ammo boxes have had their ammunition damage and ammunition totals adjusted.
- 25 mm (used in 9-Series Longsword )
- Max ammo reduced
- Damage decreased
- 35 mm (used in 11-Series Broadsword)
- Max ammo reduced
- Damage increased
- 60 mm (Used in Sledge II)
- Max ammo reduced
- 25 mm (used in 9-Series Longsword )
- CONTROLS
- ESP adjusted to behave more consistently across different hardware setups
- Virtual Joystick adjusted to allow for more precise control
- FIXES
- Fixed control audio for 300 series
- Fixed missing thrusters that were causing 300 series to maneuver poorly
- Fixed 325a loading into Arena Commander with 300i textures
- Fixed Gladius canopy sinking downward when used
- Fixed weapon mounts allowing ships to use larger than intended weapons
- Fixed Jukebox screen dropping out when getting too close in Self Land hangar
- Fixed Jukebox screen being visible through Arena Commander menu
- Fixed outdated sound bank for Self Land (discount) hangar
- Fixed a movement delay issue that occurred when using virtual joystick control mode with mouse
- Fixed an issue where hangar geometry would drop out when viewed through catwalks
- KNOWN ISSUES
- 300i will occasionally ignore custom loadouts and enter a match with its stock weapons loadout
- 315p jump scanner and jump engine appear as polyhedron in holo table
- 350r targeting reticle is larger than intended when locked onto by another ship
- Redeemer has multiple objects that cannot be used
- Sure Grip Tractor beam does not function
- Vanduul ships can have missing geometry in some damage states
- Arena commander ship selection scroll bar is invisible and can only be used with a mouse wheel
- Overclocking video cards can cause the game to crash
Patch v0.9.2 - 30.10.2014
- ADDITIONS
- BALANCE/TWEAKS
- M50
- Health reduced
- Turning speed increased
- Acceleration increased
- 350R
- Decreased boost
- Weight increased
- 300i
- Adjusted weapon heat decay
- Hornet
- Increased power draw of shield
- Aurora
- Adjusted weapon heat decay
- Weapon Cooling tweaked for all weapons
- Omnisky III
- Damage Decreased
- Firing rate increased
- Omnisky VI
- Firing rate increased
- CF-007 Bulldog Repeater
- Damage decreased
- CF-117 Badger Repeater
- Damage increased
- Behring M3A Laser
- Damage increased
- Behring M4A
- Firing rate decreased
- Bullet speed increased
- Reduced bullet spread
- Behring M5A
- Firing rate increased
- Power usage increased
- Damage increased
- 9-Series Longsword
- Size reduced from 2 to 1
- Firing rate increased
- Damage increased
- 11-Series Broadsword
- Firing rate increased
- Damage decreased
- Sledge II
- K and W Mass Driver Cannon display name changed to Sledge II
- Size reduced from 2 to 1
- Firing rate decreased
- Damage decreased
- Mantis GT-220
- Damage decreased
- MaxOx NN-13 Neutron Cannon
- Firing rate increased
- Damage increased
- Decreased heat and power usage
- Changed color
- Target Lead Indicator replaced with Lag-Pip
- Increased size of DFM maps
- Adjusted Shield Regen Delay
- Default joystick x-axis input is now yaw instead of roll
- Comstab now off by default
- Updated 315p material
- Relative mouse mode improvements
- Various HUD visual changes
- Zoom slightly increased, visual effect added
- Adjusted position of locker toilet paper
- Updated ammobox visual in holotable
- Decreased IFCS Banking
- Racing checkpoints now open faster
- Adjusted Broken Moon and Dying Star ambient light
- M50
- FIXES
- Fixed 325a textures
- Fixed Mustang enter animation
- Fixed Aurora gimbal rotation rate
- Fixed Squadron Battle not ending if one team leaves
- Fixed Vanduul spawning in incorrect locations
- Fixed racing end of match scoreboard
- Fixed some draw distance issues in the hangar
- Fixed the planet flickering in Broken Moon
- Fixed 300i series door sounds
- Fixed 300i series hologram not showing ship damage
- Fixed Origin radar sphere being too dim
- Fixed flickering issues of environment assets during the beginning of a race
- Fixed distance marker on selected reticle to now match scale of reticle
- Matchmaking improvements
- Localization fixes
- Various crash fixes
- KNOWN ISSUES
- Ships can appear to jitter near edges of large maps
- 325a external material incorrect after zoning into multiplayer matches
- Gladius canopy becomes offset from cockpit during open animation
- 325a power management bars do not update when redistributing power via the power triangle
- Dynamic Zoom only functions when ship is not moving
- Arena commander menu specified Hornet F7a as ‘TRAINER’
- Omnisky III and IV do not overheat
- Floating geometry above 315p starboard door
- The nose and wing stripes on the 315p are displaying incorrectly
- Targeting an enemy ship during the HUD bootup sequence will result in the targeted ship not appearing in the target window
- Wingmen stop flying between waves in Vanduul Swarm
- Turrets are inaccessible in the Cutlass Black and Blue
- Graphical artifacts appearing when using an AMD R9 285 video card
- Docking Collar is inaccessible in the Cutlass Black
- Docked targets show a scanned reticle/HUD arrow but do not give lag pips
- Grey cat will always turn right when using the Gamepad
- Joystick and Throttle inputs do not prevent Windows power saver mode from putting monitor to sleep
- You can prevent this by increasing the sleep timer for your display in Windows Power Saver settings
- Stalker IR missiles do little damage and ignore flares
- Hornet nose weapons do not recharge
- Helmet overlay still appears below feet when looking down
- Aurora MR red decals don’t get damaged when the ship does
- Vanduul, Vixen and Warlord will sometimes collide with asteroids
Patch v0.9.1 - 30.09.2014
- FEATURES
- Added a controls customization screen that allows remapping of a subset of actions oriented towards ship navigation
- Support for keyboard+mouse, controller devices and Joystick / HOTAS
- Allows customization of discrete & continuous (axis) outputs
- Support for modifiers keys
- Added ability to choose which ships spawn in your hangar
- Added ability to lock on to enemy closest to reticle
- Added gamma, brightness, and contrast settings
- Added pilot breathing
- Added sound reverb to hangars
- Added basic sound to pause menu
- SLI/Crossfire Support Implemented
- Added a controls customization screen that allows remapping of a subset of actions oriented towards ship navigation
- BALANCE/TWEAKS
- Changed Vanduul Swarm spawn sound
- Added a drop shadow to the UI in New Horizon Speedway level
- M50
- Hard points no longer attach size 2 weaponry
- Missiles attached by default
- Reduced power of maneuvering thrusters
- Reduced health of major ship components
- FIXES
- Private matches re-enabled
- Character no longer clips through Aurora Ladder
- Race mode no longer displays incorrect race position
- Can now cancel connection to multiplayer matches with the cancel button
- Arena Commander menu now fills the screen for all aspect ratios
- HUD now displays message before kicking idle player from match
- No longer possible to load into a match with a non-DFM ship
- Space brake no longer blocks throttle input
- Arena Commander menu no longer becomes blurry at max zoom-in while in the Aurora Trainer
- Race data while in the M50 no longer moves outside the screen
- The 17th checkpoint now shows in Defford Link
- Race no longer spawns you in the incorrect place
- Fixed issue with player sometimes failing to eject in 300i/350r
- Black/redout no longer persists after ejecting
- M50 chaff no longer fires in the wrong direction
- Wingmen in Vanduul Swarm no longer sometimes fail to respawn after elite waves
- Fixed issues with matches sometimes not reporting stats to leaderboards
- Various crash fixes
- Improvements to SLI/Crossfire issue
- The cursor no longer has conflicts when a joystick is plugged in
- The following Cvars have been re-whitelisted:
- r_FogShadows
- r_Gamma
- r_HDRBloomRatio
- r_HDRBrightLevel
- r_MotionBlur
- r_ssdo
- sys_spec_shadows
- r_getscreenshot
- KNOWN ISSUES
- 325a and 310p ships show some white exterior
- 325a and 315p may show an invisible pilot seat
- 315p engine pops in and out
- Super Hornet has offset components around rear landing gear
- Unable to exit back seat of super hornet
- Accounts can only have a maximum of 2 ammo boxes of each type, which causes the account to not have enough ammunition if a ship is trying to equip more than 2 of the same gun
- Unable to create custom profiles (currently changes are saved to the existing profiles, which are reset if you re-select the “default” profile)
- Individual keybindings cannot be set as blank. This means if a player sets a control on accident, it can’t be unbound without resetting the whole profile
- Unable to fully mix/match custom keybinds across multiple devices
- Swapping from one controller profile to another will reset any changes the player has made
- There is no visual feedback for what kinds of inputs are accepted for controls that only accept specific kinds of input
- Unable to change power-priority of 350R in power management screen
- M50 HUD does not display missiles
- Fuel can be consumed when no additional thrust is being generated
- Idris’s that spawn in hangar are currently invisible and have no collision
- The M50’s portside wing has misplaced elements
- The starboard side of the M50’s spoiler has an inverted decal
- The Constellation Phoenix has collision issues in its rear engine room
- There can sometimes be a brief pause when a player joins a match or respawns
- Matchmaker may not account for Track Variant when searching for Murray Cup races via Spectrum Match
Patch v0.9 - 12.09.2014
- Features
- Added Cooperative Vanduul Swarm game mode
- Added Classic Race game mode
- Added Private Matches
- Added Friend Codes
- M50 is now Arena Commander Ready
- 350r is now Arena Commander Ready
- Added New Horizons Speedway level
- New Hangars:
- Discount is now Self Land
- Business is now Aeroview
- Deluxe is now Revel & York
- Addition of VFG Industrial Asteroid Hangar
- Added backend support for Leaderboards
- Added ability to boost maneuvering thrusters by consuming fuel
- Additional controls for Six Degrees of Freedom in both coupled/decoupled mode
- Added various control schemes
- Added fuel gauge to HUD of all ships
- Greatly improved pilot g-force animations
- Added scalable directional pilot animations for hit impacts
- New game/pause menu
- Updated and improved a plethora of sound effects
- Added sounds for catwalk doors
- Updated countermeasure sounds
- Added response sound for hitting target
- Updated Character Animations
- New Sound effects for Vanduul wave spawns
- New ship flight sounds
- Updated Aurora paint jobs
- Updated 300-series paint jobs
- Added lead target indicators
- Added sound effect for failed missile lock
- Added sound effect for hit confirmation
- Fixed a multitude of ships bugs for hangar ships
- Double tapping throttle up/down on gamepad and keyboard sets throttle to full/zero
- Added spectator cam after you are destroyed
- Added support for Track IR
- Added support for players to select their active hangar on the website
- Updated HUD, revamped HUD controls, and greatly improved functionality
- Added slight head movement to look where you are flying
- Balance/Tweaks
- Increased top speed of ships to previous max boost speed
- Afterburners now increase thruster power instead of top speed
- Removed automatic lead shooting by ITTS. Training wheels are off.
- Rebalanced all weapons
- Improved weapon damage due to ITTS changes
- Improved weapon heat dissipation
- Boosting now overrides G-Safe
- Improved control sensitivity for finer control on joysticks and thumbsticks.
- Revised shield recharge rates and health
- Revised health of all ships and their discrete pieces
- Throttle now proportional to acceleration for more precise throttle control on gamepad and keyboard
- Revised missile speed, damage, and signature requirements for lock
- Updated flight performance characteristics for all ships
- Balanced energy consumption on weapons and items better.
- Updated and improved art and visual effects in Broken Moon and Dying Star
- Improved AI flight behavior
- Fixes
- Sound no longer plays while the loading screen is still active
- CTC Core radar icon changed to be more visible
- Fixed an issue where targeting reticles were still present after target died
- Fixed the performance issues with CTC Cores
- Fixed orientation of targeted ships on HUD
- Respawn message no longer shows when you eject on your final life in Vanduul Swarm
- Loading of ship hud no longer cancels lock-ons
- Memory optimizations for sound
- Missiles no longer pass through geometry
- Various Animation and IK fixes
- Freelancer door animation fixes
- Fixed an issue with the crab escaping its tank and wandering out of the hangar
- Fixed missing textures
- Fixed up ejection issues
- Fixed misaligned decals on ships
- Various crash fixes
- Fixed issue where player was able to exit ship while respawning
- Fixed an issue where player would sometimes die immediately when spawning during Free Flight or Vanduul Swarm
- Lighting adjustments
- Fixed a lot of animation issues throughout
- Fixed an issue with players falling through elevators
- Fixed an issue with character appearing to fall after loading
- Fixed camera angle issues in third person
- Fixed character missing eyes in some situations
- Fixed issues with audio cutting out
- Fixed collision issues with walls
- Console no longer displays user information such as username
- Adjusted landing pad to be easier to land on
- Fixed various server crashes
- Track IR adjustments
- Fixed issue where 300i could sometimes fail to eject the player
- Fixed 325a control panels missing
- Enabled Hornet volume trail
- Fixed avenger geometry, animation, and texture issues
- Fixed collision on the Cutlass
- Fixed issues with damage states and visual effects
- Fixed a potential security issue present when accessing the console
- Fixed various issues with throttle and stick pilot animations in the Hornet
- Fixed an issue where the Aurora’s cockpit camera was cutting off important HUD information
- Known Issues
- New Hangars are limited to the amount of ships that can be displayed
- You cannot select which ships will be displayed in your Hangar
- Non-Dogfight Hornets appear overly shiny
- The large Hangar doors in Revel & York drop out of view at certain distances
- Idris does not spawn in Hangar
- Arena Commander menu clips through the M50 canopy after boarding the ship
- 350R pilots have a slight chance of spawning into race mode with broken wrists
- The Hornet can throttle to 100% and boost to max speed even after its main engine has been destroyed
- Players receive a “You died” message and are forced to respawn after launching Free Flight
- Numerous locations with z-fighting on ships and hangars
- Numerous minor collision issues in ships and hangars
- Numerous locations in hangars where graphics will drop out at a distance
- Some weapons and components are missing information in the holo table
- Some weapons and components are showing one sided polygons in the holo table
- 300i variants cannot use their beds
- Avenger bed cannot be used
- Oculus Rift only works in Vehicle seats
- The Arena Commander menu in the Aurora Legionnaire, Aurora, CL, Aurora MR and Aurora ES are really low down in the cockpit and hard to read
- No Hornet variants have Arena Commander menus
- The overdrive / boost bar does not work in the m50 or the 300i
- Unable to change the power-triangle / priority in the 350R
- Issue regarding CIG2 keyboard settings
- In Race Mode if the player crashes towards the front of the starting grid, they will respawn underneath the hangar
- The 17th checkpoint ring currently does not display in the Murray Cup – Defford Link level.
Patch 12.6 - 15.08.2014
- ADDITIONS
- Adding new Constellation and variants
- Adding additional sounds and Constellation audio
- Server improvements to address issues regarding being kicked back to hangar
- KNOWN CONSTELLATION ISSUES
- Turret/observatory sounds are not in at this time
- Entrance elevator animation issues
- Possible to become stuck in engine room objects
- Character clips through Merlin docking pod
- Can become stuck in turret shaft
- Character can clip into floor near beds
- Incorrect hovering light volumes in Aquila
- Phoenix wine bottle models missing
- Bed ladder redeploys when activating opposite ladder
- Objects can clip through deployed cargo bay
- Ladder not usable in cargo bay
Patch 12.5 - 30.07.2014
Additions/Improvements Added subscriber jukebox Adding cockpit shaking and sounds from damage and impacts Missile sounds polished and improved Additional shield sounds added (power down, power up, taking damage) Added new Vanduul ship designated [REDACTED] by UEE Naval Command Added Victory/Defeat/Draw message on end of round scoreboard Added voice over announcement to denote which team has won the round Added additional Hornet top bar warning lights Freelancer bunk beds now interactable Freelancer bathroom and toilet now interactable Revised the Aurora interior to increase fidelity Added Aurora warning indicator lights
Balancing 300i Power plant charge reduced Thruster power drain decreased Shield HP increased Shield regen delay decreased Hull piece health increased
Aurora Shield HP reduced Shield regen delay increased Shield changed from bubble shield to a front/rear shield Shield face power allocation rate reduced
Hornet Thruster health increased Shield regen delay increased Health values for shield and ship parts modified to impart a sturdier feel
Mantis Gatling Gun Damage decreased Heat per shot increased
Bulldog Repeater Power recharge rate has been decreased Repeater fire rate increased Badger Repeater Increased rate of fire Behring M3A Rate of fire decreased Damage increased Omnisky VI Damage decreased Rate of fire decreased Bullet mass increased (to knock around ships with more force) Missiles Damage decreased Missiles now properly deal damage to the shields instead of going straight to the hull
Vanduul Scythe Decreased shield regeneration
Networking Improvements Fixed issues that resulted in being kicked back to hangar during match load Positional correction fixes to reduce rubberbanding Failed connection attempts to HubServer will now timeout after 10 seconds Removed socket disconnections due to login timeouts Networked physics is now independent of frame rate Reduced server load caused by console logging Creation of http interface to capture server statistics Fixed players not connecting to matchmaker Added a handshake system to guarantee the correct initialization of servers Server-to-server connection improvements Adjusted ship network packet priorities Fix for disconnections while in the hangar Reworked network correction to use network sync’d packets and direct physics pushes instead of IFCS system Greatly reduced hitching and performance issues associated with players joining or exiting a match
Fixes Mantis cannons no longer takes damage without overheating Player can no longer zone into a match standing in the cockpit Helmet is no longer invisible Fixed 300i landing gear placement Fixed rare crash when loading into Vanduul Swarm Fixed crash when receiving connection error Fixed crash caused by players spawning on top of each other at beginning of map CPU optimizations to improve client performance Gatling gun audio stops when no longer firing Destroying an asteroid no longer counts as a final kill Energy bolts now scale properly when fired to the side Winning music no longer plays at match end for losing team. You get nothing, you lose, good day sir. Fixed ships in holotable no longer showing hologram model Notifications, points, scoreboard and timer should now show in third person Player movement prevented when interacting with helmet stand Friendly killed audio no longer plays Hostile Eliminated, Target Destroyed or Enemy down Removed use icon on ladder Correct game mode descriptions added in Arena Commander UI Adjusted bloom of objects on radar Projectiles scale properly when firing in decoupled mode Particle emitters now properly destroy themselves, reducing lag Ship Energy system optimizations Fix for sound velocity/speed being calculated incorrectly if its position is changed multiple times per frame.
Known issues Weapon ammo shown as missile rack models in holotable Gap in geometry can be seen between the engine and fuselage on 325a, and 315p ships Exiting the Freelancer variant starboard top bunk results in character becoming stuck in a falling state After respawn a rare issue can occur where the character’s head shakes uncontrollably After exiting a vehicle the third person camera can become slightly tilted Unable to enter the Avenger ship Avenger ship missing wheels Arena Commander Menu lists the incorrect Hornet version
Patch 12.4 - 02.07.2014
Fixes Players able to connect to Broken Moon Performance improvements when targeting enemies in single player Chainguns firing sounds and animations no longer cut out Matchmaking and server stability improved: Reduced rotational and positional errors of players in multiplayer Resolved issue with players returning to hangar in the middle of matches Bandwidth optimization improvements – a case where less is more Session token authorization added Improved sync between instance manager and matchmaker Improved matchmaking queue functionality
Here are some of the crash fixes: Attempting to zone into a multiplayer match is fixed Choosing “Return to Hangar” is crushed During multiplayer matches – stability FTW No longer crashes when round ends After running out of map border – you die, but you don’t crash [Well your ship crashes, and explodes, but the game doesn’t crash or explode – Ed.] You can now alt-tab on the loading screen, without crashing
Sounds no longer stutter on missile lock sounds Freelancer model no longer flickering Missing textures on the calendar are found Animation issues: Reintroduced y-bobbing on character movement Cleaned up freelancer bed animation
Source file corruption issues are improved Metafile launcher errors are improved
Balancing Balanced ballistic weapons ammo – no longer unlimited
Additional Features Shield indicators added to ship model on HUD Added Control Mapping for the G940 HOTAS Improved weapon fire sounds that have more guts and punch The whoosh of other ships flying close by you The whizz of other players’ ordnance as they fire at you New explosions Improved sound mix
Known Issues 300i right landing gear offset from ship Firing range no longer aims after entering a second time Higher latency connections can experience the following issues (after initial spawn or respawn): IFCS issues causing the ship to fly erratically or very slowly Character standing in the cockpit or offset from the seat and controls – restart client to reset Character experiencing an extreme head shake – restart client to reset
Matchmaking can show stuck in queue and may require another attempt Can get kicked back to hangar on connection attempt Sometimes the helmet turns invisible when you pick it up We’re continuing our work with AMD, NVidia & Crytek to try and resolve the Crossfire/SLI issues and improve multiple GPU performance
Patch 12.3 - 12.06.2014
New Features/Fixes Arena Commander Arena commander menu now accessible through options menu Proper score awarded when an enemy is destroyed in Vanduul Swarm All ballistic weapons now use ammo boxes Frozen effect no longer appears for everyone after ejecting Command pp_rebindKeys layout_joystick_spacesim now properly works HOTAS X55 Joystick is diplayed under controller options menu Run no longer toggled off when user interacts with something Cockpit and ship should now despawn after ejecting All ship controls now have smoother animations X-box right joystick can now be inverted Countermeasures should now be more effective Hornet chaingun audio should no longer cut out No longer stuck unable to respawn if chat open while killed Spawn warping audio no longer heard by everyone in the match Broadsword when equipped now has ammo and properly overheats Ship debris can no longer pass through cockpit Improvments to zero-g movement Various performance improvements Various server and client crash fixes Switched spawn points so that players respawn next to their own bases in CTC Match end after reaching over 100 points. Helmet Animations Various matchmaking tweaks (public matches were requesting private ones) Reduced texture sizes on the 300i Implement new win mechanic into Team Deathmatch. Fixed up next kill wins mode, audio and HUD alerts. Item Balancing Shield energy reallocation does not lose energy but realloc existing energy Loading screen remains on screen after the level has loaded Pausing the game as DFM loads from hangar sticks on a black screen Added directional indication for shield impacts not in view (similar to an older verison of the shield) for gameplay feedback. ReExported LandingGear_deploy animation Player is able to enter ship while he is also able to ‘press X to respawn’. Ship now correctly rez’s out when landed after ejection. Improved lighting but for real this time If a Vanduul becomes sufficiently damaged they disappear from the map and their name in-game becomes “undefined”. Need to be destroyed to progress. Added missing return to fix. Allow custom user CFGs to be specified in cmd line. When one player ejects from their ship, the frozen visor FX may appear on all player’s screens. After destroying another player their body will float in space in a t-pose. MP Fix – Player is now hidden following a vehicle destruction death as in SP.
Hangar Buggy can now drive properly in the Business Hangar Turrets no longer mountable on missile racks hardpoints Third person camera no longer rotates using Q and E Replace me ball no longer present under Hornet Trainer Improvements to Trainer Hornet rear landing gear geometry No longer able to place 325a engine on other ships Hornet Ghost engine no longer able to be equipped on other ships Resolved issue of no ammo when chaingun removed and added back to ship Fix for third person camera rotating when pressing Q or E when not in zero-g Created basic mapping for Logitech G940. Fixed up a number of asserts it caused in the Joystick device handler. The Logitech G940 completely changes if you install the correct drivers. Updated the mappings to work with those drivers rather than the default windows ones. AC menu can be navigated using a gamepad
Known Issues:
HUD target indicator arrows can be missing Graphical issues can occur while using SLI/Crossfire It can be possible to sometimes load into a black screen when choosing an Arena Commander match Hornet gatling guns take heat damage when not being fired Hornet gatling gun ammo temporarily shown as missile racks in the Holo-Table
UPDATE: Tests are going well and we have upped the number of invitees to the first 2,477 Citizens (plus the original testers)! We do not expect to add any additional slots until after the weekend. UPDATE #2: We have expanded the test to include everyone through Citizen #4,502. More backers will be added after the next patch! UPDATE #3: The test has expanded to everyone up to Citizen #10,000! Expect further upgrades as the Star Citizen 12.3 patch launches. UPDATE #4: The test has expanded to everyone up to Citizen #20,000! UPDATE #5: The test has expanded to everyone up to Citizen #30,000! We are working on the next patch that will allow us to expand further now.
https://robertsspaceindustries.com/comm-link/transmission/13955-Arena-Commander-Patch-123
Patch 12.2 - 12.06.2014
PLEASE NOTE: You must now press tab to show the cursor when the Arena Commander menu is open in the cockpit. New Features/Fixes Vanduul no longer show as committing suicide when defeating them with missiles Added “Invert Flight Mouse” and “Invert Flight Controller” options to game settings screen Helmet animation plays when putting on the helmet now Ejection now counts towards player death Added an expanded X52 mapping Lighting fixes for AMD machines Improved Aurora mount/dismount/idle animation Increased fuel tank capacity to allow for longer afterburner use Improved Thruster Animations Improved Holoship destruction Player is now able to access the scoreboard whilst waiting on respawn Improvements on overlapping ship audio SFX Fixed crashes when match round ends 300i seat animations now added and improved Entering 300i and Aurora with your helmet now displays the HUD on the helmet Removed debug text from X55 HOTAS in key binding menu
Known Issues
Hangar: Buggy can only move when using boost in the business hangar Audio missing from legacy Aurora control panels when sit/standing in pilot seat CF-117 Badger repeater geometry becomes offset when fired from firing range Red replace me ball shown beneath DFM Trainer Hornet Texture z-fighting appearing in DFM Trainer Aurora cockpit Third person camera view can roll using Q and E
Vanduul swarm Aurora boost level decreases when not using boost Boost level not shown while flying 300i
Multiplayer Aurora boost level only shown as decreasing after first death Other ships can appear to rotate when they actually are not Scoreboard info not shown if round ends while outside of ship
https://robertsspaceindustries.com/comm-link/transmission/13945-Arena-Commander-Patch-Available
Patch 11.2 - 08.05.2014
- NEW FEATURES
- NEW FEATURE: Awarding new UEE Observist Towel for all who backed before reaching $42 million
- NEW FEATURE: Awarding Subscriber Flair Item #1 (Interactive Calendar available May 9th)
- OCULUS RIFT FIXES/UPDATES
- BUG FIX: Fixed Warping to provide the correct perspective
- UPDATE: Adding True Stereo Rendering
- UPDATE: Adding keyboard command to toggle rift on/off (Numpad 1)
- UPDATE: Adding Key board command to recenter view (Numpad 2)
- UPDATE: Enabling orientation prediction
- KNOWN ISSUES
- KNOWN ISSUE: Character arms do not animate when Oculus Rift mode enabled
- KNOWN ISSUE: A rare crash may occur during startup.
- To resolve this navigate to StarCitizen\CitizenClient and delete the USER folder & Launch again
- LAUNCHER UPDATES:
- UPDATE: The Release Channel setting was renamed to Game Channel
- NEW FEATURE: The Game Channel select box now includes a short description of each channel option
- NEW FEATURE: Advanced Launcher Settings are now hidden if the ‘Enable Advanced Settings’ setting is
- not checked
- UPDATE: When the ‘Enable Automatic Updates’ setting is checked the Launcher will now check for new
- updates every 15 minutes instead of every hour
https://robertsspaceindustries.com/comm-link//13858-Star-Citizen-Patch-112
Patch 11.1 - 25.02.2014
- BUG FIXES
- BUG FIX – Disabled Cutlass tractor beam until the hatch clipping issue can be solved
- LAUNCHER UPDATES
- UPDATE – Internal updates for development
- UPDATE – Icon added for peer to peer support but currently disabled
- KNOWN OCULUS RIFT ISSUES:
- KNOWN ISSUE – To enable Oculus Rift mode create a file named ‘user.cfg’ in your
- ‘StarCitizen/CitizenClient’ folder and add the lines ‘sys_currentHMDtype=1’ and ‘r_stereostrength=-8’
- KNOWN ISSUE – You may be able to get a better picture by setting the resolution to the
- native Oculus Rift resolution (1280×800)
- KNOWN ISSUE – When in game, your look direction is independent from your travel direction.
- The player’s body can be turned using the mouse to adjust the player’s movement direction.
- KNOWN ISSUE – There are some camera pops and camera direction changes when entering vehicles and
- during other animation-driven movements.
- KNOWN ISSUE – During some player animations the camera may stop being updated by the Rift.
- KNOWN ISSUE – There is some stereo separation when looking at objects close to the player, eg. ship
- controls when in cockpits.
- KNOWN ISSUE – There can be some render skewing/warping when viewing the game at extreme angles.
- KNOWN ISSUE – Rift head tracking only functions in 1st person mode.
- KNOWN ISSUE – Some animations can cause the Rift view to become offset from the player’s body.
- KNOWN ISSUE – UI elements such at the “Use” icon are doubled.
https://robertsspaceindustries.com/comm-link//13592-Star-Citizen-Patch-111
Patch 11 - 18.02.2014
- NEW FEATURES
- NEW FEATURE: Moving targets added to Firing Range
- NEW FEATURE: Freelancer cockpit updated
- NEW FEATURE: Firing Range sound improvements
- NEW FEATURE: Blue activate buttons added to Cutlass
- NEW FEATURE: Additional Cutlass functionality added
- NEW FEATURE: Ammo items now display in Holotable
- KNOWN ISSUES
- KNOWN ISSUE: You can get stuck in the Deluxe Hangar door
- KNOWN ISSUE: Cutlass does not display in Holotable
- KNOWN ISSUE: Behring M4A Laser can flicker while mounted on weapon mount
- KNOWN ISSUE: Hands offset when grabbing controls in Avenger
- KNOWN ISSUE: Character must jump to access Constellation elevator platform
- KNOWN ISSUE: Incorrect gun geometry on starboard side of Freelancer
- KNOWN ISSUE: Engine missing from Aurora LX
- KNOWN ISSUE: Freelancer cockpit glass can flicker
- BUG FIXES
- BUG FIX: Various geometry collision improvements
- BUG FIX: Fixed first person mouse look in some cockpits
- BUG FIX: Ship third person mouse look movement now matches player third person mouse look movement
- BUG FIX: Resolved issue where ship third person camera view would zoom all the way in or all the way out
- BUG FIX: Resolved crash issue involving Cutlass
- BUG FIX: Various ship animation improvements
- BUG FIX: Item/ship graphic no longer remains after deactivating Holotable
- BUG FIX: Bullet impact and particle graphic polish
- BUG FIX: Buggy no longer moves on its own
- BUG FIX: No longer able to exit buggy if there isn’t a clear spot for player
- BUG FIX: Can no longer exit buggy while it’s moving
- BUG FIX: Weapon mount targets health adjusted
- BUG FIX: Ball Turret re-added to the Super Hornet
- BUG FIX: Resolved various crash and crash on exit issues
- BUG FIX: File structure cleanup
- BUG FIX: Holotable bug fixes & graphic updates
- BUG FIX: Prevent weapon mount collision from becoming offset when fired
- BUG FIX: Player no longer moves forward when sidestepping
- BUG FIX: Resolved collision issue with Hornet tracker Rotodome
- BUG FIX: No longer able to clip through Foot locker
https://robertsspaceindustries.com/comm-link/engineering/13582-Star-Citizen-Patch-11
Patch 10 - 20.12.2013
- NEW FEATURES
- KNOWN ISSUES
- KNOWN ISSUE – Firing Range has limited selection of weapons
- KNOWN ISSUE – Weapon impact decals missing from firing range
- KNOWN ISSUE – Jump graphic is offset
- KNOWN ISSUE – Avenger and Cutlass must be entered through the rear
- KNOWN ISSUE – P52 missing from Constellation hangar
- BUG FIXES
https://robertsspaceindustries.com/comm-link/engineering/13444-Star-Citizen-Patch-10
Patch 9 - 12.12.2013
- NEW FEATURES
- NEW FEATURE – Client side persistence
- NEW FEATURE – Trophy Case
- NEW FEATURE – New fishtank decorations
- Helmet
- Coral
- Space crab grotto
- NEW FEATURE – Golden Ticket plaque
- BUG FIXES
- BUG FIX – Fixed a crash that could happen when using the outfit changer
- BUG FIX – Various camera and collision fixes for both third and first person views
- BUG FIX – Third person camera jitter reduced
- BUG FIX – Added support for 2560×1440
- BUG FIX – Holotable – tab key now toggles
- BUG FIX – Deluxe Hangar floor fixes
- BUG FIX – Fixed mis-labeled weapons
- BUG FIX – Fixed a rare particle crash
- BUG FIX – Fixes and updates to Hangar lighting, 300i and Hornet lighting will show up again now
- BUG FIX – Fixed flipped decals inside the 300i
- BUG FIX – Fixed flipped decals on a 325a engine
- BUG FIX – Fixed flipped decals on the 350r engine
- BUG FIX – Hornet F7c has the proper loadout now
- BUG FIX – Fixed some items not showing up in the Hangar
- BUG FIX – Fixed a rare crash due to left over debug code
- BUG FIX – Fixed particle effects in the fish tank
- BUG FIX – Fixed some character IK issues with the F7c
- BUG FIX – Fixed various character collision issues
- BUG FIX – Various other small fixes to the Hangars and ships
- KNOWN ISSUES
- KNOWN ISSUE – 325a cockpit seat does not animate
- KNOWN ISSUE – Crash can occur while using the holotable and aggressively mousing over ships
- KNOWN ISSUE – Pilot left hand not properly attached to Hornet and variant throttle
- KNOWN ISSUE – Hands not properly attached to Constellation turret joysticks
- KNOWN ISSUE – Super Hornet first person free look is sluggish
- KNOWN ISSUE – Aurora joystick and pedals move simultaneously
- KNOWN ISSUE – Lights seen through glass do not distort properly
- KNOWN ISSUE – Buggy first person camera is stationary
- KNOWN ISSUE – Camera can snap to an opposite direction following an animation
- KNOWN ISSUE – Unable to look left when sitting on the Constellation toilet
- KNOWN ISSUE – Privateer outfit hands remain after switching back to default outfit
- KNOWN ISSUE – Some ship items are able to be attached to an unrelated ship
- KNOWN ISSUE – Freelancer controls remain extended after standing from pilot seat
https://robertsspaceindustries.com/comm-link/engineering/13427-Star-Citizen-Patch-9
Patch 8 - 23.10.2013
- BUG FIXES
- BUG FIX – Interior Lighting fixed in Constellation
- BUG FIX – Missiles now visible on 325a, Aurora LX/LN
- BUG FIX – 350r right wing pylon hardpoint moved to correct position
- BUG FIX – Video in Business Hangar now loops
- BUG FIX – Sound effect added for Aurora and variant door animation
- BUG FIX – Adding collision to 300i and variant right wing flap
- BUG FIX – Fixed collision issue with top hatch of 300i and variant ships
- BUG FIX – Character no longer exits Aurora LN through bottom of ship
- NEW FEATURES
- NEW FEATURE – Adding F7C-S Hornet Ghost
- NEW FEATURE – Adding F7C-R Hornet Tracker
- NEW FEATURE – Adding F7M-M Super Hornet
- NEW FEATURE – Hair integrated into Privateer outfit
- KNOWN ISSUES
- KNOWN ISSUE – Upgrade items unable to be applied to ships
- KNOWN ISSUE – Sound missing from 300i and variant door and ladder activation
- KNOWN ISSUE – Sound missing from Hornet and variant ladder and canopy activation
- KNOWN ISSUE – Sound missing from Avenger cargo door activation
- KNOWN ISSUE – Mirrored or reversed decals on Avenger
- KNOWN ISSUE – Freelancer cargo ramp door activation sound offset with animation
- KNOWN ISSUE – Gap between Avenger engine and fuselage
- KNOWN ISSUE – Missing 2560×1440 resolution option
- KNOWN ISSUE – footstep sounds missing while on discount landing pad in first person
- KNOWN ISSUE – Missing geometry seen through transparent glass in Business hangar
- KNOWN ISSUE – Standing under deluxe elevator while it descends can cause issues
- KNOWN ISSUE – Aurora MR/LX/LN joystick and pedals move simultaneously
- KNOWN ISSUE – Incorrect 3rd person camera position while sitting in Constellation turrets
https://robertsspaceindustries.com/comm-link/engineering/13337-Star-Citizen-Patch-8
Patch 7 - 13.10.2013
- Bug Fixes
- BUG FIX: Fix rotation and positions of trophies in the hangar
- BUG FIX: Holotable adjustments and fixes
- BUG FIX: No longer become stuck when near closed Freelancer cargo ramp door
- BUG FIX: Freelancer cargo ramp door opens and closes
- BUG FIX: Sound plays for Freelancer entry/exit
- BUG FIX: Adjusted Bulldog Repeater weapon offset collision
- BUG FIX: Resolved unable to walk up open Freelancer cargo ramp
- BUG FIX: Resolved issue where hangar_maxships would sometimes not work
- NEW FEATURES
- NEW FEATURE: Adding Buggy ramps and obstacles
- NEW FEATURE: Adding billboard video screens to hangars
- NEW FEATURE: Adding Privateer outfit swap
- NEW FEATURE: Adding passenger seat to buggy
- NEW FEATURE: Added a player “duck” stance, which will be used for walking in areas
- with low ceilings such as the 300i
- NEW FEATURE: Adding fish tank hangar item
- NEW FEATURE: Adding Avenger ship
- NEW FEATURE: Adding Aurora LN “Legionnaire” ship
- UPDATES
- UPDATE: Hangar gravity adjustments
- UPDATE: updating lighting for constellation
- KNOWN ISSUES
- KNOWN ISSUE: Some users experiencing unable to load meta file error on launcher
- KNOWN ISSUE: Connection Lost window can appear while running hangar
- KNOWN ISSUE: Sound missing from 300i and variant door and ladder activation
- KNOWN ISSUE: Sound missing from Hornet canopy and ladder activation
- KNOWN ISSUE: Sound missing from Freelancer interior cargo door activation
- KNOWN ISSUE: Missing collision on 300i and variant right wing flap
- KNOWN ISSUE: Footstep sounds missing in Business hangar first person
- KNOWN ISSUE: Footstep sounds missing while walking on discount landing pads in first person
- KNOWN ISSUE: Standing under deluxe elevator while it descends can cause issues
- KNOWN ISSUE: Maneuvering thrusters seen floating after removal of 300i and variant engine
- KNOWN ISSUE: Ship interior visible after removal of 300i and variant engine
- KNOWN ISSUE: 350r pylon hardpoint offset below ship
- KNOWN ISSUE: Fire effect removed from Buggy hoop obstacles
- KNOWN ISSUE: Aurora MR/LX/LN joystick and pedals move simultaneously
https://robertsspaceindustries.com/comm-link/engineering/13316-Star-Citizen-Patch-7
Patch 6 - 04.10.2013
- LAUNCHER:
- Background music now plays
- Fixed UI issue on launcher when patch fails and 1 hour update timer initiates
- Internal use bug fixes and updates
- Launcher now launches with elevated permissions
- Audio properly mutes when launcher minimized
- INSTALLER:
- Installer should now properly install C++ 2010 redist
https://robertsspaceindustries.com/comm-link/engineering/13300-Star-Citizen-Patch-6
Patch 5 - 28.09.2013
- PLAYER:
- ADD: Player turn animations for copilots chairs
- ADD: Player animations for the turret
- ADD: Player animations for cockpit enter with joystick
- BUG FIX: Player animations for ladders
- BUG FIX: allow player’s body motion to be driven by animation when in first person.
- TWEAK: Code tweaks for player IK
- TWEAK: First persion animation tweaks
- SHIPS:
- BUG FIX: 300i collision fixes
- BUG FIX: fixing aurora controls deployment with new animations and also fixing initial
- ik offset on the left joystick
- BUG FIX: constellation turret seat actions enabled
- BUG FIX: glass shader on the aurora
- BUG FIX: setting up joystick yank animation on initial enter and also setting up look
- ik to work again in the hornet
- UPDATE: broke apart the bottom turret chair and animated it.
- TWEAK: main thruster animation tweaks
- TWEAK: constellation lighting rig has been updated.
- HANGAR:
- BUG FIX: interior floor collisions
- BUG FIX: fixed crashes when exiting or changing levels while in a vehicle seat due to
- registered listeners not unregistering themselves
- UPDATE: updated with the new elevator button placement
- TWEAK: ship lighting tweaks
- TWEAK: adjusted the decals in the deluxe hangar.
- TWEAK: a few small lighting optimizations.
https://robertsspaceindustries.com/comm-link/engineering/13291-Star-Citizen-Patch-5
Patch 4 - 20.09.2013
- Additions:
- ADD adding temp animation for passenger dismount
- ADD iradarsignaturesystem which keeps track of all the iradarsignature created
- ADD added placeholder billboard swf
- ADD dded interior glass with it’s own environment map of the cockpit. for bug cbd-500
- ADD added interior glass with it’s own environment map of the cockpit. for bug cbd-500
- ADD adding new defaultspaceships entity archetypes library for use with vehicle mods and
- default equipment for space ships
- ADD adding psd file to it’s own folder
- ADD ik for the turret joysticks
- ADD freelancer – flagged the copilot seat as a driver
- Bug Fixes:
- BUG FIX audio ogg issue should now be fixed, cleaned up the ambient code so we only have
- one play sound function, integrated ssn fixes for our audio system, integrated a fix for
- ssn’s javascript cod
- BUG FIX finally found the stupid registry bug that was causing massive headaches as well
- as added a check so the installer will tell you if the product is already installed
- BUG FIX add many more landscape and portrait resolutions to the list cbd-378 #resolve
- BUG FIX enabled disable ambient when focus of window is changed
- BUG FIX changed display name from hammer propulsion hmx 4.4 to hammer propulsion hm 4.4.
- BUG FIX fix flickering decals in the discount hangar cbd-97
- BUG FIX business hangar. landing pads show up in the business hangar again. didn’t notice
- it when i dropped the spawnpoints for the floating ships
- BUG FIX setting the pilot seat to reference a different animation layer to allow the seat
- to rotate properly in other levels.
- BUG FIX temporary bug fix for if you are patching and it takes longer then 1 hour the launcher
- will check for updates, find none and move you forward to the patch complete status even thou
- you are s
- BUG FIX fixing sound setup for greycat ptv – splitting up sound event groups into “engine” and
- “functionality” and also setting up required hard coded names for sounds used in game.
- BUG FIX – aurora (all variants) fixing pilot seat entry bbox to not be accessible from outside.
- fixing interior bbox to allow pilot seat to be entered. setting up right side ladder for all auroras
- BUG FIX adding the wav file back since ogg is boned, and adding in some console logging to help
- with debugging launcher issues.
- BUG FIX fixing intial config.ismuted doesn’t exist so sound doesn’t play
- BUG FIX adding back the torso ik disable when in a vehicle, fixes a camera snap when entering the hornet
- BUG FIX player jumping
- BUG FIX couple things
- BUG FIX cryaction and cryphysics had instant and accumulated jumping flipped
- BUG FIX fixed that so the enums are correct in cryaction
- BUG FIX added a new jump that doesn’t accumulate
- BUG FIX cbd-473 don’t display @use_mounted if item already in use
- BUG FIX cbd-479 cargo not showing up in business hangar. screwed up on initial pad offset.
- worked in discount and deluxe because their z is very close to 0.
- BUG FIX cbd-496 reduced character sprint multiplier
- BUG FIX [cbd-485] adjusted buggy first person view velocity and bounds
- BUG FIX cbd-505 reposition the 3rd person pilot cameras for the constellation
- BUG FIX cbd-508 adjust the first-person crouch view offset a little to avoid seeing the
- top of the player’s legs
- BUG FIX cbd-503 fix a crash when exiting the game during a vehicle enter action
- BUG FIX cbd-501 restore previous fov when exiting cockpit view
- BUG FIX prevent a crash in both vehiclebarrelweapon and vehicleweapon by checking if the
- item is in use and if the vehicle pointer is valid before updating its item status
- BUG FIX cbd-516 adjusted freelancer thirdperson minimum zoom
- BUG FIX radar is disabled in the hangar
- BUG FIX cbd-513 disable vehicle weapons based on the vehicle’s weaponsenabled flag
- BUG FIX hangar flair. put bounds on item ports so they don’t roll into reserved ports
- BUG FIX some flair items where there is only 1 port reserved will only spawn once flair item
- if extra are owned.
- BUG FIX rsi-1031 re-enable turn speed parameter for player animation blending
- BUG FIX rsi-1785 adjust animation blend to allow the player to play the full run animation
- when moving at full speed
- BUG FIX fixed disabling of seat events
- BUG FIX fix for cbd-477 and cbd-482 introduced new item type “mainthurster” to allow distinguish
- between maneuver and main thrusters
- BUG FIX fixed xml namining on talon missile racks to have missilerackparams instead of missilerack
- BUG FIX fixing missile rack reference on f7c to use proper talon missile rack
- BUG FIX fix to front landing gear on hornet – setting up proper offset location for front
- landing gear helper pos
- BUG FIX disable all dx10.1 or earlier gpu’s for amd & nvidia
- BUG FIX remove the geometry that causes flickering decals.
- BUG FIX resized floors to be tile friendly.
- New Features:
- NEW FEATURE adjusted top wing hardpoint pivot positions.
- NEW FEATURE added new pilot seat back in. i was informed that there currently isn’t code support for
- swappable chairs.
- NEW FEATURE added very basic support for multiple driving seats.
- NEW FEATURE updated position of geo on the top wing hardpoints.
- NEW FEATURE new filter flag to indicate that something is “locked” for drag or interactive
- NEW FEATURE adding basic interaction fgs used in connie switches
- NEW FEATURE setup switches for kitchen table, beds, and bathroom – door, toilet, showerdoor and
- prepping for both gunner seats
- NEW FEATURE added a missing piece of collision
- NEW FEATURE cvar to switch between toggle and press/hold activation of holotable
- NEW FEATURE added function to set the physics type on a vehicle
- NEW FEATURE grav pallets
- NEW FEATURE updated door collision. fixed pivot that was causing a piece of collision to extend too far.
- capped geo that was missing.
- NEW FEATURE fixed collision on the door parts
- NEW FEATURE fixed pivot that was causing one piece to extend out too far
- NEW FAETURE fixed uncapped geo.
- NEW FEATURE implemented splash screen for game startup
- NEW FEATURE fix texture path ref in material
- NEW FEATURE setting up quick post action to close canopy and ladder when entering hornet seat
- NEW FEATURE deluxe hangar buggy track layers
- NEW FEATURE – anvil hornet ball turret
- NEW FEATURE vehicle passenger orbit view
- NEW FEATURE hangar deluxe buggy track handling
- NEW FEATURE added intial implementation of the vehicle signature system
- NEW FEATURE added vehicle item cooler
- NEW FEATURE added vehicle item signature dector
- NEW FEATURE passenger interior views
- NEW FEATURE item ports on items
- NEW FEATURE tech
- NEW FEATURE added vehicleitemidentifier with params
- NEW FEATURE cbd-487 and cbd-436 – holotable will fade the lights back in once player walks away,
- also it will only be interactable within a minimum distance
- NEW FEATURE [rsi-789] vehicle networking – set the bits for the networking of
- vehiclemovementspaceship values to 16 instead of 5
- NEW FEATURE – fixed the locator_locomotion
- NEW FEATURE – gun mesh dissapeared – fixed now
- NEW FEATURE added interior glass with it’s own environment map of the cockpit. for bug cbd-500
- NEW FEATURE – uploaded the arc corp 300 thruste engine nozzle
- NEW FEATURE setup proper rotation parts on ball turret
- New Features:
- OPTIMIZE splitted object update per renderer
- OPTIMIZE optimized menurenderer3dmodelmgr update loop
- Tweaks:
- TWEAK geo updates.
- TWEAK removing a decal…again.
- TWEAK – removed turret hardpoint
- TWEAK – tweaked material file and textures – added an extra detail and blendmap to give the hull
- texture some more detail and intrest.
- TWEAK tweaking hornet glass material to have noshadow on it to allow light to pass through glass
- Updates:
- UPDATE changed tractor to size 2
- UPDATE merged in updated right side door.
- UPDATE rsi-409 first attempt at setting surface ids so that footsteps sound correct
- UPDATE fixed names on left door parts. updated pivots on top wing hardpoints.
- UPDATE updating loadout for aurora ln
- UPDATE fixing part name mismatch
- UPDATE enabled engines for the movement seat actions for all the ships
- UPDATE hangar ships still won’t be able to move since when the hangar spawns them it turns off their engines.
- UPDATE adding workbench flair item back to discount hangar
- UPDATE gloves mesh fix, and inside elbow wrinkes tweak
- UPDATE database.xml adding a buggy to deluxe hangar at index 1
- UPDATE fixed replace me ball when mounting on certain hardpoints
- UPDATE deluxe hangar. updates for deluxe buggy track
- UPDATE deluxe hangar. removed test assets i accidently left in for the buggy track
- UPDATE tech setup for hornet ball turret
- UPDATE detached and removed old wing weapons. moved, renamed, reparented, hard points for wing weapons.
- UPDATE rigged and animated recoils
- UPDATE updated with hardpoints
- UPDATE removed weapons per task and added hardpoints in their place
- UPDATE fixed quite a few decals that were crashed too far into geo. removed some duplicate geo. removed environ
- UPDATE fixed some uv issues and started making damage geo. checking in so that others can use this while i am on another task.
- UPDATE – updated animation
- UPDATE rigged weapon for animation. found out weapon is no longer part of any ship. holding off on animation.
- UPDATE fixed missing texture hornet lightshaft
- UPDATE – updated animations
- UPDATE – updated animaiton to match the new character animatin
- UPDATE – fixed locator locomotion animation
- UPDATE – updated steering wheel animatin and fixed the passenger pos nodes to be in the right spot
- UPDATE rigged and animated recoil
- UPDATE added recoil animation to behring m3a_laser
- UPDATE cleaning pass
- UPDATE revising footststeps a bit
- UPDATE – updated
- UPDATE updated turret chair animations and geometry on constellation
- UPDATE updated and re-checked animations in constellation
- UPDATE updated constellation fixes in geometry, animations and texture
- UPDATE – updated something
- UPDATE rigged and animated recoil
- UPDATE assigned recoil animation for behring_m4a_laser
- UPDATE rigged and animated recoil
- UPDATE assigned recoil animation for behring_mk_iv_laser
- UPDATE adding landingpad_helper to constellation
- UPDATE – fixed texture file paths
- UPDATE – broke out each barrel, added muzzle helpers and updated animation
- UPDATE updated avatarcreationmachine
- UPDATE rear door ditional segments added for better angle when opened, misc fixes on geo and uvs
- UPDATE rigged and animated
- UPDATE changed muzzle_out to dummy object
- UPDATE changed the muzzle_out to dummy objects
- UPDATE business bug fixes including missing geo behind glass to block vis area and create a new reflection pass mtl for the floor.
- UPDATE business cry files have been updated for bug fixes including floor reflections and window into vis area.
- UPDATE rigged and animated
- UPDATE update nvidia gpu list to include newer and mobile gpus.
- UPDATE updated animations on the copilot seats and the turret seats.
https://robertsspaceindustries.com/comm-link/engineering/13277-Star-Citizen-Patch-4
Patch 3 - 06.09.2013
- KNOWN ISSUES:
- INSTALLER:
- BUG FIX: Installer now properly installs DirectX and Visual C++ redistributables on fresh copies of Windows 7 and 8
- BUG FIX: Installer now properly installs on windows machine with multiple user accounts
- NEW FEATURE: Installer now detects if new installer has already been installed – not compatibile with old installer installation
- LAUNCHER:
- BUG FIX: Launcher no longer tries to load the electrolize font from Google
- TWEAK: Publish date of patch more human readable
- TWEAK: Audio fader tweaks
- TWEAK: Optimizations to lower CPU usage
- HANGAR:
- BUG FIX: Buggy will now spawn even when max ship count in hangar is reached
- BUG FIX: Removed CryEngine 3 metrics – stops game client from hitting EA and Crytek websites
- BUG FIX: Ladder mounting/dismounting
- BUG FIX: ‘Use’ message no longer appears in the main menu
- BUG FIX: Foot IK issues fixed in deluxe hangar
- BUG FIX: Some ships appeared to be floating in the Business and Deluxe hangars
- BUG FIX: Missing walls and ladders should now show up
- BUG FIX: Environment sound updates and fixes
- BUG FIX: Ambient sound would stop when walking into certain parts of the Deluxe hangar
- TWEAK: More environment lighting and fog tweaks
- TWEAK: Decals and grunge in some of the hangars
- TWEAK: Glass shaders
- TWEAK: Business hangar spawn points
- TWEAK: Animation tweaks for most enter/exit and cockpit animations
- NEW FEATURE: Added dialog telling user to restart when graphics quality is changed
- SHIPS:
- Hornet
- Aurora
- BUG FIX: Right door now works for entering/exiting
- BUG FIX: Should no longer beable to enter the pilot seat from outside the ship
- Freelancer
- BUG FIX: Exiting turret no longer causes user to teleport out of ship
- UPDATE: Lighting and Textures
- Constellation
- BUG FIX: Crash when changing seats
- CUTLASS
- TWEAK: Geometry, Texture and lighting changes
- DATA (since last patch):
- Patch Data transfered: 107.19TB
- Installer downloads: 55,860
- Amount of successful hangar logins: Over 240,000
- Bug Issues Recorded: 99
- Bug Issues Resolved: 89
https://robertsspaceindustries.com/comm-link/engineering/13251-Star-Citizen-Patch-3
Patch 2 - 04.09.2013
- LAUNCHER:
- Updates to the launcher for internal use as we prepare for our next game patch.
https://robertsspaceindustries.com/comm-link/engineering/13246-Star-Citizen-Patch-2
Patch 1 - 30.08.2013
- KNOWN ISSUES:
- BUG: A wall and ladder do not render in discount hangar
- BUG: After first initial launcher patch when patcher auto restarts the sound effects may not play, toggling the mute button and restarting the launcher usually sloves the problem.
- BUG: The installer on some systems doesn’t install DirectX properly. Usually re-installing DirectX manually solves this problem. Still requires DirectX 11 and DirectX 11 compatible graphics cards
- LAUNCHER:
- NEW FEATURE: Added support for patch notes, which are also available on the website
- NEW FEATURE: Hourly patch checking, as long as the launcher is running it will check for new patches every 60mins
- BUG FIX: Closing the game client now restores the launcher music if mute is off
- BUG FIX: Launcher audio fader code works better
- BUG FIX: Now saving the state of the mute button
- TWEAK: Launcher now as a max download limit of 4MB/s to help steady traffic during heavy loads.
- TWEAK: “Webget Request Failed” message is now more descriptive
- HANGAR:
- GENERAL:
- NEW FEATURE: Ladder now forces 3rd person on use.
- BUG FIX: Interior ship lighting fixes
- BUG FIX: Adding missing foot IK helpers
- BUG FIX: Added collision detection to vehicle orbit camera
- BUG FIX: Blendspace animation fixes on door exit
- BUG FIX: Fixed 350r power plant
- TWEAK: Adjusted the fog and fog color
- TWEAK: Specular of the metal on the constellation
- HOLOTABLE:
- NEW FEATURE: Sounds for holotable
- NEW FEATURE: Added holotable to all hangars
- BUG FIX: Lots of holotable fixes
- GENERAL:
- NETWORKING:
- Added 32 more authentication servers to better handle game client authentication load
- DATA:
https://robertsspaceindustries.com/comm-link/engineering/13239-Star-Citizen-Patch-1